Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Halfling |
Class | Doomed |
Level / Exp | 15 / 69% |
Size | big |
Lifes / Deaths | Killed by Bethanne the Blightborn at level 15 on the 35th Dusk 122nd year of Ascendancy at 18:45 / 1 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 19 (base 10) |
Constitution | 19 (base 10) |
Magic | 10 (base 10) |
Willpower | 45 (base 37) |
Cunning | 44 (base 37) |
Resources
Life | -144/350 |
Hate | 100/100 |
Healing Factor | 1.1598606035043 |
Regeneration | 1.1018675733291 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 1 |
See Invisible | -8.8817841970013E-16 |
Offense: Mainhand
Damage | 16 |
Accuracy | 30 |
Crit Chance | 18% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 30 |
Crit Chance | 18% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Light | +10% |
Mind | +21% |
Nature | +2% |
Physical | +6% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Physical | +20% |
Fire | +15% |
Mind | +30% |
Defense: Base
Armour (hardiness) | 13 (35.65183292883%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 27 |
Mental Save | 33 |
Defense: Resistances
Blight | + 24%( 70%) |
Physical | + 11%( 70%) |
Cold | + 21%( 70%) |
All | + 11%( 70%) |
Darkness | + 17%( 70%) |
Light | + 38%( 70%) |
Lightning | + 14%( 70%) |
Mind | + 25%( 70%) |
Fire | + 27%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Disarm Resistance | 28% |
Confusion Resistance | 40% |
Fear Resistance | 18% |
Stun Resistance | 18% |
Poison Resistance | 21% |
Knockback Resistance | 42% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by Lisama the giant venus flytrap. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | traveler's pair of rough leather boots of speed (0 def, 1 armour) traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Earyhell (1 def, 0 armour) Earyhell (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con +3 Wil dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) Die.at -20.00 life A pointy cloth hat, very wizardly... |
On hands | Singerune the hardened leather gloves (0 def, 2 armour) Singerune the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Melee+ 5 fire Dmg.mod +3% lightning +11% fire +6% physical Res.pen +20% physical +15% fire ----- def ----- Armour +2 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | elm totem of healing 'Drurand' [power 110] (15 cooldown) elm totem of healing 'Drurand' [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str +6 Dex dps ---------- Melee Ret 2 mind Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | titan's steel ring of tenacity titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Max.HP +22.00 Disarm- +28% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
On fingers | copper ring 'Lisysewe' copper ring 'Lisysewe'0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Armour +4 Defense +5 (+3 eff.) Resists +6% fire Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Max.HP +20.00 Confus- +22% ---------- misc Light +1 Rings make your fingers look great! |
Around neck | copper amulet 'Loryntir' copper amulet 'Loryntir'0.1 T1 amulet jewelry [Rare] Disrupt While equipped: Stats +2 Cun ----- def ----- Resists +12% blight +3% lightning +13% nature +6% darkness Poison- +21% Disease- +23% ---------- misc Light +2 Infravis +1 Amulets make your neck look great! |
In main hand | nature's mossy mindstar of life (Nightmares) (2-3 power, 12 apr, mind damage) nature's mossy mindstar of life (Nightmares) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +2% nature ----- def ----- Resists +2% blight Max.HP +11.00 HP.reg +0.70 Disease- +11% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Dourstoker of the Blightspawn Dourstoker of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +16 (+8 eff.) Dmg.mod +9% mind Res.pen +15% mind On Melee Ret: * 26% chance to reduce strength, dexterity, and constitution by 5 * 29% chance to reduce damage dealt by 20% ----- def ----- Fatigue -4% Resists +3% mind Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.enc +20 Light +1 Size +2 A belt that goes around your waist. |
In off hand | creative mossy mindstar (Shrouds) (2-3 power, 12 apr, mind damage) creative mossy mindstar (Shrouds) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Torolelin' (Nightmares) (6 def, 6 armour) linen cloak 'Torolelin' (Nightmares) (6 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Res.pen +15% mind ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +6% fire +11% cold ---------- misc Hate/m.crit +2.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | linen robe 'Blastcut' (Corpses) (0 def, 0 armour) linen robe 'Blastcut' (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind +6% lightning ----- def ----- Resists +12% mind +7% all Mind.save +9 (+5 eff.) Disease- +10% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steel amulet steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
warrior's steel amulet warrior's steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
mule's steel ring mule's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great! |
rogue's steel ring rogue's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
Mayarivea the iron mace (Nightmares) (14-20 power, 2 apr) =Str= Mayarivea the iron mace (Nightmares) (14-20 power, 2 apr) =Str=3.0 T1 mace 1H weapon [Rare] Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +3 Str +1 Dex dps ---------- Acc +6 (+5 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +22% ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Infravis +3 Curse of Nightmares Blunt and deadly. |
arcing iron mace (Nightmares) (13-18 power, 2 apr) arcing iron mace (Nightmares) (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Nightmares Blunt and deadly. |
steel mace 'Quenchglory' (Nightmares) (17-24 power, 3 apr) steel mace 'Quenchglory' (Nightmares) (17-24 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Arcane Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +7 fire While equipped: Stats +4 Str dps ---------- Dmg.mod +6% cold Melee Ret 2 arcane ----- def ----- Defense +10 (+5 eff.) ---------- misc Max.stam +10.00 Max.vim +20.00 Curse of Nightmares Blunt and deadly. |
cured leather sling (Shrouds) cured leather sling (Shrouds)4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
flaming quiver of ash arrows of accuracy (15/15, 20-29 power, 7 apr) flaming quiver of ash arrows of accuracy (15/15, 20-29 power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane/Master Power 20.5 - 28.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +7 Crit +1.5% Capacity 15 On Hit.r1 +11 fire Arrows are used with bows to pierce your foes to death. |
reinforced steel shield (0 def, 5 armour, 58 block) reinforced steel shield (0 def, 5 armour, 58 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +5 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Vestments of the Conclave (Misfortune) (0 def, 0 armour) =T2 Magic= Vestments of the Conclave (Misfortune) (0 def, 0 armour) =T2 Magic=2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+6 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all Curse of Misfortune An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Islath the cured leather armour (Corpses) (6 def, 4 armour) Islath the cured leather armour (Corpses) (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Rare] Master While equipped: Stats +4 Con dps ---------- Mind.pwr +15 (+6 eff.) Melee Ret 4 acid ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +17% fire ---------- misc Max.hate +4.00 Light +2 Curse of Corpses A suit of armour made of leather. |
cured leather armour of cold resistance (Madness) (6 def, 4 armour) cured leather armour of cold resistance (Madness) (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +20% cold Curse of Madness A suit of armour made of leather. |
rejuvenating iron mail armour of resilience (Madness) (2 def, 4 armour) rejuvenating iron mail armour of resilience (Madness) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +20.00 HP.reg +2.10 ---------- misc Stam/turn +0.50 Curse of Madness A suit of armour made of mail. |
Branulin the Hellssweep (Nightmares) (0 def, 7 armour) Branulin the Hellssweep (Nightmares) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% mind +15% fire Melee Ret 6 fire ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning +3% fire Curse of Nightmares A suit of armour made of metal plates. |
steel plate armour of implacability (Corpses) (0 def, 14 armour) steel plate armour of implacability (Corpses) (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +14 Fatigue +17% Phys.save +6 (+3 eff.) Curse of Corpses A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Ariba (Nightmares) (1 def, 0 armour) Ariba (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Mind.save +9 (+5 eff.) ---------- misc Psi/ret +0.12 Infravis +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nadunadir (Corpses) (16 def, 0 armour) =Str= Nadunadir (Corpses) (16 def, 0 armour) =Str=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil +4 Con dps ---------- Crit.mult +5.00% ----- def ----- Defense +16 (+8 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.stam +10.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Dayfoe' (Misfortune) (1 def, 6 armour) linen cloak 'Dayfoe' (Misfortune) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Con +3 Wil dps ---------- Dmg.mod +9% light ----- def ----- Armour +6 Defense +1 (+1 eff.) Mind.save +5 (+3 eff.) ---------- misc Light +1 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazereeve (0 def, 3 armour) Blazereeve (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +5% blight Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% mind Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Dourbreak' (0 def, 3 armour) pair of iron boots 'Dourbreak' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +4 (+2 eff.) Res.pen +20% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +3 Fatigue +2% Resists +9% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of dexterity (+2) (0 def, 1 armour) iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+7 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of magic (+2) (0 def, 1 armour) restful iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
blighted dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) blighted dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 6 blight Dmg.mod +3% arcane +3% blight ----- def ----- Armour +2 Fatigue +3% Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sleetmonster (0 def, 1 armour) =Str= Sleetmonster (0 def, 1 armour) =Str=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Res.pen +5% cold Melee Ret 10 cold ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +3.00 A cap made of leather. |
Arurab (15 def, 3 armour) Arurab (15 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Defense +15 (+8 eff.) Fatigue +5% Resists +11% light +11% darkness Disarm- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ivymira the iron helm (0 def, 3 armour) =Water= Ivymira the iron helm (0 def, 3 armour) =Water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight Res.pen +20% arcane ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +6% cold Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing iron helm (0 def, 3 armour) cleansing iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing iron helm of dexterity (+2) (0 def, 3 armour) cleansing iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
204 alchemist agate 204 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) =Str Dig= woodsman's iron pickaxe (dig speed 38 turns) =Str Dig=3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 297/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Stormpeal the ash wand of lightning storm [power 176] (15 cooldown) Stormpeal the ash wand of lightning storm [power 176] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +3% lightning Res.pen +20% lightning Phasing +30% ----- def ----- Resists +9% lightning Def/telep +10 Res/telep +10% Dur/telep +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (191 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Penny LuckyUnluck the Halfling Doomed level 10
6th Dusk 122nd year of Ascendancy at 22:18 see stats
By Penny LuckyUnluck the Halfling Doomed level 9
8th Mirth 122nd year of Ascendancy at 18:32 see stats
Log
Penny LuckyUnluck uses Agony.
You have deflected 13 incoming damage!
Corrupted protoplasmic controller's Acidfire cloud hits Penny LuckyUnluck for (13 deflected), 14 acid (14 total damage).
Bethanne the Blightborn deactivates Kinetic Aura.
You have deflected 13 incoming damage!
Penny LuckyUnluck tries to evade attacks.
Penny LuckyUnluck resists the punch!
Bethanne the Blightborn hits Penny LuckyUnluck for (13 deflected), 94 physical (94 total damage).
Penny LuckyUnluck uses Agony.
Penny LuckyUnluck's mind surges with critical power!
Bethanne the Blightborn is writhing in agony!
Shadow casts Fade.
Shadow fades!
You have deflected 3 incoming damage!
Corrupted protoplasmic controller's Acidfire cloud hits Shadow for 0 acid damage.
Corrupted protoplasmic controller's Acidfire cloud hits Penny LuckyUnluck for (3 deflected), 24 acid (24 total damage).
Agony from Penny LuckyUnluck hits Bethanne the Blightborn for 10 mind damage.
Penny LuckyUnluck activates Shadows Empathy.
You have deflected 3 incoming damage!
Corrupted protoplasmic controller's Acidfire cloud hits Shadow for 31 acid damage.
Corrupted protoplasmic controller's Acidfire cloud hits Penny LuckyUnluck for (3 deflected), 22 acid (22 total damage).
Bethanne the Blightborn uses Brain Storm.
Bethanne the Blightborn's mind surges with critical power!
Penny LuckyUnluck loses sight!
Corrupted protoplasmic controller's Acidfire cloud killed Shadow!
Bethanne the Blightborn hits Penny LuckyUnluck for 235 lightning damage.
Penny LuckyUnluck the level 15 halfling doomed was volted to death by Bethanne the Blightborn on level 1 of inside a giant tentacle.