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Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! UI Pack: Plumpkins! 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Halfling |
Class | Shadowblade |
Level / Exp | 50 / 2887% |
Size | medium |
Lifes / Deaths | Killed by Akadem the thalore at level 7 on the 62nd Dusk 122nd year of Ascendancy at 15:06 / 268Killed by Bijanol the halfling at level 7 on the 62nd Dusk 122nd year of Ascendancy at 16:53 Killed by Bijanol the halfling at level 7 on the 62nd Dusk 122nd year of Ascendancy at 17:46 Killed by Isluritha the green worm mass at level 8 on the 23rd Haze 122nd year of Ascendancy at 08:44 Killed by Gunsnake at level 8 on the 24th Haze 122nd year of Ascendancy at 13:08 Killed by Gunsnake at level 8 on the 24th Haze 122nd year of Ascendancy at 15:25 Killed by Poloth the shimmering crystal at level 10 on the 25th Haze 122nd year of Ascendancy at 12:42 Killed by arcane crystal at level 11 on the 27th Haze 122nd year of Ascendancy at 12:09 Killed by armoured skeleton warrior at level 11 on the 27th Haze 122nd year of Ascendancy at 18:13 Killed by Gutta the green mold at level 11 on the 27th Haze 122nd year of Ascendancy at 23:15 Killed by Gutta the green mold at level 11 on the 28th Haze 122nd year of Ascendancy at 00:21 Killed by Gutta the green mold at level 11 on the 28th Haze 122nd year of Ascendancy at 02:00 Killed by Gutta the green mold at level 11 on the 28th Haze 122nd year of Ascendancy at 02:42 Killed by Vorawen the dire wolf at level 11 on the 28th Haze 122nd year of Ascendancy at 04:43 Killed by Vorawen the dire wolf at level 11 on the 28th Haze 122nd year of Ascendancy at 07:15 Killed by Beluta the mean looking elven guard at level 12 on the 28th Haze 122nd year of Ascendancy at 23:03 Killed by Isusemira the elven warrior at level 12 on the 29th Haze 122nd year of Ascendancy at 06:50 Killed by Emina the orc warrior at level 14 on the 43rd Haze 122nd year of Ascendancy at 19:09 Killed by Aratta the cold drake at level 15 on the 44th Haze 122nd year of Ascendancy at 16:11 Killed by Neraldama the wolf at level 15 on the 45th Haze 122nd year of Ascendancy at 03:41 Killed by Bethalrathra the cold drake hatchling at level 15 on the 45th Haze 122nd year of Ascendancy at 11:56 Killed by Glorogawe the telugoroth at level 16 on the 46th Haze 122nd year of Ascendancy at 13:02 Killed by Belomira the telugoroth at level 17 on the 47th Haze 122nd year of Ascendancy at 13:53 Killed by Iveldanor the teluvorta at level 17 on the 47th Haze 122nd year of Ascendancy at 15:21 Killed by Glorogawe the telugoroth at level 17 on the 47th Haze 122nd year of Ascendancy at 16:30 Killed by Iveldanor the teluvorta at level 17 on the 47th Haze 122nd year of Ascendancy at 17:15 Killed by Iveldanor the teluvorta at level 17 on the 47th Haze 122nd year of Ascendancy at 18:13 Killed by Iveldanor the teluvorta at level 17 on the 47th Haze 122nd year of Ascendancy at 19:31 Killed by Layalrama the teluvorta at level 18 on the 48th Haze 122nd year of Ascendancy at 00:02 Killed by Layalrama the teluvorta at level 18 on the 48th Haze 122nd year of Ascendancy at 00:46 Killed by Gletha the temporal stalker at level 18 on the 48th Haze 122nd year of Ascendancy at 20:54 Killed by Gletha the temporal stalker at level 18 on the 48th Haze 122nd year of Ascendancy at 21:30 Killed by Rantha the Abomination at level 18 on the 48th Haze 122nd year of Ascendancy at 22:33 Killed by Emymina the dredgling at level 18 on the 49th Haze 122nd year of Ascendancy at 00:36 Killed by Gloriredhemira the dredge at level 19 on the 49th Haze 122nd year of Ascendancy at 03:36 Killed by Xanaba the temporal stalker at level 19 on the 49th Haze 122nd year of Ascendancy at 06:12 Killed by Xanaba the temporal stalker at level 19 on the 49th Haze 122nd year of Ascendancy at 07:11 Killed by Xanaba the temporal stalker at level 19 on the 49th Haze 122nd year of Ascendancy at 08:21 Killed by Xanaba the temporal stalker at level 19 on the 49th Haze 122nd year of Ascendancy at 08:45 Killed by Xanaba the temporal stalker at level 19 on the 49th Haze 122nd year of Ascendancy at 09:24 Killed by Xanaba the temporal stalker at level 19 on the 49th Haze 122nd year of Ascendancy at 10:40 Killed by Xanaba the temporal stalker at level 19 on the 49th Haze 122nd year of Ascendancy at 11:57 Killed by ritch flamespitter at level 20 on the 69th Haze 122nd year of Ascendancy at 00:22 Killed by Emelemille the brown bear at level 21 on the 76th Haze 122nd year of Ascendancy at 16:53 Killed by Iserivea the ghast at level 21 on the 77th Haze 122nd year of Ascendancy at 04:59 Killed by shadow at level 22 on the 78th Haze 122nd year of Ascendancy at 13:06 Killed by shadow at level 22 on the 78th Haze 122nd year of Ascendancy at 14:52 Killed by nightshade trap at level 22 on the 79th Haze 122nd year of Ascendancy at 12:03 Killed by naga tide huntress at level 23 on the 80th Haze 122nd year of Ascendancy at 22:45 Killed by abyssal horror at level 23 on the 1st Decay 122nd year of Ascendancy at 00:08 Killed by saw horror at level 23 on the 1st Decay 122nd year of Ascendancy at 11:53 Killed by flame turret at level 24 on the 1st Decay 122nd year of Ascendancy at 20:18 Killed by Elamira the worm that walks at level 24 on the 2nd Decay 122nd year of Ascendancy at 03:03 Killed by Elamira the worm that walks at level 24 on the 2nd Decay 122nd year of Ascendancy at 04:07 Killed by Weirdling Beast at level 24 on the 2nd Decay 122nd year of Ascendancy at 12:45 Killed by Weirdling Beast at level 24 on the 2nd Decay 122nd year of Ascendancy at 14:05 Killed by Porumibeth the dredgling at level 25 on the 27th Regrowth 123rd year of Ascendancy at 05:40 Killed by fire drake at level 25 on the 28th Regrowth 123rd year of Ascendancy at 08:38 Killed by Mayetha the thief at level 25 on the 28th Regrowth 123rd year of Ascendancy at 13:01 Killed by elven blood mage at level 27 on the 36th Regrowth 123rd year of Ascendancy at 10:37 Killed by Isotha the elven tempest at level 27 on the 36th Regrowth 123rd year of Ascendancy at 11:39 Killed by elven cultist at level 27 on the 36th Regrowth 123rd year of Ascendancy at 15:18 Killed by Aerulaith the elven cultist at level 27 on the 36th Regrowth 123rd year of Ascendancy at 18:42 Killed by Aerulaith the elven cultist at level 27 on the 36th Regrowth 123rd year of Ascendancy at 19:34 Killed by Aerulaith the elven cultist at level 27 on the 36th Regrowth 123rd year of Ascendancy at 20:36 Killed by elven cultist at level 27 on the 37th Regrowth 123rd year of Ascendancy at 01:01 Killed by Layilevena the elven warrior at level 27 on the 37th Regrowth 123rd year of Ascendancy at 02:24 Killed by Mayythra the elven guard at level 27 on the 37th Regrowth 123rd year of Ascendancy at 04:30 Killed by Layilevena the elven warrior at level 27 on the 37th Regrowth 123rd year of Ascendancy at 07:18 Killed by Layilevena the elven warrior at level 27 on the 37th Regrowth 123rd year of Ascendancy at 09:08 Killed by Layilevena the elven warrior at level 27 on the 37th Regrowth 123rd year of Ascendancy at 11:47 Killed by Layilevena the elven warrior at level 27 on the 37th Regrowth 123rd year of Ascendancy at 14:02 Killed by Layilevena the elven warrior at level 27 on the 37th Regrowth 123rd year of Ascendancy at 16:18 Killed by Zuboriavena the elven cultist at level 27 on the 37th Regrowth 123rd year of Ascendancy at 19:52 Killed by Zuboriavena the elven cultist at level 27 on the 37th Regrowth 123rd year of Ascendancy at 20:41 Killed by elven blood mage at level 27 on the 37th Regrowth 123rd year of Ascendancy at 21:41 Killed by elven corruptor at level 27 on the 38th Regrowth 123rd year of Ascendancy at 00:12 Killed by Betyranor the elven mage at level 28 on the 38th Regrowth 123rd year of Ascendancy at 11:31 Killed by elven blood mage at level 28 on the 38th Regrowth 123rd year of Ascendancy at 12:12 Killed by elven corruptor at level 28 on the 38th Regrowth 123rd year of Ascendancy at 13:11 Killed by Yvorin the elven warrior at level 28 on the 38th Regrowth 123rd year of Ascendancy at 19:33 Killed by Porokira the elven tempest at level 29 on the 39th Regrowth 123rd year of Ascendancy at 13:33 Killed by Islylrarin the elven guard at level 29 on the 39th Regrowth 123rd year of Ascendancy at 20:00 Killed by Isumira the gwelgoroth at level 29 on the 44th Regrowth 123rd year of Ascendancy at 05:01 Killed by Grand Corruptor at level 29 on the 44th Regrowth 123rd year of Ascendancy at 21:55 Killed by ritch flamespitter at level 29 on the 45th Regrowth 123rd year of Ascendancy at 00:48 Killed by Gyma the skeleton warrior at level 30 on the 66th Regrowth 123rd year of Ascendancy at 16:40 Killed by Giba the corrupted acidic digestor at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 22:41 Killed by corrupted mastocytic feeder at level 31 on the 74th Regrowth 123rd year of Ascendancy at 15:07 Killed by Porisevena the corrupted dendritic hemospinner at level 31 on the 74th Regrowth 123rd year of Ascendancy at 19:13 Killed by Gloratira the gigantic gravity worm at level 32 on the 16th Pyre 123rd year of Ascendancy at 15:49 Killed by faerlhing at level 32 on the 17th Pyre 123rd year of Ascendancy at 14:58 Killed by Urkis, the High Tempest at level 33 on the 23rd Pyre 123rd year of Ascendancy at 14:06 Killed by Urkis, the High Tempest at level 33 on the 23rd Pyre 123rd year of Ascendancy at 15:29 Killed by ogre rune-spinner at level 36 on the 58th Pyre 123rd year of Ascendancy at 15:39 Killed by Ce'Nossra the ghoul at level 37 on the 15th Dusk 123rd year of Ascendancy at 15:31 Killed by vampire at level 38 on the 16th Dusk 123rd year of Ascendancy at 12:57 Killed by faerlhing at level 39 on the 18th Dusk 123rd year of Ascendancy at 01:33 Killed by Veledhethra the skeleton magus at level 39 on the 18th Dusk 123rd year of Ascendancy at 09:47 Killed by Veledhethra the skeleton magus at level 39 on the 18th Dusk 123rd year of Ascendancy at 10:39 Killed by Veledhethra the skeleton magus at level 39 on the 18th Dusk 123rd year of Ascendancy at 10:39 Killed by nightmare horror at level 39 on the 19th Dusk 123rd year of Ascendancy at 00:15 Killed by orc necromancer at level 40 on the 20th Dusk 123rd year of Ascendancy at 21:16 Killed by dreaming horror at level 40 on the 20th Dusk 123rd year of Ascendancy at 23:32 Killed by dreaming horror at level 40 on the 21st Dusk 123rd year of Ascendancy at 00:42 Killed by oozing horror at level 40 on the 21st Dusk 123rd year of Ascendancy at 07:04 Killed by Salowyn the skeleton magus at level 41 on the 24th Dusk 123rd year of Ascendancy at 03:15 Killed by Ce'Narin the skeleton magus at level 41 on the 24th Dusk 123rd year of Ascendancy at 04:26 Killed by Ce'Narin the skeleton magus at level 41 on the 24th Dusk 123rd year of Ascendancy at 06:32 Killed by ghast at level 41 on the 24th Dusk 123rd year of Ascendancy at 10:20 Killed by Salowyn the skeleton magus at level 41 on the 24th Dusk 123rd year of Ascendancy at 11:38 Killed by Salowyn the skeleton magus at level 41 on the 24th Dusk 123rd year of Ascendancy at 14:23 Killed by Salowyn the skeleton magus at level 41 on the 24th Dusk 123rd year of Ascendancy at 16:30 Killed by Salowyn the skeleton magus at level 41 on the 24th Dusk 123rd year of Ascendancy at 19:49 Killed by The Master at level 41 on the 25th Dusk 123rd year of Ascendancy at 05:59 Killed by Cyrulle the ancient elven mummy at level 42 on the 3rd Haze 123rd year of Ascendancy at 21:25 Killed by Yvethra the ancient elven mummy at level 43 on the 4th Haze 123rd year of Ascendancy at 01:16 Killed by Arulaith the armoured skeleton warrior at level 43 on the 4th Haze 123rd year of Ascendancy at 08:34 Killed by Geranor the animated mummy wrappings at level 43 on the 4th Haze 123rd year of Ascendancy at 10:54 Killed by Isleriwyn the greater mummy at level 43 on the 4th Haze 123rd year of Ascendancy at 16:38 Killed by saw horror at level 43 on the 5th Haze 123rd year of Ascendancy at 00:38 Killed by Zubothra the animated mummy wrappings at level 43 on the 5th Haze 123rd year of Ascendancy at 07:08 Killed by Bethavena the war bear at level 43 on the 5th Haze 123rd year of Ascendancy at 23:23 Killed by Greater Mummy Lord at level 43 on the 6th Haze 123rd year of Ascendancy at 09:22 Killed by Greater Mummy Lord at level 43 on the 6th Haze 123rd year of Ascendancy at 11:48 Killed by Greater Mummy Lord at level 43 on the 6th Haze 123rd year of Ascendancy at 13:47 Killed by Greater Mummy Lord at level 43 on the 6th Haze 123rd year of Ascendancy at 15:18 Killed by Greater Mummy Lord at level 43 on the 6th Haze 123rd year of Ascendancy at 17:25 Killed by Greater Mummy Lord at level 43 on the 6th Haze 123rd year of Ascendancy at 19:48 Killed by Greater Mummy Lord at level 43 on the 6th Haze 123rd year of Ascendancy at 22:25 Killed by bloated horror at level 44 on the 7th Haze 123rd year of Ascendancy at 01:34 Killed by Polyrema the orc warrior at level 44 on the 3rd Allure 124th year of Ascendancy at 11:20 Killed by Shasshhiy'Kaish at level 44 on the 3rd Allure 124th year of Ascendancy at 22:37 Killed by Aerusebeth the forest troll at level 44 on the 4th Allure 124th year of Ascendancy at 04:37 Killed by Gloraressra the orc warrior at level 44 on the 4th Allure 124th year of Ascendancy at 07:23 Killed by Belotira the orc soldier at level 45 on the 4th Allure 124th year of Ascendancy at 16:21 Killed by Distr the forge-giant at level 45 on the 5th Allure 124th year of Ascendancy at 09:08 Killed by Distr the forge-giant at level 45 on the 5th Allure 124th year of Ascendancy at 12:45 Killed by faerlhing at level 45 on the 5th Allure 124th year of Ascendancy at 15:13 Killed by faerlhing at level 45 on the 5th Allure 124th year of Ascendancy at 17:00 Killed by Elivea the orc master assassin at level 45 on the 5th Allure 124th year of Ascendancy at 22:35 Killed by Salamina the multi-hued drake hatchling at level 46 on the 6th Allure 124th year of Ascendancy at 17:37 Killed by Simon at level 47 on the 25th Regrowth 124th year of Ascendancy at 06:17 Killed by Simon at level 47 on the 25th Regrowth 124th year of Ascendancy at 09:00 Killed by Simon at level 47 on the 25th Regrowth 124th year of Ascendancy at 11:25 Killed by Simon at level 47 on the 25th Regrowth 124th year of Ascendancy at 21:39 Killed by Simon at level 47 on the 26th Regrowth 124th year of Ascendancy at 00:25 Killed by Simon at level 47 on the 26th Regrowth 124th year of Ascendancy at 02:57 Killed by Simon at level 47 on the 26th Regrowth 124th year of Ascendancy at 06:15 Killed by Simon at level 47 on the 26th Regrowth 124th year of Ascendancy at 09:34 Killed by Simon at level 47 on the 26th Regrowth 124th year of Ascendancy at 12:27 Killed by naga psyren at level 47 on the 26th Regrowth 124th year of Ascendancy at 14:25 Killed by Glorobrewyn the ink squid at level 47 on the 26th Regrowth 124th year of Ascendancy at 17:23 Killed by Simon at level 47 on the 26th Regrowth 124th year of Ascendancy at 19:39 Killed by Simon at level 47 on the 26th Regrowth 124th year of Ascendancy at 22:23 Killed by Simon at level 47 on the 27th Regrowth 124th year of Ascendancy at 00:48 Killed by Simon at level 47 on the 27th Regrowth 124th year of Ascendancy at 03:05 Killed by ritch flamespitter at level 47 on the 27th Regrowth 124th year of Ascendancy at 07:46 Killed by Mayyremina the squid at level 48 on the 28th Regrowth 124th year of Ascendancy at 19:23 Killed by overpowered greater multi-hued wyrm at level 49 on the 31st Regrowth 124th year of Ascendancy at 18:15 Killed by faerlhing at level 49 on the 31st Regrowth 124th year of Ascendancy at 20:30 Killed by orc pyromancer at level 50 on the 32nd Regrowth 124th year of Ascendancy at 06:41 Killed by orc high cryomancer at level 50 on the 33rd Regrowth 124th year of Ascendancy at 06:46 Killed by Voroba the thief at level 50 on the 33rd Regrowth 124th year of Ascendancy at 08:03 Killed by orc high pyromancer at level 50 on the 33rd Regrowth 124th year of Ascendancy at 14:48 Killed by Islotta the orc pyromancer at level 50 on the 34th Regrowth 124th year of Ascendancy at 09:23 Killed by Xeribrera the orc high pyromancer at level 50 on the 34th Regrowth 124th year of Ascendancy at 10:56 Killed by Xeribrera the orc high pyromancer at level 50 on the 34th Regrowth 124th year of Ascendancy at 12:10 Killed by Ivitta the orc high cryomancer at level 50 on the 34th Regrowth 124th year of Ascendancy at 13:54 Killed by Layilramina the orc archer at level 50 on the 34th Regrowth 124th year of Ascendancy at 15:45 Killed by Yvitha the orc high cryomancer at level 50 on the 34th Regrowth 124th year of Ascendancy at 16:58 Killed by orc pyromancer at level 50 on the 34th Regrowth 124th year of Ascendancy at 18:12 Killed by orc pyromancer at level 50 on the 34th Regrowth 124th year of Ascendancy at 19:47 Killed by fire drake at level 50 on the 34th Regrowth 124th year of Ascendancy at 21:20 Killed by orc pyromancer at level 50 on the 34th Regrowth 124th year of Ascendancy at 23:06 Killed by Eilinatira the giant blue ant at level 50 on the 35th Regrowth 124th year of Ascendancy at 05:56 Killed by Ivadara the orc cryomancer at level 50 on the 35th Regrowth 124th year of Ascendancy at 22:58 Killed by Belileda the orc pyromancer at level 50 on the 36th Regrowth 124th year of Ascendancy at 08:31 Killed by Gibeth the orc pyromancer at level 50 on the 36th Regrowth 124th year of Ascendancy at 11:07 Killed by Gibeth the orc pyromancer at level 50 on the 36th Regrowth 124th year of Ascendancy at 13:07 Killed by orc cryomancer at level 50 on the 36th Regrowth 124th year of Ascendancy at 21:41 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 37th Regrowth 124th year of Ascendancy at 00:49 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 37th Regrowth 124th year of Ascendancy at 03:02 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 37th Regrowth 124th year of Ascendancy at 05:08 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 37th Regrowth 124th year of Ascendancy at 06:22 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 37th Regrowth 124th year of Ascendancy at 08:41 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 37th Regrowth 124th year of Ascendancy at 11:06 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 50 on the 37th Regrowth 124th year of Ascendancy at 12:53 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 37th Regrowth 124th year of Ascendancy at 13:45 Killed by Gytha the chitinous spider at level 50 on the 49th Regrowth 124th year of Ascendancy at 10:37 Killed by Mayalle the orc berserker at level 50 on the 49th Regrowth 124th year of Ascendancy at 20:52 Killed by Polaldawe the giant army ant at level 50 on the 50th Regrowth 124th year of Ascendancy at 00:24 Killed by ritch flamespitter at level 50 on the 39th Pyre 124th year of Ascendancy at 13:55 Killed by Gyselle the orc mage-hunter at level 50 on the 39th Pyre 124th year of Ascendancy at 17:41 Killed by Adynn the orc summoner at level 50 on the 39th Pyre 124th year of Ascendancy at 23:40 Killed by minotaur at level 50 on the 40th Pyre 124th year of Ascendancy at 01:28 Killed by Simon at level 50 on the 41st Pyre 124th year of Ascendancy at 00:24 Killed by Ce'Nikira the orc grand summoner at level 50 on the 41st Pyre 124th year of Ascendancy at 07:13 Killed by ritch flamespitter at level 50 on the 41st Pyre 124th year of Ascendancy at 09:26 Killed by Lisuvea the spire dragon at level 50 on the 41st Pyre 124th year of Ascendancy at 20:56 Killed by Aruyatta the orc summoner at level 50 on the 41st Pyre 124th year of Ascendancy at 22:17 Killed by Gloregathra the orc necromancer at level 50 on the 42nd Pyre 124th year of Ascendancy at 01:41 Killed by orc necromancer at level 50 on the 46th Pyre 124th year of Ascendancy at 01:40 Killed by orc pyromancer at level 50 on the 78th Pyre 124th year of Ascendancy at 05:23 Killed by Khulmanar, General of Urh'Rok at level 50 on the 5th Mirth 124th year of Ascendancy at 01:11 Killed by orc corruptor at level 50 on the 9th Mirth 124th year of Ascendancy at 21:13 Killed by Poruwe the orc necromancer at level 50 on the 9th Mirth 124th year of Ascendancy at 23:41 Killed by Polugaba the orc blood mage at level 50 on the 10th Mirth 124th year of Ascendancy at 05:34 Killed by Glorudhelaith the orc necromancer at level 50 on the 10th Mirth 124th year of Ascendancy at 13:14 Killed by Glacial Legion at level 50 on the 10th Mirth 124th year of Ascendancy at 17:51 Killed by Zubeldawyn the faerlhing at level 50 on the 10th Mirth 124th year of Ascendancy at 18:40 Killed by Bethussra the orc necromancer at level 50 on the 10th Mirth 124th year of Ascendancy at 19:48 Killed by Simon's Inner Demon at level 50 on the 10th Mirth 124th year of Ascendancy at 22:28 Killed by orc necromancer at level 50 on the 1st Summertide 124th year of Ascendancy at 17:09 Killed by ghoul at level 50 on the 1st Summertide 124th year of Ascendancy at 22:35 Killed by ghast at level 50 on the 1st Summertide 124th year of Ascendancy at 23:48 Killed by Eilinara the grannor'vor at level 50 on the 2nd Summertide 124th year of Ascendancy at 02:41 Killed by Eilinissra the netherworm mass at level 50 on the 2nd Summertide 124th year of Ascendancy at 04:32 Killed by armoured skeleton warrior at level 50 on the 2nd Summertide 124th year of Ascendancy at 06:29 Killed by Ivaldavea the dredge at level 50 on the 2nd Summertide 124th year of Ascendancy at 12:54 Killed by Emith the bursting entropic shard at level 50 on the 2nd Summertide 124th year of Ascendancy at 18:50 Killed by saw horror at level 50 on the 2nd Summertide 124th year of Ascendancy at 20:16 Killed by Neretira the dredge captain at level 50 on the 3rd Summertide 124th year of Ascendancy at 04:50 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 07:50 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 09:04 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 10:22 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 11:44 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 13:18 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 14:24 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 17:21 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 20:04 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 22:00 Killed by The One That Writes at level 50 on the 3rd Summertide 124th year of Ascendancy at 22:53 Killed by The One That Writes at level 50 on the 1st Flare 124th year of Ascendancy at 00:13 Killed by Xyna the orc fighter at level 50 on the 14th Dusk 124th year of Ascendancy at 23:02 Killed by rimebark at level 50 on the 34th Dusk 124th year of Ascendancy at 01:50 Killed by Ralor the quasit at level 50 on the 37th Dusk 124th year of Ascendancy at 01:09 Killed by Yville the orc necromancer at level 50 on the 37th Dusk 124th year of Ascendancy at 04:41 Killed by Zubawe the orc summoner at level 50 on the 37th Dusk 124th year of Ascendancy at 12:08 Killed by Harheuth the forge-giant at level 50 on the 38th Dusk 124th year of Ascendancy at 10:37 Killed by shadow at level 50 on the 39th Dusk 124th year of Ascendancy at 11:21 Killed by Emelygawe the nightmare horror at level 50 on the 39th Dusk 124th year of Ascendancy at 12:19 Killed by Bethylemina the orc pyromancer at level 50 on the 39th Dusk 124th year of Ascendancy at 18:42 Killed by Zubaletira the orc elite berserker at level 50 on the 41st Dusk 124th year of Ascendancy at 12:28 Killed by armoured skeleton warrior at level 50 on the 41st Dusk 124th year of Ascendancy at 16:29 Killed by minotaur at level 50 on the 42nd Dusk 124th year of Ascendancy at 08:46 Killed by Mayimina the naga tide huntress at level 50 on the 42nd Dusk 124th year of Ascendancy at 10:29 Killed by flame turret at level 50 on the 42nd Dusk 124th year of Ascendancy at 13:36 Killed by Lisyna the eternal bone giant at level 50 on the 43rd Dusk 124th year of Ascendancy at 02:58 Killed by Xhuornt the onilug at level 50 on the 43rd Dusk 124th year of Ascendancy at 05:14 Killed by Agooch the dolleg at level 50 on the 43rd Dusk 124th year of Ascendancy at 12:26 Killed by Aerabrevea the orc grand summoner at level 50 on the 44th Dusk 124th year of Ascendancy at 20:52 Killed by minotaur at level 50 on the 44th Dusk 124th year of Ascendancy at 22:34 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 00:49 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 02:05 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 04:12 Killed by Mirror Image (Elandar) at level 50 on the 45th Dusk 124th year of Ascendancy at 05:44 Killed by Mirror Image (Elandar) at level 50 on the 45th Dusk 124th year of Ascendancy at 06:37 Killed by Simon at level 50 on the 45th Dusk 124th year of Ascendancy at 07:58 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 09:07 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 10:06 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 11:22 Killed by Argoniel at level 50 on the 45th Dusk 124th year of Ascendancy at 12:47 Killed by Simon at level 50 on the 45th Dusk 124th year of Ascendancy at 14:04 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 15:44 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 17:41 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 19:43 Killed by Elandar at level 50 on the 45th Dusk 124th year of Ascendancy at 21:07 |
Primary Stats
Strength | 49 (base 20) |
Dexterity | 95 (base 55) |
Constitution | 69 (base 30) |
Magic | 119 (base 45) |
Willpower | 57 (base 25) |
Cunning | 115 (base 60) |
Resources
Life | 1315/1315 |
Mana | 409/409 |
Stamina | 334/334 |
Vim | 291/291 |
Healing Factor | 1.1727219866911 |
Regeneration | 0.29318049667278 |
Speed
Mental | +18.24582049534% |
Attack | 0% |
Movement | 0% |
Spell | +18.24582049534% |
Global | +126% |
Vision
Sight | 10 |
Lite | 9.10322412984 |
Infravision | 6 |
See Stealth | 67.397866056132 |
See Invisible | 75.397866056132 |
Offense: Mainhand
Damage | 241 |
Accuracy | 83 |
Crit Chance | 82% |
APR | 15 |
Speed | 0.85 |
Offense: Offhand
Damage | 194 |
Accuracy | 83 |
Crit Chance | 86% |
APR | 16 |
Speed | 0.85 |
Offense: Spell
Spellpower | 102 |
Crit Chance | 57% |
Speed | 0.84569585276751 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
Acid | +38% |
Blight | +26% |
Arcane | +44% |
All | +11% |
Darkness | +54% |
Light | +51% |
Physical | +18% |
Fire | +23% |
Nature | +41% |
Offense: Damage Penetration
Acid | +26% |
Light | +40% |
Darkness | +15% |
Arcane | +29% |
Fire | +29% |
All | 0% |
Defense: Base
Armour (hardiness) | 31 (62.946778433524%) |
Defense | 86 |
Ranged Defense | 86 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 53 |
Mental Save | 43 |
Defense: Resistances
Darkness | + 60%( 75%) |
Light | + 41%( 75%) |
Mind | + 37%( 70%) |
Blight | + 50%( 70%) |
Arcane | + 30%( 70%) |
Fire | + 36%( 70%) |
All | + 30%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 660 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 4 light, 3 cold, 4 mind, 4 temporal |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Vile life | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Elemental Discord |
talent | Shadow Feed |
talent | Trained Reactions |
talent | Essence of Speed |
talent | Shadow Combat |
talent | Phantasmal Shield |
beneficial effect | Parrying melee and ranged attacks: Has a 74% chance to deflect up to 43 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Simon. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Bethera the giant red ant. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the temporal explorer from death by Simon. Escort: temporal explorer (level 2 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3934. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 45 Changes stats: +7 Str / +10 Dex / +3 Mag / +4 Wil / +8 Con Changes damage: +7% physical Mental save: +6 (+2 eff.) Mindpower: +25 (+5 eff.) Mental crit. chance: +2% Size category: +1 It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 22 turns. A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Mental save: +11 (+4 eff.) Spellpower: +11 (+2 eff.) Light radius: +7 See stealth: +20 See invisible: +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 40 Changes resistances: +6% light / +18% blight Changes resistances penetration: +26% acid / +25% light Changes damage: +12% acid / +12% light Light radius: +3 Infravision radius: +4 A cap made of leather. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 12% It can be used to activate talent Darkfire (costing 11 power out of 12/12) : Effective talent level: 6.0 Power cost: 11 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 185.86 fire damage and 232.71 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to reduce damage dealt by 36% Changes resistances: +23% darkness / +9% fire Changes resistances penetration: +29% arcane / +29% fire Changes damage: +33% arcane / +12% fire Light radius: +3 It can be used to setup a psionic shield, reducing all damage taken by 155 for 5 turns Activation puts all charms on cooldown for 22 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 38 light Damage (Ranged): 36 light Changes stats: +9 Mag / +6 Wil / +7 Cun / +15 Con Changes resistances: +10% blight Changes damage: +20% light Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Mindpower: +11 (+2 eff.) Healing mod.: +30% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 26 power out of 60/60) : Effective talent level: 3.0 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 42 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
In main hand | ![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 105% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 29.90 acid and 27.30 blight damage. If not cleared after five turns it will inflict 155.01 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 21 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In off hand | ![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 65% Cun, 35% Dex, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+2 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+4 eff.) Hate per kill: +5.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +6 (+1 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+5 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 303 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -999 life. The duration and life will increase by 1% for every 1% life you have lost (currently 999 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 932% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 687 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 695 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 516.12 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 374.07 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 53% faster, and you are invisible (power 29). Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 983% for 10 turns (93 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 185 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 728 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 8 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 196 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 51 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+8 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+9 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 4.0 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 532.06 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +2 Defense: +14 (+2 eff.) Changes resistances: +2% all Physical save: +14 (+7 eff.) Spell save: +14 (+4 eff.) Mental save: +14 (+5 eff.) Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +1 Mag / +4 Wil Changes damage: +3% blight Critical mult.: +10.00% Life regen: +1.00 Mana each turn: +0.08 Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+12 eff.) Confusion immunity: -100% Mindpower: +8 (+1 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 43 power out of 80/80) : Effective talent level: 1.0 Power cost: 43 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +14 Defense: +13 (+2 eff.) Changes stats: +8 Lck Critical mult.: +16.00% Reduce all damage from unseen attackers: 14% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 2 mind Changes stats: +4 Dex / +4 Wil / +4 Cun / +5 Con Changes resistances: +6% light Blindness immunity: +22% Life regen: +2.00 Stamina each turn: +0.50 Light radius: +2 Infravision radius: +4 Sight radius: +2 See invisible: +6 Movement speed: +10% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+2 eff.) Changes stats: +3 Cun Changes resistances: +40% cold Changes damage: +20% cold / +7% all Life regen: +17.00 Equilibrium when hit: +0.04 Psi when hit: +0.12 Vim when firing critical spell: +1.00 Maximum life: +100.00 Spellpower: +30 (+5 eff.) Spell crit. chance: +3% Mindpower: +15 (+3 eff.) Healing mod.: +15% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+18 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 26 power out of 30/30) : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.6 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Physical power: +10 (+1 eff.) Defense: +11 (+2 eff.) Changes stats: +7 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +8 Str / +8 Con Life regen: +16.00 Maximum life: +100.00 Healing mod.: +15% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 arcane Changes stats: +6 Cun / +5 Mag Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +27% cold / +9% temporal Spellpower: +10 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 (+1 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +3 Wil / +5 Con Changes resistances: +9% darkness Changes resistances penetration: +25% darkness Changes damage: +6% fire Physical save: +14 (+7 eff.) Spell save: +16 (+5 eff.) Mental save: +16 (+6 eff.) Infravision radius: +3 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil / +7 Cun / +4 Con Mental save: +21 (+7 eff.) Stun/Freeze immunity: +38% Life regen: +8.00 Maximum hate: +10.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +3% Light radius: +3 See invisible: +21 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to reduce all saves and defense by 45 Damage when hit (Melee): 10 acid / 8 nature Changes stats: +9 Con Changes resistances: +9% acid / +15% mind Changes damage: +31% nature / +12% mind Physical save: +18 (+9 eff.) Rings make your fingers look great! |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 50% Mag, 20% Dex Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Dex / +4 Cun Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Cun, 70% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Dex, 20% Cun, 50% Mag Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Mag, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 65% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 306.00 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 421 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Defense: +7 (+1 eff.) Disarm immunity: +34% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Str / +9 Dex / +7 Mag / +10 Wil / +7 Cun / +11 Con Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +18 (+4 eff.) Physical crit. chance: +15.0% Changes stats: +6 Dex Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 421 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +16 blight / +20 cold Damage (radius 1) on hit: +16 blight When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Physical crit. chance: +30.0% Physical power: +15 (+2 eff.) Defense: +15 (+3 eff.) Changes stats: +3 Mag Changes damage: +12% blight Critical mult.: +27.00% Disarm immunity: +50% Spell crit. chance: +2% Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 5). Sharp, short and deadly. |
![]() Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 170 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 26 power out of 30/30) : Effective talent level: 5.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 55 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+8 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +15% temporal / +6% light / +15% nature / +12% mind / +6% arcane Changes resistances penetration: +20% physical Changes damage: +9% acid / +9% temporal / +25% physical Blindness immunity: +23% Only die when reaching: -60.00 life A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +12 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 74% Damage when hit (Melee): 8 physical Changes stats: +8 Str / +4 Dex / +3 Cun Changes resistances: +10% acid / +19% light / +34% fire / +9% cold / +9% lightning Changes damage: +6% mind Stealth bonus: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+2 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+0 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+2 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 26 power out of 40/40) : Effective talent level: 3.0 Power cost: 26 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 40.04 blight damage and is poisoned for 160.15 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Requires: - Heavy armour training Powered by unknown forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +8% Changes resistances: +10% blight Spell save: +10 (+3 eff.) Life regen: -0.20 Maximum life: +80.00 Spellpower: +10 (+2 eff.) It can be used to activate talent Spit Blight (costing 9 power out of 50/50) : Effective talent level: 3.0 Power cost: 9 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 357.99 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 34 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +1 Wil Changes resistances: +26% lightning / +6% fire / +15% cold / +9% mind / +11% acid Changes resistances penetration: +15% fire Changes damage: +12% fire Allows you to breathe in: water Critical mult.: +5.00% Mental save: +13 (+5 eff.) Mindpower: +5 (+1 eff.) A suit of armour made of leather. |
![]() Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 20 It can be used to activate talent Blood Grasp (costing 11 power out of 12/12) : Effective talent level: 5.0 Power cost: 11 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 300.89 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 43 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-7 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+1 eff.) Changes stats: +2 Str Critical mult.: +12.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 68 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 30 fire Changes stats: +4 Mag Changes resistances: +7% fire Changes resistances penetration: +26% arcane Critical mult.: +20.69% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +31 (+5 eff.) Spell crit. chance: +8% Light radius: +5 Damage Shield penetration: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 68 power out of 150/150) : Effective talent level: 4.0 Power cost: 68 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 54.97 cold damage and 58.44 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +6 Effects on melee hit: * 10% chance to reduce armor by 51% * 20% chance to reduce all saves and defense by 45 Damage when hit (Melee): 15 fire Changes resistances: +7% fire Changes resistances penetration: +25% mind / +8% all Mental save: +8 (+3 eff.) Light radius: +6 See stealth: +14 See invisible: +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 235.66 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 235.66 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(114 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 13 power out of 25/25) : Effective talent level: 5.0 Power cost: 13 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% darkness / +12% nature / +6% arcane Changes resistances penetration: +15% darkness / +10% nature Changes damage: +6% nature / +18% darkness It can be used to blast the opponent's mind dealing 455 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Heal for 103. * Gain a 32% chance to evade weapon attacks for 2 turns. * Increase all damage by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +3% lightning / +3% mind / +3% nature Changes damage: +12% temporal Confusion immunity: +20% It can be used to sting an enemy dealing 756 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Reduce fatigue by 44% for 2 turns. * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 10 nature Changes stats: +6 Str / +8 Con Only die when reaching: -80.00 life Maximum stamina: +30.00 It can be used to heal yourself and all friendly characters within 10 spaces for 530 Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +1 Str / +2 Con Changes resistances: +3% physical Critical mult.: +15.00% Maximum mana: +20.00 Damage Shield penetration: +30% It can be used to harden the skin for 7 turns increasing armour by 68 and armour hardiness by 70% Activation puts all charms on cooldown for 17 turns. When used: * Reduce 3 talent cooldowns by 2. * Heal for 84. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 877 Base Damage: 431 Armor: 32 All Resist: 17 Activation puts all charms on cooldown for 22 turns. When used: * Increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +9% blight / +7% physical / +12% temporal / +3% cold Critical mult.: +5.00% It can be used to create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 175 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 30 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 243.09 temporal and 337.26 darkness damage (based on Magic) Activation costs 17 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 814 acid damage Activation puts all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +4 acid / +4 fire / +4 darkness / +5 arcane Talent granted: +1 Ward It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 77 lightning damage and will be dazed for 1 turn (388 total damage) Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Simon the Halfling Shadowblade level 42
30th Dusk 123rd year of Ascendancy at 21:15 see stats
By Simon the Halfling Shadowblade level 24
2nd Decay 122nd year of Ascendancy at 18:21 see stats
By Simon the Halfling Shadowblade level 42
29th Dusk 123rd year of Ascendancy at 01:58 see stats
By Simon the Halfling Shadowblade level 29
44th Regrowth 123rd year of Ascendancy at 23:21 see stats
By Simon the Halfling Shadowblade level 48
31st Regrowth 124th year of Ascendancy at 16:21 see stats
By Simon the Halfling Shadowblade level 50
1st Flare 124th year of Ascendancy at 02:22 see stats
By Simon the Halfling Shadowblade level 47
21st Regrowth 124th year of Ascendancy at 07:25 see stats
By Simon the Halfling Shadowblade level 32
11st Pyre 123rd year of Ascendancy at 18:29 see stats
By Simon the Halfling Shadowblade level 14
37th Haze 122nd year of Ascendancy at 00:37 see stats
By Simon the Halfling Shadowblade level 47
28th Regrowth 124th year of Ascendancy at 16:25 see stats
By Simon the Halfling Shadowblade level 46
6th Allure 124th year of Ascendancy at 09:36 see stats
By Simon the Halfling Shadowblade level 31
68th Regrowth 123rd year of Ascendancy at 00:19 see stats
By Simon the Halfling Shadowblade level 50
45th Dusk 124th year of Ascendancy at 22:34 see stats
By Simon the Halfling Shadowblade level 23
80th Haze 122nd year of Ascendancy at 02:56 see stats
By Simon the Halfling Shadowblade level 34
29th Pyre 123rd year of Ascendancy at 19:50 see stats
By Simon the Halfling Shadowblade level 43
4th Haze 123rd year of Ascendancy at 10:48 see stats
By Simon the Halfling Shadowblade level 50
35th Dusk 124th year of Ascendancy at 11:24 see stats
By Simon the Halfling Shadowblade level 48
28th Regrowth 124th year of Ascendancy at 20:59 see stats
By Simon the Halfling Shadowblade level 47
25th Regrowth 124th year of Ascendancy at 06:17 see stats
By Simon the Halfling Shadowblade level 50
5th Mirth 124th year of Ascendancy at 00:14 see stats
By Simon the Halfling Shadowblade level 24
2nd Decay 122nd year of Ascendancy at 18:46 see stats
By Simon the Halfling Shadowblade level 50
32nd Regrowth 124th year of Ascendancy at 00:34 see stats
By Simon the Halfling Shadowblade level 31
75th Regrowth 123rd year of Ascendancy at 15:21 see stats
By Simon the Halfling Shadowblade level 10
25th Haze 122nd year of Ascendancy at 00:35 see stats
By Simon the Halfling Shadowblade level 20
69th Haze 122nd year of Ascendancy at 00:06 see stats
By Simon the Halfling Shadowblade level 30
65th Regrowth 123rd year of Ascendancy at 00:22 see stats
By Simon the Halfling Shadowblade level 40
20th Dusk 123rd year of Ascendancy at 02:12 see stats
By Simon the Halfling Shadowblade level 50
31st Regrowth 124th year of Ascendancy at 23:00 see stats
By Simon the Halfling Shadowblade level 34
40th Pyre 123rd year of Ascendancy at 06:03 see stats
By Simon the Halfling Shadowblade level 50
15th Dusk 124th year of Ascendancy at 18:09 see stats
By Simon the Halfling Shadowblade level 24
20th Regrowth 123rd year of Ascendancy at 12:25 see stats
By Simon the Halfling Shadowblade level 50
50th Regrowth 124th year of Ascendancy at 20:23 see stats
By Simon the Halfling Shadowblade level 34
40th Pyre 123rd year of Ascendancy at 07:46 see stats
By Simon the Halfling Shadowblade level 44
4th Allure 124th year of Ascendancy at 00:48 see stats
By Simon the Halfling Shadowblade level 50
16th Dusk 124th year of Ascendancy at 00:34 see stats
By Simon the Halfling Shadowblade level 25
28th Regrowth 123rd year of Ascendancy at 11:27 see stats
By Simon the Halfling Shadowblade level 46
6th Allure 124th year of Ascendancy at 10:47 see stats
By Simon the Halfling Shadowblade level 50
45th Dusk 124th year of Ascendancy at 22:33 see stats
By Simon the Halfling Shadowblade level 24
2nd Decay 122nd year of Ascendancy at 18:21 see stats
By Simon the Halfling Shadowblade level 29
39th Regrowth 123rd year of Ascendancy at 11:08 see stats
By Simon the Halfling Shadowblade level 7
78th Pyre 122nd year of Ascendancy at 07:29 see stats
By Simon the Halfling Shadowblade level 24
2nd Decay 122nd year of Ascendancy at 18:21 see stats
By Simon the Halfling Shadowblade level 48
28th Regrowth 124th year of Ascendancy at 21:16 see stats
By Simon the Halfling Shadowblade level 21
77th Haze 122nd year of Ascendancy at 04:03 see stats
By Simon the Halfling Shadowblade level 32
11st Pyre 123rd year of Ascendancy at 23:14 see stats
By Simon the Halfling Shadowblade level 19
62nd Haze 122nd year of Ascendancy at 20:04 see stats
By Simon the Halfling Shadowblade level 50
48th Regrowth 124th year of Ascendancy at 14:00 see stats
By Simon the Halfling Shadowblade level 50
52nd Pyre 124th year of Ascendancy at 07:27 see stats
By Simon the Halfling Shadowblade level 32
11st Pyre 123rd year of Ascendancy at 01:24 see stats
By Simon the Halfling Shadowblade level 23
1st Decay 122nd year of Ascendancy at 05:44 see stats
By Simon the Halfling Shadowblade level 15
45th Haze 122nd year of Ascendancy at 01:13 see stats
By Simon the Halfling Shadowblade level 41
25th Dusk 123rd year of Ascendancy at 08:13 see stats
By Simon the Halfling Shadowblade level 50
2nd Summertide 124th year of Ascendancy at 02:17 see stats
Log
Saving done.
Today is the 55th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
Ran for 2 turns (stop reason: hostile spotted to the southwest (ziguranth patrol)).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 56th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 57th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
There is a Way to a strange portal here (press '' or right click to use).
Today is the 58th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:33.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
Today is the 59th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You don't see how to get there...