mage the level 9 Higher Archmage by pasttengaming

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp9 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution22 (base 22)
Magic34 (base 33)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life-5/255
Mana67/194
Healing Factor1.1024166372473
Regeneration6.081371137711

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance7%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+9%
Lightning+6%
Cold+6%
Arcane+18%
Fire+6%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save11
Spell Save16
Mental Save8

Defense: Resistances

Acid+ 9%( 70%)
Temporal+ 6%( 70%)
Nature+ 6%( 70%)
Lightning+ 6%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
5/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
5/5
1/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
2/5
2/5
0/5
Race / Higher1.00
5/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
1/5
0/5

Effects

Quests

active
failed
done
done
active
done

Equipment

On feet
Light source
Main armor
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By mage the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:14
see stats

Log

Lore found: how to be a necromancer, part 3
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


You pickup 0.90 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 6 turns (stop reason: at door).


Mage casts
Flame.
Skeleton magus is on fire!

mage hits Skeleton magus for 100 fire damage.
Skeleton magus casts
Flame.
Mage is on fire!

Burning from Mage hits Skeleton magus for
33 fire damage.
Skeleton magus's Flame hits
mage for 103 fire damage.
Burning from Skeleton magus hits
mage for 34 fire damage.

Mage uses
Infusion: Regeneration.
Mage starts regenerating health quickly.

Skeleton magus casts
Manathrust.
Skeleton magus hits mage for 116 arcane damage.
Burning from Mage hits Skeleton magus for
33 fire damage.
Burning from Skeleton magus hits
mage for 34 fire damage.

Burning from Mage hits Skeleton magus for
33 fire damage.
Talent Flame is ready to use.
Burning from Skeleton magus hits
mage for 34 fire damage.
mage the level 9 higher archmage was boiled to death by a skeleton magus on level 1 of Ruins of Kor'Pul.