Grimm the level 10 Cornac Deathknight by lo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassDeathknight
Level / Exp10 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 30)
Dexterity10 (base 10)
Constitution19 (base 19)
Magic29 (base 29)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life270/270
Mana158/158
Soul10/10
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage42
Accuracy19
Crit Chance12%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower37
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+8%
Mind+16%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)6 (30%)
Defense13
Ranged Defense13
Fatigue6
Physical Save27
Spell Save24
Mental Save20

Defense: Resistances

Cold+ 26%( 70%)
Mind+ 17%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Soul1.30
5/5
5/5
1/5
0/5
Spell / Dread1.50
4/5
5/5
1/5
0/5
Spell / Desecration1.30
1/5
0/5
0/5
0/5
Spell / Necrotic might1.30
4/5
1/5
1/5
0/5
Spell / Undeath1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.50
5/5
3/5
1/5
0/5
Spell / Reaping1.30
3/5
2/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
active

Equipment

On hands
On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Level 10 (Roguelike) (Uniques) Got a character to level 10.
By Grimm the Cornac Deathknight level 10
77th Pyre 122nd year of Ascendancy at 11:21
see stats

Log


You pickup 0.70 gold pieces.

You pickup 0.55 gold pieces.


You pickup 0.55 gold pieces.


You pickup 0.70 gold pieces.


Grimm picks up (p.):
iron mail armour of acid resistance (2 def, 4 armour).

Grimm picks up (b.):
shatter afflictions rune of the titan (absorb 38; cd 22).

Space around you starts to dissolve...


Grimm deactivates
Necrotic Aura.
Grimm activates
Necrotic Aura.
Grimm deactivates
Spirit Feed.
Grimm activates
Spirit Feed.
Resting starts...

Talent Dark Tide is ready to use.
Talent Vitality is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


You gain 1.12 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 39; cd 22).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel mildly anxious, and walk with caution.