











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Starting Equipment 1.6.0 Embers of Rage 1.7.4Official Expansion!Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Use Alchemist Gems From Inventory 1.7.0Allows you to configure talents that use alchemist gems to prompt for gems to use from inventory instead of your wielded gems, via the "Prompt for alchemist gems to use with this talent" option on the right-click talent binding menu or the Talents dialog. Affected talents are:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: FlexSpec Respec Limitation Relaxer 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Wanderer |
| Level / Exp | 30 / 44% |
| Size | big |
| Lifes / Deaths | Killed by Porinor the master vampire at level 21 on the 80th Haze 122nd year of Ascendancy at 04:11 / 1 |
Primary Stats
| Strength | 60 (base 12) |
| Dexterity | 73 (base 57) |
| Constitution | 26 (base 12) |
| Magic | 77 (base 60) |
| Willpower | 28 (base 12) |
| Cunning | 23 (base 12) |
Resources
| Mana | 264/264 |
| Psi | 128/128 |
| Vim | 194/216 |
| Life | 850/850 |
| Stamina | 242/242 |
| Insanity | 0/100 |
| Healing Factor | 1.2316586254954 |
| Regeneration | 0.30791465637385 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 23.074207531484 |
| See Invisible | 23.074207531484 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 45 |
| Crit Chance | 11% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 45 |
| Crit Chance | 23% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +24% |
| Light | +10% |
| Nature | +7% |
| Blight | +10% |
| Arcane | +17% |
| Cold | +156% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Cold | +40% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (35.65183292883%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 11 |
| Physical Save | 29 |
| Spell Save | 38 |
| Mental Save | 34 |
Defense: Resistances
| Darkness | + 23%( 70%) |
| Light | + 30%( 70%) |
| Mind | + 16%( 70%) |
| Nature | + 32%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 56%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 0% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 47% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 403 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 753% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Darkness | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Brutality | 1.00 |
| 2/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Assassination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Premonition |
| talent | Skate |
| talent | Trained Reactions |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Parrying melee and ranged attacks: Has a 68% chance to deflect up to 21 damage from the next 2.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of elder vampire blood. * You've found the needed vial of greater demon bile. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed length of troll intestine. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
| On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)]Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Wil +4(-) Cun dps ---------- Mov.spd +20% (-) Dmg.mod +15%(-) cold ----- def ----- Armour +4 (-) Defense +1 (+1 eff.) (-) Fatigue +7% (-) Resists +10%(-) nature +20%(-) cold ---------- misc Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Harofang (0 def, 3 armour) (On head)]Harofang (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7(-) Str +3(-) Dex +7(-) Mag +5(-) Wil +1(-) Con dps ---------- Spell.crit +3% (-) Dmg.mod +10%(-) blight +17%(-) arcane ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +16%(-) mind Crit.dmg- 15.00% (-) Mind.save +16 (+8 eff.) (-) Confus- +37% (-) ---------- misc Light +1 (-) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 255.6 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | [vs. polar dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) (On hands)]polar dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4(-) Str dps ---------- Phys.pwr +7 (+2 eff.) (-) Melee+ 6(-) cold Dmg.mod +5%(-) cold ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +5%(-) cold Unarmed combat: Power 126% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 (-) Crit +8.0% (-) Atk.spd 83% (-) On Crit.r2 +6(-) ice On Hit: 10% Ice Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Rimepyre the dwarven-steel pickaxe (dig speed 29 turns) (Tool)]Rimepyre the dwarven-steel pickaxe (dig speed 29 turns) 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2(-) Str dps ---------- Dmg.mod +7%(-) nature +15%(-) cold ----- def ----- Armour +4 (-) Resists +12%(-) nature Crit.dmg- 15.00% (-) Stun/Frz- +10% (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4(-) Wil +6(-) Con dps ---------- Dmg.mod +15%(-) cold ----- def ----- Resists +10%(-) nature +25%(-) cold ---------- misc Max.mana +20.00 (-) Max.stam +20.00 (-) Max.psi +20.00 (-) Max.Air +50.00 (-) Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 29.16 cold and 11.39 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]gladiator's steel ring 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +0(-4) Wil +4(-2) Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +0%(-15%) cold ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Pitchpiercer the copper amulet (Around neck)]Pitchpiercer the copper amulet 0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3(-) Mag dps ---------- Dmg.mod +9%(-) darkness +18%(-) cold Res.pen +10%(-) darkness +15%(-) cold ----- def ----- Resists +9%(-) darkness Amulets make your neck look great! |
| In main hand | [vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 2)]yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +13% (-) Crit.mult +15.00% (-) Spell.pwr +9 (+2 eff.) (-) Dmg.mod +6%(-) darkness +62%(-) cold ----- def ----- Resists +6%(-) cold ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| Around waist | [vs. Frozenradiance the hardened leather belt (Around waist)]Frozenradiance the hardened leather belt 1.0 T3 belt armor [Rare] Nature While equipped: Stats +3(-) Dex +3(-) Con dps ---------- Dmg.mod +9%(-) darkness +6%(-) cold Res.pen +25%(-) cold ----- def ----- Max.HP +42.00 (-) ---------- misc Light +2 (-) A belt that goes around your waist. |
| In off hand | [vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 4)]Mercy (143% power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 144% (+23%) Range: 1.3x (+0.1x) Uses 55% Dex, 45% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (+5) Crit +15.0% (+11.5%) Atk.spd 100% (-) On Hit: + deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Spell.crit +0% (-13%) Crit.mult +20.00% (+5.00%) Spell.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) darkness +0%(-62%) cold ----- def ----- Resists +0%(-6%) cold ---------- misc Talents +0(+-1) Command Staff This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. Tap to cycle through comparison choices |
| Cloak | [vs. Brightwire (6 def, 10 armour) (Cloak)]Brightwire (6 def, 10 armour) 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +10 (-) Defense +6 (+2 eff.) (-) Crit.dmg- 10.00% (-) Phys.save +8 (+4 eff.) (-) ---------- misc Light +1 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Isobrenn the hardened leather armour (19 def, 6 armour) (Main armor)]Isobrenn the hardened leather armour (19 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Random Unique] Arcane/Nature/Master While equipped: Stats +16(-) Str +5(-) Dex +5(-) Mag +5(-) Wil +5(-) Cun dps ---------- Phys.crit +4.0% (-) Crit.mult +14.00% (-) Phys.pwr +6 (+2 eff.) (-) ----- def ----- Armour +6 (-) Defense +19 (+7 eff.) (-) Fatigue +8% (-) Resists +14%(-) darkness +8%(-) physical Max.HP +41.00 (-) ---------- misc Stam/turn +3.00 (-) Light +2 (-) Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
[vs. Infusion: Healing [healing infusion of the wizard (heal 70; cd 14)] (on body)]healing infusion of the warrior (heal 203; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the wizard (heal 70; cd 14)] (on body)]healing infusion of the wizard (heal 247; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 247 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the wizard (speed 615%; cd 11)] (on body)]movement infusion of the sneak (speed 605%; cd 9) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 605% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the wizard (speed 615%; cd 11)] (on body)]movement infusion of the titan (speed 503%; cd 8) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 503% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the wizard (speed 615%; cd 11)] (on body)]movement infusion of the titan (speed 559%; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the wizard (speed 615%; cd 11)] (on body)]movement infusion of the warrior (speed 634%; cd 8) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 183; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 183 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 428; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 428 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the duelist (res 35%; magical; dur 3; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the psychic (res 23%; mental; dur 2; cd 16) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the sneak (res 24%; magical; dur 2; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the sneak (res 23%; magical; dur 2; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the titan (res 22%; mental; dur 2; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the titan (res 23%; physical; dur 3; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the warrior (res 33%; magical; dur 3; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the warrior (res 32%; physical; dur 4; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the wizard (res 37%; mental; dur 2; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the psychic (res 23%; magical, physical; dur 4; cd 12)] (on body)]wild infusion of the wizard (res 36%; mental; dur 3; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the wizard (absorb 66; cd 13)] (on body)]shatter afflictions rune of the titan (absorb 92; cd 13) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 231; dur 4; cd 15)] (on body)]shielding rune of the duelist (absorb 489; dur 5; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 489 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 231; dur 4; cd 15)] (on body)]shielding rune of the titan (absorb 152; dur 3; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 231; dur 4; cd 15)] (on body)]shielding rune of the warrior (absorb 357; dur 5; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 231; dur 4; cd 15)] (on body)]shielding rune of the wizard (absorb 467; dur 3; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 467 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Pitchpiercer the copper amulet (Around neck)]Arcglamour the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +0(-3) Mag +3 Cun dps ---------- Dmg.mod +3% lightning +0%(-18%) cold +9% mind +0%(-9%) darkness Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Resists +12% lightning +0%(-9%) darkness Phys.save +6 (+3 eff.) Amulets make your neck look great! |
[vs. Pitchpiercer the copper amulet (Around neck)]Gloryldaba the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +0(-3) Mag dps ---------- Dmg.mod +0%(-9%) darkness +0%(-18%) cold Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Armour +2 Resists +3% blight +12% fire +6% nature +0%(-9%) darkness Amulets make your neck look great! |
[vs. Pitchpiercer the copper amulet (Around neck)]Vilebliss the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun +0(-3) Mag dps ---------- Crit.mult +10.00% Dmg.mod +0%(-18%) cold +3% nature +0%(-9%) darkness Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Resists +0%(-9%) darkness ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Amulets make your neck look great! |
[vs. Pitchpiercer the copper amulet (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-3) Mag dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind Dmg.mod +0%(-9%) darkness +0%(-18%) cold Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Resists +0%(-9%) darkness ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Pitchpiercer the copper amulet (Around neck)]grounding copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str +0(-3) Mag dps ---------- Dmg.mod +0%(-9%) darkness +0%(-18%) cold Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Resists +10% lightning +0%(-9%) darkness Stun/Frz- +20% Amulets make your neck look great! |
[vs. Pitchpiercer the copper amulet (Around neck)]restful copper amulet of magic (+2) 0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2(-1) Mag dps ---------- Dmg.mod +0%(-9%) darkness +0%(-18%) cold Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Fatigue -5% Resists +0%(-9%) darkness HP.reg +1.00 Amulets make your neck look great! |
[vs. Pitchpiercer the copper amulet (Around neck)]Gloriba 0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +0(-3) Mag +1 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +0%(-9%) darkness +0%(-18%) cold Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Resists +3% blight +0%(-9%) darkness Phys.save +14 (+7 eff.) Spell.save +11 (+4 eff.) Mind.save +21 (+9 eff.) Cut- +10% Confus- +12% Knockbk- +20% Amulets make your neck look great! |
[vs. Pitchpiercer the copper amulet (Around neck)]The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: Stats +0(-3) Mag dps ---------- Dmg.mod +0%(-9%) darkness +0%(-18%) cold Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Resists +15%(+6%) darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
[vs. Pitchpiercer the copper amulet (Around neck)]grounding steel amulet of magic (+4) 0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4(+1) Mag dps ---------- Dmg.mod +0%(-9%) darkness +0%(-18%) cold Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Resists +13% lightning +0%(-9%) darkness Stun/Frz- +28% Amulets make your neck look great! |
[vs. Pitchpiercer the copper amulet (Around neck)]insulating steel amulet of willpower (+4) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Mag +4 Wil dps ---------- Dmg.mod +0%(-9%) darkness +0%(-18%) cold Res.pen +0%(-10%) darkness +0%(-15%) cold ----- def ----- Resists +13% fire +0%(-9%) darkness +10% cold Amulets make your neck look great! |
[vs. Pitchpiercer the copper amulet (Around neck)]Elenn the Phoenixresolve 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +0(-3) Mag dps ---------- Dmg.mod +18% fire +0%(-9%) darkness +0%(-18%) cold Res.pen +0%(-15%) cold +25% mind +0%(-10%) darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +22% lightning +9% fire +0%(-9%) darkness Stun/Frz- +36% Amulets make your neck look great! |
[vs. Vargh Redemption (On fingers, 1 of 2)]Betheriamira the copper ring 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +0(-6) Con +2(-2) Wil dps ---------- Dmg.mod +3% blight +0%(-15%) cold Res.pen +5% blight Apr +2 Melee Ret 8 physical ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold Phys.save +3 (+1 eff.) Silence- +25% ---------- misc Mana/turn +0.12 Max.mana +0.00 (-20.00) Max.stam +10.00 (-10.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]gladiator's copper ring of pilfering 0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +0(-4) Wil +5(-1) Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +0%(-15%) cold Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Disengage: Puts all charms on 10 cooldown Level 2.4 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]psionicist's copper ring of fire (+22%) 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-6) Con +3(-1) Wil dps ---------- Dmg.mod +0%(-15%) cold +11% fire ----- def ----- Resists +22% fire +0%(-10%) nature +0%(-25%) cold Mind.save +6 (+3 eff.) ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]rogue's copper ring of blight (+10%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-4) Wil +2 Cun +0(-6) Con dps ---------- Dmg.mod +10% blight +0%(-15%) cold ----- def ----- Defense +4 (+1 eff.) Resists +10% blight +0%(-25%) cold +0%(-10%) nature ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]Manaromiran the steel ring 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +0(-4) Wil +5 Cun +0(-6) Con dps ---------- Dmg.mod +12% mind +0%(-15%) cold Acc +7 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +0%(-25%) cold +6% temporal +9% mind +0%(-10%) nature ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]marksman's steel ring of nature (+22%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +11% nature +0%(-15%) cold Acc +6 (+1 eff.) ----- def ----- Resists +22%(+12%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]pixie's steel ring 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag +0(-4) Wil +2 Cun +0(-6) Con dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +0%(-15%) cold ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]psionicist's steel ring of nature (+20%) 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-6) Con +4(-) Wil dps ---------- Dmg.mod +10% nature +0%(-15%) cold ----- def ----- Resists +20%(+10%) nature +0%(-25%) cold Mind.save +8 (+4 eff.) ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]rogue's steel ring of frost (+22%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-4) Wil +3 Cun +0(-6) Con dps ---------- Dmg.mod +11%(-4%) cold ----- def ----- Defense +6 (+2 eff.) Resists +0%(-10%) nature +22%(-3%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]steel ring 'Chamyhor' 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +0(-4) Wil +2(-4) Con dps ---------- Phys.crit +2.0% Dmg.mod +12% physical +12% darkness +0%(-15%) cold Apr +4 ----- def ----- Defense +20 (+6 eff.) Resists +0%(-25%) cold +24% darkness +0%(-10%) nature Die.at -40.00 life ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]Morningvengeance 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5(+1) Wil +2 Cun +0(-6) Con dps ---------- Mind.crit +5% Mind.pwr +20 (+8 eff.) Dmg.mod +24% mind +0%(-15%) cold ----- def ----- Resists +0%(-25%) cold +6% light +0%(-10%) nature HP.reg +3.00 Stun/Frz- +32% ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]Zeriredrastir 0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5(+1) Wil +6 Cun +7(+1) Con dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +0%(-15%) cold ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold Crit.dmg- 10.00% Max.HP +29.00 Blind- +26% Disarm- +28% Pinning- +25% Knockbk- +25% ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Infravis +5 See.Stealth +8 See.Invis +10 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 2)]Kor's Fall (100% power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% (-21%) Range: 1.2x (+0.0x) Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 (-4) Crit +1.5% (-2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% (-5%) Crit.mult +0.00% (-15.00%) Spell.pwr +7 (+2 eff.) (-2 (+0 eff.)) Dmg.mod +10% acid +10%(+4%) darkness +10% blight +10% fire +0%(-62%) cold ----- def ----- Resists +0%(-6%) cold ---------- misc See.Invis +2 Talents +1.00(-) Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 123.95 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (248). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. Tap to cycle through comparison choices |
[vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 2)]Sparkswift (120% power, 4 apr, cold element) 5.0 T3 staff 1H weapon Reqs Mag 24 [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% (-7%) Crit.mult +0.00% (-15.00%) Phys.pwr +7 (+1 eff.) Spell.pwr +16 (+4 eff.) (+7 (+2 eff.)) Dmg.mod +9% lightning +32%(-30%) cold +0%(-6%) darkness +6% fire Res.pen +20% lightning +5% cold Acc +9 (+2 eff.) ----- def ----- Resists +0%(-6%) cold ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 2)]Staff of Bones (120% power, 4 apr, darkness element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag Dmg Darkness Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-) Crit +0.0% (-3.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +15% (+2%) Crit.mult +0.00% (-15.00%) Spell.pwr +20 (+5 eff.) (+11 (+3 eff.)) Dmg.mod +20% acid +20%(-42%) cold +20%(+14%) darkness +20% blight ----- def ----- Resists +0%(-6%) cold ---------- misc Talents +1.00(-) Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. Tap to cycle through comparison choices |
[vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 2)]shimmering dragonbone magestaff of warding (136% power, 6 apr, cold element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 137% (+16%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 (+2) Crit +5.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +5% (-8%) Crit.mult +0.00% (-15.00%) Spell.pwr +15 (+4 eff.) (+6 (+2 eff.)) Dmg.mod +0%(-6%) darkness +30%(-32%) cold ----- def ----- Armour +7 Defense +6 (+2 eff.) Resists +0%(-6%) cold ---------- misc Mana/turn +0.19 Max.mana +91.00 Wards +2 cold Talents +3 Ward +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 2)]Tirakai's Maul (139% power, 6 apr) 5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% (+19%) Range: 1.3x (+0.1x) Uses 10% Mag, 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 (+2) Crit +8.0% (+4.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-13%) Crit.mult +0.00% (-15.00%) Spell.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) darkness +0%(-62%) cold ----- def ----- Resists +0%(-6%) cold ---------- misc Talents +0(+-1) Command Staff No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. Tap to cycle through comparison choices |
[vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 4)]Silent Blade (129% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 129% (+8%) Range: 1.3x (+0.1x) Uses 35% Str, 65% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (+6) Crit +8.0% (+4.5%) Atk.spd 100% (-) Melee+ +10 silence On Kill: + Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Spell.crit +0% (-13%) Crit.mult +0.00% (-15.00%) Spell.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) darkness +0%(-62%) cold Acc +10 (+2 eff.) ----- def ----- Resists +0%(-6%) cold ---------- misc Talents +0(+-1) Command Staff A thin, dark dagger that seems to meld seamlessly into the shadows. Tap to cycle through comparison choices |
[vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 4)]enhanced steel dagger of evisceration (104% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego++] Nature/Master Power 105% (-16%) Range: 1.3x (+0.1x) Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (+2) Crit +5.0% (+1.5%) Atk.spd 100% (-) On Crit: + Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Str +5 Dex +7 Mag +4 Wil +5 Cun +5 Con dps ---------- Phys.crit +8.0% Spell.crit +0% (-13%) Crit.mult +0.00% (-15.00%) Phys.pwr +7 (+1 eff.) Spell.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) darkness +0%(-62%) cold ----- def ----- Resists +0%(-6%) cold ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 4)]steel dagger 'Sunnull' (107% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 107% (-14%) Range: 1.3x (+0.1x) Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (+2) Crit +5.0% (+1.5%) Atk.spd 100% (-) Melee+ +20 acid On Hit.r1 +20 light On Hit: * 20% chance to reduce armor by 32% On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +0% (-13%) Crit.mult +0.00% (-15.00%) Spell.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +6% acid +0%(-62%) cold +0%(-6%) darkness ----- def ----- Resists +0%(-6%) cold ---------- misc Light +3 Talents +0(+-1) Command Staff Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. yew magestaff 'Winterquarry' (120% power, 4 apr, cold element) (In main hand, 1 of 4)]Kinetic Focus (88% power, 18 apr, physical damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% (-32%) Range: 1.1x (-0.1x) Uses 50% Wil, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+14) Crit +5.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-13%) Mind.crit +4% Crit.mult +0.00% (-15.00%) Spell.pwr +0 (+0 eff.) (-9 (-2 eff.)) Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical +0%(-6%) darkness +0%(-62%) cold Res.pen +6% physical ----- def ----- Resists +0%(-6%) cold +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom +0(+-1) Command Staff Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
[vs. Isobrenn the hardened leather armour (19 def, 6 armour) (Main armor)]Firewalker (15 def, 2 armour) 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +0(-16) Str +0(-5) Dex +10(+5) Mag +0(-5) Wil +6(+1) Cun dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 (-4) Defense +15 (+5 eff.) (-4 (-2 eff.)) Fatigue +0% (-8%) Resists +0%(-8%) physical +0%(-14%) darkness -10% cold +50% fire +11% all Max.HP +0.00 (-41.00) ---------- misc Stam/turn +0.00 (-3.00) Light +0 (-2) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
[vs. Isobrenn the hardened leather armour (19 def, 6 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +0(-16) Str +0(-5) Dex +0(-5) Mag +4(-1) Wil +0(-5) Cun +5 Con dps ---------- Phys.crit +0.0% (-4.0%) Mind.crit +5% Crit.mult +0.00% (-14.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 (+9) Hardiness +30% Defense +10 (+4 eff.) (-9 (-3 eff.)) Fatigue +0% (-8%) Resists +0%(-14%) darkness +0%(-8%) physical +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Max.HP +0.00 (-41.00) ---------- misc Stam/turn +0.00 (-3.00) Light +0 (-2) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
[vs. Isobrenn the hardened leather armour (19 def, 6 armour) (Main armor)]focusing cashmere robe of alchemy (0 def, 0 armour) 2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +0(-16) Str +0(-5) Dex +5(-) Mag +4(-1) Wil +0(-5) Cun dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +7% acid +9% physical +12% fire +10% cold ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-19 (-7 eff.)) Fatigue +0% (-8%) Resists +13% acid +13%(+5%) physical +0%(-14%) darkness +12% fire +13% cold +11% all Max.HP +0.00 (-41.00) ---------- misc Stam/turn +0.00 (-3.00) Mana/turn +0.16 Psi/turn +0.16 Light +0 (-2) Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Frozenradiance the hardened leather belt (Around waist)]nightruned rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +0(-3) Dex +0(-3) Con dps ---------- Dmg.mod +0%(-9%) darkness +0%(-6%) cold Res.pen +0%(-25%) cold ----- def ----- Resists +6% blight +6% light +6% darkness Max.HP +0.00 (-42.00) ---------- misc Light +0 (-2) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Frozenradiance the hardened leather belt (Around waist)]Velota the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: Stats +0(-3) Dex +2 Mag +2 Wil +5(+2) Con dps ---------- Crit.mult +5.00% Phys.pwr +20 (+5 eff.) Dmg.mod +0%(-9%) darkness +0%(-6%) cold Res.pen +0%(-25%) cold ----- def ----- Resists +1% physical Spell.save +8 (+3 eff.) Max.HP +0.00 (-42.00) ---------- misc Light +0 (-2) Size +1 A belt that goes around your waist. |
[vs. Brightwire (6 def, 10 armour) (Cloak)]Nurach the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% blight Res.pen +10% blight ----- def ----- Armour +0 (-10) Defense +1 (+0 eff.) (-5 (-2 eff.)) Crit.dmg- 15.00% (5.00%) Phys.save +0 (+0 eff.) (-8 (-4 eff.)) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +0 (-1) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Brightwire (6 def, 10 armour) (Cloak)]Betasena the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +28 (+7 eff.) Melee Ret 10 physical ----- def ----- Armour +0 (-10) Defense +2 (+0 eff.) (-4 (-2 eff.)) Fatigue -2% Resists +5% arcane +6% mind Crit.dmg- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-8 (-4 eff.)) Poison- +20% ---------- misc Light +0 (-1) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]wanderer's pair of rough leather boots of phasing (0 def, 1 armour) 2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +0(-4) Str +2 Mag +2(-2) Wil +1(-3) Cun +2 Con dps ---------- Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold ----- def ----- Armour +1 (-3) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +0% (-7%) Resists +0%(-10%) nature +0%(-20%) cold Phys.save +11 (+5 eff.) Mind.save +11 (+5 eff.) ---------- misc Light +0 (-1) Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +0(-4) Str +3 Dex +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +10% (-10%) Dmg.mod +0%(-15%) cold ----- def ----- Armour +0 (-4) Defense +4 (+2 eff.) (+3 (+1 eff.)) Fatigue -10% (-17%) Resists +5% physical +0%(-10%) nature +0%(-20%) cold Pinning- +100% ---------- misc Light +0 (-1) Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]Flashtrial (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +0(-4) Str +3 Mag +0(-4) Wil +0(-4) Cun dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +0% (-20%) Dmg.mod +12% acid +0%(-15%) cold Res.pen +5% acid ----- def ----- Armour +4 (-) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue -2% (-9%) Resists +6% lightning +0%(-20%) cold +0%(-10%) nature +3% acid Phys.save +8 (+4 eff.) ---------- misc Max.enc +27 Spell.cld 10% Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]Gowen the pair of dwarven-steel boots (10 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5(+1) Str +0(-4) Wil +0(-4) Cun +5 Con dps ---------- Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold +7% physical ----- def ----- Armour +4 (-) Defense +10 (+4 eff.) (+9 (+3 eff.)) Fatigue +3% (-4%) Resists +3% lightning +1% physical +0%(-20%) cold +3% mind +0%(-10%) nature Mind.save +12 (+6 eff.) Heal.mod +15% ---------- misc Light +0 (-1) Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. polar dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) (On hands)]Duvaredas (20 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +0(-4) Str dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Melee+ 0(-6) cold Dmg.mod +0%(-5%) cold ----- def ----- Armour +2 (-) Defense +20 (+6 eff.) Fatigue +0% (-3%) Resists +0%(-5%) cold +3% physical Crit.dmg- 10.00% Die.at -80.00 life HP.reg +7.00 Disease- +20% Cut- +20% ---------- misc Stam/turn +0.70 Max.stam +17.00 Unarmed combat: Power 112% (-14%) Range: 1.1x (-0.3x) Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 (-6) Crit +3.0% (-5.0%) Atk.spd 100% (+17%) On Crit.r2 +0(-6) ice On Hit: 10% Ice Breath 3 On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. polar dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) (On hands)]temporal dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +0(-4) Str +3 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Melee+ 0(-6) cold 7 temporal Ranged+ 7 temporal Dmg.mod +4% temporal +3% arcane +0%(-5%) cold ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +0%(-5%) cold +8% temporal Unarmed combat: Power 118% (-8%) Range: 1.4x (+0.0x) Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 (-) Crit +8.0% (-) Atk.spd 83% (-) Melee+ +4 arcane On Crit.r2 +7 arcane +0(-6) ice On Hit: 10% Ice Breath 3 On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Harofang (0 def, 3 armour) (On head)]Gloreldalaith (0 def, 5 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +3(-4) Str +3(-) Dex +0(-7) Mag +0(-5) Wil +3 Cun +4(+3) Con dps ---------- Spell.crit +0% (-3%) Crit.mult +10.00% Dmg.mod +0%(-10%) blight +3% mind +0%(-17%) arcane ----- def ----- Armour +5 (+2) Fatigue +3% (-) Resists +12% blight +2% physical +0%(-16%) mind Crit.dmg- 0.00% (-15.00%) Mind.save +0 (+0 eff.) (-16 (-8 eff.)) Confus- +0% (-37%) ---------- misc Psi/ret +0.04 Light +0 (-1) A cap made of leather. |
[vs. Harofang (0 def, 3 armour) (On head)]Isyta the Icebraze (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +0(-7) Str +0(-3) Dex +0(-7) Mag +0(-5) Wil +2 Cun +0(-1) Con dps ---------- Spell.crit +0% (-3%) Mind.pwr +30 (+12 eff.) Dmg.mod +0%(-10%) blight +18% cold +0%(-17%) arcane ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +0%(-16%) mind +7% fire +6% nature +8% cold Crit.dmg- 0.00% (-15.00%) Mind.save +0 (+0 eff.) (-16 (-8 eff.)) Confus- +0% (-37%) ---------- misc Light +0 (-1) A cap made of leather. |
[vs. Harofang (0 def, 3 armour) (On head)]Aerayaran the iron helm (0 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-7) Str +0(-3) Dex +0(-7) Mag +0(-5) Wil +5 Cun +0(-1) Con dps ---------- Spell.crit +0% (-3%) Dmg.mod +0%(-10%) blight +0%(-17%) arcane Acc +30 (+8 eff.) ----- def ----- Armour +5 (+2) Fatigue +5% (+2%) Resists +0%(-16%) mind Crit.dmg- 15.00% (-) Mind.save +0 (+0 eff.) (-16 (-8 eff.)) Confus- +0% (-37%) ---------- misc Light +2 (+1) Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Harofang (0 def, 3 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5(-2) Str +0(-3) Dex +0(-7) Mag +4(-1) Wil +5(+4) Con dps ---------- Spell.crit +0% (-3%) Dmg.mod +0%(-10%) blight +10% physical +0%(-17%) arcane ----- def ----- Armour +6 (+3) Fatigue +8% (+5%) Resists +0%(-16%) mind Crit.dmg- 0.00% (-15.00%) Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) (-4 (-2 eff.)) Confus- +0% (-37%) ---------- misc Light +0 (-1) Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
317 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]Getafang 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun +5 Wil dps ---------- Mind.crit +2% Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light +7% mind +9% arcane Res.pen +15% arcane ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Max.HP +40.00 Heal.mod +0% (-10%) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +2 (-3) Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Rimepyre the dwarven-steel pickaxe (dig speed 29 turns) (Tool)]Toxinhash (dig speed 19 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-1) Str +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +0%(-7%) nature +0%(-15%) cold On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Armour +0 (-4) Resists +0%(-12%) nature +6% fire +6% darkness +9% mind Crit.dmg- 0.00% (-15.00%) Stun/Frz- +0% (-10%) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Rimepyre the dwarven-steel pickaxe (dig speed 29 turns) (Tool)]dwarven-steel pickaxe 'Eclipsestun' (dig speed 12 turns) 3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Cun +2(-) Str dps ---------- Dmg.mod +12% blight +0%(-15%) cold +6%(-1%) nature Acc +6 (+1 eff.) Melee Ret 6 darkness 2 blight ----- def ----- Armour +0 (-4) Resists +6% blight +7% fire +8% darkness +11%(-1%) nature Crit.dmg- 0.00% (-15.00%) Stun/Frz- +0% (-10%) ---------- misc Infravis +4 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Rimepyre the dwarven-steel pickaxe (dig speed 29 turns) (Tool)]dwarven-steel pickaxe of endurance (dig speed 28 turns) 3.0 T3 digger tool [Ego] Master While equipped: Stats +5(+3) Str dps ---------- Dmg.mod +0%(-7%) nature +0%(-15%) cold ----- def ----- Armour +0 (-4) Fatigue -7% Resists +0%(-12%) nature Crit.dmg- 0.00% (-15.00%) Stun/Frz- +0% (-10%) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Rimepyre the dwarven-steel pickaxe (dig speed 29 turns) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +0(-2) Str dps ---------- Dmg.mod +0%(-7%) nature +0%(-15%) cold ----- def ----- Armour +0 (-4) Resists +0%(-12%) nature Crit.dmg- 0.00% (-15.00%) Stun/Frz- +0% (-10%) ---------- misc Light +1 See.Stealth +10 While carried: ---------- misc Talents +0(+-1) Dig Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 125.30 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 127% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Rimepyre the dwarven-steel pickaxe (dig speed 29 turns) (Tool)]Amoharadan the Blindhacker [power 180] (15 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +0(-2) Str dps ---------- Dmg.mod +9% lightning +0%(-15%) cold +6% darkness +0%(-7%) nature Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 32% * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +0 (-4) Resists +9% lightning +0%(-12%) nature Crit.dmg- 0.00% (-15.00%) Stun/Frz- +0% (-10%) While carried: ---------- misc Talents +0(+-1) Dig Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Rimepyre the dwarven-steel pickaxe (dig speed 29 turns) (Tool)]overpowered yew wand of clairvoyance [power 14] (22 cooldown) 2.0 T3 wand charm [Ego] Arcane While equipped: Stats +0(-2) Str dps ---------- Dmg.mod +0%(-7%) nature +0%(-15%) cold ----- def ----- Armour +0 (-4) Resists +0%(-12%) nature Crit.dmg- 0.00% (-15.00%) Stun/Frz- +0% (-10%) While carried: ---------- misc Talents +0(+-1) Dig Reveal the area around you, dispelling darkness (radius 14, power 80 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 22 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Rear Admiral Floyd the Ogre Wanderer level 30
57th Regrowth 123rd year of Ascendancy at 08:42 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Rear Admiral Floyd the Ogre Wanderer level 13
9th Dusk 122nd year of Ascendancy at 18:44 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Rear Admiral Floyd the Ogre Wanderer level 27
25th Regrowth 123rd year of Ascendancy at 05:45 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Rear Admiral Floyd the Ogre Wanderer level 23
1st Allure 123rd year of Ascendancy at 15:30 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rear Admiral Floyd the Ogre Wanderer level 29
46th Regrowth 123rd year of Ascendancy at 07:15 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Rear Admiral Floyd the Ogre Wanderer level 27
25th Regrowth 123rd year of Ascendancy at 10:29 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rear Admiral Floyd the Ogre Wanderer level 10
9th Mirth 122nd year of Ascendancy at 10:37 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rear Admiral Floyd the Ogre Wanderer level 20
51st Haze 122nd year of Ascendancy at 08:46 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Rear Admiral Floyd the Ogre Wanderer level 30
54th Regrowth 123rd year of Ascendancy at 09:59 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Rear Admiral Floyd the Ogre Wanderer level 12
6th Flare 122nd year of Ascendancy at 04:22 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rear Admiral Floyd the Ogre Wanderer level 10
10th Mirth 122nd year of Ascendancy at 08:12 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Rear Admiral Floyd the Ogre Wanderer level 10
1st Summertide 122nd year of Ascendancy at 21:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Rear Admiral Floyd the Ogre Wanderer level 23
1st Allure 123rd year of Ascendancy at 12:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rear Admiral Floyd the Ogre Wanderer level 15
23rd Haze 122nd year of Ascendancy at 20:01 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Rear Admiral Floyd the Ogre Wanderer level 21
80th Haze 122nd year of Ascendancy at 04:12 see stats
Log
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Today is the 60th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:00.
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The gastric wave is upon you!
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You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
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Rear Admiral Floyd picks up (Y.): shimmering dragonbone magestaff of warding (136% power, 6 apr, cold element).
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The gastric wave is upon you!










































































































































