Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Higher |
Class | Summoner |
Level / Exp | 19 / 92% |
Size | medium |
Lifes / Deaths | Killed by Mayudhessra the armoured skeleton warrior at level 19 on the 60th Haze 122nd year of Ascendancy at 16:44 4 / 1 |
Primary Stats
Strength | 51 (base 47) |
Dexterity | 50 (base 47) |
Constitution | 48 (base 47) |
Magic | 28 (base 17) |
Willpower | 53 (base 47) |
Cunning | 57 (base 47) |
Resources
Life | 686/686 |
Equilibrium | 38 |
Healing Factor | 1.2678383355187 |
Regeneration | 5.7686644266102 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +109% |
Vision
Sight | 15 |
Lite | 6 |
Infravision | 12 |
See Stealth | 76.099250645117 |
See Invisible | 79.099250645117 |
Offense: Mainhand
Damage | 71 |
Accuracy | 53 |
Crit Chance | 22% |
APR | 54 |
Speed | 1.00 |
Offense: Offhand
Damage | 71 |
Accuracy | 53 |
Crit Chance | 22% |
APR | 54 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Physical | +5% |
Cold | +9% |
All | 0% |
Darkness | +4% |
Light | +11% |
Temporal | +10% |
Mind | +8% |
Fire | +5% |
Nature | +14% |
Offense: Damage Penetration
Acid | +20% |
Physical | +9% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 16 (62.946778433524%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 44 |
Mental Save | 40 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 52%( 70%) |
Mind | + 36%( 70%) |
All | + 30%( 70%) |
Light | + 50%( 70%) |
Temporal | + 34%( 70%) |
Fire | + 37%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Disarm Resistance | 30% |
Bleed Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Pinning Resistance | 21% |
Poison Resistance | 20% |
Blind Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Master Summoner |
talent | Psiblades |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed red crystal shard. * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Kheladradas' (5 def, 11 armour) pair of rough leather boots 'Kheladradas' (5 def, 11 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +5% acid Apr +4 ----- def ----- Armour +11 Defense +5 (+2 eff.) Resists +5% arcane Cut- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
Light source | Quenchspawner Quenchspawner2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +15 (+4 eff.) Dmg.mod +9% cold ---------- misc Equi/ret +0.08 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Elyrathra (1 def, 0 armour) Elyrathra (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +11% nature +6% mind ----- def ----- Defense +1 (+1 eff.) Resists +16% nature +6% mind ---------- misc Psi/ret +0.04 A pointy cloth hat, very wizardly... |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 6 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 73.38 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | Glurin [power 105] (10 cooldown) Glurin [power 105] (10 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Melee Ret 6 arcane ----- def ----- Resists +5% arcane ---------- misc Equi/ret +0.04 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 10 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Lightwar Lightwar0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +3 Mag +1 Con dps ---------- Res.pen +15% acid ----- def ----- Resists +6% light Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +24% ---------- misc See.Invis +3 Rings make your fingers look great! |
On fingers | rogue's copper ring of light (+22%) rogue's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +4 (+1 eff.) Resists +22% light Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | nature's thorny mindstar of clarity (94% power, 47 apr, mind damage) nature's thorny mindstar of clarity (94% power, 47 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 95% Range: 1.1x Uses 95% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Dmg.mod +3% nature ----- def ----- Resists +5% blight Mind.save +4 (+1 eff.) Disease- +12% ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Velagadhemira Velagadhemira1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% mind Max.HP +31.00 Poison- +20% Disarm- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
In off hand | horrifying thorny mindstar of life (94% power, 47 apr, mind damage) horrifying thorny mindstar of life (94% power, 47 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 95% Range: 1.1x Uses 95% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Melee+ 5 mind 5 darkness Dmg.mod +2% mind +4% darkness ----- def ----- Max.HP +24.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak 'Zodogund' (32 def, 0 armour) cashmere cloak 'Zodogund' (32 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Apr +3 Melee Ret 4 physical ----- def ----- Defense +32 (+8 eff.) Resists +6% temporal Die.at -40.00 life Max.HP +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ancient silk robe of corrosion (+21%) (0 def, 0 armour) ancient silk robe of corrosion (+21%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +14% acid +10% temporal +5% physical Res.pen +5% temporal +9% physical ----- def ----- Resists +21% acid +13% all Anom.red +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the psychic (heal 295; 15 cd) regeneration infusion of the psychic (heal 295; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 73; cd 14) shatter afflictions rune of the psychic (absorb 73; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Porata the Frostraptor (175% power, 6 apr) Porata the Frostraptor (175% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 175% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +9% cold Acc +10 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +35% One-handed war axes. |
blooming vined mindstar of balance (87% power, 18 apr, mind damage) blooming vined mindstar of balance (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+1 eff.) Heal.mod +10% Heal/summ +17 ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of life (88% power, 18 apr, nature damage) horrifying vined mindstar of life (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 3 mind 3 darkness Dmg.mod +3% mind +4% darkness ----- def ----- Max.HP +16.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quiver of ash arrows 'Glyth' (19/19, 118% power, 7 apr) quiver of ash arrows 'Glyth' (19/19, 118% power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 119% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Proj.spd +200% Ranged+ +16 mind On Hit: * 10% chance to slow global speed by 63% * 20 arcane resource burn * 20% chance to reduce all saves and defense by 35 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 138 physical damage Arrows are used with bows to pierce your foes to death. |
dreamer's woollen robe of light (+16%) (0 def, 0 armour) dreamer's woollen robe of light (+16%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +10% mind +10% darkness +16% light +9% all Phys.save +11 (+5 eff.) Spell.save +11 (+4 eff.) Mind.save +25 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xanuldatha (2 def, 0 armour) Xanuldatha (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +1 Str +2 Mag +2 Wil dps ---------- Phys.crit +2.0% ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +9% mind Phys.save +3 (+1 eff.) Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +15% darkness +17% temporal Def/telep +18 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 28 turns) sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dagalelach the Blazespawn (dig speed 16 turns) Dagalelach the Blazespawn (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +8.0% Res.pen +15% light +15% physical Acc +15 (+5 eff.) ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/3) Rod of Recall (2/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 314/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Gorebane the Higher Summoner level 15
39th Haze 122nd year of Ascendancy at 19:39 see stats
By Gorebane the Higher Summoner level 10
10th Flare 122nd year of Ascendancy at 06:13 see stats
By Gorebane the Higher Summoner level 7
79th Pyre 122nd year of Ascendancy at 06:56 see stats
By Gorebane the Higher Summoner level 12
6th Dusk 122nd year of Ascendancy at 05:15 see stats
By Gorebane the Higher Summoner level 17
48th Haze 122nd year of Ascendancy at 12:26 see stats
Log
You gain 0.80 gold from the transmogrification of pouch of dwarven-steel shots of accuracy (16/18, 144% power, 3 apr).
You gain 2.74 gold from the transmogrification of arcing pouch of steel shots of paradox (19/19, 115% power, 2 apr).
You gain 2.98 gold from the transmogrification of quiver of yew arrows of vileness (1/20, 140% power, 10 apr).
You gain 1.24 gold from the transmogrification of psychokinetic quiver of ash arrows (17/22, 115% power, 7 apr).
You gain 6.45 gold from the transmogrification of ranger's steel steamgun of recursion.
You gain 6.55 gold from the transmogrification of enhanced cured leather sling.
You gain 3.96 gold from the transmogrification of steady yew longbow of dexterity (+5).
You gain 2.80 gold from the transmogrification of Surefire.
You gain 2.95 gold from the transmogrification of balanced dwarven-steel dagger (120% power, 7 apr).
You gain 1.49 gold from the transmogrification of steel dagger of erosion (107% power, 6 apr).
You gain 2.15 gold from the transmogrification of steel mace of daylight (108% power, 3 apr).
You gain 1.20 gold from the transmogrification of acidic steel longsword of massacre (125% power, 3 apr).
You gain 1.45 gold from the transmogrification of arcing dwarven-steel greatsword of massacre (157% power, 2 apr).
You gain 3.50 gold from the transmogrification of truestriking steel greatsword (123% power, 2 apr).
You gain 20.00 gold from the transmogrification of Drake's Bane (156% power, 21 apr).
You gain 4.77 gold from the transmogrification of yew starstaff of greater warding (120% power, 4 apr, physical element).
You gain 3.83 gold from the transmogrification of shimmering yew starstaff (120% power, 4 apr, darkness element).
You gain 10.00 gold from the transmogrification of Crystal Shard (113% power, 4 apr, physical element).
You gain 4.21 gold from the transmogrification of cruel elm starstaff of illumination (100% power, 2 apr, darkness element).
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Saving game...
Saving done.