Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Reaver |
Level / Exp | 11 / 92% |
Size | medium |
Lifes / Deaths | Killed by Cyrelrana the degenerated skeleton warrior at level 10 on the 2nd Summertide 122nd year of Ascendancy at 02:21 0 / 5Killed by Aramibeth the skeleton warrior at level 11 on the 3rd Summertide 122nd year of Ascendancy at 03:40 Killed by Zubyriakira the brown mold at level 11 on the 3rd Summertide 122nd year of Ascendancy at 04:23 Killed by Penny 1hs's Temporal Clone at level 11 on the 3rd Summertide 122nd year of Ascendancy at 21:21 Killed by Gloriralle the armoured skeleton warrior at level 11 on the 3rd Summertide 122nd year of Ascendancy at 22:27 |
Primary Stats
Strength | 37 (base 30) |
Dexterity | 16 (base 11) |
Constitution | 11 (base 10) |
Magic | 38 (base 31) |
Willpower | 18 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | -32/356 |
Vim | 116/217 |
Healing Factor | 1.0097162075847 |
Regeneration | 0.25242905189617 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Stealth | 6 |
See Invisible | 10 |
Offense: Mainhand
Damage | 50 |
Accuracy | 32 |
Crit Chance | 6% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | 29 |
Accuracy | 32 |
Crit Chance | 6% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Blight | +11% |
Mind | +6% |
Fire | +3% |
Acid | +11% |
Offense: Damage Penetration
Blight | +5% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 23.335093952971 (47.857809501309%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 7 |
Physical Save | 16 |
Spell Save | 19 |
Mental Save | 31 |
Defense: Resistances
Nature | + 6%( 70%) |
Lightning | + 31%( 70%) |
Light | + 6%( 70%) |
Temporal | + 5%( 70%) |
Blight | + 3%( 70%) |
Darkness | + 3%( 70%) |
Acid | + 37%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 61% |
Stun Resistance | 20% |
Disarm Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Arobeth the pair of rough leather boots (0 def, 1 armour) Arobeth the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal +6% light Max.HP +20.00 Stun/Frz- +20% A pair of boots made of leather. |
Light source | bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Velussra (0 def, 5 armour) Velussra (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +6% nature +3% darkness Blind- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
On fingers | Chamelar the copper ring Chamelar the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Str dps ---------- Dmg.mod +11% acid +6% blight Res.pen +5% blight ----- def ----- Resists +22% acid Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Stormidol (12-17 power, 2 apr) Stormidol (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 darkness Against +6% Living While equipped: Stats +4 Mag dps ---------- Dmg.mod +3% fire Res.pen +10% lightning Melee Ret 2 lightning ---------- misc See.Invis +3 One-handed war axes. |
On hands | storm rough leather gloves of strength (+2) (0 def, 1 armour) storm rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 lightning Dmg.mod +3% lightning ----- def ----- Armour +1 Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | iron waraxe 'Rainpain' (12-16 power, 2 apr) iron waraxe 'Rainpain' (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living While equipped: ----- def ----- Resists +6% acid +3% blight Mind.save +3 (+2 eff.) Poison- +20% Teleport- +10% One-handed war axes. |
Cloak | Betuyawe the Coalquake (1 def, 0 armour) Betuyawe the Coalquake (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Wil +2 Cun dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Silywen the steel mail armour (7 def, 10 armour) Silywen the steel mail armour (7 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Armour +10 Defense +7 (+4 eff.) Fatigue +12% Resists +19% lightning Mind.save +23 (+11 eff.) ---------- misc Infravis +2 A suit of armour made of mail. |
Inventory
copper ring of light (+20%) copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
iron mace of erosion (11-15 power, 2 apr) iron mace of erosion (11-15 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Nature Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 nature Blunt and deadly. |
Ganarichak Ganarichak1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +9% mind Melee Ret 4 mind ----- def ----- Phys.save +6 (+5 eff.) ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
Icestreak Icestreak1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +1 Mag +4 Cun +6 Lck dps ---------- Crit.mult +10.00% Dmg.mod +3% cold ----- def ----- Armour +4 Stealth +6 ---------- misc T.Disarm +7 Mana/turn +0.20 Infravis +3 A belt that goes around your waist. |
pair of rough leather boots 'Crackleglean' (0 def, 1 armour) =mag= pair of rough leather boots 'Crackleglean' (0 def, 1 armour) =mag=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Mag +2 Wil +1 Cun ----- def ----- Armour +1 Fatigue -5% Resists +9% lightning Crit.chn- 10.00% Phys.save +6 (+5 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Blazespiker (0 def, 3 armour) Blazespiker (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +9% lightning +3% blight Res.pen +5% fire ----- def ----- Armour +3 Fatigue +2% Resists +12% blight +3% lightning Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat 'Mucusbreak' (1 def, 0 armour) linen wizard hat 'Mucusbreak' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% Phys.pwr +15 (+5 eff.) Melee Ret 4 nature ----- def ----- Defense +1 (+1 eff.) ---------- misc Equi/ret +0.90 Psi/ret +0.70 Hate/ret +1.00 A pointy cloth hat, very wizardly... |
miner's rough leather cap of strength (+3) (0 def, 3 armour) miner's rough leather cap of strength (+3) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Flashtooth' (dig speed 28 turns) =str con= iron pickaxe 'Flashtooth' (dig speed 28 turns) =str con=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun +1 Con dps ---------- Crit.mult +10.00% Acc +4 (+2 eff.) ----- def ----- Die.at -20.00 life ---------- misc Stam/turn +1.00 Light +3 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot =lck= Prox's Lucky Halfling Foot =lck=2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of stinging [power 110] (15 cooldown) elm totem of stinging [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Penny 1hs the Thalore Reaver level 10
7th Mirth 122nd year of Ascendancy at 12:58 see stats
By Penny 1hs the Thalore Reaver level 6
3rd Mirth 122nd year of Ascendancy at 08:14 see stats
By Penny 1hs the Thalore Reaver level 5
2nd Mirth 122nd year of Ascendancy at 00:08 see stats
Log
Weakness Disease from Penny 1hs hits Gloriralle the armoured skeleton warrior for 7 blight damage.
Penny 1hs casts Virulent Strike.
Penny 1hs performs a melee critical strike against Gloriralle the armoured skeleton warrior!
Penny 1hs hits Gloriralle the armoured skeleton warrior for 26 physical, 2 darkness, 2 lightning, 26 physical, 2 darkness, 2 lightning, 10 blight, 2 darkness, 2 lightning, 6 blight, 2 darkness, 2 lightning (85 total damage).
Penny 1hs receives 5 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Gloriralle the armoured skeleton warrior for 13 blight damage.
Gloriralle the armoured skeleton warrior uses Disarm.
Gloriralle the armoured skeleton warrior performs a melee critical strike against Penny 1hs!
Gloriralle the armoured skeleton warrior revels in the spilt blood and grows stronger!
Penny 1hs resists the blow!
Gloriralle the armoured skeleton warrior hits Penny 1hs for 10 physical, 2 healing (10 total damage) [2 healing].
Melee retaliation hits Gloriralle the armoured skeleton warrior for 1 lightning, 4 blight (5 total damage).
Talent Acid Strike is ready to use.
Talent Soul Rot is ready to use.
Talent Bone Spear is ready to use.
Talent Dark Portal is ready to use.
Gloriralle the armoured skeleton warrior loses 3 health to the entropy.
Weakness Disease from Penny 1hs hits Gloriralle the armoured skeleton warrior for 7 blight damage.
Penny 1hs casts Acid Strike.
Penny 1hs performs a melee critical strike against Gloriralle the armoured skeleton warrior!
Gloriralle the armoured skeleton warrior is weakened by the darkness!
Penny 1hs hits Gloriralle the armoured skeleton warrior for 29 acid, 2 darkness, 2 lightning, 20 acid, 2 darkness, 2 lightning, 22 acid, 17 blight, 2 darkness, 2 lightning, 6 blight, 2 darkness, 2 lightning (111 total damage).
Gloriralle the armoured skeleton warrior casts Netherblast.
Carrion worm mass is wreathed in entropy.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 10.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 9.
Gloriralle the armoured skeleton warrior's Netherblast hits Penny 1hs for 52 temporal, 48 darkness (100 total damage).
Penny 1hs the level 11 thalore reaver was shadowed to death by Gloriralle the armoured skeleton warrior on level 3 of Ruins of Kor'Pul.