Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Rogue |
Level / Exp | 21 / 55% |
Size | huge |
Lifes / Deaths | Killed by Yvawe the mean looking elven guard at level 16 on the 7th Flare 122nd year of Ascendancy at 16:12 0 / 6Killed by ultimate gwelgoroth at level 16 on the 5th Dusk 122nd year of Ascendancy at 17:09 Killed by Hamosni the halfling at level 19 on the 19th Dusk 122nd year of Ascendancy at 17:49 Killed by Hamosni the halfling at level 19 on the 19th Dusk 122nd year of Ascendancy at 18:32 Killed by Arytira the fire wyrm at level 19 on the 20th Dusk 122nd year of Ascendancy at 06:59 Killed by Silemira the shadowblade at level 21 on the 52nd Dusk 122nd year of Ascendancy at 05:18 |
Primary Stats
Strength | 18 (base 11) |
Dexterity | 20 (base 13) |
Constitution | 24 (base 10) |
Magic | 49 (base 38) |
Willpower | 21 (base 10) |
Cunning | 64 (base 50) |
Resources
Life | -75/518 |
Stamina | 178/188 |
Healing Factor | 1.2572674059366 |
Regeneration | 4.7147527722624 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 51.690059288931 |
See Invisible | 51.690059288931 |
Offense: Mainhand
Damage | 44 |
Accuracy | 46 |
Crit Chance | 30% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | 22 |
Accuracy | 46 |
Crit Chance | 30% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +4% |
Darkness | +6% |
Nature | +29% |
Physical | +5% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +6% |
Acid | +5% |
Darkness | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 14 (38.594633868923%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 43 |
Mental Save | 26 |
Defense: Resistances
Blight | + 35%( 70%) |
Physical | + 19%( 70%) |
Cold | + 29%( 70%) |
All | + 17%( 70%) |
Lightning | + 29%( 70%) |
Light | + 22%( 70%) |
Temporal | + 37%( 70%) |
Darkness | + 24%( 70%) |
Fire | + 24%( 70%) |
Nature | + 44%( 70%) |
Defense: Immunities
Silence Resistance | 24% |
Bleed Resistance | 10% |
Confusion Resistance | 36% |
Instadeath Resistance | 100% |
Stun Resistance | 74% |
Poison Resistance | 29% |
Disarm Resistance | 28% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Glylewe the degenerated skeleton warrior. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by war hound. Escort: lost defiler (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | Cyribeth the pair of dwarven-steel boots (0 def, 8 armour) Cyribeth the pair of dwarven-steel boots (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Mag +2 Wil +3 Con ----- def ----- Armour +8 Fatigue +3% Resists +6% cold +5% fire +2% physical Silence- +24% Confus- +26% Stun/Frz- +31% Blink to a nearby random location (rad 7) Puts all charms on 21 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Poxstone the brass lantern Poxstone the brass lantern1.0 T1 lite [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +3% lightning +12% nature +6% mind On Hit (Melee): * 20% chance to slow global speed by 50% * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +9% nature ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Amadesin the rough leather cap (10 def, 1 armour) Amadesin the rough leather cap (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% Resists +3% lightning +9% cold +3% nature +3% darkness Die.at -60.00 life A cap made of leather. |
On hands | Bethawyn (0 def, 5 armour) Bethawyn (0 def, 5 armour)1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 6 light Dmg.mod +4% light ----- def ----- Armour +5 Resists +6% light +3% nature Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Stun/Frz- +20% ---------- misc Mana/turn +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Bregohek the iron pickaxe (dig speed 38 turns) Bregohek the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +6% nature Apr +2 ----- def ----- Resists +11% nature +9% temporal Cut- +10% Confus- +10% Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Shadereaper' =dex wil cun= steel ring 'Shadereaper' =dex wil cun=0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Dex +5 Wil +8 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +3% lightning +6% darkness Res.pen +5% darkness Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +12% lightning Rings make your fingers look great! |
On fingers | copper ring 'Gunuchak' copper ring 'Gunuchak'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% acid On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Resists +6% nature +9% temporal Spell.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Layumira (18-23 power, 6 apr) Layumira (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 18.0 - 23.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature On Hit: * 10 arcane resource burn While equipped: Stats +2 Str dps ---------- Dmg.mod +5% physical Acc +7 (+3 eff.) ----- def ----- Resists +9% blight +3% fire Sharp, short and deadly. |
Around waist | Maluhir Maluhir1.0 T3 belt armor [Random Unique] Master While equipped: Stats +5 Cun +3 Wil dps ---------- Phys.pwr +9 (+4 eff.) Against +17% Summoned On Hit (Melee): * 20 arcane resource burn ----- def ----- D.Red.from +15% Summoned Spell.save +31 (+10 eff.) ---------- misc Size +2 A belt that goes around your waist. |
In off hand | steel dagger 'Glywen' (10-13 power, 6 apr) steel dagger 'Glywen' (10-13 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Res.pen +6% physical Acc +15 (+5 eff.) Apr +7 ----- def ----- Defense +5 (+2 eff.) Spell.save +9 (+3 eff.) Disarm- +28% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Cloak | linen cloak 'Duathelsear' (1 def, 0 armour) linen cloak 'Duathelsear' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness +6% temporal Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +10% blight +11% all Max.HP +57.00 HP.reg +1.50 Heal.mod +14% Poison- +29% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wizard's copper ring of light (+20%) =mag= wizard's copper ring of light (+20%) =mag=0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Spell.save +4 (+1 eff.) Rings make your fingers look great! |
Vargh Redemption =con= Vargh Redemption =con=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.10 cold and 10.60 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
marksman's steel ring of frost (+28%) =dex= marksman's steel ring of frost (+28%) =dex=0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +14% cold Acc +4 (+2 eff.) ----- def ----- Resists +28% cold Rings make your fingers look great! |
Gunudofang the Rainwreck (15-18 power, 3 apr, darkness element) =mag wil cun= Gunudofang the Rainwreck (15-18 power, 3 apr, darkness element) =mag wil cun=5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Mag +7 Wil +7 Cun dps ---------- Spell.crit +2% Spell.pwr +27 (+9 eff.) S.pwr/crit +6 Dmg.mod +15% darkness +9% blight Res.pen +15% blight Melee Ret 2 nature ----- def ----- Resists +6% blight ---------- misc Mana/turn +0.27 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 25 cooldown Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
dwarven-steel longsword 'Belobrewe' (24-34 power, 4 apr) dwarven-steel longsword 'Belobrewe' (24-34 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +10 (+4 eff.) Dmg.mod +6% arcane Res.pen +10% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +5% arcane Sharp, long, and deadly. |
iron waraxe of the mystic (12-16 power, 2 apr) =wil mag= iron waraxe of the mystic (12-16 power, 2 apr) =wil mag=3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +6 (+2 eff.) One-handed war axes. |
thought-forged iron waraxe of massacre (18-25 power, 2 apr) =cun wil= thought-forged iron waraxe of massacre (18-25 power, 2 apr) =cun wil=3.0 T1 waraxe 1H weapon [Ego] Master/Psionic Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 mind On Hit: * 11% chance to reduce all saves and defense by 23 While equipped: Stats +2 Cun +2 Wil One-handed war axes. |
Shantiz the Stormblade (15-20 power, 20 apr) =dex (30+)= Shantiz the Stormblade (15-20 power, 20 apr) =dex (30+)=1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
elemental stralite dagger of rage (29-38 power, 9 apr) elemental stralite dagger of rage (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Master Power 29.0 - 37.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 74 cold damage (1/turn) While equipped: Stats +5 Str dps ---------- Dmg.mod +9% cold +10% physical Res.pen +18% cold Acc +11 (+4 eff.) Sharp, short and deadly. |
hardened leather armour (9 def, 6 armour) hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
marauder's reinforced leather armour of fire resistance (17 def, 7 armour) =str dex= marauder's reinforced leather armour of fire resistance (17 def, 7 armour) =str dex=9.0 T4 light armor [Ego+] Master While equipped: Stats +6 Str +5 Dex ----- def ----- Armour +7 Defense +17 (+7 eff.) Fatigue +8% Resists +19% fire Phys.save +9 (+4 eff.) A suit of armour made of leather. |
Porybrekira the linen cloak (1 def, 2 armour) =wil= Porybrekira the linen cloak (1 def, 2 armour) =wil=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% darkness Res.pen +6% darkness Melee Ret 6 blight ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +11% darkness +6% temporal Stealth +7 Heal.mod +5% ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frostguile (0 def, 1 armour) =mag= Frostguile (0 def, 1 armour) =mag=2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 Resists +3% blight +3% cold Heal.mod +5% Teleport- +10% ---------- misc Infravis +2 A pair of boots made of leather. |
Xerimira the pair of iron boots (0 def, 5 armour) =str dex= Xerimira the pair of iron boots (0 def, 5 armour) =str dex=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +2 Dex ----- def ----- Armour +5 Fatigue +2% ---------- misc Hate/m.crit +1.00 Infravis +4 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Rotmistress' (0 def, 2 armour) =dex= hardened leather gloves 'Rotmistress' (0 def, 2 armour) =dex=1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 14 blight Dmg.mod +17% blight Res.pen +10% nature Acc +12 (+4 eff.) ----- def ----- Armour +2 Resists +18% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of magic (+3) (0 def, 2 armour) =mag= restful hardened leather gloves of magic (+3) (0 def, 2 armour) =mag=1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 HP.reg +6.00 ---------- misc Stam/turn +0.50 Max.stam +22.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hazespawn (0 def, 1 armour) =cun= Hazespawn (0 def, 1 armour) =cun=2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Cun +2 Wil dps ---------- Mind.pwr +9 (+5 eff.) Dmg.mod +9% cold ----- def ----- Armour +1 Fatigue +1% Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +1.00 Max.psi +10.00 A cap made of leather. |
miner's hardened leather cap of dexterity (+4) (0 def, 6 armour) =dex= miner's hardened leather cap of dexterity (+4) (0 def, 6 armour) =dex=2.0 T3 head armor [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +2 A cap made of leather. |
Shimmerlady the iron helm (0 def, 3 armour) =str mag= Shimmerlady the iron helm (0 def, 3 armour) =str mag=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +5 Mag +3 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +7% cold Crit.chn- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Aerulandur' (0 def, 3 armour) =con wil= iron helm 'Aerulandur' (0 def, 3 armour) =con wil=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil +7 Con dps ---------- Res.pen +5% physical Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +5% Die.at -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
242 alchemist agate 242 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Nightreaper =wil= Nightreaper =wil=2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +9% darkness Res.pen +20% darkness ----- def ----- Resists +3% lightning +1% physical +3% nature Spell.save +3 (+1 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial =dispell= Summertide Phial =dispell=1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Mardastir' alchemist's lamp 'Mardastir'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+3 eff.) ----- def ----- Armour +2 Resists +6% blight +9% light Mind.save +23 (+11 eff.) Max.HP +40.00 Disease- +20% Teleport- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Malizor the iron pickaxe (dig speed 36 turns) =str= Malizor the iron pickaxe (dig speed 36 turns) =str=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% acid +3% temporal Melee Ret 4 acid On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% Resists +9% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot =lck= Prox's Lucky Halfling Foot =lck=2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of healing [power 170] (13 cooldown) =escort= ash totem of healing [power 170] (13 cooldown) =escort=2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By penny slime? the Thalore Rogue level 19
27th Dusk 122nd year of Ascendancy at 02:27 see stats
By penny slime? the Thalore Rogue level 10
5th Mirth 122nd year of Ascendancy at 19:34 see stats
By penny slime? the Thalore Rogue level 20
39th Dusk 122nd year of Ascendancy at 13:13 see stats
By penny slime? the Thalore Rogue level 9
3rd Mirth 122nd year of Ascendancy at 16:26 see stats
By penny slime? the Thalore Rogue level 16
3rd Dusk 122nd year of Ascendancy at 16:38 see stats
By penny slime? the Thalore Rogue level 17
11st Dusk 122nd year of Ascendancy at 11:38 see stats
By penny slime? the Thalore Rogue level 16
4th Flare 122nd year of Ascendancy at 12:48 see stats
Log
You pickup 0.95 gold pieces.
You pickup 0.85 gold pieces.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You sense that Something has taken notice of you ...
Ran for 3 turns (stop reason: detrimental status effect).
Penny slime? is silenced!
Penny slime? uses Throwing Knives.
Silemira the shadowblade uses Coup de Grace.
Silemira the shadowblade casts Epidemic.
Penny slime? resists Silemira the shadowblade's 'Epidemic'!
Silemira the shadowblade's is vulnerable to attacks and effects!
Silemira the shadowblade hits penny slime? for (11 parried), 78 physical, 5 blight, 10 darkness, 93 physical, 4 blight, 4 light, 10 darkness (203 total damage).
Penny slime?'s Throwing Knife hits Silemira the shadowblade for (24 parried), 61 physical, 6 light, 16 arcane, 5 mind (89 total damage).
Silemira the shadowblade's Quickdraw Knife hits penny slime? for 93 physical, 10 darkness (103 total damage).
Talent Dig is ready to use.
Silemira the shadowblade uses Dual Strike.
Silemira the shadowblade misses penny slime?.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Silemira the shadowblade uses Fan of Knives.
Silemira the shadowblade's Fan of Knives hits penny slime? for 77 physical damage.
Silemira the shadowblade's Fan of Knives hits penny slime? for 76 physical, 10 darkness (86 total damage).
Silemira the shadowblade's Fan of Knives hits penny slime? for 58 physical, 10 darkness (68 total damage).
Silemira the shadowblade's Fan of Knives hits penny slime? for 66 physical, 10 darkness (76 total damage).
penny slime? the level 21 thalore rogue was mauled to death by Silemira the shadowblade on level 1 of Unknown tunnels.