Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 50 / 1416% |
Size | small |
Lifes / Deaths | Killed by Neruyalewe the multi-hued drake hatchling at level 20 on the 55th Haze 122nd year of Ascendancy at 20:01 / 2Killed by lesser vampire at level 50 on the 64th Pyre 124th year of Ascendancy at 12:19 |
Antimagic | Follower |
Primary Stats
Strength | 49 (base 13) |
Dexterity | 80 (base 60) |
Constitution | 65 (base 40) |
Magic | 21 (base 10) |
Willpower | 75 (base 49) |
Cunning | 96 (base 60) |
Resources
Life | -125/1509 |
Stamina | 351/410 |
Equilibrium | 34 |
Healing Factor | 1.8148486086455 |
Regeneration | 55.134022061241 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 7 |
See Stealth | 68.20776149494 |
See Invisible | 68.20776149494 |
Offense: Mainhand
Damage | 196 |
Accuracy | 70 |
Crit Chance | 60% |
APR | 21 |
Speed | 0.90 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +14% |
Light | +15% |
Mind | +15% |
Cold | +32% |
Physical | +96% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Fire | +10% |
Light | +10% |
Nature | +15% |
Cold | +25% |
Physical | +90% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 83.512106701502 (100%) |
Defense | 86 |
Ranged Defense | 89 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 42 |
Mental Save | 61 |
Defense: Resistances
Acid | + 51%( 70%) |
Blight | + 51%( 80%) |
Arcane | + 66%( 80%) |
Cold | + 66%( 70%) |
All | + 38%( 70%) |
Physical | + 58%( 70%) |
Lightning | + 53%( 70%) |
Light | + 70%( 70%) |
Temporal | + 54%( 70%) |
Mind | + 57%( 70%) |
Darkness | + 53%( 70%) |
Fire | + 70%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Stun Resistance | 87% |
Confusion Resistance | 89% |
Teleport Resistance | 20% |
Blind Resistance | 100% |
Silence Resistance | 10% |
Bleed Resistance | 20% |
Pinning Resistance | 71% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 62% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 676 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Buckler Training | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Cunning / Poisons | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Cunning / Called Shots | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Antimagic | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by vampire. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by thief. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Gama the minotaur. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Salatha the red crystal. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Veladata the mountain troll. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3083. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Floeshaper (0 def, 13 armour) Floeshaper (0 def, 13 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +18% cold Res.pen +20% physical Apr +7 ----- def ----- Armour +13 Resists +2% physical ---------- misc Infravis +3 A pair of boots made of leather. |
Quiver | Singewing (0/21, 70-83 power, 6 apr) Singewing (0/21, 70-83 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 69.5 - 83.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +30.0% Capacity 21 Proj.spd +207% On Crit.r2 +21 fire On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Light source | Guidance Guidance1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +12 Wil +12 Cun +12 Con ----- def ----- Resists +20% blight +40% arcane Res.Cap +10% blight +10% arcane Phys.save +15 (+5 eff.) Spell.save +30 (+10 eff.) Mind.save +15 (+4 eff.) ---------- misc Equi/turn -1.00 Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
On head | hardened leather cap 'Ulogoleg' (6 def, 14 armour) hardened leather cap 'Ulogoleg' (6 def, 14 armour)2.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +14 Defense +6 (+1 eff.) Fatigue +3% Resists +21% acid +15% fire +5% arcane +5% all Phys.save +20 (+7 eff.) Blind- +20% Disease- +20% A cap made of leather. |
On hands | Emorida the dwarven-steel gauntlets (0 def, 2 armour) Emorida the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +5 Dex dps ---------- Acc +7 (+1 eff.) Apr +8 ----- def ----- Armour +2 Fatigue +3% Resists +9% mind Max.HP +60.00 Heal.mod +5% Silence- +10% Pinning- +10% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | stralite torque of gale force 'Growenvy' [power 370] (15 cooldown) stralite torque of gale force 'Growenvy' [power 370] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +10 Str dps ---------- Phys.pwr +25 (+7 eff.) Res.pen +15% nature +20% physical ----- def ----- Armour +8 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 725 physical damage Puts all charms on 15 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Halurehor the stralite ring Halurehor the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +30 (+6 eff.) Resists +12% light +9% darkness Die.at -80.00 life HP.reg +8.00 Cut- +20% Confus- +20% Stun/Frz- +44% Rings make your fingers look great! |
On fingers | stralite ring 'Willowtitan' stralite ring 'Willowtitan'0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Melee Ret 8 nature ----- def ----- Resists +9% cold +9% temporal +15% light +6% nature Mind.save +12 (+3 eff.) Heal.mod +20% Disarm- +20% Confus- +44% Teleport- +20% Rings make your fingers look great! |
Around neck | Eilinuvea Eilinuvea0.1 T3 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Armour +4 Defense +15 (+3 eff.) Resists +13% lightning +16% temporal +18% fire +11% cold Pinning- +31% Stun/Frz- +22% Knockbk- +32% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
In main hand | Nithan's Force Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 5.5 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 226% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Around waist | Ururig the drakeskin leather belt Ururig the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Res.pen +15% physical ----- def ----- Resists +15% fire +9% mind +14% cold Crit.chn- 15.80% Phys.save +6 (+2 eff.) Max.HP +100.00 Heal.mod +21% Stun/Frz- +21% Def/telep +16 Res/telep +16% Dur/telep +16% A belt that goes around your waist. |
In off hand | Summertide (17 def, 15 armour, 52-62 power, 260 block) Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 70.84 to 88.55 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Cloak | elven-silk cloak 'Tidestreak' (18 def, 6 armour) elven-silk cloak 'Tidestreak' (18 def, 6 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +6% Crit.mult +15.00% Phys.pwr +31 (+8 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +18% physical Res.pen +25% cold +15% physical ----- def ----- Armour +6 Defense +18 (+3 eff.) Resists +15% light Phys.save +14 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Urorelar (0 def, 2 armour) Urorelar (0 def, 2 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +5 Mag +6 Wil +4 Con dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +14% lightning +43% physical +14% cold Res.pen +5% physical On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Armour +2 Resists +10% lightning +10% cold +19% physical +15% all Spell.save +3 (+1 eff.) Mind.save +22 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 201; cd 10) healing infusion of the duelist (heal 201; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 228; cd 10) healing infusion of the psychic (heal 228; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 228 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 793%; cd 11) movement infusion of the titan (speed 793%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 793% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (450.00 temporal damage, removed from time 4 turns) Rune of the Rift (450.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 450.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Brenarefang the Galemoon Brenarefang the Galemoon0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Dex dps ---------- Phys.crit +6.0% Phys.pwr +20 (+5 eff.) Dmg.mod +12% physical Res.pen +25% lightning ----- def ----- Resists +18% light +19% darkness Die.at -80.00 life Blind- +35% Amulets make your neck look great! |
Elibremina the Arccutter Elibremina the Arccutter0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% blight Res.pen +25% acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +6% lightning +10% physical Res.Cap +7% all Phys.save +22 (+8 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T3 amulet jewelry [Unique] While equipped: ----- def ----- Armour +8 Resists +8% all Stun/Frz- +30% Amulets make your neck look great! |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xaniwyn the Hellsvengeance Xaniwyn the Hellsvengeance0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil dps ---------- Crit.mult +20.40% Melee Ret 10 fire ----- def ----- Resists +26% mind Mind.save +18 (+5 eff.) Confus- +43% ---------- misc Hate/m.crit +5.10 Max.psi +40.00 Amulets make your neck look great! |
copper amulet of strength (+3) copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blastkill Blastkill0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +1 Mag dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +6 (+2 eff.) Melee+ 10 light Ranged+ 12 light Dmg.mod +12% light +3% lightning Res.pen +5% darkness Acc +6 (+1 eff.) Melee Ret 4 lightning ----- def ----- Resists +9% lightning Rings make your fingers look great! |
Chazor the Glimmerthorn Chazor the Glimmerthorn0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +19 Cun +18 Dex dps ---------- Dmg.mod +16% fire Acc +29 (+7 eff.) ----- def ----- Resists +6% lightning +2% physical +9% light +32% fire +6% darkness Knockbk- +20% Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+14 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Polutira the Gleamquencher Polutira the Gleamquencher0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Phys.crit +6.0% Phys.pwr +20 (+5 eff.) Dmg.mod +6% lightning +15% light Res.pen +10% light ----- def ----- Defense +8 (+1 eff.) Rings make your fingers look great! |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Starmight the stralite ring Starmight the stralite ring0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Dex +7 Wil +14 Cun dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +6% lightning +18% light Acc +12 (+3 eff.) Melee Ret 10 light ----- def ----- Resists +6% lightning HP.reg +4.00 Stun/Frz- +34% Rings make your fingers look great! |
Tidebreacher Tidebreacher0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +6% cold ----- def ----- Resists +1% physical +6% darkness +9% mind Max.HP +142.00 HP.reg +20.00 Heal.mod +19% Poison- +10% Disarm- +44% Pinning- +40% Stun/Frz- +10% Knockbk- +47% Rings make your fingers look great! |
copper ring of corrosion (+20%) copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Rings make your fingers look great! |
copper ring of nature (+22%) copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
savage's steel ring of life savage's steel ring of life0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +11 (+4 eff.) Max.HP +57.00 HP.reg +7.00 Heal.mod +12% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
steel ring 'Rhustir' steel ring 'Rhustir'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Acc +10 (+2 eff.) Apr +5 ----- def ----- HP.reg +3.00 Stun/Frz- +29% ---------- misc See.Invis +9 Rings make your fingers look great! |
stralite ring 'Drilin' stralite ring 'Drilin'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- S.pwr/crit +2 Dmg.mod +15% acid ----- def ----- Resists +30% acid +9% nature Max.HP +37.00 HP.reg +6.00 Disarm- +26% Pinning- +34% Stun/Frz- +31% Knockbk- +46% Rings make your fingers look great! |
Blizzardoracle the hardened leather belt Blizzardoracle the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +30% physical +15% cold Res.pen +25% cold ----- def ----- Armour +6 Mind.save +11 (+3 eff.) A belt that goes around your waist. |
Bregenarigar Bregenarigar1.0 T5 belt armor [Random Unique] Master While equipped: Stats +4 Dex +2 Wil +3 Cun dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +6 (+2 eff.) Dmg.mod +17% physical Res.pen +10% mind +10% physical ----- def ----- Resists +15% fire +14% cold ---------- misc Psi/ret +0.08 A belt that goes around your waist. |
Gloryda the Magmafiend Gloryda the Magmafiend1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% fire Res.pen +5% physical ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 152, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
rough leather belt of the giants rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Bokutodar the Shimmerenvy (1 def, 0 armour) Bokutodar the Shimmerenvy (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +9% lightning ----- def ----- Defense +1 (+0 eff.) Resists +6% blight +3% fire +3% nature Spell.save +3 (+1 eff.) Max.HP +20.00 Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salemina (1 def, 0 armour) Salemina (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +3% mind ----- def ----- Defense +1 (+0 eff.) Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
linen cloak 'Handil' (1 def, 6 armour) linen cloak 'Handil' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +20% physical ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold +5% arcane +2% physical Spell.save +12 (+4 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Nybers the Tideschism (0 def, 0 armour) Nybers the Tideschism (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind +6% cold ----- def ----- Resists +9% temporal +15% darkness +9% blight +15% mind +11% all Phys.save +16 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save +32 (+8 eff.) Confus- +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour) dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +12% darkness +12% mind +11% all Phys.save +12 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +23 (+6 eff.) Max.HP +61.00 HP.reg +2.90 Heal.mod +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of protection (2 def, 2 armour) linen robe of protection (2 def, 2 armour)2.0 T1 cloth armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +2 (+0 eff.) Resists +7% all Phys.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Chehir' (0 def, 0 armour) woollen robe 'Chehir' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 15% On Melee Ret: * 3% chance to slow global speed by 62% * 5 arcane resource burn ----- def ----- Resists +12% acid +6% mind +9% all Spell.save +6 (+2 eff.) Max.HP +100.00 Cut- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Falaraduntir (15 def, 5 armour) Falaraduntir (15 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Defense +15 (+3 eff.) Fatigue +2% Resists +9% acid +6% fire +5% cold Spell.save +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lorimnir (0 def, 3 armour) Lorimnir (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Resists +10% fire +3% nature +10% cold Mind.save +3 (+1 eff.) Max.HP +20.00 Heal.mod +20% Disease- +20% Confus- +10% A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Fularedur (20 def, 1 armour) Fularedur (20 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +15% arcane Acc +5 (+1 eff.) Apr +1 ----- def ----- Armour +1 Defense +20 (+4 eff.) Fatigue +1% Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Rimekarma (2 def, 0 armour) Rimekarma (2 def, 0 armour)2.0 T3 head armor [Random Unique] Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +13 (+4 eff.) Dmg.mod +13% darkness +13% physical +9% arcane +24% mind Res.pen +15% arcane ----- def ----- Defense +2 (+0 eff.) Resists +14% physical +9% darkness +18% cold +25% mind +5% arcane Phys.save +11 (+4 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.hate +10.00 Max.psi +25.00 A pointy cloth hat, very wizardly... |
Burnspawner (0 def, 10 armour, 67-80 power, 256.76122603564 block) Burnspawner (0 def, 10 armour, 67-80 power, 256.76122603564 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 67.0 - 80.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +257 On Hit.r1 +38 fire While equipped: dps ---------- Melee+ 10 fire Dmg.mod +24% fire Res.pen +20% fire Melee Ret 6 fire ----- def ----- Armour +10 Fatigue +8% Resists +21% lightning Max.HP +100.00 Blind- +21% Confus- +21% ---------- misc Talents +1 Block Handheld deflection devices. |
Eilinyna (0 def, 16 armour, 62-75 power, 191 block) Eilinyna (0 def, 16 armour, 62-75 power, 191 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Psionic When used to Attack: Power 62.5 - 75.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +191 Melee+ +21 physical On Hit.r1 +4 mind On Crit.r2 +8 mind On Hit: * 27% chance to reduce armor by 15% While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Melee+ 7 acid Res.pen +10% mind Melee Ret 11 acid ----- def ----- Armour +16 Fatigue +8% Resists +10% acid +18% physical +10% cold +10% fire +12% lightning Shield.near.proj +82 Proj.slow +29% ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3115 alchemist agate 3115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ivalrathra the Glacierstone (dig speed 24 turns) Ivalrathra the Glacierstone (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +9 Str dps ---------- Phys.crit +7.0% Phys.pwr +25 (+7 eff.) Dmg.mod +9% cold Apr +10 ----- def ----- Resists +3% physical Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Sunbane Sunbane2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +3 Str dps ---------- Dmg.mod +3% physical Res.pen +5% physical Apr +1 ----- def ----- Resists +6% light Max.HP +42.00 ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yviramina Yviramina1.0 T3 lite [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Resists +9% acid +3% all Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Max.HP +40.00 ---------- misc Light +4 See.Stealth +12 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Zerelar' dwarven lantern 'Zerelar'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +17 Wil +2 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+3 eff.) ----- def ----- Max.HP +64.00 Blind- +50% Confus- +30% ---------- misc Light +11 See.Stealth +25 See.Invis +23 Track: Puts all charms on 40 cooldown Level 5.9 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
70 alchemist bloodstone 70 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots (20/20, 65-78 power, 6 apr) barbed pouch of voratun shots (20/20, 65-78 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 65.0 - 78.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 20 On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of annihilation (22/22, 60-73 power, 13 apr) pouch of voratun shots of annihilation (22/22, 60-73 power, 13 apr)3.0 T5 shot ammo [Ego+] Master Power 60.5 - 72.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +13 Crit +14.0% Capacity 22 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
steel torque of mindblast 'Urakalthoganik' [power 160] (15 cooldown) steel torque of mindblast 'Urakalthoganik' [power 160] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +15% mind ----- def ----- Defense +15 (+3 eff.) Resists +12% nature Max.HP +100.00 Teleport- +20% ---------- misc Max.hate +4.00 Blast the opponent's mind dealing 184 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
12 diamond 12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 quartz 14 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Reasons the Halfling Skirmisher level 38
71st Pyre 123rd year of Ascendancy at 08:37 see stats
By Reasons the Halfling Skirmisher level 50
11st Pyre 124th year of Ascendancy at 01:58 see stats
By Reasons the Halfling Skirmisher level 38
69th Pyre 123rd year of Ascendancy at 14:25 see stats
By Reasons the Halfling Skirmisher level 23
73rd Haze 122nd year of Ascendancy at 22:16 see stats
By Reasons the Halfling Skirmisher level 43
1st Summertide 123rd year of Ascendancy at 16:42 see stats
By Reasons the Halfling Skirmisher level 50
55th Regrowth 124th year of Ascendancy at 04:11 see stats
By Reasons the Halfling Skirmisher level 41
7th Mirth 123rd year of Ascendancy at 05:22 see stats
By Reasons the Halfling Skirmisher level 39
76th Pyre 123rd year of Ascendancy at 12:18 see stats
By Reasons the Halfling Skirmisher level 18
31st Haze 122nd year of Ascendancy at 23:57 see stats
By Reasons the Halfling Skirmisher level 40
78th Pyre 123rd year of Ascendancy at 07:40 see stats
By Reasons the Halfling Skirmisher level 31
16th Pyre 123rd year of Ascendancy at 12:41 see stats
By Reasons the Halfling Skirmisher level 22
65th Haze 122nd year of Ascendancy at 00:13 see stats
By Reasons the Halfling Skirmisher level 30
3rd Pyre 123rd year of Ascendancy at 20:34 see stats
By Reasons the Halfling Skirmisher level 26
33rd Regrowth 123rd year of Ascendancy at 17:53 see stats
By Reasons the Halfling Skirmisher level 50
61st Pyre 124th year of Ascendancy at 00:25 see stats
By Reasons the Halfling Skirmisher level 50
67th Regrowth 124th year of Ascendancy at 10:01 see stats
By Reasons the Halfling Skirmisher level 32
29th Pyre 123rd year of Ascendancy at 16:40 see stats
By Reasons the Halfling Skirmisher level 10
6th Mirth 122nd year of Ascendancy at 19:49 see stats
By Reasons the Halfling Skirmisher level 20
53rd Haze 122nd year of Ascendancy at 13:59 see stats
By Reasons the Halfling Skirmisher level 30
79th Regrowth 123rd year of Ascendancy at 18:46 see stats
By Reasons the Halfling Skirmisher level 40
76th Pyre 123rd year of Ascendancy at 23:26 see stats
By Reasons the Halfling Skirmisher level 50
54th Regrowth 124th year of Ascendancy at 22:45 see stats
By Reasons the Halfling Skirmisher level 50
30th Pyre 124th year of Ascendancy at 18:27 see stats
By Reasons the Halfling Skirmisher level 50
64th Regrowth 124th year of Ascendancy at 08:46 see stats
By Reasons the Halfling Skirmisher level 25
5th Regrowth 123rd year of Ascendancy at 18:49 see stats
By Reasons the Halfling Skirmisher level 50
47th Pyre 124th year of Ascendancy at 17:47 see stats
By Reasons the Halfling Skirmisher level 30
8th Pyre 123rd year of Ascendancy at 20:43 see stats
By Reasons the Halfling Skirmisher level 23
73rd Haze 122nd year of Ascendancy at 21:48 see stats
By Reasons the Halfling Skirmisher level 40
78th Pyre 123rd year of Ascendancy at 11:18 see stats
By Reasons the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 20:22 see stats
By Reasons the Halfling Skirmisher level 50
31st Pyre 124th year of Ascendancy at 00:14 see stats
By Reasons the Halfling Skirmisher level 25
9th Regrowth 123rd year of Ascendancy at 06:12 see stats
By Reasons the Halfling Skirmisher level 40
77th Pyre 123rd year of Ascendancy at 06:38 see stats
By Reasons the Halfling Skirmisher level 26
33rd Regrowth 123rd year of Ascendancy at 14:45 see stats
By Reasons the Halfling Skirmisher level 44
8th Haze 123rd year of Ascendancy at 12:04 see stats
By Reasons the Halfling Skirmisher level 25
8th Regrowth 123rd year of Ascendancy at 15:21 see stats
By Reasons the Halfling Skirmisher level 22
65th Haze 122nd year of Ascendancy at 21:42 see stats
By Reasons the Halfling Skirmisher level 15
12nd Dusk 122nd year of Ascendancy at 04:42 see stats
By Reasons the Halfling Skirmisher level 20
55th Haze 122nd year of Ascendancy at 20:01 see stats
By Reasons the Halfling Skirmisher level 37
69th Pyre 123rd year of Ascendancy at 01:19 see stats
Log
Reasons's Hurricane Shot hits Multi-hued drake for 620 physical, 7 fire (627 total damage).
Reasons's Hurricane Shot hits Multi-hued drake for 7 fire damage.
Reasons's Hurricane Shot hits Xorn for 464 physical damage.
Reasons's Hurricane Shot hits Multi-hued drake for 7 fire damage.
Reasons's Hurricane Shot hits Multi-hued drake hatchling for 19 fire damage.
Reasons's Hurricane Shot hits Multi-hued drake for 668 physical, 7 fire (675 total damage).
Reasons's Hurricane Shot hits Xorn for 13 fire damage.
Reasons's Hurricane Shot hits Argoniel for 8 fire damage.
Reasons's Hurricane Shot hits Multi-hued drake hatchling for 818 physical damage.
Lesser vampire hits Reasons for (35 flat reduction), 9 physical, (1 flat reduction), 0 fire, (35 flat reduction), 12 physical, (1 flat reduction), 0 fire, (1 flat reduction), 0 fire (21 total damage).
Something hits Reasons for (1 flat reduction), 0 fire, (1 flat reduction), 0 fire, (1 flat reduction), 0 fire (0 total damage).
Arcane Vortex from Elandar hits Reasons for (35 flat reduction), 111 fire (111 total damage).
Xorn hits Reasons for (1 flat reduction), 0 fire, (1 flat reduction), 0 fire, (35 flat reduction), 14 physical, (1 flat reduction), 0 fire, (35 flat reduction), 16 physical, (1 flat reduction), 0 fire, (1 flat reduction), 0 fire (30 total damage).
Multi-hued drake hatchling hits Reasons for (1 flat reduction), 0 fire, (1 flat reduction), 0 fire, (1 flat reduction), 0 fire, (35 flat reduction), 18 physical, (35 flat reduction), 41 physical (59 total damage).
Multi-hued drake hatchling hits Reasons for (1 flat reduction), 0 fire, (1 flat reduction), 0 fire, (35 flat reduction), 36 physical, (1 flat reduction), 0 fire, (1 flat reduction), 0 fire, (1 flat reduction), 0 fire (36 total damage).
Burning from Multi-hued drake hits Reasons for (35 flat reduction), 77 fire (77 total damage).
Multi-hued drake hits Reasons for (0 flat reduction), 0 fire, (0 flat reduction), 0 fire, (35 flat reduction), 27 physical, (0 flat reduction), 0 fire, (35 flat reduction), 22 physical, (0 flat reduction), 0 fire (49 total damage).
Multi-hued drake hits Reasons for (35 flat reduction), 23 physical, (0 flat reduction), 0 fire, (23 flat reduction), 0 physical, (0 flat reduction), 0 fire, (0 flat reduction), 0 fire (23 total damage).
Argoniel hits Reasons for (0 flat reduction), 0 fire, (0 flat reduction), 0 fire, (0 flat reduction), 0 fire (0 total damage).
Reasons's Hurricane Shot killed Multi-hued drake hatchling!
Elandar's Strike hits Multi-hued drake hatchling for 960 fire damage.
Lesser vampire casts Invoke Darkness.
Reasons damages himself through Martyrdom!
Deadly Poison from Reasons hits Lesser vampire for 32 nature damage.
Deep Wound from Reasons hits Lesser vampire for 110 physical damage.
Something hits Xorn for 722 fire damage.
Something hits Dread for 839 fire damage.
Lesser vampire hits Reasons for (2 flat reduction), 0 nature, (7 flat reduction), 0 physical, (35 flat reduction), 111 darkness (111 total damage).
Lesser vampire receives 1 healing from Eternal Night.
Reasons the level 50 halfling skirmisher was shadowed to death by a lesser vampire on level 11 of High Peak.