Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 10 / 76% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 10 on the 1st Profit 122nd year of Ascendancy at 22:13 / 1 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 8 (base 10) |
Constitution | 13 (base 10) |
Magic | 38 (base 31) |
Willpower | 34 (base 26) |
Cunning | 10 (base 10) |
Resources
Life | -18/335 |
Mana | 37/274 |
Equilibrium | 45 |
Healing Factor | 1.0283363011315 |
Regeneration | 4.5760965400353 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 24 |
Accuracy | 24 |
Crit Chance | 2% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 24 |
Crit Chance | 2% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Temporal | +6% |
Blight | +15% |
Physical | +4% |
Cold | +3% |
Nature | +12% |
Offense: Damage Penetration
Cold | +5% |
Defense: Base
Armour (hardiness) | 29.413408721348 (65.897138898113%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 31 |
Physical Save | 10 |
Spell Save | 22 |
Mental Save | 15 |
Defense: Resistances
Cold | + 40%( 70%) |
Acid | + 9%( 70%) |
Darkness | + 18%( 70%) |
Temporal | + 6%( 70%) |
Mind | + 22%( 70%) |
Lightning | + 6%( 70%) |
Fire | + 14%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | miner's pair of iron boots of tirelessness (0 def, 5 armour) miner's pair of iron boots of tirelessness (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +11.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Poxsun Poxsun2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 4 nature 12 fire On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +9% acid +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Unroldil the Tidequell (0 def, 1 armour) Unroldil the Tidequell (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight +6% temporal Res.pen +5% cold Phasing +20% ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +9% cold A cap made of leather. |
On hands | Tidewing (0 def, 6 armour) Tidewing (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Melee+ 6 physical Dmg.mod +3% cold +4% physical ----- def ----- Armour +6 Resists +12% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | focusing elm wand of conjuration [power 105] (13/15 cooldown) focusing elm wand of conjuration [power 105] (13/15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 108 cold damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | conjurer's copper ring conjurer's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +5 (+3 eff.) Rings make your fingers look great! |
On fingers | copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | iron shield of cold resistance (+16%) (0 def, 2 armour, 10-11 power, 20.5 block) iron shield of cold resistance (+16%) (0 def, 2 armour, 10-11 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Around waist | Duskblur the rough leather belt Duskblur the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 darkness ----- def ----- Resists +6% lightning +6% temporal +12% darkness +3% fire A belt that goes around your waist. |
In off hand | iron shield 'Ce'Nybreda' (0 def, 5 armour, 8-9 power, 58 block) iron shield 'Ce'Nybreda' (0 def, 5 armour, 8-9 power, 58 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +58 While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +5 Fatigue +8% Resists +10% mind +6% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Rotveil the linen cloak (1 def, 0 armour) Rotveil the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature +9% blight Melee Ret 2 arcane On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating iron mail armour of cold resistance (2 def, 4 armour) rejuvenating iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% cold HP.reg +2.20 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
Inventory
copper amulet of dexterity (+2) =dex= copper amulet of dexterity (+2) =dex=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
copper amulet of strength (+3) =str= copper amulet of strength (+3) =str=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
copper ring of lightning (+24%) copper ring of lightning (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
flaming iron greatmaul (16-25 power, 1 apr) flaming iron greatmaul (16-25 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 16.5 - 24.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed mauls. |
iron waraxe (10-14 power, 2 apr) iron waraxe (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 10.0 - 14.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (12-18 power, 2 apr) iron waraxe (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
fungal elm longbow fungal elm longbow4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +2 Con ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 68 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
iron shield of lightning resistance (+16%) (0 def, 2 armour, 8-10 power, 22.5 block) iron shield of lightning resistance (+16%) (0 def, 2 armour, 8-10 power, 22.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Thunderpeal Thunderpeal1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Resists +3% temporal +6% fire +6% light +6% cold ---------- misc Light +1 A belt that goes around your waist. |
Lightningwedge (1 def, 0 armour) Lightningwedge (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Res.pen +5% mind +5% lightning Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +3% mind +12% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +7 (+7 eff.) Phys.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xinne the pair of rough leather boots (0 def, 7 armour) =str= Xinne the pair of rough leather boots (0 def, 7 armour) =str=2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Phys.pwr +15 (+7 eff.) ----- def ----- Armour +7 Resists +6% lightning +6% temporal A pair of boots made of leather. |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +5% cold A pair of boots made of leather. |
Duvychak the pair of iron boots (0 def, 6 armour) Duvychak the pair of iron boots (0 def, 6 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid +6% temporal Res.pen +25% temporal ----- def ----- Armour +6 Fatigue +2% Resists +6% acid +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =wil= Sludgegrip (0 def, 0 armour) =wil=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
restful rough leather gloves of strength (+3) (0 def, 1 armour) =str= restful rough leather gloves of strength (+3) (0 def, 1 armour) =str=1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of dexterity (+3) (0 def, 1 armour) =dex= steady rough leather gloves of dexterity (+3) (0 def, 1 armour) =dex=1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +16 (+8 eff.) ----- def ----- Armour +1 Phys.save +5 (+5 eff.) Mind.save +6 (+5 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gunutir the linen wizard hat (1 def, 0 armour) Gunutir the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +11% light +3% mind ----- def ----- Defense +1 (+1 eff.) Resists +16% light +2% physical A pointy cloth hat, very wizardly... |
rough leather cap of dexterity (+3) (0 def, 1 armour) =dex= rough leather cap of dexterity (+3) (0 def, 1 armour) =dex=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Getalar the Abyssmalice (0 def, 3 armour) =str= Getalar the Abyssmalice (0 def, 3 armour) =str=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Mind.pwr +15 (+7 eff.) Res.pen +5% fire ----- def ----- Armour +3 Fatigue +5% ---------- misc Psi/ret +0.04 Vim/s.crit +1.00 Max.vim +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing iron helm of constitution (+3) (0 def, 3 armour) =con= cleansing iron helm of constitution (+3) (0 def, 3 armour) =con=3.0 T1 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of dexterity (+2) (0 def, 3 armour) =dex= insulating iron helm of dexterity (+2) (0 def, 3 armour) =dex=3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +5% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
67 alchemist agate 67 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Silerin (dig speed 29 turns) Silerin (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Acc +4 (+2 eff.) ----- def ----- Resists +3% darkness +5% arcane ---------- misc Stam/turn +3.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Shieldy mc shieldingson the Dwarf Stone Warden level 10
31st Voratun 122nd year of Ascendancy at 09:46 see stats
By Shieldy mc shieldingson the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 02:12 see stats
By Shieldy mc shieldingson the Dwarf Stone Warden level 6
27th Voratun 122nd year of Ascendancy at 15:23 see stats
Log
Stone Vine from Shieldy mc shieldingson hits Gunsnake for (10 flat reduction), 0 nature, (9 flat reduction), 0 arcane (0 total damage).
Shieldy mc shieldingson uses Infusion: Healing.
Shieldy mc shieldingson receives 51 healing from Infusion: Healing.
Shieldy mc shieldingson activates her focusing elm wand of conjuration!
Gunsnake shoots!
Shieldy mc shieldingson hits Gunsnake for (17 flat reduction), 37 cold (37 total damage).
Gunsnake's Shoot hits Shieldy mc shieldingson for 26 physical damage.
Gunsnake's Shoot hits Shieldy mc shieldingson for 26 physical damage.
Gunsnake shoots!
Gunsnake's Shoot hits Shieldy mc shieldingson for 24 physical damage.
Gunsnake's Shoot hits Shieldy mc shieldingson for 29 physical damage.
Stone Vine from Shieldy mc shieldingson hits Gunsnake for (10 flat reduction), 0 nature, (9 flat reduction), 0 arcane (0 total damage).
Shieldy mc shieldingson meditates on nature.
Shieldy mc shieldingson misses Gunsnake.
Evasive Shots fires a retaliatory shot at Shieldy mc shieldingson!
Shieldy mc shieldingson misses Gunsnake.
Gunsnake's Evasive Shots performs a ranged critical strike against Shieldy mc shieldingson!
Gunsnake's Evasive Shots hits Shieldy mc shieldingson for 66 physical damage.
Gunsnake's Evasive Shots hits Shieldy mc shieldingson for 48 physical damage.
Talent Block is ready to use.
Talent Stone Spikes is ready to use.
Talent Rockwalk is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Talent Nature's Touch is ready to use.
Gunsnake shoots!
Gunsnake's Shoot hits Shieldy mc shieldingson for 25 physical damage.
Shieldy mc shieldingson the level 10 dwarf stone warden was punctured to death by Gunsnake on level 1 of Ruins of Kor'Pul.