Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Cursed |
Level / Exp | 14 / 36% |
Size | medium |
Lifes / Deaths | Killed by Lisurerialaith the skeleton magus at level 10 on the 5th Mirth 122nd year of Ascendancy at 20:47 0 / 6Killed by Isyyarebeth the armoured skeleton warrior at level 12 on the 6th Mirth 122nd year of Ascendancy at 10:52 Killed by Mayilevena the shining mold at level 12 on the 7th Mirth 122nd year of Ascendancy at 14:35 Killed by Islimira the armoured skeleton warrior at level 13 on the 7th Mirth 122nd year of Ascendancy at 19:41 Killed by Adomiriana the cutpurse at level 14 on the 76th Dusk 122nd year of Ascendancy at 02:18 Killed by Adomiriana the cutpurse at level 14 on the 76th Dusk 122nd year of Ascendancy at 03:40 |
Primary Stats
Strength | 21.170224963639 (base 15) |
Dexterity | 25.340449927278 (base 10) |
Constitution | 17 (base 10) |
Magic | 12.170224963639 (base 10) |
Willpower | 56.340449927278 (base 40) |
Cunning | 38 (base 26) |
Resources
Life | -127/358 |
Hate | 100/100 |
Equilibrium | 18 |
Healing Factor | 1.100335694835 |
Regeneration | 1.3754196185437 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 4 |
See Invisible | -8.8817841970013E-16 |
Offense: Mainhand
Damage | 25 |
Accuracy | 43 |
Crit Chance | 12% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 43 |
Crit Chance | 16% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Nature | +10% |
Lightning | +20% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Fire | +5% |
Light | +10% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 31 |
Ranged Defense | 33 |
Fatigue | 9 |
Physical Save | 23 |
Spell Save | 34 |
Mental Save | 31 |
Defense: Resistances
Acid | + 6%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 3%( 70%) |
All | 0%( 70%) |
Lightning | + 41%( 70%) |
Light | + 3%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 4%( 72%) |
Darkness | + 12%( 70%) |
Mind | -4%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Stun Resistance | 83% |
Bleed Resistance | 10% |
Confusion Resistance | 6% |
Fear Resistance | 18% |
Instadeath Resistance | 100% |
Poison Resistance | 60% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.2)Penalty : Fractured Sanity: -10% Mind Resistance, -13% Confusion Immunity Power 1+: Unleashed: +10% critical damage, +12% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 52% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.2)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 23 turns, retch (level 1) when you fall below 41% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 44 mind and 41 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 72 Mind damage, and deal 68 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+24% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed skeleton mage skull. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Turilatharak the pair of rough leather boots (Madness) (0 def, 1 armour) Turilatharak the pair of rough leather boots (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.pwr +15 (+4 eff.) Melee Ret 2 mind ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 Hate/m.crit +3.00 Curse of Madness A pair of boots made of leather. |
Light source | Voriwen the brass lantern Voriwen the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +5% arcane +3% mind +6% darkness Cut- +10% Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Yvita' (Nightmares) (5 def, 5 armour) iron helm 'Yvita' (Nightmares) (5 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue +5% Resists +6% lightning +6% temporal +3% light +6% darkness Die.at -20.00 life Teleport- +20% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Thunderweeper the iron gauntlets (Misfortune) (0 def, 1 armour) Thunderweeper the iron gauntlets (Misfortune) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +3% acid +6% lightning Res.pen +10% mind +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +3% lightning ---------- misc Equi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
On fingers | copper ring 'Flashwar' copper ring 'Flashwar'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +10% light On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Resists +22% lightning +3% mind ---------- misc Light +1 Rings make your fingers look great! |
Around neck | steel amulet 'Xanuba' steel amulet 'Xanuba'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +2 Con ----- def ----- Resists +10% lightning +6% nature Phys.save +3 (+1 eff.) Die.at -20.00 life Poison- +10% Stun/Frz- +20% Amulets make your neck look great! |
In main hand | Cuthikor the Arcsting (Madness) (3-3 power, 12 apr, mind damage) Cuthikor the Arcsting (Madness) (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +4 lightning While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% lightning Melee Ret 4 lightning On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Koremakor the rough leather belt (Corpses) Koremakor the rough leather belt (Corpses)1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +4 Dex +1 Mag +4 Cun +6 Lck dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +15 (+4 eff.) ----- def ----- Resists +1% physical Stealth +6 ---------- misc T.Disarm +9 Max.psi +20.00 Infravis +4 Curse of Corpses A belt that goes around your waist. |
In off hand | Serpent's Glare (Madness) (7-8 power, 15 apr, nature damage) Serpent's Glare (Madness) (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Madness Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 147.35 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Cloak | Emelerewyn (Shrouds) (12 def, 0 armour) Emelerewyn (Shrouds) (12 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +12 (+6 eff.) Resists +9% temporal +3% cold Phys.save +5 (+2 eff.) Spell.save +3 (+1 eff.) Die.at -60.00 life Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Nature's Blessing (Nightmares) (8 def, 6 armour) Nature's Blessing (Nightmares) (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+8 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Curse of Nightmares Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
movement infusion (speed 401%; cd 9) movement infusion (speed 401%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 401% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 464%; cd 12) movement infusion of the warrior (speed 464%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Balydunathad the steel greatsword (Nightmares) (26-42 power, 12 apr) =t2 arcane= Balydunathad the steel greatsword (Nightmares) (26-42 power, 12 apr) =t2 arcane=3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +3.0% Atk.spd 100% Phasing +17% Melee+ +10 light Against +9% Undead On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +5.00% Phys.pwr +9 (+5 eff.) Curse of Nightmares Massive two-handed swords. |
steel waraxe 'Airstake' (Corpses) (12-18 power, 3 apr) =con= steel waraxe 'Airstake' (Corpses) (12-18 power, 3 apr) =con=3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 temporal On Crit.r2 +20 lightning On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +9% lightning +3% cold Res.pen +7% lightning +6% physical ----- def ----- Resists +6% temporal Disarm- +12% Curse of Corpses One-handed war axes. |
horrifying mossy mindstar (Madness) (2-3 power, 12 apr, mind damage) horrifying mossy mindstar (Madness) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +2% mind +3% darkness ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cleansing cured leather armour of the deep (Corpses) (6 def, 5 armour) =water= cleansing cured leather armour of the deep (Corpses) (6 def, 5 armour) =water=9.0 T2 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +5 Defense +6 (+3 eff.) Fatigue +7% Resists +5% acid +6% cold +10% nature +11% blight ---------- misc Breathe water Curse of Corpses A suit of armour made of leather. |
Tempestransom (Nightmares) (2 def, 4 armour) =str= Tempestransom (Nightmares) (2 def, 4 armour) =str=14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 34 ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning Curse of Nightmares A suit of armour made of mail. |
impenetrable iron plate armour of the dragon (Madness) (0 def, 13 armour) impenetrable iron plate armour of the dragon (Madness) (0 def, 13 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego+] Nature/Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +6% acid +5% physical +6% cold +5% lightning +6% fire Disarm- +20% Stun/Frz- +21% Knockbk- +21% ---------- misc Cooldown Rush -5 Curse of Madness A suit of armour made of metal plates. |
pair of rough leather boots 'Duvuran' (Nightmares) (0 def, 1 armour) =con= pair of rough leather boots 'Duvuran' (Nightmares) (0 def, 1 armour) =con=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Phys.pwr +5 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +5% fire +6% cold ---------- misc Max.stam +10.00 Curse of Nightmares A pair of boots made of leather. |
pair of iron boots 'Salissra' (Madness) (0 def, 11 armour) pair of iron boots 'Salissra' (Madness) (0 def, 11 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +1.0% Res.pen +10% blight ----- def ----- Armour +11 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating linen wizard hat of corrosion (+15%) (Corpses) (1 def, 0 armour) insulating linen wizard hat of corrosion (+15%) (Corpses) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+0 eff.) Resists +15% acid +5% fire +6% cold Curse of Corpses A pointy cloth hat, very wizardly... |
Aerasaremnir the Tundradream (Misfortune) (1 def, 0 armour) =con= Aerasaremnir the Tundradream (Misfortune) (1 def, 0 armour) =con=2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +3% cold ---------- misc Infravis +3 Curse of Misfortune A pointy cloth hat, very wizardly... |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot =lck= Prox's Lucky Halfling Foot =lck=2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ivima the elm totem of healing [power 110] (15 cooldown) Ivima the elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% temporal +6% cold Mind.save +3 (+2 eff.) Disease- +10% Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By penny smash the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 08:26 see stats
By penny smash the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 08:41 see stats
Log
Rested for 44 turns (stop reason: all resources and life at maximum).
You are sent back to the material plane!
Penny smash uses Instill Fear.
Penny smash's mind surges with critical power!
Adomiriana the cutpurse becomes paranoid!
penny smash hits Adomiriana the cutpurse for (23 to bones), 0 mind, 15 darkness (15 total damage).
Adomiriana the cutpurse activates Rain of Fire.
Something hits penny smash for 47 fire, 39 darkness (86 total damage).
penny smash receives 28 healing from Penny smash's purging blight area effect.
Penny smash's purging blight area effect hits Adomiriana the cutpurse for 17 blight damage.
Adomiriana the cutpurse's fire area effect hits penny smash for 34 fire damage.
Rain of Fire hits penny smash for 19 physical, 19 fire (38 total damage).
Mindrot hits Adomiriana the cutpurse for 7 mind, 5 darkness (12 total damage).
Penny smash uses Beckon.
Adomiriana the cutpurse has been beckoned.
Penny smash uses Retch.
Penny smash VOMITS on the ground!
Melee retaliation hits Adomiriana the cutpurse for 5 lightning, 2 mind, 5 lightning, 2 mind (14 total damage).
Adomiriana the cutpurse hits penny smash for 89 physical, 60 physical, 8 light, 47 cold (204 total damage).
penny smash receives 27 healing from Penny smash's purging blight area effect.
Penny smash's purging blight area effect hits Adomiriana the cutpurse for 17 blight damage.
penny smash receives 14 healing from Penny smash's purging blight area effect.
Penny smash's purging blight area effect hits Adomiriana the cutpurse for 17 blight damage.
Adomiriana the cutpurse's fire area effect hits penny smash for 34 fire damage.
Rain of Fire hits penny smash for 16 physical, 17 fire (32 total damage).
Adomiriana the cutpurse casts Drain.
Adomiriana the cutpurse hits penny smash for 128 blight damage.
penny smash the level 14 thalore cursed was plagued to death by Adomiriana the cutpurse on level 1 of Ruined Dungeon.