








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 19 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Neroth the snow giant chieftain at level 17 on the 43rd Haze 122nd year of Ascendancy at 22:52 0 / 6Killed by Neroth the snow giant chieftain at level 17 on the 43rd Haze 122nd year of Ascendancy at 23:21 Killed by snow giant boulder thrower at level 17 on the 44th Haze 122nd year of Ascendancy at 00:03 Killed by Animated elemental dwarven-steel greatmaul of rage at level 18 on the 52nd Haze 122nd year of Ascendancy at 04:46 Killed by Animated mighty ash longbow of acid at level 18 on the 52nd Haze 122nd year of Ascendancy at 04:58 Killed by Doora the quasit at level 19 on the 57th Haze 122nd year of Ascendancy at 04:46 |
Primary Stats
| Strength | 41 (base 13) |
| Dexterity | 52 (base 42) |
| Constitution | 41 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 65 (base 41) |
Resources
| Life | -41/623 |
| Stamina | 164/186 |
| Healing Factor | 1.4381403954777 |
| Regeneration | 9.0014204123516 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 12 |
Offense: Barehand
| Damage | 82 |
| Accuracy | 42 |
| Crit Chance | 24% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +15% |
| Acid | +15% |
| Light | +10% |
| Nature | +30% |
| Blight | +3% |
| Physical | +9% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +25% |
| Light | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 32 (60%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 36 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 23%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 19%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
| Bleed Resistance | 0% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by midge swarm. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Torin (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Power +15 (+5 eff.) defense ------ Armor +3 Fatigue -2% Resistance +3% cold +2% physical Physical save +6 (+3 eff.) Blind Resist +10% Knockbk Resist +10% other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Spellhunt Remnants (3 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +8 (+2 eff.) Damage +15% nature Ignore resists +15% nature defense ------ Armor +4 Defense +3 (+1 eff.) Spell save +8 (+4 eff.) Life +60.00 Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Ignore Armor +12 Critical Rate +8.0% Attack Speed 100% On-hit +15 silence On Hit: 5% Mana Clash level 1 On Hit: * 20 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| On head | Glorokira (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str +2 Wil defense ------ Defense +1 (+0 eff.) Resistance +6% lightning +6% temporal +3% acid Crit Resistance 10.00% other ------- See Invisibility +12 A pointy cloth hat, very wizardly... |
| On fingers | Flashprophet0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Cun +3 Con offense ------ Damage +10% fire Ignore resists +25% lightning defense ------ Resistance +20% fire Rings make your fingers look great! |
| On fingers | Xyldatira0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Resistance +3% temporal +9% nature +9% fire Spell save +12 (+5 eff.) Blind Resist +10% Rings make your fingers look great! |
| Around neck | Tydur the Brandmistress0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +1 Mag offense ------ Damage +3% blight +3% fire Ignore resists +15% blight When Hit 6 blight 6 fire defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | Radiancestreak (27 def, 10 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Dex offense ------ Damage +9% physical Ignore resists +15% light defense ------ Armor +10 Defense +27 (+9 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life Regen +0.70 Healmod +11% A belt that goes around your waist. |
Inventory
blink rune of the sneak (range 5; phase 19; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 61; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 194; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 194 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.49 cold and 11.43 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel greatmaul 'Mayutha' (50-76 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Master Weapon Damage 50.5 - 75.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +16 physical While equipped: offense ------ Ignore resists +10% acid other ------- Stamina/turn +2.00 Massive two-handed mauls. |
elemental dwarven-steel greatmaul of rage (42-63 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 42.0 - 63.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: Stats +3 Str offense ------ Damage +10% fire +12% physical Ignore resists +9% fire Accuracy +16 (+5 eff.) Massive two-handed mauls. |
ash longbow4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 Longbows are used to shoot arrows at your foes. |
dispeller's cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: defense ------ Resistance +7% lightning +6% darkness +7% light +6% blight +7% fire +7% cold +11% all Physical save +10 (+5 eff.) Spell save +23 (+9 eff.) Mind save +11 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Betatta the Glaremire (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Arcane While equipped: offense ------ Damage +3% light Ignore resists +5% light On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +3% lightning +17% temporal Crit Resistance 10.00% Life Regen +4.00 Stun Resist +20% A suit of armour made of leather. |
cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Normal] While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% A suit of armour made of leather. |
prismatic cured leather armour of Toknor (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +3.0% Critical power +12.00% Physical Power +6 (+2 eff.) defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +11% light +11% darkness A suit of armour made of leather. |
cleansing steel mail armour of fire resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Disrupt/Master While equipped: defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +11% blight +16% fire +10% nature A suit of armour made of mail. |
prismatic steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego] Arcane While equipped: defense ------ Armor +9 Fatigue +22% Resistance +12% light +11% darkness A suit of armour made of metal plates. |
Dourborn1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +6 Cun +5 Wil offense ------ Physical Crit +3.0% Damage +6% darkness Against +24% Summoned defense ------ Armor +8 Defense +25 (+8 eff.) Resist Against +16% Summoned other ------- Stamina/turn +2.00 A belt that goes around your waist. |
Muckbender the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +9% nature Ignore resists +5% nature When Hit 10 acid On-Hit (Melee): * 20% chance to reduce armor by 10% defense ------ Defense +13 (+4 eff.) Resistance +3% nature +6% cold Stealth +8 A belt that goes around your waist. |
hardened leather belt of transcendence1.0 Encumbrance T3 belt armor [Ego] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Physical save +6 (+3 eff.) A belt that goes around your waist. |
Betiwyn the Quenchpassion (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex offense ------ Ignore resists +5% cold defense ------ Defense +1 (+0 eff.) Resistance +6% light +9% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayerinne the Wintertorrent (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +7 Cun offense ------ When Hit 4 acid defense ------ Defense +2 (+0 eff.) Resistance +12% cold Life +37.00 other ------- Infravision +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.40 Max stamina +12.00 A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +3 A pair of boots made of leather. |
Beodedir the pair of iron boots (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +5 Fatigue +2% Resistance +6% acid +9% temporal +3% blight Physical save +3 (+1 eff.) Cut Resist +20% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Pitchhack' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Mag offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Damage +9% darkness Ignore Armor +4 On-Hit (Melee): * 10% chance to reduce damage dealt by 21% defense ------ Armor +3 Fatigue +2% Resistance +3% darkness other ------- EQ when Hit +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 8.5 - 9.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 5 darkness Damage +3% darkness defense ------ Armor +1 Resistance +5% darkness Unarmed combat: Weapon Damage 6.5 - 7.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% On Hit: 20% Moonlight Ray level 1 On Hit: * 6% chance to reduce damage dealt by 21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 10.0 - 14.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of butchering (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +5 (+2 eff.) Accuracy +6 (+2 eff.) Ignore Armor +6 defense ------ Armor +1 Fatigue +1% Resistance +6% blight Spell save +9 (+4 eff.) Life Regen +1.00 other ------- Stamina/turn +0.60 Max stamina +11.00 Unarmed combat: Weapon Damage 12.0 - 16.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +2.0% Attack Speed 100% On Hit: 10% Nightmare level 1 On Hit: * 10% chance to slow global speed by 53% * 11% chance to reduce armor by 10% Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Islowen' (0 def, 7 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +7 Fatigue +5% Resistance +6% fire +5% cold Cut Resist +10% Pinning Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +5% Physical save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
11 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
71 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Blindjeer the dwarven-steel pickaxe (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Cun offense ------ Critical power +15.00% Damage +6% mind Accuracy +5 (+2 eff.) When Hit 6 arcane 6 light other ------- Max psi +30.00 Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Anilain the Thalore Brawler level 15
17th Haze 122nd year of Ascendancy at 19:00 see stats
Exterminator
Killed 1000 creatures.By Anilain the Thalore Brawler level 17
51st Haze 122nd year of Ascendancy at 06:16 see stats
Level 10
Got a character to level 10.By Anilain the Thalore Brawler level 10
22nd Dusk 122nd year of Ascendancy at 19:47 see stats
The Arena
Unlocked Arena mode.By Anilain the Thalore Brawler level 10
22nd Dusk 122nd year of Ascendancy at 19:49 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Anilain the Thalore Brawler level 15
26th Haze 122nd year of Ascendancy at 00:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Anilain the Thalore Brawler level 15
25th Haze 122nd year of Ascendancy at 10:22 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Anilain the Thalore Brawler level 17
43rd Haze 122nd year of Ascendancy at 12:03 see stats
Log
Lesser vampire is not dazed anymore.
Anilain hits Lesser vampire for 120 physical damage.
Anilain killed Lesser vampire!
Talent Double Strike is ready to use.
Talent Concussive Punch is ready to use.
Doora the quasit appears out of the thin air!
Arilaith the gigantic sandworm tunneler appears out of the thin air!
Grave wight appears out of the thin air!
Arilaith the gigantic sandworm tunneler rushes out!
Arilaith the gigantic sandworm tunneler performs a melee critical strike against Anilain!
Arilaith the gigantic sandworm tunneler slows down.
Arilaith the gigantic sandworm tunneler is poisoned!
Anilain is dazed!
Arilaith the gigantic sandworm tunneler hits Anilain for (21 flat reduction), 144 physical, 0 arcane (144 total damage).
Melee retaliation hits Arilaith the gigantic sandworm tunneler for (6 flat reduction), 0 blight, (5 flat reduction), 0 fire, (15 flat reduction), 0 nature, (2 flat reduction), 0 nature (0 total damage).
Something performs a melee critical strike against Anilain!
Anilain is not dazed anymore.
Anilain is recovering from the damage!
Something performs a melee critical strike against Anilain!
Anilain is covered in acid!
Something hits Anilain for (21 flat reduction), 52 physical, (14 flat reduction), 0 lightning, (21 flat reduction), 17 physical, (4 flat reduction), 0 light (69 total damage).
Doora the quasit throws a finishing uppercut.
Doora the quasit performs a melee critical strike against Anilain!
Doora the quasit slows down.
Doora the quasit is poisoned!
Anilain is stunned!
Melee retaliation hits Doora the quasit for (6 flat reduction), 0 blight, (7 flat reduction), 0 fire, (21 flat reduction), 5 nature, (4 flat reduction), 0 nature (5 total damage).
Doora the quasit hits Anilain for (21 flat reduction), 283 physical (283 total damage).
Anilain the level 19 thalore brawler was tortured to death by Doora the quasit on level 1 of Ruined Dungeon.






























































































