Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ghoul |
Class | Writhing One |
Level / Exp | 12 / 40% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 6 on the 5th Mirth 122nd year of Ascendancy at 14:54 0 / 5Killed by Poryma the large brown snake at level 11 on the 1st Summertide 122nd year of Ascendancy at 02:48 Killed by The Possessed at level 11 on the 3rd Summertide 122nd year of Ascendancy at 09:01 Killed by Lliwan the human at level 12 on the 2nd Flare 122nd year of Ascendancy at 15:49 Killed by Casitc the human at level 12 on the 2nd Flare 122nd year of Ascendancy at 16:31 |
Primary Stats
Strength | 38 (base 27) |
Dexterity | 12 (base 10) |
Constitution | 25 (base 13) |
Magic | 37 (base 35) |
Willpower | 15 (base 10) |
Cunning | 9 (base 10) |
Resources
Life | -1/437 |
Insanity | 85/100 |
Healing Factor | 1.1245178243369 |
Regeneration | 0.28112945608423 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
See Invisible | 12 |
Offense: Mainhand
Damage | 40 |
Accuracy | 25 |
Crit Chance | 3% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Arcane | +4% |
Cold | +9% |
All | 0% |
Lightning | +6% |
Darkness | +11% |
Mind | +11% |
Fire | +6% |
Nature | +13% |
Defense: Base
Armour (hardiness) | 24.5 (43.579428603723%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 11 |
Physical Save | 34 |
Spell Save | 18 |
Mental Save | 8 |
Defense: Resistances
Acid | + 6%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 13%( 70%) |
All | + 3%( 70%) |
Physical | + 5%( 70%) |
Darkness | + 40%( 70%) |
Light | + 13%( 70%) |
Temporal | + 28%( 70%) |
Mind | + 14%( 70%) |
Lightning | + 14%( 70%) |
Fire | + 6%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Stun Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 20% |
Poison Resistance | 80% |
Blind Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Slow death | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Barkream (0 def, 1 armour) Barkream (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Armour +1 Fatigue -4% Resists +3% acid Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Light source | Emynn the brass lantern Emynn the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +12% acid On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Max.HP +41.00 ---------- misc Light +3 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing linen wizard hat of nature (+15%) (1 def, 0 armour) stabilizing linen wizard hat of nature (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% nature ----- def ----- Defense +1 (+1 eff.) Resists +15% nature Phys.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Tool | Splendourtouch the iron pickaxe (dig speed 28 turns) Splendourtouch the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% On Hit (Melee): * 20% chance to slow global speed by 34% ---------- misc Max.stam +20.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Emoreba' copper ring 'Emoreba'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +10 (+5 eff.) Resists +22% darkness +3% fire Phys.save +3 (+1 eff.) Knockbk- +20% Teleport- +10% ---------- misc See.Invis +3 Rings make your fingers look great! |
On fingers | copper ring 'Charstrike' copper ring 'Charstrike'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire +11% mind +9% cold Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +11% mind +3% temporal Rings make your fingers look great! |
Around waist | Glibeth Glibeth1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Apr +1 Melee Ret 4 mind ----- def ----- Defense +10 (+5 eff.) Resists +2% physical Stealth +6 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
In main hand | steel longsword 'Airbender' (15-21 power, 3 apr) steel longsword 'Airbender' (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 blight +6 temporal On Hit.r1 +8 fire On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 18 While equipped: dps ---------- Melee Ret 2 lightning ----- def ----- Resists +6% lightning +8% temporal +6% darkness Disease- +14% Sharp, long, and deadly. |
On hands | storm dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) storm dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Melee+ 6 lightning Dmg.mod +6% lightning +4% arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | impenetrable steel mail armour of temporal resistance (2 def, 12 armour) impenetrable steel mail armour of temporal resistance (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +15% temporal A suit of armour made of mail. |
Cloak | Yarodramas (1 def, 8 armour) Yarodramas (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Melee Ret 2 temporal ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +5% arcane +10% cold Phys.save +12 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit steel amulet of willpower (+3) starlit steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% light +10% darkness Blind- +21% Amulets make your neck look great! |
Inventory
rogue's copper ring of fire (+20%) rogue's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% fire ----- def ----- Defense +4 (+2 eff.) Resists +20% fire Rings make your fingers look great! |
Aeremina (10-12 power, 2 apr, arcane element) Aeremina (10-12 power, 2 apr, arcane element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% arcane ----- def ----- Resists +6% blight +3% fire +3% mind +6% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron greatmaul 'Rimestreaker' (19-28 power, 1 apr) =mag= iron greatmaul 'Rimestreaker' (19-28 power, 1 apr) =mag=5.0 T1 greatmaul 2H weapon [Rare] Nature Power 19.0 - 28.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% cold Res.pen +5% lightning +5% cold Massive two-handed mauls. |
Mayethra the iron waraxe (10-14 power, 2 apr) Mayethra the iron waraxe (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 18 While equipped: Stats +1 Wil dps ---------- Res.pen +5% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 9 * 10% chance to reduce strength, dexterity, and constitution by 18 One-handed war axes. |
flaming iron waraxe of massacre (16-23 power, 2 apr) flaming iron waraxe of massacre (16-23 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +5 fire One-handed war axes. |
balanced steel waraxe of vileness (13-18 power, 3 apr) balanced steel waraxe of vileness (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 blight On Hit: * 11% chance to reduce strength, dexterity, and constitution by 18 While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +20% One-handed war axes. |
Dimquarry (0 def, 0 armour) =mag= Dimquarry (0 def, 0 armour) =mag=2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% cold On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Resists +6% acid +18% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerevena the iron mail armour (2 def, 4 armour) Aerevena the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +3% acid +6% physical +3% light Phys.save +12 (+6 eff.) A suit of armour made of mail. |
prismatic iron mail armour of cold resistance (2 def, 4 armour) prismatic iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% cold +11% light +10% darkness A suit of armour made of mail. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+5 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Tulymas the Hellstinger (0 def, 4 armour) =str= Tulymas the Hellstinger (0 def, 4 armour) =str=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +1 Con ----- def ----- Armour +4 Fatigue +2% Resists +12% fire ---------- misc Light +2 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Elemina the iron gauntlets (0 def, 1 armour) Elemina the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% Resists +6% mind Cut- +10% Teleport- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cinder iron gauntlets (0 def, 1 armour) cinder iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 5 fire Dmg.mod +4% fire ----- def ----- Armour +1 Fatigue +1% Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.10 A pointy cloth hat, very wizardly... |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Emelimira the brass lantern Emelimira the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 10% chance to slow global speed by 34% ----- def ----- Resists +9% cold +3% temporal ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yvalethra (dig speed 38 turns) =str= Yvalethra (dig speed 38 turns) =str=3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% ----- def ----- Fatigue -5% Resists +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 288/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive elm wand of clairvoyance [power 9] (15 cooldown) evasive elm wand of clairvoyance [power 9] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 55 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Penny tonk? the Ghoul Writhing One level 10
10th Mirth 122nd year of Ascendancy at 05:51 see stats
By Penny tonk? the Ghoul Writhing One level 9
9th Mirth 122nd year of Ascendancy at 14:20 see stats
Log
Lliwan the human's Headshot killed Penny tonk?!
Saving game...
Resting starts...
Saving done.
Talent Diseased Tongue is ready to use.
Talent Lash Out is ready to use.
Talent Ghoulish Leap is ready to use.
Talent Carrion Feet is ready to use.
Talent Chaos Orbs is ready to use.
Talent Rune: Shielding is ready to use.
Penny tonk? activates Chaos Orbs.
Talent Retch is ready to use.
Talent Tendrils Eruption is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
You are sent back to the material plane!
Penny tonk? uses Retch.
Penny tonk? VOMITS on the ground!
Casitc the human uses Psyshot.
Lirne the human uses Flurry.
Lirne the human misses Penny tonk?.
Lirne the human performs a melee critical strike against Penny tonk?!
Penny tonk?'s is vulnerable to attacks and effects!
Penny tonk?'s morale has been lowered.
Lliwan the human hits Penny tonk? for 6 physical damage.
Lirne the human hits Penny tonk? for 75 physical, 4 nature, 6 fire, 62 physical, 4 nature, 6 fire, 51 physical, 9 mind, 6 fire, 61 physical, 4 nature, 6 fire, 34 physical, 4 mind, 6 fire (336 total damage).
Melee retaliation hits Lirne the human for 2 lightning, 7 temporal, 3 mind, 1 lightning, 6 temporal, 3 mind, 2 lightning, 5 temporal, 2 mind, 3 lightning, 7 temporal, 2 mind, 2 lightning, 5 temporal, 4 mind (53 total damage).
Melee retaliation hits Lliwan the human for 2 lightning, 8 temporal, 2 mind (12 total damage).
Casitc the human's Boiling Shot hits Penny tonk? for 96 physical damage.
Penny tonk? the level 12 ghoul writhing one was impaled to death by Casitc the human on level 1 of Ambush!.