Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council.

Garden Gnomes have nature skills, but are not necessarily antimagic.
Ensorcelled Gnomes have magic skills.
Tinker Gnomes have tinkers. (only available if you have Embers DLC enabled)
Iron Gnomes have strength and constitution skills. (only available if you have Embers DLC enabled)
Cursed gnomes have hate skills.
Shady gnomes have cunning skills.

All gnomes get:
A second tool slot. (Most tools share a cooldown so it's not amazing to have a second one, but can save your butt by not having to equip a different tool in combat.)
Two generic trees. (If your class also has that tree then you get that tree at +0.3 talent level.)
An extra generic talent point every 10th level.
Special alchemist golems.
size_category = 1, the smallest
life_rating = 9, second lowest tied with halflings
Experience penalty: 10%

Garden gnomes
Stat modifiers: +2 Willpower, +2 Cunning

Generic Trees:
Wild-Gift / Call of the Wild
Wild-Gift / Fungus

These trees add a huge amount of survivability.

Ensorcelled gnomes
Stat modifiers: +2 Magic, +2 Cunning

Generic Trees:
Spell / Divination
Spell / Staff Combat

Cursed gnomes
Stat modifiers: +2 Willpower, +2 Cunning

Generic Trees:
cursed/cursed-aura (optional)

Shady gnomes
Stat modifiers: +2 Dexterity, +2 Cunning

Generic trees:
Cunning / Scoundrel
Cunning / Lethality

Tinker gnomes
Only available if you have Embers DLC.

Stat modifiers: +4 Cunning

Generic Trees:
Steamtech / Physics
Steamtech / Chemistry

They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route.

Iron gnomes
Only available if you have Embers DLC.

Stat modifiers: +2 Cunning, +2 Strength

Generic Trees:
Technique / Conditioning
Steamtech / Blacksmith

Gnomish alchemist golems

Class Trees:
Technique / Shield Offense
Golem / Fighting
Golem / Arcane
Spell / Enhancement

Generic Trees:
Technique / Conditioning
Technique / Thuggery

All skill trees are are locked and have x1.00 multiplier (instead of x1.30).

--Starting points
2 category points.
2 stat points.
1 class point.
1 generic point.

--Level up points
2 stat points every level.
1 class point every other level.
1 generic point every 4th level.
1 category point at level 20.
1 category point at level 34.

But wait, there's more!

In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots.

Additionally for tinker gnomes:
Your golem can equip tinkers too!
Your golem can use steamsaws, but you probably want to equip the golem with a steam generator.
Steamsaw Mastery is included in Golem Power for tinker gnomes.
Your golem can use both runes and implants.

There is not much new here. The goal of gnomes is to add more race variety.

A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon.

The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools.

I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug).

- v1.0.0 Initial release of tinker, garden, and ensorcelled gnomes.
- There is an issue with tinker gnome alchemist where using the "interact with golem" interface can duplicate tinkers. Auto-swap tinkers doesn't work correctly on the golem either. I'm not sure how to fix this...
- Not a bug with this addon: demonologist tinker slots and demon slots don't play well together. The problem is not specific to the gnomes addon.
- v1.0.1 Fixed the Ensorcelled Gnomes spell/utility tree so it is properly disabled when silenced.
- v1.0.2 Fixed some copy/paste errors between v1.0.0 and v.1.0.1.
- v1.1.0 Updated init.lua and put the long description on the Gnomes addon page. Added the Cursed gnomes.
- v1.1.1 Changed the overload of golemancy to a superload, which is a better way to do it. (Thanks FL0RENT_.)
- v2.0.0 I read somewhere on the forums where DarkGod said that class trees shouldn't be given to races, so I took out class trees. Gave gnomes a second tool slot and +2 Cun. Bumped life per level a little. Added Shifty gnomes.
- v2.0.1 Since they are cousins to dwarves, give them the same life rating. (Gnomes were way too squishy.) And remove the exp penalty because gnomes are definitely not OP.
- v2.0.2 Added Iron Gnomes. Added the trees they get to their descriptions in the class selection so you have an idea of what you're getting before you choose them.
- v2.0.3 Fix iron gnomes stat description, set starting steam generator and injectors on tinker gnome to be marked for transmutation, and take out safety net lines that prevent classes that don't start with golem from learning golemancy.

Gnomes forum discussion thread
See addon usage in the character's vault.
Your rating: None Average: 4.5 (2 votes)
Name Module Version Required Released File
Minor fixes. v2.0.3 1.7.2 2022-10-07 04:32
Add Iron Gnomes. v2.0.2 1.7.2 2022-05-14 02:05
Buff gnomes. v2.0.1 1.7.2 2022-04-03 21:38
Big changes. v2.0.0 1.7.2 2022-02-20 01:25
Superload golemancy. v1.1.1 1.7.2 2021-04-30 19:52
Added Cursed gnomes. v1.1.0 1.7.2 2021-04-23 02:01
Copypasta fix 1.7.2 2021-04-01 18:15
Make spell/utilities actually spells. v1.0.1 1.7.2 2021-03-31 01:44
Initial Release 1.0.0 1.7.2 2021-03-27 02:05


If you want to superload golemancy instead of overloading it, I made this :
(I took the liberty of adding a small (1/turn) steam regen to the tinker's golem and enable infusions on the garden gnome's
It's a pretty small file so you can easily locate and remove those changes if you dont want them (line 67 & 59 to 63) )

It would be nice if golems other than the tinker's also had their own particularities, like, IDK, gloom on the cursed gnome's golem or maybe something that makes it charge the hatred of its master while fighting.

re: golemancy

Oh, thank you. I meant to come back to gnomes and superload it but hadn't gotten around to it. Your addition is happily accepted. I did some brief testing and everything seems in order, so I incorporated the changes and pushed an update.

You make an interesting point about the other golems. No promises, but I'll think about what might work for that.

Just noticed I gave you the wrong copy of the file.

Just remove the two lines labeled "Safety net" in the golemancy.lua
they were here to prevent crash while testing but should not have been in the file I gave you.
(right now they only prevent classes that don't start with golem from learning golemancy.)

Pls more info

People will be more interested in the addon if you add a description of the skills

Pls more info

I had forgot to link back to the forum post. Fixed.

I've also now updated this

I've also now updated this page with the full description as well.