Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Thalore |
Class | Cursed |
Level / Exp | 12 / 6% |
Size | big |
Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 9th Flare 122nd year of Ascendancy at 23:42 / 1 |
Primary Stats
Strength | 34 (base 28) |
Dexterity | 13 (base 10) |
Constitution | 14 (base 10) |
Magic | 8 (base 10) |
Willpower | 49 (base 37) |
Cunning | 20 (base 10) |
Resources
Life | -66/418 |
Hate | 102/102 |
Healing Factor | 1.1472895330003 |
Regeneration | 5.3348963284515 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Invisible | 3 |
Offense: Mainhand
Damage | 55 |
Accuracy | 31 |
Crit Chance | 9% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Light | +6% |
Nature | +18% |
Darkness | +10% |
Mind | +23% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 13 (38.594633868923%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 1.9238052216851 |
Physical Save | 22 |
Spell Save | 29 |
Mental Save | 35 |
Defense: Resistances
Blight | + 3%( 70%) |
Cold | + 12%( 70%) |
All | 0%( 70%) |
Darkness | + 23%( 70%) |
Light | + 3%( 70%) |
Temporal | + 8%( 70%) |
Lightning | + 25%( 70%) |
Mind | + 6%( 70%) |
Fire | + 14%( 70%) |
Nature | + 11%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the lone alchemist from death by large brown snake. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You failed to protect the lost defiler from death by Porarin the sick giant venus flytrap. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Getysin the pair of iron boots (Madness) (0 def, 3 armour) Getysin the pair of iron boots (Madness) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% mind Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +5% temporal +3% blight Max.HP +40.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | arcing quiver of elm arrows of vileness (13/13, 14-20 power, 5 apr) arcing quiver of elm arrows of vileness (13/13, 14-20 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 14.0 - 19.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 13 Ranged+ +9 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 5 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
Light source | Scorchlace Scorchlace2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Cun +5 Wil dps ---------- Mind.crit +1% Dmg.mod +5% mind +6% fire ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Mayylema the iron helm (Nightmares) (0 def, 3 armour) Mayylema the iron helm (Nightmares) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Str dps ---------- Dmg.mod +3% mind ----- def ----- Armour +3 Fatigue +5% Crit.chn- 5.00% ---------- misc Infravis +3 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Halotogund (dig speed 40 turns) Halotogund (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Wil +1 Cun +3 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | savior's copper ring of darkness (+20%) savior's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
On fingers | Polytta the Glowkiller Polytta the Glowkiller0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +6% light +3% nature ----- def ----- Resists +20% lightning +3% light +6% mind Rings make your fingers look great! |
Around waist | Bethida the rough leather belt (Madness) Bethida the rough leather belt (Madness)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Spell.save +5 (+3 eff.) ---------- misc Max.hate +2.00 Size +1 Curse of Madness A belt that goes around your waist. |
In main hand | Bill's Tree Trunk (Misfortune) (30-51 power, 7 apr) Bill's Tree Trunk (Misfortune) (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Misfortune Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
On hands | Spellhunt Remnants (Misfortune) (2 def, 3 armour) Spellhunt Remnants (Misfortune) (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Misfortune Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Main armor | troll-hide cured leather armour (Madness) (6 def, 4 armour) troll-hide cured leather armour (Madness) (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +30.00 HP.reg +4.40 Heal.mod +11% Curse of Madness A suit of armour made of leather. |
Cloak | Griniromirab (Shrouds) (11 def, 0 armour) Griniromirab (Shrouds) (11 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +11 (+4 eff.) Resists +3% darkness Crit.chn- 5.00% Mind.save +6 (+3 eff.) Die.at -60.00 life Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Saluvea' steel amulet 'Saluvea'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +14 Lck dps ---------- Acc +12 (+6 eff.) ----- def ----- Defense +12 (+5 eff.) Resists +12% cold +14% fire +3% temporal Unseen.red 22% Blind- +10% Confus- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Inventory
movement infusion (speed 400%; cd 16) movement infusion (speed 400%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 449%; cd 13) movement infusion of the duelist (speed 449%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 449% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the duelist (absorb 89; dur 5; cd 16) shielding rune of the duelist (absorb 89; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Umbrapassion the copper amulet Umbrapassion the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% darkness +10% mind ----- def ----- Fatigue -4% Resists +3% darkness HP.reg +1.00 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
iron waraxe of phasing (Shrouds) (12-17 power, 9 apr) iron waraxe of phasing (Shrouds) (12-17 power, 9 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +3.5% Atk.spd 100% Phasing +10% Curse of Shrouds One-handed war axes. |
mossy mindstar of life (Nightmares) (3-3 power, 12 apr, mind damage) mossy mindstar of life (Nightmares) (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +11.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Phoenixslicer the rough leather sling (Nightmares) Phoenixslicer the rough leather sling (Nightmares)4.0 T1 sling 1H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +4 mind While equipped: Stats +1 Str +3 Mag +2 Con dps ---------- Dmg.mod +3% fire ---------- misc See.Invis +6 Masteries +0.10 Wild-gift/Fungus Curse of Nightmares Regenerate 62 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
ranger's rough leather sling (Nightmares) ranger's rough leather sling (Nightmares)4.0 T1 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Dex Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
mindwoven linen robe of light (+18%) (Madness) (0 def, 0 armour) =mage= mindwoven linen robe of light (+18%) (Madness) (0 def, 0 armour) =mage=2.0 T1 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% light ----- def ----- Resists +18% light +7% all Mind.save +16 (+7 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen cloak 'Lelumnir' (Misfortune) (1 def, 0 armour) =dex= linen cloak 'Lelumnir' (Misfortune) (1 def, 0 armour) =dex=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Dex +1 Con ----- def ----- Defense +1 (+0 eff.) ---------- misc Infravis +2 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (Corpses) (1 def, 0 armour) linen cloak of the Shaloren (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorita the Airoblivion (Nightmares) (0 def, 3 armour) Glorita the Airoblivion (Nightmares) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% light Melee Ret 4 light ----- def ----- Armour +3 Resists +15% lightning ---------- misc Infravis +1 Curse of Nightmares A pair of boots made of leather. |
Eilinymira the pair of iron boots (Misfortune) (15 def, 3 armour) Eilinymira the pair of iron boots (Misfortune) (15 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +3 (+1 eff.) Dmg.mod +3% blight Res.pen +10% arcane Phasing +10% Apr +5 ----- def ----- Armour +3 Defense +15 (+6 eff.) Fatigue +2% Resists +3% lightning ---------- misc Mana/s.crit +1.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Airprophet the iron helm (Madness) (0 def, 3 armour) =water= Airprophet the iron helm (Madness) (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str dps ---------- Res.pen +10% physical ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% cold Die.at -60.00 life ---------- misc Stam/turn +1.00 Breathe water Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +45.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Noonschism (dig speed 30 turns) Noonschism (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex +1 Con dps ---------- Dmg.mod +3% light ----- def ----- Resists +3% mind +2% physical ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Greenblow the elm wand of shielding [power 110] (20 cooldown) Greenblow the elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% light Res.pen +5% mind +5% nature ----- def ----- Resists +6% nature Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm 'Tidin' [power 116] (15 cooldown) elm wand of lightning storm 'Tidin' [power 116] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 9% Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (127 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Penny Cursed Boi the Thalore Cursed level 10
7th Flare 122nd year of Ascendancy at 15:12 see stats
By Penny Cursed Boi the Thalore Cursed level 11
9th Flare 122nd year of Ascendancy at 11:37 see stats
By Penny Cursed Boi the Thalore Cursed level 8
4th Mirth 122nd year of Ascendancy at 07:31 see stats
Log
Penny Cursed Boi's mind surges with critical power!
Mindrot hits Bill the Stone Troll for 14 mind, 11 darkness (25 total damage).
Melee retaliation hits Bill the Stone Troll for 2 mind damage.
Bill the Stone Troll hits Penny Cursed Boi for 70 physical damage.
Bill the Stone Troll is no longer in despair
Haunted from Penny Cursed Boi hits Bill the Stone Troll for 39 mind, 27 darkness (66 total damage).
Terrified from Penny Cursed Boi hits Bill the Stone Troll for 3 mind, 2 darkness (5 total damage).
Bill the Stone Troll moves reluctantly!
Mindrot hits Bill the Stone Troll for 8 mind, 6 darkness (14 total damage).
Bill the Stone Troll has finished recovering.
Bill the Stone Troll is no longer paranoid
Haunted from Penny Cursed Boi hits Bill the Stone Troll for 35 mind, 27 darkness (63 total damage).
Terrified from Penny Cursed Boi hits Bill the Stone Troll for 3 mind, 2 darkness (5 total damage).
Penny Cursed Boi stops regenerating health quickly.
Talent Gift of the Woods is ready to use.
Mindrot hits Bill the Stone Troll for 8 mind, 6 darkness (14 total damage).
Bill the Stone Troll is less vulnerable.
Bill the Stone Troll is no longer harassed.
Bill the Stone Troll uses Shattering Blow.
Penny Cursed Boi harrows Bill the Stone Troll!
Penny Cursed Boi's armour is damaged!
Bill the Stone Troll hits Penny Cursed Boi for 208 physical damage.
Haunted from Penny Cursed Boi hits Bill the Stone Troll for 30 mind, 23 darkness (54 total damage).
Terrified from Penny Cursed Boi hits Bill the Stone Troll for 3 mind, 2 darkness (5 total damage).
Curse of Nightmares hits Bill the Stone Troll for 34 mind, 26 darkness (61 total damage).
Melee retaliation hits Bill the Stone Troll for 2 mind damage.
Penny Cursed Boi the level 12 thalore cursed was punctured to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.
Bill the Stone Troll is no longer being stalked by Penny Cursed Boi.