
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Yeek |
Class | Necromancer |
Level / Exp | 16 / 25% |
Size | small |
Lifes / Deaths | Killed by Subject Z at level 9 on the 9th Mirth 122nd year of Ascendancy at 08:10 / 56Killed by Subject Z at level 9 on the 9th Mirth 122nd year of Ascendancy at 08:17 Killed by Subject Z at level 9 on the 9th Mirth 122nd year of Ascendancy at 08:32 Killed by Subject Z at level 9 on the 9th Mirth 122nd year of Ascendancy at 08:56 Killed by degenerated skeleton archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:38 Killed by Aderanor the degenerated skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 17:09 Killed by Voreda the skeleton archer at level 11 on the 10th Mirth 122nd year of Ascendancy at 00:23 Killed by armoured skeleton warrior at level 12 on the 10th Mirth 122nd year of Ascendancy at 14:13 Killed by skeleton warrior at level 12 on the 1st Summertide 122nd year of Ascendancy at 04:41 Killed by Emeluldaba the degenerated skeleton warrior at level 12 on the 1st Summertide 122nd year of Ascendancy at 11:27 Killed by Emeluldaba the degenerated skeleton warrior at level 12 on the 1st Summertide 122nd year of Ascendancy at 11:57 Killed by Veleda the skeleton warrior at level 12 on the 1st Summertide 122nd year of Ascendancy at 20:34 Killed by Eilineldaraba the skeleton master archer at level 12 on the 1st Summertide 122nd year of Ascendancy at 21:59 Killed by Eilineldaraba the skeleton master archer at level 12 on the 1st Summertide 122nd year of Ascendancy at 23:15 Killed by Yvidheth the ghast at level 13 on the 2nd Summertide 122nd year of Ascendancy at 01:00 Killed by Aryra the degenerated skeleton warrior at level 13 on the 2nd Summertide 122nd year of Ascendancy at 03:37 Killed by Aryra the degenerated skeleton warrior at level 13 on the 2nd Summertide 122nd year of Ascendancy at 05:11 Killed by thief at level 13 on the 2nd Summertide 122nd year of Ascendancy at 14:44 Killed by thief at level 13 on the 2nd Summertide 122nd year of Ascendancy at 14:56 Killed by runed bone giant at level 13 on the 2nd Summertide 122nd year of Ascendancy at 19:17 Killed by runed bone giant at level 13 on the 2nd Summertide 122nd year of Ascendancy at 20:24 Killed by runed bone giant at level 13 on the 2nd Summertide 122nd year of Ascendancy at 21:21 Killed by Ivassra the degenerated skeleton warrior at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:30 Killed by runed bone giant at level 13 on the 2nd Summertide 122nd year of Ascendancy at 23:15 Killed by Snowflake at level 13 on the 3rd Summertide 122nd year of Ascendancy at 00:40 Killed by runed bone giant at level 13 on the 3rd Summertide 122nd year of Ascendancy at 02:05 Killed by Aerulrana the skeleton master archer at level 13 on the 3rd Summertide 122nd year of Ascendancy at 02:21 Killed by runed bone giant at level 13 on the 3rd Summertide 122nd year of Ascendancy at 03:15 Killed by Emeluwen the skeleton archer's temporal clone at level 14 on the 3rd Summertide 122nd year of Ascendancy at 04:12 Killed by Emeluwen the skeleton archer at level 14 on the 3rd Summertide 122nd year of Ascendancy at 05:12 Killed by Emeluwen the skeleton archer's temporal clone at level 14 on the 3rd Summertide 122nd year of Ascendancy at 06:14 Killed by Emeluwen the skeleton archer at level 14 on the 3rd Summertide 122nd year of Ascendancy at 07:58 Killed by runed bone giant at level 14 on the 3rd Summertide 122nd year of Ascendancy at 10:17 Killed by Xanibeth the skeleton archer at level 14 on the 3rd Summertide 122nd year of Ascendancy at 11:29 Killed by Glorenne the degenerated skeleton warrior at level 14 on the 3rd Summertide 122nd year of Ascendancy at 14:36 Killed by Siligawe the skeleton warrior at level 14 on the 3rd Summertide 122nd year of Ascendancy at 15:52 Killed by Siligawe the skeleton warrior at level 14 on the 3rd Summertide 122nd year of Ascendancy at 17:15 Killed by skeleton warrior at level 15 on the 1st Flare 122nd year of Ascendancy at 10:00 Killed by runed bone giant at level 15 on the 1st Flare 122nd year of Ascendancy at 13:57 Killed by runed bone giant at level 15 on the 1st Flare 122nd year of Ascendancy at 14:18 Killed by runed bone giant at level 15 on the 1st Flare 122nd year of Ascendancy at 21:36 Killed by shadow at level 15 on the 2nd Flare 122nd year of Ascendancy at 02:31 Killed by Mpaalpa the halfling at level 15 on the 69th Dusk 122nd year of Ascendancy at 02:09 Killed by Risasp the giant at level 15 on the 69th Dusk 122nd year of Ascendancy at 02:52 Killed by Fiaon the human at level 15 on the 8th Haze 122nd year of Ascendancy at 19:50 Killed by Fiaon the human at level 15 on the 8th Haze 122nd year of Ascendancy at 19:59 Killed by Fiaon the human at level 15 on the 8th Haze 122nd year of Ascendancy at 20:25 Killed by armoured skeleton warrior at level 15 on the 8th Haze 122nd year of Ascendancy at 21:06 Killed by Fiaon the human at level 16 on the 8th Haze 122nd year of Ascendancy at 21:41 Killed by Vonloha the human at level 16 on the 8th Haze 122nd year of Ascendancy at 22:19 Killed by Vonloha the human at level 16 on the 8th Haze 122nd year of Ascendancy at 22:54 Killed by Esbpal the dwarf at level 16 on the 9th Haze 122nd year of Ascendancy at 00:31 Killed by Esbpal the dwarf at level 16 on the 9th Haze 122nd year of Ascendancy at 00:41 Killed by Cilolaero the thalore at level 16 on the 11st Haze 122nd year of Ascendancy at 19:38 Killed by Cilolaero the thalore at level 16 on the 11st Haze 122nd year of Ascendancy at 20:07 Killed by temporal hound at level 16 on the 11st Haze 122nd year of Ascendancy at 21:30 |
Primary Stats
Strength | 9 (base 10) |
Dexterity | 29 (base 19) |
Constitution | 11 (base 10) |
Magic | 43 (base 41) |
Willpower | 32 (base 13) |
Cunning | 42 (base 21) |
Resources
Life | 163/163 |
Mana | 285/285 |
Soul | 10/11 |
Healing Factor | 1.1497162075846 |
Regeneration | 5.1162371237516 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 16 |
Accuracy | 25 |
Crit Chance | 13% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Nature | +6% |
Fire | +15% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Acid | +40% |
Mind | +10% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 23 |
Mental Save | 25 |
Defense: Resistances
Lightning | + 21%( 70%) |
Nature | + 25%( 70%) |
Temporal | + 20%( 70%) |
Blight | + 38%( 70%) |
Darkness | + 21%( 70%) |
Acid | + 24%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Disarm Resistance | 27% |
Instadeath Resistance | 100% |
Confusion Resistance | 55% |
Silence Resistance | 20% |
Pinning Resistance | 24% |
Poison Resistance | 48% |
Knockback Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 179 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Hiemal Shield |
talent | Reaping |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' | active |
Equipment
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +7 Armour: +2 Defense: +25 (+10 eff.) Changes stats: +4 Cun / +10 Dex Stamina each turn: +2.00 Maximum stamina: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 32% * 20% chance to reduce damage dealt by 22% Damage when hit (Melee): 2 darkness Changes resistances penetration: +10% mind / +25% acid Changes damage: +3% mind It can be used to blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Str / +1 Con Changes resistances: +9% acid Changes resistances penetration: +15% acid Changes damage: +18% acid Disarm immunity: +27% Pinning immunity: +24% Knockback immunity: +24% Maximum life: +22.00 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +2 Dex / +13 Wil / +13 Cun Changes resistances: +16% blight / +11% nature / +6% darkness Reduces incoming crit damage: 16.43% Physical save: +9 (+5 eff.) Poison immunity: +22% Disease immunity: +22% Stamina each turn: +3.29 Mindpower: +21 (+7 eff.) Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +2.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +5% cold Changes damage: +9% mind / +15% fire Talent granted: +1 Command Staff Critical mult.: +10.00% Equilibrium when hit: +0.12 Spellpower: +10 (+3 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% blight / +11% all Changes damage: +6% nature Poison immunity: +26% Disease immunity: +20% Life regen: +2.20 Maximum life: +40.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Physical save: +5 (+3 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +24% light Changes resistances penetration: +20% mind Changes damage: +12% light Mental save: +12 (+6 eff.) Psi when hit: +0.08 Mindpower: +20 (+6 eff.) Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Snowflake the Yeek Necromancer level 10
9th Mirth 122nd year of Ascendancy at 09:49 see stats
By Snowflake the Yeek Necromancer level 1
2nd Mirth 122nd year of Ascendancy at 09:21 see stats
By Snowflake the Yeek Necromancer level 16
20th Haze 122nd year of Ascendancy at 17:55 see stats
Log
Quest 'An apprentice task' completed! (Press 'j' to see the quest log)
You have no more Kor's Fall (10-12 power, 0 apr, darkness element)
Personal New Achievement: The secret city (Exploration mode)!
Quest 'An apprentice task' is done! (Press 'j' to see the quest log)
Snowflake wears (replacing yew starstaff of invocation (20-24 power, 4 apr, darkness element)): Bregagorn the Floehue (15-18 power, 3 apr, fire element).
You gain 6.00 gold from the transmogrification of yew starstaff of invocation (20-24 power, 4 apr, darkness element).
You gain 1.94 gold from the transmogrification of shimmering cashmere robe of lightning (+15%) (0 def, 0 armour).
You gain 10.14 gold from the transmogrification of Xaneserin the Fogtrial (0 def, 2 armour).
Resting starts...
Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
Today is the 21st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 22nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 23rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Ran for 15 turns (stop reason: interesting terrain).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
Today is the 24th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 25th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
There is a Elvala (Town) here (press '' or right click to use).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 26th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:05.