Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Higher |
Class | Necromancer |
Level / Exp | 29 / 21% |
Size | medium |
Lifes / Deaths | Killed by elven mage at level 26 on the 46th Haze 122nd year of Ascendancy at 08:21 0 / 7Killed by Layytira the elven warrior at level 26 on the 46th Haze 122nd year of Ascendancy at 09:51 Killed by Ivoyara the vampire at level 29 on the 57th Haze 122nd year of Ascendancy at 18:17 Killed by Ivoyara the vampire at level 29 on the 57th Haze 122nd year of Ascendancy at 19:52 Killed by Isyssra the elder vampire at level 29 on the 57th Haze 122nd year of Ascendancy at 22:39 Killed by Celia at level 29 on the 58th Haze 122nd year of Ascendancy at 03:14 Killed by dread at level 29 on the 58th Haze 122nd year of Ascendancy at 04:35 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 17 (base 12) |
Magic | 70 (base 60) |
Willpower | 19 (base 13) |
Cunning | 59 (base 54) |
Resources
Life | -449/460 |
Mana | 144/341 |
Soul | 6/17 |
Healing Factor | 1.302941519274 |
Regeneration | 10.879561685938 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 8 |
Infravision | 6 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 30 |
Accuracy | 6 |
Crit Chance | 19% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Nature | +19% |
Darkness | +52% |
Arcane | +20% |
All | 0% |
Offense: Damage Penetration
Arcane | +15% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 44 |
Mental Save | 26 |
Defense: Resistances
Nature | + 31%( 70%) |
Mind | + 38%( 70%) |
Light | + 29%( 70%) |
Cold | + 35%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 46%( 70%) |
Fire | + 31%( 70%) |
All | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 71% |
Confusion Resistance | 45% |
Poison Resistance | 27% |
Blind Resistance | 15% |
Silence Resistance | 21% |
Pinning Resistance | 21% |
Disarm Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 54 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 227 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed green worm. * You've found the needed minotaur nose. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed black mamba head. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed red crystal shard. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed giant spider spinneret. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of rough leather boots of evasion (2 def, 1 armour) undeterred pair of rough leather boots of evasion (2 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +1 Defense +2 (+2 eff.) Silence- +21% Confus- +21% Stun/Frz- +21% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | ethereal brass lantern of the moons ethereal brass lantern of the moons1.0 T1 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +6% darkness ----- def ----- Resists +6% light Affinity +5% darkness ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 263.98 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Gloomknight the dwarven-steel helm (0 def, 8 armour) Gloomknight the dwarven-steel helm (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +21% darkness ----- def ----- Armour +8 Fatigue +4% Resists +8% fire +11% cold Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | evasive steel torque of clear mind [power 2] (6/25 cooldown) evasive steel torque of clear mind [power 2] (6/25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +56.00 HP.reg +6.00 Heal.mod +12% Stun/Frz- +30% Rings make your fingers look great! |
On fingers | mule's steel ring of tenacity mule's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +24.00 Disarm- +28% Pinning- +21% Knockbk- +25% ---------- misc Max.enc +20 Rings make your fingers look great! |
Around waist | Jaw of Rogroth Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 4/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | Anerasin the Morbusbane (129% power, 5 apr, darkness element) Anerasin the Morbusbane (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Cun +3 Str dps ---------- Spell.crit +13% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness +15% arcane +6% nature Res.pen +15% arcane ----- def ----- Resists +9% nature Crit.chn- 15.00% ---------- misc Infravis +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | spellstreaming hardened leather gloves of spellstriking (0 def, 2 armour) spellstreaming hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +13 (+4 eff.) Melee+ 4 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +4% arcane ---------- misc Mana/turn +0.15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +7% blight +11% all Max.HP +48.00 HP.reg +2.10 Heal.mod +12% Poison- +27% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Uruldil the linen cloak (1 def, 0 armour) Uruldil the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% ----- def ----- Defense +1 (+1 eff.) Resists +3% cold Phys.save +3 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Velyldanne the Blastweeper Velyldanne the Blastweeper0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Con dps ---------- Melee Ret 8 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +18% mind Crit.chn- 5.00% Confus- +24% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 15; cd 12) blink rune of the titan (range 5; phase 15; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 14; cd 15) blink rune of the warrior (range 5; phase 14; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 26; cd 14) blink rune of the wizard (range 6; phase 26; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 68; cd 20) shatter afflictions rune of the titan (absorb 68; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 110; cd 14) shatter afflictions rune of the wizard (absorb 110; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 382; dur 5; cd 18) shielding rune of the titan (absorb 382; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 382 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+15 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
insulating copper amulet of willpower (+3) insulating copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% fire +12% cold Amulets make your neck look great! |
insulating steel amulet of constitution (+3) insulating steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% fire +16% cold Amulets make your neck look great! |
steel amulet of manastreaming steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.19 Max.mana +20.00 Amulets make your neck look great! |
stralite amulet of manastreaming stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.22 Max.mana +20.00 Amulets make your neck look great! |
warmaker's stralite amulet of willpower (+5) warmaker's stralite amulet of willpower (+5)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +5 Dex +16 Wil dps ---------- Dmg.mod +10% blight Amulets make your neck look great! It was corrupted by the digestive sack. |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ce'Nawen Ce'Nawen0.1 T2 ring jewelry [Rare] Master While equipped: Stats +8 Cun dps ---------- Mind.crit +3% Mind.pwr +20 (+10 eff.) ----- def ----- Defense +8 (+8 eff.) ---------- misc Equi/ret +0.16 Max.hate +8.00 Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.69 cold and 9.69 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gladiator's steel ring of tenacity gladiator's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +6 (+5 eff.) ----- def ----- Max.HP +21.00 Disarm- +24% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+4 eff.) Rings make your fingers look great! |
mule's stralite ring of pilfering mule's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+9 eff.) Apr +9 ----- def ----- Defense +10 (+10 eff.) Fatigue -5% ---------- misc Max.enc +26 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's gold ring of tenacity rogue's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+8 eff.) Max.HP +20.00 Disarm- +24% Pinning- +20% Knockbk- +32% Rings make your fingers look great! |
steel ring 'Duskoracle' steel ring 'Duskoracle'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +6% darkness Res.pen +20% blight Melee Ret 2 arcane 8 darkness On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +24% lightning Rings make your fingers look great! |
steel ring of pilfering steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+8 eff.) Apr +9 ----- def ----- Defense +9 (+9 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
hateful dwarven-steel dagger of enduring (119% power, 7 apr) =Con+8= hateful dwarven-steel dagger of enduring (119% power, 7 apr) =Con+8=1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature/Psionic Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 darkness Against +11% Living While equipped: Stats +8 Con +7 Wil ----- def ----- Max.HP +31.00 Sharp, short and deadly. |
warbringer's dwarven-steel dagger of enduring (111% power, 7 apr) =Con+10= warbringer's dwarven-steel dagger of enduring (111% power, 7 apr) =Con+10=1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Nature/Master Power 111% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +10 Con +8 Wil dps ---------- Phys.pwr +7 (+6 eff.) Res.pen +5% physical ----- def ----- Max.HP +10.00 Disarm- +14% Sharp, short and deadly. |
blazebringer's stralite longsword of massacre (150% power, 5 apr) blazebringer's stralite longsword of massacre (150% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +25 fire While equipped: dps ---------- All.spd +4% Res.pen +5% fire Sharp, long, and deadly. |
flaming stralite longsword of massacre (148% power, 5 apr) flaming stralite longsword of massacre (148% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego] Arcane/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +9 fire Sharp, long, and deadly. |
wyrm's thorny mindstar (91% power, 24 apr, mind damage) wyrm's thorny mindstar (91% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 4 lightning 3 physical 4 fire 6 acid 4 cold ----- def ----- Resists +4% lightning +4% physical +4% cold +5% fire +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Poltergeist's Penitence (111% power, 4 apr, physical element) Poltergeist's Penitence (111% power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Nature Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Spell.crit +10% Spell.pwr +15 (+4 eff.) ----- def ----- Resists +30% blight +30% physical Affinity +20% physical Spell.save +15 (+5 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
ash magestaff 'Rainkiller' (111% power, 3 apr, darkness element) ash magestaff 'Rainkiller' (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +12 (+3 eff.) S.pwr/crit +6 Dmg.mod +9% blight +9% cold +15% darkness Phasing +20% ----- def ----- Armour +7 Defense +8 (+8 eff.) Phys.save +7 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Wards +3 darkness Talents +2 Ward +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 25.71 to 30.85 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering yew starstaff (120% power, 4 apr, darkness element) shimmering yew starstaff (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ---------- misc Mana/turn +0.22 Max.mana +56.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's yew starstaff of channeling (120% power, 4 apr, darkness element) void walker's yew starstaff of channeling (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +18 (+5 eff.) Dmg.mod +20% darkness ----- def ----- Resists +5% darkness +7% temporal Def/telep +5 Res/telep +10% Dur/telep +5% ---------- misc Mana/turn +0.12 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
gunslinger's stralite steamgun gunslinger's stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Steampwr +7 (+3 eff.) Dmg.mod +13% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
penetrating stralite steamgun of piercing penetrating stralite steamgun of piercing4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +9% physical +8% all Acc +16 (+14 eff.) Apr +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Aduriata the rough leather belt Aduriata the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Phys.crit +3.0% Spell.crit +3% Spell.pwr +15 (+4 eff.) S.pwr/crit +4 Melee Ret 2 arcane ----- def ----- Max.HP +30.00 A belt that goes around your waist. |
Gunadir the Nightbrawn Gunadir the Nightbrawn1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +6% darkness Res.pen +25% darkness +5% acid ----- def ----- Resists +3% light +9% darkness Mind.save +9 (+5 eff.) ---------- misc Light +3 A belt that goes around your waist. |
grounding hardened leather belt of burglary grounding hardened leather belt of burglary1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- Resists +10% lightning +5% temporal Stealth +9 ---------- misc T.Disarm +9 Infravis +3 A belt that goes around your waist. |
hardened leather belt 'Phoenixshear' hardened leather belt 'Phoenixshear'1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Cun +7 Dex dps ---------- Dmg.mod +6% fire ----- def ----- Defense +11 (+11 eff.) Crit.chn- 15.00% Stealth +9 ---------- misc See.Invis +9 A belt that goes around your waist. |
rough leather belt 'Duathelstar' rough leather belt 'Duathelstar'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +5 (+5 eff.) Dmg.mod +15% darkness Res.pen +5% physical ----- def ----- Armour +5 ---------- misc Max.stam +20.00 Create a temporary shield that absorbs 182 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
cashmere robe of life (0 def, 0 armour) cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +11% blight +11% all Max.HP +53.00 HP.reg +4.20 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of alchemy (0 def, 0 armour) dreamer's cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +12% acid +8% physical +5% fire +9% cold ----- def ----- Resists +13% acid +13% physical +15% darkness +13% fire +12% cold +13% mind +11% all Phys.save +11 (+8 eff.) Spell.save +13 (+4 eff.) Mind.save +25 (+13 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of protection (2 def, 2 armour) focusing cashmere robe of protection (2 def, 2 armour)2.0 T3 cloth armor [Ego] Master/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Armour +2 Defense +2 (+2 eff.) Resists +11% all Phys.save +21 (+13 eff.) ---------- misc Mana/turn +0.13 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of power (0 def, 0 armour) stormwoven silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +7 Mag +6 Wil dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +5% lightning +17% physical +17% cold +13% all ----- def ----- Resists +8% lightning +9% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aeridegen the pair of hardened leather boots (7 def, 5 armour) Aeridegen the pair of hardened leather boots (7 def, 5 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Dex dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +10% Res.pen +20% mind ----- def ----- Armour +5 Defense +7 (+7 eff.) Fatigue -6% Resists +7% lightning +7% temporal +5% arcane Die.at -60.00 life Max.HP +41.00 Knockbk- +20% ---------- misc Stam/turn +0.60 A pair of boots made of leather. |
Frozenquencher the pair of iron boots (0 def, 3 armour) =Con+3= Frozenquencher the pair of iron boots (0 def, 3 armour) =Con+3=3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +12% light Res.pen +10% cold +6% physical Melee Ret 10 cold ----- def ----- Armour +3 Fatigue +2% Resists +9% cold Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayarakira the pair of iron boots (0 def, 11 armour) Mayarakira the pair of iron boots (0 def, 11 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% physical Acc +5 (+5 eff.) ----- def ----- Armour +11 Fatigue +2% Resists +6% lightning +6% temporal +3% blight Phys.save +6 (+6 eff.) ---------- misc Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Strike's kiss the pair of dwarven-steel boots (0 def, 4 armour) Strike's kiss the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+5 eff.) Dmg.mod +12% acid Apr +7 Melee Ret 2 lightning ----- def ----- Armour +4 Fatigue +3% Resists +9% mind Die.at -80.00 life HP.reg +2.00 Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of hardened leather boots of phasing (0 def, 3 armour) wanderer's pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +4 Wil +2 Cun +3 Con ----- def ----- Armour +3 Phys.save +15 (+10 eff.) Mind.save +13 (+7 eff.) Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Deepsstone (0 def, 2 armour) Deepsstone (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Melee+ 7 cold Dmg.mod +3% cold ----- def ----- Armour +2 Resists +9% darkness +7% cold Phys.save +6 (+6 eff.) ---------- misc Infravis +3 See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 97.28 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
alchemist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) alchemist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Mag +3 Wil dps ---------- Phys.pwr +10 (+7 eff.) Melee+ 5 acid 5 fire 5 cold 3 lightning ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Acc +7 (+7 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% darkness ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal dwarven-steel gauntlets of war-making (0 def, 2 armour) temporal dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +7% Mind.crit +7% Crit.mult +8.00% Melee+ 12 temporal Ranged+ 7 temporal Dmg.mod +5% temporal ----- def ----- Armour +2 Fatigue +3% Resists +8% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 27.82 to 83.45 lightning damage (55.63 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Heattrail the dwarven-steel helm (0 def, 4 armour) =Con+6= Heattrail the dwarven-steel helm (0 def, 4 armour) =Con+6=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Con dps ---------- Res.pen +25% fire Melee Ret 10 fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +4% Resists +6% nature +3% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
thaloren hardened leather cap of the depths (0 def, 3 armour) thaloren hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +3 Fatigue +3% Resists +10% blight +10% cold Mind.save +8 (+4 eff.) ---------- misc Breathe water A cap made of leather. |
Turolagorn (2 def, 9 armour) Turolagorn (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Mag ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +3% blight Mind.save +3 (+2 eff.) Stun/Frz- +20% A suit of armour made of mail. |
enlightening dwarven-steel mail armour of implacability (3 def, 15 armour) enlightening dwarven-steel mail armour of implacability (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +15 Defense +3 (+3 eff.) Fatigue +6% Phys.save +5 (+5 eff.) Mind.save +13 (+7 eff.) A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% Resists +12% blight +18% darkness ---------- misc Light +1 A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour) stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Max.HP +41.00 HP.reg +3.00 Heal.mod +14% A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour) stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Max.HP +26.00 HP.reg +5.00 Heal.mod +14% A suit of armour made of mail. |
duelist's hardened leather armour of command (18 def, 14 armour) duelist's hardened leather armour of command (18 def, 14 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Master/Psionic While equipped: Stats +9 Cun +4 Dex ----- def ----- Armour +14 Defense +18 (+17 eff.) Fatigue +8% Mind.save +11 (+6 eff.) A suit of armour made of leather. |
acidic steel shield of physical resistance (+13%) (0 def, 4 armour, 39.5 block) acidic steel shield of physical resistance (+13%) (0 def, 4 armour, 39.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 7 acid ----- def ----- Armour +4 Fatigue +8% Resists +13% physical ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced stralite shield (0 def, 9 armour, 191.5 block) reinforced stralite shield (0 def, 9 armour, 191.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +9 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of resistance (0 def, 8 armour, 140 block) stralite shield of resistance (0 def, 8 armour, 140 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +8% acid +5% fire +8% lightning +9% cold ---------- misc Talents +1 Block Handheld deflection devices. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
89 alchemist agate 89 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+7 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+7 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Chebar (dig speed 38 turns) Chebar (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil ----- def ----- Armour +2 Fatigue -5% Resists +3% acid Phys.save +3 (+3 eff.) ---------- misc Mana/turn +0.08 Max.mana +80.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Corpsebreacher' brass lantern 'Corpsebreacher'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +6% acid +3% cold +6% light Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp of focus scorching alchemist's lamp of focus1.0 T3 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind Melee Ret 15 fire ----- def ----- Resists +7% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of stralite shots (21/21, 157% power, 5 apr) arcing pouch of stralite shots (21/21, 157% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Arcane Power 158% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage Shots are used with slings to pummel your foes to death. |
sentry's pouch of stralite shots of daylight (52/53, 160% power, 12 apr) sentry's pouch of stralite shots of daylight (52/53, 160% power, 12 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane Power 160% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Crit +5.5% Capacity 53 Rld cld 4 Ranged+ +16 light Against +15% Undead Shots are used with slings to pummel your foes to death. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Cyryyalaith the ash wand of conjuration [power 170] (6/15 cooldown) Cyryyalaith the ash wand of conjuration [power 170] (6/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +4% physical Phys.save +6 (+6 eff.) Silence- +20% Pinning- +20% Fire a magical bolt dealing 170 fire damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ryku the Higher Necromancer level 15
26th Dusk 122nd year of Ascendancy at 14:22 see stats
By Ryku the Higher Necromancer level 22
9th Haze 122nd year of Ascendancy at 09:18 see stats
By Ryku the Higher Necromancer level 20
77th Dusk 122nd year of Ascendancy at 14:07 see stats
By Ryku the Higher Necromancer level 10
8th Mirth 122nd year of Ascendancy at 22:36 see stats
By Ryku the Higher Necromancer level 20
56th Dusk 122nd year of Ascendancy at 05:57 see stats
By Ryku the Higher Necromancer level 25
25th Haze 122nd year of Ascendancy at 03:29 see stats
By Ryku the Higher Necromancer level 15
3rd Dusk 122nd year of Ascendancy at 01:34 see stats
By Ryku the Higher Necromancer level 7
78th Pyre 122nd year of Ascendancy at 13:33 see stats
By Ryku the Higher Necromancer level 11
1st Flare 122nd year of Ascendancy at 14:27 see stats
By Ryku the Higher Necromancer level 22
9th Haze 122nd year of Ascendancy at 11:28 see stats
By Ryku the Higher Necromancer level 25
40th Haze 122nd year of Ascendancy at 13:06 see stats
By Ryku the Higher Necromancer level 22
8th Haze 122nd year of Ascendancy at 08:09 see stats
Log
Ryku casts Crepuscule.
Ryku calls the night!
Dread hits Ryku for 65 fire damage.
Dread casts Phase Door.
Ryku damages himself through Martyrdom!
Ryku HEALS from darkness damage!
Bane of Confusion from Ryku hits Ghoul for 37 darkness damage.
Ghoul hits Ryku for 3 darkness damage.
Ryku damages himself through Martyrdom!
Ryku HEALS from darkness damage!
Bane of Confusion from Ryku hits Celia for 38 darkness damage.
Celia hits Ryku for 4 darkness damage.
Spikes of Decrepitude hits Ryku for 34 cold, 28 darkness, 2 healing (62 total damage) [2 healing].
Ryku's spell attains critical power!
Ghoul resists the crepuscule!
Ryku damages himself through Martyrdom!
Ryku HEALS from darkness damage!
Ryku hits Celia for 175 darkness damage.
Ryku hits Ghoul for 174 darkness damage.
Spikes of Decrepitude hits Dread for 4 cold, 2 darkness (6 total damage).
Spikes of Decrepitude hits Celia for 12 cold, 19 darkness (31 total damage).
Spikes of Decrepitude hits Ghoul for 12 cold, 18 darkness (31 total damage).
Erupting Shadows hits Ghoul for 35 darkness damage.
Dread hits Ryku for 1 cold, 0 darkness (1 total damage).
Celia hits Ryku for 17 darkness, 1 healing, 1 cold, 2 darkness (21 total damage) [1 healing].
Ghoul hits Ryku for 3 darkness, 12 darkness, 1 healing, 1 cold, 1 darkness (17 total damage) [1 healing].
Ryku casts Ghost Walk.
Ryku is out of phase.
Ryku's form becomes intangible!