











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 19 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:20 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 17 (base 11) |
| Dexterity | 19 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 66 (base 39) |
| Cunning | 54 (base 46) |
Resources
| Life | -271/462 |
| Psi | 74/156 |
| Healing Factor | 1.0460311219417 |
| Regeneration | 5.5962665023883 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.9920072216264E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 35 |
| Crit Chance | 16% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6.6666666666667 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Temporal | +6% |
| Physical | +6% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +20% |
| Acid | +17% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 46.413408721348 (65.897138898113%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 14 |
| Physical Save | 26 |
| Spell Save | 34 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 24%( 70%) |
| Cold | + 14%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 11%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 5%( 70%) |
| Mind | + 5%( 70%) |
| Darkness | + 5%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 43% |
| Poison Resistance | 0% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lost warrior from death by deformed giant venus flytrap. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| Psionic focus | Furnaceoracle the steel greatsword (30-47 power, 2 apr)3.0 T2 greatsword 1H weapon [Random Unique] Arcane Power 29.5 - 47.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 blight +12 fire On Crit.r2 +8 physical On Hit: * 14% chance to reduce strength, dexterity, and constitution by 5 * Create an explosion dealing 15 acid damage (1/turn) While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +9% acid Res.pen +12% acid Melee Ret 2 fire Massive two-handed swords. |
| On hands | Camychak (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +12 (+4 eff.) Melee+ 7 acid Dmg.mod +3% acid Acc +6 (+3 eff.) Apr +5 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +5% acid +3% temporal +3% light +6% blight Spell.save +14 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Zubylrathra2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% acid ----- def ----- Defense +10 (+5 eff.) Resists +9% light +3% fire Mind.save +3 (+1 eff.) Die.at -40.00 life Max.HP +41.00 Pinning- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brodubers the linen wizard hat (11 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% physical Res.pen +5% physical ----- def ----- Armour +2 Defense +11 (+5 eff.) Resists +5% fire +5% cold A pointy cloth hat, very wizardly... |
| On feet | Maliharagorn (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +3 Con ----- def ----- Armour +3 Fatigue -5% Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
| Tool | Brightpain the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun +1 Con dps ---------- Dmg.mod +3% physical Acc +5 (+3 eff.) ----- def ----- Resists +6% lightning +3% fire +3% light Phys.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Silolratira'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% acid +6% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +24% acid Mind.save +6 (+2 eff.) Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +24% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| On fingers | solipsist's copper ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | copper amulet 'Pitchwrest'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% mind Res.pen +15% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 24% * 20% chance to reduce all saves and defense by 29 ----- def ----- Resists +3% mind Amulets make your neck look great! |
| In main hand | steel longsword 'Salildama' (22-31 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Disrupt/Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +7% Unnatural While equipped: Stats +1 Wil dps ---------- Acc +6 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +6 (+3 eff.) Resists +3% darkness Die.at -20.00 life Max.HP +20.00 Disarm- +21% Sharp, long, and deadly. |
| Around waist | Stormraze the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +3 Wil +2 Cun dps ---------- Res.pen +5% lightning ----- def ----- Resists +3% lightning Phys.save +3 (+1 eff.) Max.HP +30.00 A belt that goes around your waist. |
| In off hand | acidic dwarven-steel shield of purity (0 def, 6 armour, 77 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 4 acid ----- def ----- Armour +6 Fatigue +8% Resists +13% nature +10% blight ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Betida' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +3% mind ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +3% nature +3% blight Phys.save +6 (+3 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Bovor' (2 def, 17 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 6 mind ----- def ----- Armour +17 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +7% cold Die.at -60.00 life HP.reg +5.10 ---------- misc Stam/turn +0.80 Breathe water A suit of armour made of mail. |
Inventory
movement infusion of the warrior (speed 502%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 502% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 400; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Malobers the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Spell.crit +3% Apr +2 ----- def ----- Defense +20 (+10 eff.) Phys.save +8 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +8 (+3 eff.) ---------- misc Max.mana +20.00 Rings make your fingers look great! |
hateful steel battleaxe of massacre (32-48 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master/Psionic Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living Massive two-handed battleaxes. |
flaming iron longsword of massacre (18-24 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +6 fire Sharp, long, and deadly. |
steel longsword of daylight (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 light Against +6% Undead Sharp, long, and deadly. |
truestriking iron mace of projection (11-15 power, 2 apr)3.0 T1 mace 1H weapon [Ego++] Master/Psionic Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +6% physical Acc +6 (+3 eff.) Apr +6 Blunt and deadly. |
acidic steel waraxe of daylight (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 light Against +9% Undead On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
mighty steel steamgun4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazing pouch of steel shots of accuracy (18/18, 18-21 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 17.5 - 21.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 18 Ranged+ +10 fire On Crit.r2 +7 fire Shots are used with slings to pummel your foes to death. |
Zygas (0 def, 8 armour, 59.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +16% acid +3% mind Die.at -20.00 life Max.HP +20.00 Stun/Frz- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
shocking steel shield (0 def, 4 armour, 40 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 lightning Melee Ret 3 lightning ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
shocking steel shield of physical resistance (+12%) (0 def, 4 armour, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 lightning Melee Ret 4 lightning ----- def ----- Armour +4 Fatigue +8% Resists +12% physical ---------- misc Talents +1 Block Handheld deflection devices. |
Duathelmark the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +7% Spell.pwr +18 (+3 eff.) Dmg.mod +11% light +15% cold Res.pen +5% darkness Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce damage dealt by 24% * 20% chance to reduce armor by 12% ----- def ----- Resists +9% acid +22% cold +16% light +9% all ---------- misc Mana/turn +0.18 Max.mana +42.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing rough leather armour of command (9 def, 5 armour)9.0 T1 light armor [Ego+] Disrupt/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +5 Defense +9 (+4 eff.) Fatigue +6% Resists +11% nature +11% blight Mind.save +10 (+3 eff.) A suit of armour made of leather. |
prismatic cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +17% lightning +11% light +11% darkness A suit of armour made of leather. |
rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +2.50 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
cleansing steel mail armour of stability (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +12% blight +6% physical +10% nature Phys.save +10 (+5 eff.) A suit of armour made of mail. |
fortifying steel mail armour of clarity (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Master/Psionic While equipped: Stats +2 Str +3 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +5% mind Mind.save +11 (+4 eff.) Max.HP +30.00 A suit of armour made of mail. |
steel mail armour of temporal resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% temporal A suit of armour made of mail. |
Demonstriker (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +9 Fatigue +22% Resists +19% acid +17% fire +7% mind Mind.save +10 (+3 eff.) ---------- misc Hate/m.crit +1.00 A suit of armour made of metal plates. |
Yvabrevena1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +3 (+1 eff.) Res.pen +15% mind ----- def ----- Crit.chn- 15.00% Phys.save +6 (+3 eff.) A belt that goes around your waist. |
resilient kruk cloak (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Nature While equipped: ----- def ----- Max.HP +30.00 A stylish kruk-style cloak, to look awesome. |
polar dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 6 cold Dmg.mod +5% cold ----- def ----- Armour +2 Fatigue +3% Resists +7% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
285 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Thunderglory'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Dmg.mod +5% mind Res.pen +5% lightning ----- def ----- Resists +1% physical Phys.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Vorabrera the ash totem of stinging [power 170] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Cun +3 Wil Sting an enemy dealing 170 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Penny Mind Smash the Thalore Mindslayer level 16
14th Dusk 122nd year of Ascendancy at 14:48 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Penny Mind Smash the Thalore Mindslayer level 7
6th Mirth 122nd year of Ascendancy at 15:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Penny Mind Smash the Thalore Mindslayer level 10
6th Flare 122nd year of Ascendancy at 07:30 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Penny Mind Smash the Thalore Mindslayer level 13
6th Dusk 122nd year of Ascendancy at 05:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Penny Mind Smash the Thalore Mindslayer level 10
9th Flare 122nd year of Ascendancy at 21:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Penny Mind Smash the Thalore Mindslayer level 16
14th Dusk 122nd year of Ascendancy at 12:50 see stats
Log
Talent Kinetic Strike is ready to use.
Talent Impale is ready to use.
Talent Charged Strike is ready to use.
Deep Wound from Gunsnake hits Penny Mind Smash for (11 to psi shield), 17 physical (17 total damage).
You cannot go into the wilds with the following effects: Off-balance, Stunned, Deep Wound
Penny Mind Smash uses Infusion: Regeneration.
Penny Mind Smash starts regenerating health quickly.
Gunsnake's Shoot hits Penny Mind Smash for (22 to psi shield), 33 physical (33 total damage).
Gunsnake's Shoot hits Penny Mind Smash for (26 to psi shield), 38 physical (38 total damage).
Deep Wound from Gunsnake hits Penny Mind Smash for (11 to psi shield), 17 physical (17 total damage).
Gunsnake's Shoot hits Penny Mind Smash for (24 to psi shield), 36 physical (36 total damage).
Gunsnake's Shoot hits Penny Mind Smash for (22 to psi shield), 33 physical (33 total damage).
Penny Mind Smash uses Quick as Thought.
Penny Mind Smash speeds up.
Penny Mind Smash uses Block.
Penny Mind Smash feels pain again.
Penny Mind Smash is not stunned anymore.
Deep Wound from Gunsnake hits Penny Mind Smash for (11 to psi shield), (17 blocked), 0 physical (0 total damage).
Gunsnake's Shoot performs a ranged critical strike against Penny Mind Smash!
Gunsnake's Shoot hits Penny Mind Smash for (41 to psi shield), (62 blocked), 0 physical (0 total damage).
Gunsnake's Shoot hits Penny Mind Smash for (26 to psi shield), (38 blocked), 0 physical (0 total damage).
You cannot go into the wilds with the following effects: Deep Wound, Off-balance
You cannot go into the wilds with the following effects: Deep Wound, Off-balance
Gunsnake's Shoot performs a ranged critical strike against Penny Mind Smash!
Gunsnake's Shoot hits Penny Mind Smash for (42 to psi shield), 64 physical (64 total damage).
Gunsnake's Shoot hits Penny Mind Smash for (28 to psi shield), 42 physical (42 total damage).
Penny Mind Smash the level 19 thalore mindslayer was eviscerated to death by Gunsnake on level 1 of The Maze.































































































