Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Cursed |
Level / Exp | 12 / 95% |
Size | medium |
Lifes / Deaths | Killed by thought-forged bowman at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:21 0 / 5Killed by Gunsnake at level 9 on the 6th Mirth 122nd year of Ascendancy at 20:16 Killed by Gunsnake at level 9 on the 6th Mirth 122nd year of Ascendancy at 23:47 Killed by Emutta the red crystal at level 11 on the 3rd Summertide 122nd year of Ascendancy at 17:40 Killed by Emeletta the giant venus flytrap at level 12 on the 8th Flare 122nd year of Ascendancy at 19:23 |
Primary Stats
Strength | 39 (base 37) |
Dexterity | 21 (base 10) |
Constitution | 13 (base 10) |
Magic | 8 (base 10) |
Willpower | 44 (base 28) |
Cunning | 17 (base 10) |
Resources
Life | -224/346 |
Hate | 100/100 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 42 |
Accuracy | 32 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Fire | +15% |
Nature | +3% |
Cold | +9% |
Physical | +11% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Mind | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 28.08934837382 (81.151787968034%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 31 |
Physical Save | 25 |
Spell Save | 23 |
Mental Save | 31 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 5%( 70%) |
All | 0%( 70%) |
Lightning | + 6%( 70%) |
Light | + 6%( 70%) |
Temporal | + 12%( 70%) |
Physical | + 16%( 70%) |
Fire | + 6%( 70%) |
Darkness | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 49% |
Confusion Resistance | 38% |
Fear Resistance | 18% |
Teleport Resistance | 20% |
Blind Resistance | 10% |
Disarm Resistance | 63% |
Pinning Resistance | 21% |
Silence Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 56 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Ragesta the pair of rough leather boots (0 def, 7 armour) Ragesta the pair of rough leather boots (0 def, 7 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +5% mind ----- def ----- Armour +7 Resists +3% temporal Mind.save +6 (+3 eff.) Silence- +23% Confus- +20% Stun/Frz- +31% Teleport- +20% A pair of boots made of leather. |
Light source | Olysarak the brass lantern Olysarak the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex +4 Wil +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% mind Res.pen +5% physical ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Murknaught' (Misfortune) (1 def, 0 armour) linen wizard hat 'Murknaught' (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% mind Res.pen +10% darkness ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +6% temporal ---------- misc Psi/ret +0.20 Curse of Misfortune A pointy cloth hat, very wizardly... |
On hands | iron gauntlets 'Arthydig' (0 def, 1 armour) iron gauntlets 'Arthydig' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% acid Acc +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -60.00 life Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | copper ring 'Eilinogalaith' copper ring 'Eilinogalaith'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Crit.mult +10.00% Phys.pwr +10 (+4 eff.) Dmg.mod +11% physical Apr +1 ----- def ----- Resists +11% physical Rings make your fingers look great! |
On fingers | Nerimira Nerimira0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun +1 Wil ----- def ----- Resists +3% fire Max.HP +22.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
Around neck | warrior's copper amulet of dexterity (+3) warrior's copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
In main hand | Xanewe (Corpses) (12-16 power, 2 apr) Xanewe (Corpses) (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 temporal While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +11 (+5 eff.) Die.at -60.00 life Blind- +10% Disarm- +21% Curse of Corpses Sharp, long, and deadly. |
Around waist | rough leather belt 'Barksin' rough leather belt 'Barksin'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% acid +3% temporal +5% arcane +6% light Phys.save +7 (+4 eff.) A belt that goes around your waist. |
In off hand | Cyritira the iron shield (Misfortune) (0 def, 2 armour, 9-11 power, 24 block) Cyritira the iron shield (Misfortune) (0 def, 2 armour, 9-11 power, 24 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 On Hit.r1 +8 blight While equipped: Stats +4 Wil ----- def ----- Armour +2 Fatigue +8% Resists +16% acid ---------- misc Max.vim +20.00 Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Cloak | Bethukira the Quenchtrial (Shrouds) (1 def, 0 armour) Bethukira the Quenchtrial (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +3% blight Spell.save +9 (+5 eff.) Max.HP +20.00 Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Hellsbringer the iron plate armour (Madness) (0 def, 7 armour) Hellsbringer the iron plate armour (Madness) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +1 Con +2 Wil dps ---------- Dmg.mod +9% cold +15% fire ----- def ----- Armour +7 Fatigue +22% Resists +12% blight +3% fire +11% darkness ---------- misc Light +1 Infravis +1 Curse of Madness A suit of armour made of metal plates. |
Inventory
movement infusion (speed 400%; cd 12) movement infusion (speed 400%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 517%; cd 17) movement infusion of the warrior (speed 517%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 517% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 26%; magical; dur 2; cd 15) wild infusion of the warrior (res 26%; magical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
insulating copper amulet =daikara= insulating copper amulet =daikara=0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% fire +13% cold Amulets make your neck look great! |
arcing iron battleaxe of massacre (Shrouds) (22-32 power, 1 apr) arcing iron battleaxe of massacre (Shrouds) (22-32 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Shrouds Massive two-handed battleaxes. |
hateful iron battleaxe of massacre (Misfortune) (20-30 power, 1 apr) hateful iron battleaxe of massacre (Misfortune) (20-30 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master/Psionic Power 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 darkness Against +9% Living Curse of Misfortune Massive two-handed battleaxes. |
Lightspire the steel longsword (Corpses) (16-22 power, 3 apr) Lightspire the steel longsword (Corpses) (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Mag +1 Wil +1 Con dps ---------- Phys.crit +5.0% Dmg.mod +9% light Res.pen +6% all Acc +11 (+5 eff.) Apr +6 ----- def ----- Defense +6 (+3 eff.) Disarm- +23% Curse of Corpses Sharp, long, and deadly. |
nature's vined mindstar (Misfortune) (4-5 power, 18 apr, mind damage) nature's vined mindstar (Misfortune) (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Disease- +11% ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of clarity (Shrouds) (5-6 power, 18 apr, mind damage) vined mindstar of clarity (Shrouds) (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.psi +15.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty iron steamgun of life draining (Nightmares) mighty iron steamgun of life draining (Nightmares)4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +6 draining blight Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Curse of Nightmares Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
psychokinetic pouch of steel shots (21/21, 20-24 power, 2 apr) psychokinetic pouch of steel shots (21/21, 20-24 power, 2 apr)3.0 T2 shot ammo [Ego+] Psionic Power 20.0 - 24.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Ranged+ +6 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Shots are used with slings to pummel your foes to death. |
iron shield of arcane resistance (+10%) (Madness) (0 def, 2 armour, 10-11 power, 15 block) iron shield of arcane resistance (+10%) (Madness) (0 def, 2 armour, 10-11 power, 15 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Disrupt When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +15 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +10% arcane ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
reinforced iron shield of lightning resistance (+15%) (Misfortune) (0 def, 4 armour, 10-11 power, 39 block) reinforced iron shield of lightning resistance (+15%) (Misfortune) (0 def, 4 armour, 10-11 power, 39 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +39 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
reinforced iron shield of resilience (Misfortune) (0 def, 4 armour, 10-12 power, 42.5 block) reinforced iron shield of resilience (Misfortune) (0 def, 4 armour, 10-12 power, 42.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +42 While equipped: ----- def ----- Armour +4 Fatigue +8% Max.HP +47.00 ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
linen robe of fire (+16%) (Corpses) (0 def, 0 armour) linen robe of fire (+16%) (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +7% all +16% fire Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Iron Mail of Bloodletting (Madness) (2 def, 4 armour) Iron Mail of Bloodletting (Madness) (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Curse of Madness Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
enlightening steel mail armour of clarity (Shrouds) (2 def, 6 armour) enlightening steel mail armour of clarity (Shrouds) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +5% mind Mind.save +23 (+11 eff.) Curse of Shrouds A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of command (Shrouds) (10 def, 21 armour) impenetrable dwarven-steel mail armour of command (Shrouds) (10 def, 21 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +21 Defense +10 (+5 eff.) Fatigue +12% Mind.save +12 (+6 eff.) Curse of Shrouds A suit of armour made of mail. |
Ce'Nadalrada the iron plate armour (Madness) (0 def, 7 armour) Ce'Nadalrada the iron plate armour (Madness) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% mind Res.pen +5% acid ----- def ----- Armour +7 Fatigue +22% Resists +6% mind +3% acid Mind.save +10 (+5 eff.) ---------- misc Equi/ret +0.08 Curse of Madness A suit of armour made of metal plates. |
Gloomobsidian (Nightmares) (0 def, 14 armour) Gloomobsidian (Nightmares) (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +9% darkness +6% fire ----- def ----- Armour +14 Fatigue +17% Resists +5% mind +3% darkness Phys.save +7 (+4 eff.) Mind.save +11 (+6 eff.) HP.reg +2.90 ---------- misc Stam/turn +0.50 Curse of Nightmares A suit of armour made of metal plates. |
linen cloak 'Armehir' (Misfortune) (1 def, 6 armour) linen cloak 'Armehir' (Misfortune) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str dps ---------- Apr +1 ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% nature +10% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (Nightmares) (1 def, 6 armour) thick linen cloak of Eldoral (Nightmares) (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wildobsidian (0 def, 3 armour) Wildobsidian (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Wil +3 Cun dps ---------- Res.pen +15% arcane On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +3 Fatigue +2% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of iron boots (0 def, 3 armour) dreamer's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +3 Fatigue +2% Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
alchemist's rough leather gloves of dexterity (+2) (0 def, 1 armour) alchemist's rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego+] Arcane/Master While equipped: Stats +2 Dex +2 Mag +2 Wil dps ---------- Melee+ 3 acid 3 fire 3 lightning 3 cold Acc +10 (+5 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder rough leather gloves (0 def, 1 armour) cinder rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +3% fire ----- def ----- Armour +1 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of strength (+2) (0 def, 2 armour) scouring hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Spell.save +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chillreaper the rough leather cap (Corpses) (0 def, 1 armour) Chillreaper the rough leather cap (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +9% mind +6% cold Curse of Corpses A cap made of leather. |
rough leather cap 'Curepiercer' (Misfortune) (0 def, 1 armour) rough leather cap 'Curepiercer' (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Mind.crit +1% Dmg.mod +9% nature +3% mind Melee Ret 4 mind ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold Curse of Misfortune A cap made of leather. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
214 alchemist agate 214 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Arthular (dig speed 30 turns) =dig= Arthular (dig speed 30 turns) =dig=3.0 T1 digger tool [Rare] Arcane While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% Mind.pwr +5 (+3 eff.) Res.pen +5% mind ---------- misc Psi/ret +0.12 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) =dig= Tooth of the Mouth (dig speed 12 turns) =dig=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Kindleborn the elm totem of healing [power 116] (15 cooldown) =esc= Kindleborn the elm totem of healing [power 116] (15 cooldown) =esc=2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% physical Melee Ret 2 light ----- def ----- Mind.save +9 (+5 eff.) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By PennyTonk the Thalore Cursed level 10
1st Summertide 122nd year of Ascendancy at 08:39 see stats
By PennyTonk the Thalore Cursed level 12
1st Flare 122nd year of Ascendancy at 04:44 see stats
By PennyTonk the Thalore Cursed level 6
1st Mirth 122nd year of Ascendancy at 12:38 see stats
Log
Talent Dominate is ready to use.
Mindrot hits Ritch flamespitter for 3 mind, 5 darkness (8 total damage).
PennyTonk hits Ritch flamespitter for 66 physical, 5 temporal (70 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Fire drake uses Devouring Flame.
Ritch flamespitter hits PennyTonk for 123 fire damage.
Fire drake's devouring flames area effect drains life from Ritch flamespitter!
Fire drake's devouring flames area effect drains life from PennyTonk!
Fire drake receives 1 healing from PennyTonk.
Rimebark's ice area effect hits Ritch flamespitter for 9 cold damage.
Rimebark's ice area effect hits Emeletta the giant venus flytrap for 7 cold damage.
Rimebark's ice area effect hits Fire drake for 9 cold damage.
Fire drake's devouring flames area effect hits PennyTonk for 10 fire damage.
Fire drake's devouring flames area effect hits Ritch flamespitter for 4 fire damage.
Mindrot hits Ritch flamespitter for 3 mind, 5 darkness (8 total damage).
Mindrot killed Ritch flamespitter!
Fire drake roars!
PennyTonk resists!
Fire drake hits PennyTonk for 62 physical damage.
Emeletta the giant venus flytrap uses Feed.
Fire drake's devouring flames area effect drains life from PennyTonk!
Fire drake receives 1 healing from PennyTonk.
Fire drake's devouring flames area effect hits PennyTonk for 10 fire damage.
Emeletta the giant venus flytrap uses Willful Strike.
Emeletta the giant venus flytrap hits PennyTonk for 146 physical damage.
PennyTonk the level 12 thalore cursed was hacked apart to death by Emeletta the giant venus flytrap on level 3 of Trollmire.
Emeletta the giant venus flytrap is no longer being stalked by PennyTonk.