












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 29 / 5% |
Size | big |
Lifes / Deaths | Killed by gladiator at level 5 on the 2nd Mirth 122nd year of Ascendancy at 06:12 / 153Killed by Ivenne the hornet swarm at level 6 on the 3rd Mirth 122nd year of Ascendancy at 14:05 Killed by Bill the Stone Troll at level 8 on the 7th Mirth 122nd year of Ascendancy at 03:42 Killed by Xanybeth the elven guard at level 9 on the 2nd Flare 122nd year of Ascendancy at 13:50 Killed by Isabeth the mean looking elven guard at level 9 on the 2nd Flare 122nd year of Ascendancy at 16:36 Killed by flame turret at level 9 on the 2nd Flare 122nd year of Ascendancy at 21:39 Killed by armoured skeleton warrior at level 10 on the 3rd Flare 122nd year of Ascendancy at 22:23 Killed by armoured skeleton warrior at level 10 on the 4th Flare 122nd year of Ascendancy at 01:17 Killed by elven warrior at level 10 on the 4th Flare 122nd year of Ascendancy at 23:06 Killed by Betildawyn the elven warrior at level 10 on the 5th Flare 122nd year of Ascendancy at 00:46 Killed by Cyrodhenn the elven warrior at level 10 on the 5th Flare 122nd year of Ascendancy at 02:09 Killed by Lisithra the green mold at level 10 on the 5th Flare 122nd year of Ascendancy at 09:41 Killed by Xanitta the elven warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 21:20 Killed by Xanitta the elven warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 22:09 Killed by Xanitta the elven warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 22:37 Killed by Xanitta the elven warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 00:01 Killed by Bethyvena the elven warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 00:33 Killed by Xanitta the elven warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 01:01 Killed by Bethyvena the elven warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 01:27 Killed by Bethyvena the elven warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 02:00 Killed by Bethyvena the elven warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 02:40 Killed by Bethyvena the elven warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 03:12 Killed by armoured skeleton warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 03:41 Killed by Bethyvena the elven warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 04:13 Killed by armoured skeleton warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 04:43 Killed by Salurewe the green worm mass at level 11 on the 6th Flare 122nd year of Ascendancy at 11:08 Killed by Rhaloren Inquisitor at level 12 on the 7th Flare 122nd year of Ascendancy at 03:18 Killed by Xanorelaith the orc assassin at level 14 on the 45th Dusk 122nd year of Ascendancy at 13:21 Killed by Xanorelaith the orc assassin at level 14 on the 45th Dusk 122nd year of Ascendancy at 14:34 Killed by Poryra the large brown snake at level 14 on the 45th Dusk 122nd year of Ascendancy at 15:10 Killed by gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 05:21 Killed by gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 06:24 Killed by greater gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 07:46 Killed by greater gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 08:56 Killed by Ancaace the halfling at level 15 on the 49th Dusk 122nd year of Ascendancy at 12:55 Killed by Lincyore the human at level 15 on the 49th Dusk 122nd year of Ascendancy at 14:50 Killed by Dergrori the dwarf at level 15 on the 49th Dusk 122nd year of Ascendancy at 15:23 Killed by Alpay the human at level 15 on the 29th Haze 122nd year of Ascendancy at 14:56 Killed by Alpay the human at level 15 on the 29th Haze 122nd year of Ascendancy at 16:09 Killed by Bodanomb the thalore at level 15 on the 29th Haze 122nd year of Ascendancy at 16:58 Killed by Bodanomb the thalore at level 15 on the 29th Haze 122nd year of Ascendancy at 18:08 Killed by Ursaare the thalore at level 15 on the 40th Haze 122nd year of Ascendancy at 00:14 Killed by Leenzek the dwarf at level 15 on the 40th Haze 122nd year of Ascendancy at 01:25 Killed by Leenzek the dwarf at level 15 on the 40th Haze 122nd year of Ascendancy at 02:44 Killed by Llzar the dwarf at level 15 on the 40th Haze 122nd year of Ascendancy at 03:24 Killed by Voltaire's Inner Demon at level 15 on the 40th Haze 122nd year of Ascendancy at 03:50 Killed by Voltaire's Inner Demon at level 15 on the 40th Haze 122nd year of Ascendancy at 05:02 Killed by Elomina the brown bear at level 16 on the 2nd Decay 122nd year of Ascendancy at 16:06 Killed by Zubekira the sick giant venus flytrap at level 17 on the 4th Decay 122nd year of Ascendancy at 19:11 Killed by ritch flamespitter at level 17 on the 4th Decay 122nd year of Ascendancy at 20:28 Killed by ritch flamespitter at level 17 on the 4th Decay 122nd year of Ascendancy at 21:51 Killed by Salann the fire wyrm at level 18 on the 14th Regrowth 123rd year of Ascendancy at 13:42 Killed by fire drake at level 18 on the 14th Regrowth 123rd year of Ascendancy at 14:55 Killed by Xawen the panther at level 18 on the 14th Regrowth 123rd year of Ascendancy at 15:38 Killed by Xawen the panther at level 18 on the 14th Regrowth 123rd year of Ascendancy at 16:39 Killed by Salann the fire wyrm at level 18 on the 14th Regrowth 123rd year of Ascendancy at 17:38 Killed by Salann the fire wyrm at level 18 on the 14th Regrowth 123rd year of Ascendancy at 18:30 Killed by Porylramira the fire drake hatchling at level 18 on the 14th Regrowth 123rd year of Ascendancy at 19:39 Killed by Porylramira the fire drake hatchling at level 18 on the 14th Regrowth 123rd year of Ascendancy at 21:03 Killed by Islyldatha the snow cat at level 18 on the 14th Regrowth 123rd year of Ascendancy at 21:40 Killed by Islyldatha the snow cat at level 18 on the 14th Regrowth 123rd year of Ascendancy at 22:48 Killed by Islyldatha the snow cat at level 18 on the 14th Regrowth 123rd year of Ascendancy at 23:25 Killed by Islyldatha the snow cat at level 18 on the 15th Regrowth 123rd year of Ascendancy at 00:01 Killed by Islyldatha the snow cat at level 18 on the 15th Regrowth 123rd year of Ascendancy at 00:34 Killed by Islyldatha the snow cat at level 18 on the 15th Regrowth 123rd year of Ascendancy at 01:09 Killed by Gloronn the tiger at level 18 on the 15th Regrowth 123rd year of Ascendancy at 04:02 Killed by Gloronn the tiger at level 18 on the 15th Regrowth 123rd year of Ascendancy at 05:21 Killed by Neriminn the panther at level 18 on the 15th Regrowth 123rd year of Ascendancy at 06:17 Killed by Bethyssra the ultimate telugoroth at level 18 on the 15th Regrowth 123rd year of Ascendancy at 11:36 Killed by Eilinavena the sabertooth tiger at level 19 on the 15th Regrowth 123rd year of Ascendancy at 16:14 Killed by Emerarebeth the greater telugoroth at level 19 on the 15th Regrowth 123rd year of Ascendancy at 21:45 Killed by Beterawe the fire drake hatchling at level 19 on the 16th Regrowth 123rd year of Ascendancy at 10:10 Killed by Beterawe the fire drake hatchling at level 19 on the 16th Regrowth 123rd year of Ascendancy at 11:24 Killed by Kelad, the One Who Stole Poosh at level 19 on the 16th Regrowth 123rd year of Ascendancy at 12:33 Killed by Kelad, the One Who Stole Poosh at level 19 on the 16th Regrowth 123rd year of Ascendancy at 13:16 Killed by Kelad, the One Who Stole Poosh at level 19 on the 16th Regrowth 123rd year of Ascendancy at 14:08 Killed by Kelad, the One Who Stole Poosh at level 19 on the 16th Regrowth 123rd year of Ascendancy at 15:32 Killed by Ivath the panther at level 19 on the 16th Regrowth 123rd year of Ascendancy at 18:47 Killed by Ivath the panther at level 19 on the 16th Regrowth 123rd year of Ascendancy at 19:14 Killed by fire drake hatchling at level 19 on the 16th Regrowth 123rd year of Ascendancy at 20:00 Killed by Zubulle the sabertooth tiger at level 19 on the 17th Regrowth 123rd year of Ascendancy at 03:16 Killed by Saledaba the giant yellow ant at level 19 on the 35th Regrowth 123rd year of Ascendancy at 05:15 Killed by Salogara the midge swarm at level 20 on the 35th Regrowth 123rd year of Ascendancy at 19:53 Killed by Ce'Nedhera the warg at level 20 on the 36th Regrowth 123rd year of Ascendancy at 20:04 Killed by Isybrena the multi-hued crystal at level 21 on the 37th Regrowth 123rd year of Ascendancy at 08:06 Killed by Salira the giant red ant at level 21 on the 38th Regrowth 123rd year of Ascendancy at 07:09 Killed by Salira the giant red ant at level 21 on the 38th Regrowth 123rd year of Ascendancy at 08:31 Killed by Zubuth the black crystal at level 22 on the 39th Regrowth 123rd year of Ascendancy at 13:07 Killed by Elunne the ink squid at level 22 on the 40th Regrowth 123rd year of Ascendancy at 15:11 Killed by shadow at level 22 on the 40th Regrowth 123rd year of Ascendancy at 17:12 Killed by Yvuyata the abyssal horror at level 22 on the 40th Regrowth 123rd year of Ascendancy at 19:45 Killed by Islulratira the swarming horror at level 22 on the 40th Regrowth 123rd year of Ascendancy at 21:13 Killed by Polawen the boiling horror at level 22 on the 41st Regrowth 123rd year of Ascendancy at 05:00 Killed by Bethydama the boiling horror at level 22 on the 41st Regrowth 123rd year of Ascendancy at 07:25 Killed by Zubyrawen the ink squid at level 22 on the 41st Regrowth 123rd year of Ascendancy at 10:32 Killed by boiling horror at level 22 on the 41st Regrowth 123rd year of Ascendancy at 11:32 Killed by fire drake at level 23 on the 41st Regrowth 123rd year of Ascendancy at 14:03 Killed by shadow at level 23 on the 41st Regrowth 123rd year of Ascendancy at 16:30 Killed by Weirdling Beast at level 23 on the 41st Regrowth 123rd year of Ascendancy at 17:28 Killed by Weirdling Beast at level 23 on the 41st Regrowth 123rd year of Ascendancy at 17:53 Killed by Weirdling Beast at level 23 on the 41st Regrowth 123rd year of Ascendancy at 18:30 Killed by Weirdling Beast at level 23 on the 41st Regrowth 123rd year of Ascendancy at 19:28 Killed by Mayena the snow giant at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 20:35 Killed by gwelgoroth at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 21:17 Killed by Mayena the snow giant at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 22:07 Killed by Mayena the snow giant at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 22:26 Killed by Mayena the snow giant at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 23:09 Killed by Urkis, the High Tempest at level 23 on the 44th Regrowth 123rd year of Ascendancy at 03:49 Killed by Urkis, the High Tempest at level 23 on the 44th Regrowth 123rd year of Ascendancy at 04:35 Killed by Urkis, the High Tempest at level 23 on the 44th Regrowth 123rd year of Ascendancy at 05:43 Killed by Urkis, the High Tempest at level 23 on the 44th Regrowth 123rd year of Ascendancy at 06:31 Killed by Voltaire at level 23 on the 44th Regrowth 123rd year of Ascendancy at 07:18 Killed by Urkis, the High Tempest at level 23 on the 44th Regrowth 123rd year of Ascendancy at 09:21 Killed by Urkis, the High Tempest at level 23 on the 44th Regrowth 123rd year of Ascendancy at 09:59 Killed by Voltaire at level 23 on the 44th Regrowth 123rd year of Ascendancy at 11:08 Killed by Poribrelle the snow giant at level 23 on the 44th Regrowth 123rd year of Ascendancy at 17:25 Killed by Vorerithra the crimson ooze at level 23 on the 44th Regrowth 123rd year of Ascendancy at 19:57 Killed by storm wyrm at level 23 on the 44th Regrowth 123rd year of Ascendancy at 20:41 Killed by Xerydhebeth the storm wyrm at level 23 on the 45th Regrowth 123rd year of Ascendancy at 01:50 Killed by storm drake hatchling at level 24 on the 45th Regrowth 123rd year of Ascendancy at 07:46 Killed by Gagann the storm drake hatchling at level 24 on the 45th Regrowth 123rd year of Ascendancy at 08:56 Killed by Mayessra the forest troll at level 24 on the 45th Regrowth 123rd year of Ascendancy at 09:33 Killed by Mayalratira the snow giant at level 24 on the 45th Regrowth 123rd year of Ascendancy at 10:29 Killed by Xidassra the snow giant thunderer at level 24 on the 45th Regrowth 123rd year of Ascendancy at 13:11 Killed by Weirdling Beast at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 09:56 Killed by Zubothra the elven blood mage at level 25 on the 54th Regrowth 123rd year of Ascendancy at 12:48 Killed by Ksharoro the onilug at level 25 on the 54th Regrowth 123rd year of Ascendancy at 18:34 Killed by Ksharoro the onilug at level 25 on the 54th Regrowth 123rd year of Ascendancy at 19:02 Killed by Ksharoro the onilug at level 25 on the 54th Regrowth 123rd year of Ascendancy at 19:22 Killed by Betoth the elven blood mage at level 25 on the 54th Regrowth 123rd year of Ascendancy at 20:53 Killed by Betoth the elven blood mage at level 25 on the 54th Regrowth 123rd year of Ascendancy at 21:59 Killed by Betoth the elven blood mage at level 25 on the 54th Regrowth 123rd year of Ascendancy at 22:23 Killed by elven blood mage at level 25 on the 54th Regrowth 123rd year of Ascendancy at 23:44 Killed by Eilinuldatha the mean looking elven guard at level 25 on the 55th Regrowth 123rd year of Ascendancy at 00:18 Killed by elven corruptor at level 25 on the 55th Regrowth 123rd year of Ascendancy at 00:53 Killed by Betoth the elven blood mage at level 25 on the 55th Regrowth 123rd year of Ascendancy at 01:32 Killed by Betoth the elven blood mage at level 25 on the 55th Regrowth 123rd year of Ascendancy at 02:52 Killed by Betoth the elven blood mage at level 25 on the 55th Regrowth 123rd year of Ascendancy at 03:23 Killed by Betoth the elven blood mage at level 25 on the 55th Regrowth 123rd year of Ascendancy at 04:33 Killed by Betoth the elven blood mage at level 25 on the 55th Regrowth 123rd year of Ascendancy at 05:10 Killed by Betoth the elven blood mage at level 25 on the 55th Regrowth 123rd year of Ascendancy at 06:25 Killed by ogre rune-spinner at level 25 on the 55th Regrowth 123rd year of Ascendancy at 11:33 Killed by elven cultist at level 25 on the 55th Regrowth 123rd year of Ascendancy at 14:50 Killed by Layema the elven corruptor at level 25 on the 55th Regrowth 123rd year of Ascendancy at 17:08 Killed by Layema the elven corruptor at level 25 on the 55th Regrowth 123rd year of Ascendancy at 17:42 Killed by Layema the elven corruptor at level 25 on the 55th Regrowth 123rd year of Ascendancy at 18:16 Killed by armoured skeleton warrior at level 25 on the 55th Regrowth 123rd year of Ascendancy at 19:16 Killed by Aerayawyn the mean looking elven guard at level 25 on the 55th Regrowth 123rd year of Ascendancy at 21:40 Killed by Adyrin the mean looking elven guard at level 26 on the 56th Regrowth 123rd year of Ascendancy at 02:57 Killed by Zubothra the elven tempest at level 26 on the 56th Regrowth 123rd year of Ascendancy at 04:19 Killed by Celia at level 26 on the 61st Regrowth 123rd year of Ascendancy at 16:35 Killed by Celia at level 26 on the 61st Regrowth 123rd year of Ascendancy at 17:10 Killed by dread at level 26 on the 61st Regrowth 123rd year of Ascendancy at 18:36 |
Primary Stats
Strength | 29 (base 14) |
Dexterity | 31 (base 12) |
Constitution | 16 (base 16) |
Magic | 91 (base 60) |
Willpower | 13 (base 10) |
Cunning | 70 (base 41) |
Resources
Life | 582/582 |
Mana | 103/103 |
Stamina | 202/202 |
Healing Factor | 1.0545771506545 |
Regeneration | 0.26364428766361 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 6 |
See Invisible | 7 |
Offense: Mainhand
Damage | 37 |
Accuracy | 61 |
Crit Chance | 35% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 61 |
Crit Chance | 37% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Arcane | +52% |
Cold | +62% |
All | +2% |
Lightning | +133% |
Physical | +5% |
Mind | +11% |
Fire | +57% |
Darkness | +8% |
Offense: Damage Penetration
Lightning | +65% |
Physical | +10% |
Fire | +50% |
Cold | +50% |
Arcane | +50% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 32 (59.574340358689%) |
Defense | 50 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 32 |
Mental Save | 27 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 20%( 70%) |
All | + 11%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 14%( 70%) |
Physical | + 18%( 70%) |
Mind | + 29%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Confusion Resistance | 31% |
Pinning Resistance | 19% |
Instadeath Resistance | 100% |
Disarm Resistance | 24% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 463 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Thunderstorm |
talent | Fiery Hands |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Chant of Fortress |
talent | Shielding |
talent | Secrets of the Eternals |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by giant grey rat. Escort: temporal explorer (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 132. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed giant spider spinneret. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +2 Armour: +15 Changes stats: +2 Dex Critical mult.: +15.00% Infravision radius: +1 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 24 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 123 nature damage and pinning them for 3 turns Travel speed: +200% Damage (Ranged): +4 mind When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% blight / +3% temporal Changes damage: +6% lightning / +9% mind Mental save: +6 (+3 eff.) Mindpower: +5 (+2 eff.) Light radius: +3 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 69.05 to 207.16 lightning damage (138.11 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +6 Armour: +1 Effects on melee hit: * 10% chance to reduce armor by 38% Damage when hit (Melee): 4 acid Changes stats: +4 Cun / +3 Dex Changes resistances: +6% nature Changes resistances penetration: +10% lightning Changes damage: +21% lightning / +3% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 272 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Dex Changes resistances: +20% mind Changes resistances penetration: +25% mind Changes damage: +3% physical Critical mult.: +10.00% Confusion immunity: +31% Maximum stamina: +30.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 47% Changes resistances: +5% arcane Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +20.00% Maximum hate: +2.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Mental crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Damage when hit (Melee): 10 lightning Changes resistances: +30% lightning Changes damage: +6% darkness Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +7 (+3 eff.) Disarm immunity: +24% Sharp, short and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+5 eff.) Changes resistances: +12% acid Changes resistances penetration: +5% lightning / +10% physical Changes damage: +6% lightning Physical save: +10 (+5 eff.) Stamina each turn: +2.00 Only die when reaching: -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +25 (+6 eff.) Physical crit. chance: +4.0% Physical power: +10 (+5 eff.) Defense: +15 (+5 eff.) Changes stats: +5 Str Changes resistances: +27% lightning / +11% all Changes damage: +18% lightning / +6% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() heroism infusion of the warrior (die at -318; dur 6; cd 30) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -318 life. The duration and life will increase by 1% for every 1% life you have lost (currently 318 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the warrior (res 24%; magical; dur 4; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 160 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +7 Dex / +2 Wil / +4 Cun / +3 Con Changes resistances: +7% physical Changes resistances penetration: +15% arcane Life regen: +1.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 12% chance to reduce all saves and defense by 21 Damage (Melee): 5 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 21 Damage (Ranged): 5 physical Changes stats: +2 Cun Critical mult.: +15.00% Maximum encumbrance: +22 Silence immunity: +24% Mana each turn: +0.13 Vim when firing critical spell: +1.00 Hate when firing a critical mind attack: +2.00 Maximum mana: +20.00 Maximum hate: +6.00 Spellpower: +5 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag / +1 Wil / +3 Con Changes resistances: +20% lightning Changes damage: +10% lightning Reduces incoming crit damage: 10.00% Infravision radius: +3 See invisible: +3 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Changes resistances: +26% nature / +12% mind Changes resistances penetration: +15% lightning / +10% cold Changes damage: +6% lightning / +15% cold / +13% nature Rings make your fingers look great! |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +12 fire When wielded/worn: Defense: +15 (+5 eff.) Effects on melee hit: * 10% chance to reduce armor by 38% Poison immunity: +20% Cut immunity: +20% Pinning immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +7 (+3 eff.) Damage when hit (Melee): 6 light Changes resistances: +9% light Changes resistances penetration: +15% mind / +20% fire Changes damage: +6% mind / +9% fire Disarm immunity: +44% Sharp, short and deadly. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +9.0% Changes stats: +3 Dex Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +4 lightning Damage (radius 2) on crit: +58 lightning / +56 cold When wielded/worn: Changes resistances: +12% temporal Changes resistances penetration: +28% lightning / +31% cold Mental save: +9 (+5 eff.) Vim when firing critical spell: +2.00 Movement speed: +41% Massive two-handed swords. |
![]() Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+10 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+7 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 131 to 262 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
![]() Blindoozer (12-18 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage Damage (Melee): +12 mind When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 mind / 8 light Changes damage: +12% mind / +18% temporal Sharp, long, and deadly. |
![]() chilling dwarven-steel mace of corruption (29-41 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 3). Damage (Melee): +7 cold Blunt and deadly. |
![]() Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +9% blight Changes resistances penetration: +15% fire Changes damage: +30% arcane / +18% cold Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +7.0% Physical power: +7 (+4 eff.) Changes damage: +20% darkness Talent granted: +1 Command Staff Physical save: +5 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering elm vilestaff of illumination (10-12 power, 2 apr, acid element) Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+2 eff.) Changes damage: +10% acid Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +36.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 86.85 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering elven-wood magestaff (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Mana each turn: +0.14 Maximum mana: +51.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Physical save: +5 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() steel waraxe 'Prismwild' (14-20 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +1 Wil Changes resistances: +3% light Spell save: +9 (+4 eff.) Mana each turn: +0.04 Maximum vim: +20.00 Spell crit. chance: +1% One-handed war axes. |
![]() Requires: - Level 35 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. This item has been sent to the Item's Vault. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +9 (+5 eff.) Changes stats: +1 Str / +6 Mag Changes damage: +12% physical Spell save: +14 (+7 eff.) Mana each turn: +0.15 Maximum mana: +32.00 Size category: +2 A belt that goes around your waist. |
![]() Daypython (6 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +1.0% Armour: +6 Defense: +6 (+2 eff.) Changes resistances: +4% physical Changes damage: +15% light Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 17% Changes stats: +2 Cun / +1 Dex Changes resistances: +9% lightning Changes resistances penetration: +5% lightning / +10% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 17% Damage when hit (Melee): 2 darkness Changes resistances: +6% lightning / +15% cold Changes damage: +6% lightning / +6% darkness Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1 Mag Changes resistances: +19% cold / +7% all Changes resistances penetration: +15% acid Changes damage: +11% cold Knockback immunity: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() mindwoven cashmere robe of lightning (+24%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +24% lightning / +11% all Changes damage: +16% lightning Mental save: +20 (+10 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce armor by 38% Damage when hit (Melee): 2 cold Changes stats: +6 Lck / +3 Dex Changes resistances: +6% blight / +3% cold Changes resistances penetration: +25% cold Changes damage: +3% cold Stealth bonus: +7 A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 6 lightning / 16 cold Changes resistances: +5% lightning / +11% cold / +1% physical Changes damage: +3% lightning / +6% cold Disease immunity: +20% Teleport immunity: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 28 Changes resistances: +3% blight / +6% fire / +15% light Changes resistances penetration: +20% arcane / +10% fire Changes damage: +10% light A pointy cloth hat, very wizardly... |
![]() Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +10 Wil / +10 Mag Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold Spellpower: +15 (+4 eff.) Mindpower: +15 (+7 eff.) This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +3 Dex / +10 Mag / +7 Wil Changes damage: +19% blight / +21% arcane Maximum vim: +25.00 Spell crit. chance: +4% Light radius: +2 Infravision radius: +3 It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14% and all saves by 23, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Changes resistances: +3% lightning / +6% cold / +9% mind / +3% temporal Changes resistances penetration: +5% temporal Changes damage: +3% lightning Allows you to breathe in: water A cap made of leather. |
![]() Iron Mail of Bloodletting (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() steel mail armour 'Strikezeal' (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Changes stats: +4 Wil Changes resistances: +29% blight / +27% darkness / +17% lightning Changes resistances penetration: +20% mind Changes damage: +9% lightning Light radius: +2 A suit of armour made of mail. |
![]() Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Changes resistances: +18% light / +17% darkness Changes resistances penetration: +25% lightning / +25% fire Changes damage: +18% mind Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +15 (+4 eff.) A suit of armour made of leather. |
![]() prismatic steel plate armour of cold resistance (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +17% cold / +12% light / +11% darkness A suit of armour made of metal plates. |
![]() acidic dwarven-steel shield of purity (0 def, 6 armour, 77 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 7 acid Changes resistances: +10% nature / +12% blight Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 50% Str, 40% Mag, 70% Dex Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. This item has been sent to the Item's Vault. |
![]() quiver of ash arrows 'Zanesta' (16/16, 22-31 power, 12 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +20 Armour Penetration: +12 Crit. chance: +1.5% Capacity: 16 Travel speed: +200% Damage (Ranged): +20 physical When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
![]() quiver of ash arrows of amnesia (18/18, 24-33 power, 7 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.5 - 32.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +3% blight / +6% fire Spell save: +9 (+4 eff.) Disease immunity: +20% It can be used to sting an enemy dealing 265 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Heal for 61. * Increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 47% Changes resistances: +3% blight / +6% light Changes damage: +9% lightning / +6% fire It can be used to sting an enemy dealing 394 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 3. * Increase all damage by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() elm totem of stinging 'Porolaith' [power 128] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +2% physical / +15% nature / +9% blight Changes damage: +6% mind Mental crit. chance: +2% It can be used to sting an enemy dealing 131 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Voltaire the Shalore Arcane Blade level 25
53rd Regrowth 123rd year of Ascendancy at 12:31 see stats
By Voltaire the Shalore Arcane Blade level 18
2nd Wintertide 123rd year of Ascendancy at 20:38 see stats
By Voltaire the Shalore Arcane Blade level 19
16th Regrowth 123rd year of Ascendancy at 16:02 see stats
By Voltaire the Shalore Arcane Blade level 22
40th Regrowth 123rd year of Ascendancy at 01:33 see stats
By Voltaire the Shalore Arcane Blade level 25
47th Regrowth 123rd year of Ascendancy at 07:49 see stats
By Voltaire the Shalore Arcane Blade level 25
53rd Regrowth 123rd year of Ascendancy at 11:19 see stats
By Voltaire the Shalore Arcane Blade level 10
3rd Flare 122nd year of Ascendancy at 05:07 see stats
By Voltaire the Shalore Arcane Blade level 20
35th Regrowth 123rd year of Ascendancy at 10:52 see stats
By Voltaire the Shalore Arcane Blade level 17
5th Decay 122nd year of Ascendancy at 04:41 see stats
By Voltaire the Shalore Arcane Blade level 11
6th Flare 122nd year of Ascendancy at 11:05 see stats
By Voltaire the Shalore Arcane Blade level 5
2nd Mirth 122nd year of Ascendancy at 10:09 see stats
By Voltaire the Shalore Arcane Blade level 25
53rd Regrowth 123rd year of Ascendancy at 12:31 see stats
By Voltaire the Shalore Arcane Blade level 28
13rd Pyre 123rd year of Ascendancy at 15:13 see stats
By Voltaire the Shalore Arcane Blade level 9
9th Mirth 122nd year of Ascendancy at 08:16 see stats
By Voltaire the Shalore Arcane Blade level 22
40th Regrowth 123rd year of Ascendancy at 06:33 see stats
By Voltaire the Shalore Arcane Blade level 15
69th Haze 122nd year of Ascendancy at 06:28 see stats
Log
Voltaire's spell attains critical power!
Thunderstorm hits Rogue for 32 fire damage.
Thunderstorm killed Rogue!
You pickup 0.95 gold pieces.
You pickup 0.75 gold pieces.
Voltaire hits Ivylrada the yellow ooze for 12 fire, 18 cold, 17 lightning, 11 arcane (59 total damage).
Thunderstorm hits Ivylrada the yellow ooze for 30 fire, 47 cold, 45 lightning, 29 arcane (150 total damage).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Ivylrada the yellow ooze)).
Voltaire casts Lightning.
Voltaire's spell attains critical power!
Voltaire hits Ivylrada the yellow ooze for 245 fire, 380 cold (625 total damage).
Voltaire killed Ivylrada the yellow ooze!
The shield around Voltaire crumbles.
Voltaire picks up (a.): heroism infusion of the warrior (die at -318; dur 6; cd 30).
You pickup 0.70 gold pieces.
Voltaire picks up (T.): quiver of ash arrows 'Zanesta' (16/16, 22-31 power, 12 apr).
Talent Lightning is ready to use.
Resting starts...
Talent Inner Power is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Voltaire's spell attains critical power!
Thunderstorm hits Drem for 42 fire, 44 cold (86 total damage).
The furious lightning storm around Voltaire calms down and disappears.