Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Cultist of Entropy |
Level / Exp | 23 / 12% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 11 on the 4th Mirth 122nd year of Ascendancy at 09:24 0 / 7Killed by armoured skeleton warrior at level 11 on the 4th Mirth 122nd year of Ascendancy at 11:25 Killed by Yvinn the skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 05:27 Killed by Gluba the armoured skeleton warrior at level 12 on the 10th Mirth 122nd year of Ascendancy at 19:00 Killed by Norgos, the Guardian at level 15 on the 5th Flare 122nd year of Ascendancy at 13:04 Killed by Eludhenor the sick fox at level 16 on the 8th Dusk 122nd year of Ascendancy at 16:44 Killed by Adavea the large brown snake at level 23 on the 29th Dusk 122nd year of Ascendancy at 20:54 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 50 (base 44) |
Magic | 66 (base 51) |
Willpower | 18 (base 10) |
Cunning | 13 (base 13) |
Resources
Life | -146/558 |
Insanity | 29/100 |
Healing Factor | 1.5186847857242 |
Regeneration | 6.4544103393278 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 1 |
See Invisible | 11 |
Offense: Mainhand
Damage | 29 |
Accuracy | 7 |
Crit Chance | 2% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Blight | +10% |
Arcane | +6% |
All | 0% |
Darkness | +10% |
Light | +13% |
Physical | +5% |
Fire | +13% |
Nature | +21% |
Offense: Damage Penetration
Darkness | +10% |
Temporal | +5% |
Arcane | +5% |
Fire | +10% |
Cold | +45% |
Defense: Base
Armour (hardiness) | 33.937891821702 (30%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 33 |
Mental Save | 28 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 23%( 70%) |
Cold | + 49%( 70%) |
All | + 19%( 70%) |
Physical | + 23%( 70%) |
Lightning | + 37%( 70%) |
Light | + 51%( 70%) |
Temporal | + 26%( 70%) |
Mind | + 41%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 34%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Knockback Resistance | 40% |
Stun Resistance | 42% |
Instadeath Resistance | 100% |
Confusion Resistance | 23% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 404% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 430 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Demented / Madness | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Void | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Chronophage | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Demented / Calamity | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Doom | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Grand Oration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Elukira the giant ice ant. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by Xanyrith the dire wolf. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by 3-headed hydra (wild summon). Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Dayraider the pair of iron boots (0 def, 3 armour) Dayraider the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +3% light Melee Ret 2 light ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +5% arcane +12% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | rough leather cap 'Magmawither' (0 def, 1 armour) rough leather cap 'Magmawither' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% fire ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +9% light +7% cold +6% fire +3% lightning ---------- misc Breathe water A cap made of leather. |
Tool | Hutodar [power 43] (22/25 cooldown) Hutodar [power 43] (22/25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane Melee Ret 2 arcane ----- def ----- Resists +3% mind Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 25% for 2 turns. 100% to increase all damage by 10% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Hailwrecker Hailwrecker0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +3 Mag +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +11% acid Res.pen +5% cold ----- def ----- Resists +22% acid +6% cold +6% nature Spell.save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | conjurer's copper ring of perseverance conjurer's copper ring of perseverance0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Kor's Fall (10-12 power, 0 apr, darkness element) Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 5/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 145.06 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (290). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
On hands | dwarven-steel gauntlets 'Icesmasher' (0 def, 9 armour) dwarven-steel gauntlets 'Icesmasher' (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 physical Dmg.mod +15% nature +5% physical Res.pen +10% darkness +25% cold ----- def ----- Armour +9 Fatigue +3% Resists +15% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | woollen robe 'Blizzardnoon' (2 def, 2 armour) woollen robe 'Blizzardnoon' (2 def, 2 armour)2.0 T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Res.pen +15% cold ----- def ----- Armour +2 Defense +2 (+2 eff.) Resists +3% temporal +12% darkness +7% blight +9% cold +12% mind +9% all Phys.save +28 (+11 eff.) Spell.save +12 (+6 eff.) Mind.save +24 (+12 eff.) Max.HP +50.00 HP.reg +2.00 Heal.mod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Bethiriatira' (1 def, 0 armour) linen cloak 'Bethiriatira' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Res.pen +5% temporal Melee Ret 4 temporal ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 ---------- misc Light +2 Infravis +1 See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Adilevena' steel amulet 'Adilevena'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Resists +13% lightning +5% physical +12% mind Mind.save +3 (+2 eff.) Confus- +23% Stun/Frz- +20% ---------- misc Stam/turn +0.20 Psi/ret +0.20 Amulets make your neck look great! |
Inventory
shatter afflictions rune of the wizard (absorb 97; cd 20) shatter afflictions rune of the wizard (absorb 97; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 188; dur 4; cd 16) shielding rune of the sneak (absorb 188; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 188 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+4 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper ring 'Galenaught' copper ring 'Galenaught'0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +3% lightning +6% mind Crit.chn- 10.00% Mind.save +7 (+4 eff.) Confus- +21% ---------- misc See.Invis +3 Rings make your fingers look great! |
treant's copper ring treant's copper ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +5% nature +5% blight Poison- +10% Disease- +10% Rings make your fingers look great! |
Lisildanne Lisildanne0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +6 Wil +9 Cun dps ---------- Mind.pwr +6 (+4 eff.) Dmg.mod +10% darkness ----- def ----- Defense +8 (+8 eff.) Resists +20% darkness ---------- misc See.Invis +6 Rings make your fingers look great! |
elm starstaff of might (10-12 power, 2 apr, darkness element) elm starstaff of might (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glarewell the steel battleaxe (22-34 power, 2 apr) Glarewell the steel battleaxe (22-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Disrupt Power 22.5 - 33.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 light On Crit.r2 +12 lightning While equipped: dps ---------- Res.pen +15% light ----- def ----- Resists +14% acid +9% light +17% lightning +16% fire +13% cold +6% all Spell.save +12 (+6 eff.) ---------- misc Light +3 Massive two-handed battleaxes. |
Dazzlepierce (38-56 power, 2 apr) Dazzlepierce (38-56 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 37.5 - 56.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit.r2 +8 light While equipped: dps ---------- Dmg.mod +3% light Melee Ret 4 light 10 fire ----- def ----- Resists +15% light Massive two-handed mauls. |
acidic steel greatmaul of massacre (36-53 power, 2 apr) acidic steel greatmaul of massacre (36-53 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 35.5 - 53.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 Massive two-handed mauls. |
Dayraze the steel longsword (16-22 power, 3 apr) Dayraze the steel longsword (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Psionic Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 darkness Against +9% Living On Crit.r2 +16 mind While equipped: Stats +2 Cun dps ---------- Mind.crit +7% ----- def ----- Resists +6% light ---------- misc Psi/ret +0.20 Sharp, long, and deadly. |
balanced steel longsword of shearing (14-20 power, 3 apr) balanced steel longsword of shearing (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% all Acc +12 (+12 eff.) Apr +6 ----- def ----- Defense +7 (+7 eff.) Disarm- +26% Sharp, long, and deadly. |
Anmalice (47-66 power, 20 apr) Anmalice (47-66 power, 20 apr)3.0 T4 longsword 1H weapon Reqs Wil 20 Str 32 [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+6 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-21 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
voratun longsword of shearing (42-59 power, 6 apr) voratun longsword of shearing (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +17 (+14 eff.) Apr +10 Sharp, long, and deadly. |
creative vined mindstar of life (5-6 power, 18 apr, nature damage) creative vined mindstar of life (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+3 eff.) ----- def ----- Max.HP +18.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty ash longbow of enduring mighty ash longbow of enduring4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Str +8 Wil +9 Con dps ---------- Phys.pwr +11 (+6 eff.) ----- def ----- Max.HP +18.00 Longbows are used to shoot arrows at your foes. |
Urarim the Sleetwing Urarim the Sleetwing4.0 T1 sling 1H weapon Reqs Shoot [Rare] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: dps ---------- Dmg.mod +6% cold On Hit (Ranged): * 10 arcane resource burn ----- def ----- Resists +8% acid +15% temporal +6% light +8% lightning +8% fire +9% cold +3% all Spell.save +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Morningsnake (0 def, 10 armour, 40 block) Morningsnake (0 def, 10 armour, 40 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +15% light ----- def ----- Armour +10 Fatigue +8% Resists +20% lightning +15% darkness Heal.mod +10% ---------- misc Talents +1 Block Handheld deflection devices. |
Vorivea the steel shield (0 def, 11 armour, 101 block) Vorivea the steel shield (0 def, 11 armour, 101 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +11 Fatigue +8% Phys.save +3 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Shield usage training Str 25 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+9 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Duviyon the linen robe (0 def, 0 armour) Duviyon the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +5 Str +4 Mag +6 Wil dps ---------- Dmg.mod +7% lightning +6% physical +6% cold ----- def ----- Resists +6% lightning +6% cold +5% arcane +7% all Phys.save +6 (+3 eff.) ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rags of the Sanctuary (0 def, 0 armour) Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glariatta the woollen robe (0 def, 0 armour) Glariatta the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +10 (+6 eff.) Dmg.mod +12% acid +25% lightning Res.pen +10% mind ----- def ----- Resists +18% acid +37% lightning +9% all ---------- misc Hate/m.crit +1.00 Max.hate +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daimugadin (6 def, 4 armour) Daimugadin (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +4 Dex +2 Wil ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +6% acid +18% fire +3% nature Cut- +20% ---------- misc Light +3 A suit of armour made of leather. |
Lorelabar the Filthshaper (6 def, 6 armour) =water= Lorelabar the Filthshaper (6 def, 6 armour) =water=9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +3% nature Res.pen +10% nature ----- def ----- Armour +6 Defense +6 (+6 eff.) Fatigue +7% Resists +6% acid +15% fire +7% cold +6% physical Phys.save +10 (+5 eff.) ---------- misc Breathe water A suit of armour made of leather. |
impenetrable dwarven-steel mail armour (3 def, 19 armour) impenetrable dwarven-steel mail armour (3 def, 19 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +19 Defense +3 (+3 eff.) Fatigue +12% A suit of armour made of mail. |
polar rough leather gloves (0 def, 1 armour) polar rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +1 Resists +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arabeth the hardened leather gloves (0 def, 2 armour) Arabeth the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Dex +5 Con dps ---------- Phys.pwr +10 (+5 eff.) Apr +4 ----- def ----- Armour +2 Resists +3% blight +9% light Phys.save +19 (+8 eff.) Spell.save +5 (+3 eff.) Mind.save +7 (+4 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's hardened leather gloves of dexterity (+3) (0 def, 2 armour) psychic's hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 7 mind Dmg.mod +5% mind Acc +12 (+12 eff.) ----- def ----- Armour +2 Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Oakhacker' (0 def, 1 armour) =water= rough leather cap 'Oakhacker' (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Armour +1 Fatigue +1% Resists +7% cold +6% mind +1% physical Spell.save +3 (+2 eff.) Mind.save +9 (+5 eff.) Silence- +10% ---------- misc Breathe water A cap made of leather. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
244 alchemist agate 244 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bearegosin the iron pickaxe (dig speed 37 turns) =dig= Bearegosin the iron pickaxe (dig speed 37 turns) =dig=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature On Hit (Melee): * 10% chance to slow global speed by 37% ----- def ----- Resists +10% nature Disease- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing iron torque of psionic shield [power 25] (22/25 cooldown) cleansing iron torque of psionic shield [power 25] (22/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing 'Camiroddarak' [power 212] (22/15 cooldown) ash totem of healing 'Camiroddarak' [power 212] (22/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +20% mind +15% acid ---------- misc Psi/ret +0.16 Max.hate +10.00 Heal yourself and all friendly characters within 10 spaces for 212 Puts all charms on 15 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash wand of conjuration 'Lightsweep' [power 165] (22/15 cooldown) ash wand of conjuration 'Lightsweep' [power 165] (22/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Str dps ---------- Res.pen +10% physical Apr +4 ----- def ----- Resists +15% light +2% physical Fire a magical bolt dealing 200 acid damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By PennyDepression the Thalore Cultist of Entropy level 22
29th Dusk 122nd year of Ascendancy at 14:18 see stats
By PennyDepression the Thalore Cultist of Entropy level 10
3rd Mirth 122nd year of Ascendancy at 14:36 see stats
By PennyDepression the Thalore Cultist of Entropy level 20
22nd Dusk 122nd year of Ascendancy at 12:13 see stats
By PennyDepression the Thalore Cultist of Entropy level 18
18th Dusk 122nd year of Ascendancy at 08:58 see stats
By PennyDepression the Thalore Cultist of Entropy level 16
7th Dusk 122nd year of Ascendancy at 17:39 see stats
By PennyDepression the Thalore Cultist of Entropy level 6
78th Pyre 122nd year of Ascendancy at 01:21 see stats
By PennyDepression the Thalore Cultist of Entropy level 16
10th Flare 122nd year of Ascendancy at 07:09 see stats
By PennyDepression the Thalore Cultist of Entropy level 16
6th Flare 122nd year of Ascendancy at 07:48 see stats
By PennyDepression the Thalore Cultist of Entropy level 16
8th Dusk 122nd year of Ascendancy at 16:44 see stats
Log
PennyDepression hits Adavea the large brown snake for 17 reflected damage.
Adavea the large brown snake is free from the prophecy.
Dark Whispers from PennyDepression hits Adavea the large brown snake for 60 darkness, 33 temporal (93 total damage).
Adavea the large brown snake performs a melee critical strike against PennyDepression!
PennyDepression shrugs off Adavea the large brown snake's 'Cripple'!
PennyDepression redirects the effect 'Deadly Poison'!
Adavea the large brown snake shrugs off Adavea the large brown snake's 'Deadly Poison'!
PennyDepression reflects damage back to Adavea the large brown snake!
Adavea the large brown snake hits PennyDepression for (43 flat reduction), (155 absorbed), 0 physical, (6 flat reduction), 0 fire (0 total damage).
PennyDepression hits Adavea the large brown snake for 155 reflected damage.
Melee retaliation hits Adavea the large brown snake for 5 temporal, 2 arcane, 2 light (9 total damage).
PennyDepression loses 9 health to the entropy.
PennyDepression HEALS from nature damage!
PennyDepression reflects damage back to Adavea the large brown snake!
Deadly Poison from Adavea the large brown snake hits PennyDepression for (43 flat reduction), (13 absorbed), 0 nature, 5 healing (0 total damage) [5 healing].
PennyDepression hits Adavea the large brown snake for 13 reflected damage.
PennyDepression casts Netherblast.
PennyDepression's spell attains critical power!
Adavea the large brown snake is ignited by voidfire!
PennyDepression hits Adavea the large brown snake for 99 temporal, 110 darkness (209 total damage).
Adavea the large brown snake performs a melee critical strike against PennyDepression!
Your shield crumbles under the damage!
The shield around PennyDepression crumbles.
Poison bursts out of PennyDepression's corpse!
PennyDepression reflects damage back to Adavea the large brown snake!
Adavea the large brown snake hits PennyDepression for (43 flat reduction), (122 absorbed), 62 physical (62 total damage).
PennyDepression hits Adavea the large brown snake for 122 reflected damage.
Melee retaliation hits Adavea the large brown snake for 4 temporal, 2 arcane, 2 light (8 total damage).
PennyDepression the level 23 thalore cultist of entropy was struck to death by Adavea the large brown snake on level 4 of Old Forest.