Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 20 / 78% |
Size | medium |
Lifes / Deaths | Killed by Cyrorin the thief at level 20 on the 19th Haze 122nd year of Ascendancy at 16:10 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 34 (base 29) |
Magic | 68 (base 47) |
Willpower | 19 (base 10) |
Cunning | 28 (base 20) |
Resources
Life | -209/400 |
Insanity | 5/100 |
Healing Factor | 1.185336564623 |
Regeneration | 0.29633414115575 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | -1.1102230246252E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
Offense: Mainhand
Damage | 23 |
Accuracy | 21 |
Crit Chance | 12% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Nature | +15% |
Acid | +18% |
Light | +4% |
Temporal | +21% |
Darkness | +14% |
Mind | +18% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Cold | +10% |
Mind | +5% |
Temporal | +30% |
Defense: Base
Armour (hardiness) | 35.299043676975 (65.65183292883%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 31 |
Mental Save | 24 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 24%( 70%) |
All | + 17%( 70%) |
Lightning | + 27%( 70%) |
Light | + 27%( 70%) |
Temporal | + 32%( 70%) |
Mind | + 28%( 70%) |
Darkness | + 35%( 70%) |
Fire | + 47%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Confusion Resistance | 45% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 197 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 571% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Demented / Oblivion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Demented / Nether | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Chronophage | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Demented / Doom | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Demented / Beyond sanity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Twofold Curse |
talent | Grand Oration |
talent | Revelation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by shivgoroth. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed bear paw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | pair of rough leather boots 'Brightenvy' (0 def, 1 armour) pair of rough leather boots 'Brightenvy' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +3% mind Melee Ret 4 mind 4 light ----- def ----- Armour +1 Mind.save +3 (+2 eff.) Stealth +6 ---------- misc Light +2 A pair of boots made of leather. |
Light source | Rimebone the brass lantern Rimebone the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +10% cold ----- def ----- Resists +9% acid +6% temporal +6% blight +6% fire +3% nature Max.HP +47.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Bethydann (0 def, 3 armour) Bethydann (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +3% light +3% mind +3% blight +5% fire +5% arcane +6% cold Die.at -80.00 life Max.HP +40.00 Poison- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | copper ring 'Xerygawe' copper ring 'Xerygawe'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +3% lightning +25% fire Phys.save +3 (+1 eff.) Silence- +20% Teleport- +20% Rings make your fingers look great! |
On fingers | Baleregoleg the Pyrebraid Baleregoleg the Pyrebraid0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% temporal +11% darkness +3% fire Acc +4 (+2 eff.) ----- def ----- Resists +22% darkness +6% temporal Mind.save +8 (+4 eff.) Confus- +22% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Around waist | rough leather belt 'Ragadunalin' rough leather belt 'Ragadunalin'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Lck dps ---------- Dmg.mod +3% acid ----- def ----- Resists +9% lightning +6% temporal +3% light +6% nature Stealth +6 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
In main hand | ash starstaff 'Cuthesus' (15-18 power, 3 apr, temporal element) ash starstaff 'Cuthesus' (15-18 power, 3 apr, temporal element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +6 (+2 eff.) Dmg.mod +15% temporal Res.pen +10% blight +5% temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Quenchvein (0 def, 1 armour) Quenchvein (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Crit.mult +10.00% Melee+ 6 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +6% light +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | Bethylramira the linen cloak (1 def, 0 armour) Bethylramira the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +7 Mag +2 Wil dps ---------- Crit.mult +5.00% Res.pen +5% mind Melee Ret 2 arcane ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Nightsever Nightsever0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +3% temporal Res.pen +25% temporal Melee Ret 2 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +11% mind Confus- +23% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Inventory
clarifying steel amulet of dexterity (+3) =Dex= clarifying steel amulet of dexterity (+3) =Dex=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +16% mind Confus- +26% Amulets make your neck look great! |
copper ring of frost (+22%) copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
gladiator's copper ring =Str Con= gladiator's copper ring =Str Con=0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+5 eff.) Rings make your fingers look great! |
Arutar the Airkiss (10-12 power, 2 apr, darkness element) Arutar the Airkiss (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +9% lightning +16% darkness Melee Ret 2 lightning ----- def ----- Resists +3% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Swordbreaker (25-32 power, 20 apr) =Cun= Swordbreaker (25-32 power, 20 apr) =Cun=1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
steel shield 'Floetide' (0 def, 4 armour, 42 block) =Offhand?= steel shield 'Floetide' (0 def, 4 armour, 42 block) =Offhand?=7.0 T2 shield armor Reqs Shield usage training Str 16 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +3 Dex dps ---------- Res.pen +5% cold Acc +6 (+3 eff.) Melee Ret 2 cold ----- def ----- Armour +4 Fatigue +8% Resists +6% lightning +15% fire +6% temporal Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Rags of the Sanctuary (0 def, 0 armour) Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glethra (9 def, 6 armour) =Cun= Glethra (9 def, 6 armour) =Cun=9.0 T1 light armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +15% acid ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +6% Resists +12% acid +3% temporal +3% light Spell.save +6 (+3 eff.) Mind.save +11 (+6 eff.) A suit of armour made of leather. |
steel mail armour of the deep (2 def, 8 armour) steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +5% cold ---------- misc Breathe water A suit of armour made of mail. |
Haillash Haillash1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 2 acid 2 mind ----- def ----- Resists +6% lightning +5% temporal +12% cold ---------- misc Max.hate +4.00 A belt that goes around your waist. |
linen cloak 'Singesin' (7 def, 0 armour) =Dex= linen cloak 'Singesin' (7 def, 0 armour) =Dex=2.0 T1 cloak armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Crit.mult +5.00% Dmg.mod +3% fire Melee Ret 6 physical ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Torukaltholar the Pitchriver (0 def, 3 armour) =Cun= Torukaltholar the Pitchriver (0 def, 3 armour) =Cun=3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +12% darkness Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +3 Fatigue +2% Resists +3% cold Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Layorin (10 def, 1 armour) Layorin (10 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Cun +3 Con dps ---------- Melee+ 6 nature Dmg.mod +4% nature Acc +20 (+10 eff.) ----- def ----- Armour +1 Defense +10 (+5 eff.) Resists +6% nature ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tarrayavor the linen wizard hat (11 def, 0 armour) =Str= Tarrayavor the linen wizard hat (11 def, 0 armour) =Str=2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Wil dps ---------- Dmg.mod +3% mind +3% physical ----- def ----- Defense +11 (+6 eff.) Phys.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
clarifying linen wizard hat (1 def, 0 armour) =Cun= clarifying linen wizard hat (1 def, 0 armour) =Cun=2.0 T1 head armor [Ego] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Aritha (0 def, 1 armour) =Cun= Aritha (0 def, 1 armour) =Cun=2.0 T1 head armor [Rare] Master While equipped: Stats +4 Cun +4 Con dps ---------- Mind.crit +2% Mind.pwr +15 (+7 eff.) On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Armour +1 Fatigue +1% Resists +6% acid A cap made of leather. |
iron helm 'Lorudondur' (0 def, 3 armour) =Dex= iron helm 'Lorudondur' (0 def, 3 armour) =Dex=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Mind.crit +1% ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +6% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
294 alchemist agate 294 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial =Dispel Dark= Summertide Phial =Dispel Dark=1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Brightslicer the iron pickaxe (dig speed 38 turns) =Str= Brightslicer the iron pickaxe (dig speed 38 turns) =Str=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% Resists +6% mind +3% fire Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Drem plz? the Cornac Cultist of Entropy level 11
8th Flare 122nd year of Ascendancy at 15:35 see stats
By Drem plz? the Cornac Cultist of Entropy level 10
3rd Mirth 122nd year of Ascendancy at 08:11 see stats
By Drem plz? the Cornac Cultist of Entropy level 20
67th Dusk 122nd year of Ascendancy at 13:38 see stats
By Drem plz? the Cornac Cultist of Entropy level 6
77th Pyre 122nd year of Ascendancy at 07:30 see stats
By Drem plz? the Cornac Cultist of Entropy level 10
5th Mirth 122nd year of Ascendancy at 19:53 see stats
By Drem plz? the Cornac Cultist of Entropy level 18
60th Dusk 122nd year of Ascendancy at 20:54 see stats
Log
Drem plz? is dazed!
Deep Wound from Cyrorin the thief hits Drem plz? for (46 absorbed), 0 physical (0 total damage).
Deadly Poison from Cyrorin the thief hits Drem plz? for 0 nature damage.
Cyrorin the thief's whispers fade.
Cyrorin the thief stops being poisoned.
Cyrorin the thief has recovered!
Nihil from Drem plz? hits Cyrorin the thief for 3 temporal damage.
Poison from Drem plz? hits Cyrorin the thief for 2 nature damage.
Drem plz? casts Spatial Distortion.
Select a teleport location...
Drem plz?'s spell attains critical power!
Cyrorin the thief resists the warp!
Drem plz? hits Something for 32 temporal, 27 darkness (59 total damage).
Drem plz? hits Cyrorin the thief for 30 temporal, 28 darkness (58 total damage).
Cyrorin the thief casts Warp Blade.
Cyrorin the thief warps space-time to equip: iron longsword
iron dagger.
Drem plz? is not dazed anymore.
Your shield crumbles under the damage!
The shield around Drem plz? crumbles.
Cyrorin the thief is poisoned!
Cyrorin the thief slows down.
Cyrorin the thief performs a melee critical strike against Drem plz?!
Drem plz? wanders around!
Cyrorin the thief hits Drem plz? for (8 absorbed), 15 temporal, 33 physical, 9 temporal, 14 physical (71 total damage).
Melee retaliation hits Cyrorin the thief for 1 lightning, 2 nature, 3 light, 13 nature, 1 arcane, 2 mind, 1 lightning, 2 nature, 3 light, 13 nature, 1 arcane, 2 mind (45 total damage).
Something hits Drem plz? for 33 physical, 22 physical, 6 fire (61 total damage).
Drem plz? loses 17 health to the entropy.
Deep Wound from Cyrorin the thief hits Drem plz? for 34 physical damage.
Drem plz? the level 20 cornac cultist of entropy was punctured to death by Cyrorin the thief on level 1 of Unknown tunnels.