





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog    v a3.0: (we hunger update) + missing updates
     -manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
     -added talent tree spell/animous
     -added talent tree cursed/fear
     -shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
     -adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
     -tweaked other things
   v a2.6:
     -fixed onTakeHit superload (thanks to StarKeep)
   v a2.5:
     -re-ajusted "sadism" talents cost
 
   v a2.4:
     -fixed exangation dialogue box resolve
   v a2.3:
     -preUseTalent and postUseTalent should work well now!
   v a2.2:
     -fix of misstyping (preUseTalent)
   v a2.1:
     -fixed talents requirement and order for "sadism" talent tree.
   v a2.0:
     -talent tree "sadism" unleached !!!
   v a0.3:
     -prevented summons to be added to corpse pool (need to be tested)
   v a0.2:
     -spellcheck
   v a0.1:
     -the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Class Start Priority 1.4.9Edits class birth descriptions to ignore the lore-based race checks when assigning the starting zone. Any race that is not flagged with a no-start-override (i.e. all standard races aside from undead) will now be able to begin in class-based starting areas, such as those for Archmages and Chronomancers. Notably, this should allow most addon races to access these starting areas. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes: 
 Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Spell Merchants 1.0.1 Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. The Burning Coals 1.4.9This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points. Credits: there are two lore images in the addon that I got from Deviant-Art, the author URL is this: http://nicholaskay.deviantart.com/ All other new art was based on existing Shockbolt's art, or made by myself using GIMP and Krita. The addon is "complete", but I want to add more quests and some other stuff later. changelog 1.1.0 The objective of this version is fix gameplay, there was several problems that weren't found during test with DevMode tools, and also due to blind good luck during testing. 
 
 
 
 
 
 
 
 
 
 
 
 
 changelog 1.1.1 Just a hotfix, to fix two bugs. 
 
 changelog 1.1.2 Hotfix again! 
 Revamped Alchemist 1.5.5  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Vampire | 
| Level / Exp | 3 / 50% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 11 (base 11) | 
| Dexterity | 10 (base 10) | 
| Constitution | 18 (base 18) | 
| Magic | 20 (base 20) | 
| Willpower | 22 (base 22) | 
| Cunning | 11 (base 11) | 
Resources
| Life | 193/193 | 
| Hate | 100/100 | 
| Soul | 10/10 | 
| Healing Factor | 1.063829787234 | 
| Regeneration | 4.5212765957447 | 
Speed
| Mental | +200% | 
| Attack | +200% | 
| Movement | +10% | 
| Spell | +200% | 
| Global | +110% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 38 | 
| Accuracy | 26 | 
| Crit Chance | 4% | 
| APR | 56 | 
| Speed | 0.33 | 
Offense: Spell
| Spellpower | 120 | 
| Crit Chance | 1% | 
| Speed | 0.33333333333333 | 
| Cooldown Reduction | 3.9 | 
Offense: Mind
| Mindpower | 120 | 
| Crit Chance | 1% | 
| Speed | 0.33333333333333 | 
Offense: Damage Bonus
| Acid | +4% | 
| Blight | +4% | 
| Arcane | +4% | 
| Cold | +4% | 
| Lightning | +4% | 
| Darkness | +4% | 
| Light | +4% | 
| Temporal | +4% | 
| Physical | +4% | 
| Mind | +4% | 
| Fire | +4% | 
| Nature | +4% | 
Offense: Damage Penetration
| Acid | +4% | 
| Blight | +4% | 
| Arcane | +4% | 
| Cold | +4% | 
| Lightning | +4% | 
| Darkness | +4% | 
| Light | +4% | 
| Temporal | +4% | 
| Physical | +4% | 
| Mind | +4% | 
| Fire | +4% | 
| Nature | +4% | 
Defense: Base
| Armour (hardiness) | 56 (84%) | 
| Defense | 91 | 
| Ranged Defense | 91 | 
| Fatigue | 6 | 
| Physical Save | 30 | 
| Spell Save | 32 | 
| Mental Save | 30 | 
Defense: Resistances
| Acid | + 8%(100%) | 
| Blight | + 8%(100%) | 
| Arcane | + 8%(100%) | 
| Cold | + 8%(100%) | 
| All | + 4%(100%) | 
| Mind | + 8%(100%) | 
| Lightning | + 8%(100%) | 
| Light | + 8%(100%) | 
| Temporal | + 8%(100%) | 
| Physical | + 8%(100%) | 
| Darkness | + 8%(100%) | 
| Fire | + 8%(100%) | 
| Nature | + 8%(100%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
Class Talents
| Spell / Animus | 1.00 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Bloodthirst | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Vampirism / Shadowrift | 4.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Vampirism / Sadism | 1.30 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Vampirism / Sanguinism | 3.30 | 
  | 4/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Vampirism / Masochism | 1.30 | 
| Cursed / Fears | 1.00 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Technique / Conditioning | 1.30 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Vampirism / Manipulation | 4.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | BatCurtain | 
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!  | active | 
Equipment
| Light source |  brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Main armor |  rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather.  | 
| In main hand |  iron waraxe (12-16.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes.  | 
Inventory
 healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Leybardwa the Cornac Vampire level 2
74th Pyre 122nd year of Ascendancy at 21:04 see stats
Log
You gain 1.09 gold from the transmogrification of manasurge rune of the titan (672% regen over 10 turns; 34 instant mana).
You gain 1.09 gold from the transmogrification of manasurge rune of the psychic (693% regen over 10 turns; 35 instant mana).
You gain 0.59 gold from the transmogrification of manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.00 gold from the transmogrification of wild infusion (resist 12%; cure physical).
You gain 1.13 gold from the transmogrification of sun infusion of the warrior (rad 5; power 27; turns 4; dispels darkness).
You gain 0.62 gold from the transmogrification of sun infusion (rad 5; power 20; turns 3; dispels darkness).
You gain 0.63 gold from the transmogrification of sun infusion (rad 6; power 20; turns 3; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Saving game...
Saving done.
Fox moves reluctantly!
Leybardwa uses Feast.
Leybardwa uses Feast.
Leybardwa tries to drain fox out of his blood.
Leybardwa hits Fox for 202 feast damage.
Leybardwa get 28.611 blood from feasting upon fox.
Leybardwa drain all fox 's blood!
Feasting grant Leybardwa a 28.611 max Blood
Leybardwa killed Fox!
Talent Feast is ready to use.
Ran for 5 turns (stop reason: didn't move).
Leybardwa uses tribute.
Leybardwa uses tribute.
Leybardwa deactivates BatCurtain.
Leybardwa deactivates BatCurtain.































