Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Bulwark |
Level / Exp | 18 / 100% |
Size | big |
Lifes / Deaths | Killed by Isyrewen the giant blue ant at level 18 on the 52nd Dusk 122nd year of Ascendancy at 05:32 / 1 |
Primary Stats
Strength | 56 (base 37) |
Dexterity | 14 (base 12) |
Constitution | 49 (base 44) |
Magic | 12 (base 10) |
Willpower | 14 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | -224/773 |
Stamina | 13/161 |
Healing Factor | 1.7732873839944 |
Regeneration | 15.37005170358 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 2 |
Offense: Mainhand
Damage | 85 |
Accuracy | 31 |
Crit Chance | 14% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Light | +9% |
Lightning | +3% |
Physical | +4% |
Cold | +17% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 40.317011280365 (72.903125182002%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 28 |
Physical Save | 43 |
Spell Save | 35 |
Mental Save | 30 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 22%( 70%) |
Physical | + 13%( 70%) |
Cold | + 59%( 70%) |
All | + 10%( 70%) |
Darkness | + 36%( 70%) |
Light | + 20%( 70%) |
Fire | + 24%( 70%) |
Lightning | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 40% |
Silence Resistance | 10% |
Knockback Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 42% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost defiler from death by large white snake. Escort: lost defiler (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Eilinylrana the pair of rough leather boots (0 def, 1 armour) Eilinylrana the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.crit +6.0% Phys.pwr +4 (+1 eff.) Res.pen +5% physical Apr +3 ----- def ----- Armour +1 Mind.save +12 (+6 eff.) ---------- misc Stam/turn +2.00 Max.hate +2.00 A pair of boots made of leather. |
Light source | Isimina the brass lantern Isimina the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Dex ----- def ----- Resists +3% physical Die.at -60.00 life Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Murkmortal the iron helm (0 def, 3 armour) Murkmortal the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 2 nature ----- def ----- Armour +3 Fatigue +5% Mind.save +6 (+3 eff.) HP.reg +2.00 Heal.mod +15% Confus- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Blazerace (0 def, 8 armour) Blazerace (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature While equipped: dps ---------- Melee+ 8 acid 7 cold 5 physical Dmg.mod +3% acid +5% cold +9% light +4% physical Res.pen +5% fire ----- def ----- Armour +8 Fatigue +3% Resists +7% acid +7% cold +6% fire ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe 'Arcbutcher' (dig speed 29 turns) iron pickaxe 'Arcbutcher' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Wil +1 Cun dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +3% lightning +3% fire Mind.save +9 (+5 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gold ring 'Dazzleusher' gold ring 'Dazzleusher'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Dmg.mod +18% acid +12% cold ----- def ----- Resists +24% cold ---------- misc Hate/m.crit +1.00 Light +3 Rings make your fingers look great! |
On fingers | Relgeregoran the Bogoblivion Relgeregoran the Bogoblivion0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +15 (+7 eff.) ----- def ----- Armour +4 Confus- +20% Rings make your fingers look great! |
Around neck | Hettukan the Scorchkill Hettukan the Scorchkill0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 2 fire ----- def ----- Resists +11% light +10% darkness Mind.save +3 (+2 eff.) Blind- +22% ---------- misc Equi/ret +0.12 Max.psi +10.00 Amulets make your neck look great! |
In main hand | Drake's Bane (45-68 power, 21 apr) Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Around waist | rough leather belt 'Balarogund' rough leather belt 'Balarogund'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) ----- def ----- Armour +4 Defense +5 (+5 eff.) Resists +9% lightning Phys.save +12 (+4 eff.) Heal.mod +10% A belt that goes around your waist. |
In off hand | Zubyvea (0 def, 4 armour, 15-18 power, 43 block) Zubyvea (0 def, 4 armour, 15-18 power, 43 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 15.0 - 18.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +43 On Hit: * 12% chance to reduce armor by 17% While equipped: dps ---------- Melee+ 5 acid Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Armour +4 Fatigue +8% Resists +28% acid +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Maniromirion (1 def, 0 armour) Maniromirion (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Defense +1 (+1 eff.) Die.at -60.00 life Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Toridunakath (3 def, 8 armour) Toridunakath (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +17% lightning +19% darkness +13% blight +6% fire +6% cold Max.HP +20.00 HP.reg +3.00 Heal.mod +25% Blind- +20% ---------- misc Light +2 A suit of armour made of mail. |
Inventory
copper ring of corrosion (+24%) copper ring of corrosion (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Rings make your fingers look great! |
Baruimnir the steel greatmaul (30-46 power, 2 apr) Baruimnir the steel greatmaul (30-46 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 30.5 - 45.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 light +12 blight Against +10% Undead On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +12.0% Crit.mult +21.00% Apr +10 ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Max.mana +40.00 Massive two-handed mauls. |
truestriking iron dagger of erosion (10-14 power, 5 apr) truestriking iron dagger of erosion (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature/Master Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Res.pen +6% physical Acc +5 (+3 eff.) Apr +6 Sharp, short and deadly. |
Sunguile the drakeskin leather sling Sunguile the drakeskin leather sling4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +17 lightning On Hit.r1 +4 arcane On Hit: 10% Arcane Vortex 5 While equipped: Stats +6 Dex +6 Mag dps ---------- Spell.pwr +12 (+10 eff.) Dmg.mod +14% lightning +9% fire +14% arcane Res.pen +10% arcane +15% fire Melee Ret 4 fire Slings are used to hurl stones or metal shots at your foes. |
mindwoven linen robe of alchemy (0 def, 0 armour) mindwoven linen robe of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +7% acid +7% physical +7% fire +5% cold ----- def ----- Resists +11% acid +11% physical +11% fire +11% cold +7% all Mind.save +16 (+8 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steel mail armour of the deep (2 def, 8 armour) =Water= steel mail armour of the deep (2 def, 8 armour) =Water=14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +2 (+2 eff.) Fatigue +12% Resists +7% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
dwarven-steel mail armour 'Treehack' (3 def, 8 armour) dwarven-steel mail armour 'Treehack' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +3% arcane +9% nature Res.pen +15% arcane +10% nature Melee Ret 8 nature ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +15% acid +20% temporal Max.HP +45.00 A suit of armour made of mail. |
Rageharasin =luck= Rageharasin =luck=1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Resists +9% acid +9% fire Stealth +6 Max.HP +60.00 Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
dwarven-steel helm of trickery (0 def, 4 armour) dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
124 alchemist agate 124 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Penny Tank boi the Ogre Bulwark level 17
38th Dusk 122nd year of Ascendancy at 22:35 see stats
By Penny Tank boi the Ogre Bulwark level 10
9th Mirth 122nd year of Ascendancy at 06:29 see stats
By Penny Tank boi the Ogre Bulwark level 17
44th Dusk 122nd year of Ascendancy at 03:01 see stats
By Penny Tank boi the Ogre Bulwark level 15
8th Flare 122nd year of Ascendancy at 07:57 see stats
By Penny Tank boi the Ogre Bulwark level 6
4th Mirth 122nd year of Ascendancy at 08:51 see stats
By Penny Tank boi the Ogre Bulwark level 17
22nd Dusk 122nd year of Ascendancy at 03:33 see stats
By Penny Tank boi the Ogre Bulwark level 14
7th Flare 122nd year of Ascendancy at 16:46 see stats
Log
Isyrewen the giant blue ant spits acid!
Penny Tank boi shrugs off Isyrewen the giant blue ant's 'Disarmed'!
Isyrewen the giant blue ant hits Penny Tank boi for 55 acid damage.
Penny Tank boi uses Shield Pummel.
Penny Tank boi misses Minotaur of the Labyrinth.
Penny Tank boi misses Minotaur of the Labyrinth.
Talent Repulsion is ready to use.
Talent Rune: Mirror Image is ready to use.
Bleeding from Isyrewen the giant blue ant hits Penny Tank boi for 57 physical damage.
Minotaur of the Labyrinth uses Sunder Armour.
Minotaur of the Labyrinth performs a melee critical strike against Penny Tank boi!
Minotaur of the Labyrinth hits Penny Tank boi for 130 physical damage.
Melee retaliation hits Minotaur of the Labyrinth for 1 fire, 2 nature, 4 acid (8 total damage).
Isyrewen the giant blue ant uses Block.
Penny Tank boi deactivates Last Stand.
Penny Tank boi hits Minotaur of the Labyrinth for 53 physical, 6 acid, 3 cold, 2 physical (64 total damage).
Penny Tank boi is no longer pinned.
Penny Tank boi has recovered!
Talent Block is ready to use.
Bleeding from Isyrewen the giant blue ant hits Penny Tank boi for 57 physical damage.
Minotaur of the Labyrinth hits Penny Tank boi for 46 physical damage.
Melee retaliation hits Minotaur of the Labyrinth for 1 fire, 2 nature, 4 acid (7 total damage).
Isyrewen the giant blue ant uses Punishment.
Isyrewen the giant blue ant unleashes a punishing strike for 180% bonus damage!
Isyrewen the giant blue ant performs a melee critical strike against Penny Tank boi!
Melee retaliation hits Isyrewen the giant blue ant for (1 blocked), 0 fire, (1 blocked), 0 nature, (2 blocked), 0 acid, (1 blocked), 0 fire, (1 blocked), 0 nature, (2 blocked), 0 acid (0 total damage).
Isyrewen the giant blue ant hits Penny Tank boi for 207 physical damage.
Penny Tank boi the level 18 ogre bulwark was battered to death by Isyrewen the giant blue ant on level 2 of The Maze.