












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required.  | 
| Campaign | Infinite | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Halfling | 
| Class | Skirmisher | 
| Level / Exp | 17 / 66% | 
| Size | small | 
| Lifes / Deaths | Killed by Polesethra the white worm mass at level 14 on the 2nd Flare 122nd year of Ascendancy at 12:11 0 / 6Killed by Animated cruel ash starstaff of might at level 15 on the 4th Flare 122nd year of Ascendancy at 21:57 Killed by Animated blooming vined mindstar of life at level 15 on the 5th Flare 122nd year of Ascendancy at 03:36 Killed by Layyssra the yaech diver at level 16 on the 7th Flare 122nd year of Ascendancy at 23:23 Killed by ritch flamespitter at level 16 on the 8th Flare 122nd year of Ascendancy at 02:06 Killed by Xira the tempest at level 17 on the 10th Flare 122nd year of Ascendancy at 21:29  | 
Primary Stats
| Strength | 16 (base 12) | 
| Dexterity | 61 (base 44) | 
| Constitution | 11 (base 10) | 
| Magic | 11 (base 10) | 
| Willpower | 23 (base 11) | 
| Cunning | 58 (base 42) | 
Resources
| Life | -87/482 | 
| Stamina | 166/190 | 
| Healing Factor | 1.2397162075846 | 
| Regeneration | 6.0126236067853 | 
Speed
| Mental | -1.1102230246252E-14% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Invisible | 15 | 
Offense: Mainhand
| Damage | 82 | 
| Accuracy | 61 | 
| Crit Chance | 22% | 
| APR | 10 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 11 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 29 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +12% | 
| Nature | +9% | 
| Cold | +10% | 
| Blight | +6% | 
| Mind | +3% | 
| Fire | +9% | 
| All | 0% | 
Offense: Damage Penetration
| Temporal | +5% | 
| Darkness | +10% | 
Defense: Base
| Armour (hardiness) | 28.719009130622 (56.026343845506%) | 
| Defense | 61 | 
| Ranged Defense | 61 | 
| Fatigue | 7.9238052216851 | 
| Physical Save | 39 | 
| Spell Save | 14 | 
| Mental Save | 31 | 
Defense: Resistances
| Acid | + 21%( 73%) | 
| Fire | + 16%( 73%) | 
| Darkness | + 3%( 73%) | 
| Arcane | + 10%( 73%) | 
| Cold | + 18%( 73%) | 
| All | 0%( 73%) | 
Defense: Immunities
| Disarm Resistance | 21% | 
| Pinning Resistance | 22% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 21% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat.  | 
Class Talents
| Cunning / Poisons | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Tireless Combatant | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Skirmisher - Slings | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Cunning / Called Shots | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Buckler Training | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Halfling | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Cunning / Scoundrel | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point  | done | 
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points  | done | 
All foes have the multiply talent! Infinite Dungeon Challenge (Level 15): MultiplicityTurns left: 0  | failed | 
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Snowworth  | done | 
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Generic Point  | done | 
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: +1 Category Point  | done | 
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Chuchik (0 def, 7 armour)  | done | 
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (119)Turns left: -1  | failed | 
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory!  | active | 
Equipment
| On feet |  Bregidofast the Sootbliss (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 2 darkness ----- def ----- Armour +1 Defense +5 (+1 eff.) Resists +5% arcane Phys.save +12 (+4 eff.) Max.HP +20.00 ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather.  | 
| Quiver |  pouch of steel shots 'Salybrewyn' (13/14, 121% power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 14 Ranged+ +20 blight +8 temporal +4 arcane On Crit.r2 +16 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death.  | 
| Light source |  survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Silolramida (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane Phys.save +16 (+6 eff.) Max.HP +40.00 A cap made of leather.  | 
| On hands |  Olaharalar the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Dex +5 Cun dps ---------- Melee+ 6 acid Dmg.mod +3% acid +3% mind +6% blight Acc +6 (+2 eff.) Apr +5 On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +2 Resists +6% acid Phys.save +6 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +8 Crit +9.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 15% Perfect Strike 3 On Hit: 10% Set Up 3 On Hit: 10% Corrosive Breath 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Loryruirin the Scaldstoker (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Mag +2 Wil +2 Cun dps ---------- Dmg.mod +3% acid +9% fire Acc +4 (+1 eff.) ---------- misc Infravis +3 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great!  | 
| On fingers |  Gloratha0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +5 Wil ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +22% Knockbk- +21% Rings make your fingers look great!  | 
| Around neck |  Obsidianjam the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Lck +2 Str dps ---------- Res.pen +10% darkness Acc +8 (+2 eff.) ----- def ----- Armour +4 Defense +11 (+3 eff.) Resists +3% darkness +9% cold Res.Cap +3% all Phys.save +9 (+3 eff.) Unseen.red 12% Amulets make your neck look great!  | 
| In main hand |  ranger's hardened leather sling of cold4.0 T3 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +5 cold While equipped: Stats +1 Dex dps ---------- Dmg.mod +10% cold Slings are used to hurl stones or metal shots at your foes.  | 
| Around waist |  Moldzephyr, the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +9% nature ----- def ----- Mind.save +6 (+3 eff.) HP.reg +0.60 Heal.mod +12% ---------- misc Infravis +2 See.Invis +9 A belt that goes around your waist.  | 
| In off hand |  icy iron shield of acid resistance (+15%) (0 def, 2 armour, 93% power, 15 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 93% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +15 While equipped: dps ---------- Melee+ 7 cold Melee Ret 2 ice ----- def ----- Armour +2 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Handheld deflection devices.  | 
| Cloak |  Zanoyadir the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +6% acid Res.pen +5% temporal Acc +4 (+1 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) Resists +9% cold HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Voridamina the cured leather armour (21 def, 6 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Wil dps ---------- Phys.pwr +25 (+9 eff.) ----- def ----- Armour +6 Defense +21 (+5 eff.) Fatigue +7% Resists +16% fire A suit of armour made of leather.  | 
Inventory
 healing infusion of the psychic (heal 97; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 Khelazilasarig0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% acid ----- def ----- Resists +3% light +9% acid Amulets make your neck look great!  | 
 mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great!  | 
 wizard's steel ring of light (+20%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Spell.save +4 (+4 eff.) Rings make your fingers look great!  | 
 Xaniremina0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Mag +1 Con dps ---------- Dmg.mod +11% fire Acc +10 (+3 eff.) Apr +10 ----- def ----- Defense +9 (+2 eff.) Resists +6% acid +22% fire Mind.save +5 (+2 eff.) Confus- +26% ---------- misc Light +1 Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 Shockdream (141% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 142% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +4 cold On Crit.r2 +12 lightning On Hit: * 20% chance to reduce armor by 16% While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% acid Melee Ret 2 acid Massive two-handed swords.  | 
 hateful steel waraxe of erosion (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature/Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 nature +6 darkness Against +9% Living One-handed war axes.  | 
 elven-wood longbow of piercing4.0 T4 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +11% all Acc +17 (+5 eff.) Apr +11 Longbows are used to shoot arrows at your foes.  | 
 Fulogrim the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +5 fire While equipped: dps ---------- Dmg.mod +10% fire +10% physical Res.pen +6% all Acc +5 (+2 eff.) Apr +6 ----- def ----- Armour +2 Resists +6% mind +6% nature Confus- +10% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes.  | 
 Arevea the pouch of iron shots (18/18, 111% power, 1 apr)3.0 T1 shot ammo [Rare] Arcane Power 111% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Proj.spd +200% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death.  | 
 Hellsstreak (20/20, 111% power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 111% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 20 Ranged+ +12 blight +12 fire On Hit.r1 +8 fire Shots are used with slings to pummel your foes to death.  | 
 pouch of steel shots of accuracy (17/17, 119% power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 120% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 17 Shots are used with slings to pummel your foes to death.  | 
 pouch of steel shots of crippling (21/21, 120% power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 121% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death.  | 
 Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.  | 
 shimmering woollen robe of lightning (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +10% arcane +13% lightning ----- def ----- Resists +19% lightning +9% all ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 cleansing rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% nature +11% blight A suit of armour made of leather.  | 
 Ce'Nirin (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +6% physical Crit.chn- 10.00% Phys.save +10 (+4 eff.) Die.at -80.00 life Poison- +10% Disease- +20% A suit of armour made of leather.  | 
 nightruned rough leather belt1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +6% light +5% darkness A belt that goes around your waist.  | 
 murderer's linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Dex +3 Mag +2 Wil +2 Cun dps ---------- Spell.crit +4% Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +5% lightning +5% temporal A pair of boots made of leather.  | 
 pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather.  | 
 hardened leather gloves 'Shockwing' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +4 (+4 eff.) Mind.pwr +15 (+8 eff.) Melee+ 4 arcane 7 lightning Dmg.mod +5% arcane +3% lightning Res.pen +15% mind +5% lightning ----- def ----- Armour +2 Resists +5% arcane +6% lightning HP.reg +1.00 ---------- misc Stam/turn +0.70 Equi/ret +0.04 Max.stam +10.00 Unarmed combat: Power 116% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +7 lightning On Hit: 10% Nightmare 3 On Hit: 10% Lightning Breath 3 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+8 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+8 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 188 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Gumina2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +6% blight +3% light +3% lightning ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Hazeoozer the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light +15% cold Res.pen +10% light +15% fire Melee Ret 4 cold ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts.  | 
 iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 ash wand of clairvoyance 'Nereba' [power 10]  (15 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +3 Dex +1 Con ---------- misc Infravis +1 See.Invis +6 Reveal the area around you, dispelling darkness (radius 10, power 36 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			Infinite x10 (Insane (Adventure) difficulty)
			Got to level 10 of the infinite dungeon.By 54645 the Halfling Skirmisher level 11
10th Mirth 122nd year of Ascendancy at 17:30 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By 54645 the Halfling Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 18:59 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By 54645 the Halfling Skirmisher level 14
2nd Flare 122nd year of Ascendancy at 08:13 see stats
Log
Hurricane from Xira the tempest hits  54645 for (24 flat reduction), 21 lightning (21 total damage).
Talent Block is ready to use.
Hurricane from Xira the tempest hits  54645 for (24 flat reduction), 23 lightning (23 total damage).
Hurricane from Xira the tempest hits  54645 for (24 flat reduction), 20 lightning (20 total damage).
 54645 uses Block.
Hurricane from Xira the tempest hits  54645 for (15 blocked), (24 flat reduction), 17 lightning (17 total damage).
 54645 shoots!
Xira the tempest's void star absorbs the damage from  54645's Shoot, converting it into entropy!
Xira the tempest is wasting away!
 54645 is wreathed in entropy.
 54645's Shoot hits Xira the tempest for (41 to entropy), 50 physical, 7 temporal, 20 blight, 6 cold, 2 arcane (86 total damage).
Xira the tempest loses 2 health to the entropy.
Xira the tempest casts Netherblast.
Xira the tempest's spell attains critical power!
 54645 tries to evade attacks.
Xira the tempest's Netherblast hits  54645 for (24 flat reduction), 105 temporal, (24 flat reduction), 93 darkness (197 total damage).
Hurricane from Xira the tempest hits  54645 for (24 flat reduction), 26 lightning (26 total damage).
 54645 uses Luck of the Little Folk.
 54645 seems more aware.
 54645 uses Infusion: Regeneration.
 54645 starts regenerating health quickly.
Xira the tempest loses 5 health to the entropy.
Xira the tempest casts Lightning.
Xira the tempest hits  54645 for (24 flat reduction), 112 lightning (112 total damage).
 54645 the level 17 halfling skirmisher was volted to death by Xira the tempest on level 15 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 15): Multiplicity' is failed! (Press 'j' to see the quest log)
























































































