Merlin the level 2 Ensorcelled Gnome Archmage by symgryph

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceEnsorcelled Gnome
ClassArchmage
Level / Exp2 / 49%
Sizetiny
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic22 (base 20)
Willpower14 (base 14)
Cunning13 (base 11)

Resources

Life101/101
Mana127/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%
Nature+12%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save12
Mental Save9

Defense: Resistances

Nature+ 23%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Acid1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.60
0/5
0/5
0/5
0/5

Effects

Quests

failed
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Illuminate is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: hostile spotted to the northeast (black ooze)).


Merlin casts
Illuminate.
Merlin hits Black ooze for 80 light damage.
Merlin killed Black ooze!

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Merlin picks up (b.):
agate.
You pickup 0.90 gold pieces.

Ran for 2 turns (stop reason: hostile spotted to the east (bee swarm)).


Merlin casts
Flame.
Merlin's Flame hits Bee swarm for
53 fire damage.
Merlin's Flame killed Bee swarm!

Talent Flame is ready to use.
Talent Illuminate is ready to use.

Merlin picks up (a.):
gifted mossy mindstar (2-2 power, 12 apr, mind damage).

Merlin switches his weapons to: unarmed.


Merlin switches his weapons to:
elm vilestaff.