Veren the level 5 Cornac Wanderer by oreopie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassWanderer
Level / Exp5 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity20 (base 20)
Constitution12 (base 12)
Magic12 (base 12)
Willpower16 (base 16)
Cunning20 (base 15)

Resources

Life165/165
Psi106/106
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage10
Accuracy30
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)3 (44.574340358689%)
Defense26
Ranged Defense26
Fatigue0
Physical Save8
Spell Save9
Mental Save12

Defense: Resistances

Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.00
3/5
0/5
0/5
0/5
Demented / Slow death1.00
0/5
0/5
0/5
0/5
Technique / Tireless Combatant1.00
0/5
0/5
0/5
0/5
Corruption / Fearfire1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
0/5
0/5
Steamtech / Engineering1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
2/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 3.26 gold from the transmogrification of balanced iron dagger of erosion (11-14 power, 5 apr).
You gain 1.15 gold from the transmogrification of
flaming iron battleaxe (16-23 power, 1 apr).
You gain 2.88 gold from the transmogrification of
arcing iron battleaxe of vileness (12-18 power, 1 apr).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Ran for 2 turns (stop reason: saving).

Saving game...


There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).