











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 18 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:31 / 29Killed by degenerated skeleton archer at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:48 Killed by degenerated skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:14 Killed by Areserin the degenerated skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 02:53 Killed by Anchelor at level 13 on the 6th Flare 122nd year of Ascendancy at 17:09 Killed by Anchelor at level 13 on the 6th Flare 122nd year of Ascendancy at 23:43 Killed by greater gwelgoroth at level 15 on the 10th Flare 122nd year of Ascendancy at 12:04 Killed by greater gwelgoroth at level 15 on the 10th Flare 122nd year of Ascendancy at 12:22 Killed by snow giant boulder thrower at level 15 on the 37th Dusk 122nd year of Ascendancy at 03:20 Killed by snow giant boulder thrower at level 15 on the 37th Dusk 122nd year of Ascendancy at 03:30 Killed by snow giant boulder thrower at level 15 on the 37th Dusk 122nd year of Ascendancy at 03:42 Killed by snow giant boulder thrower at level 15 on the 37th Dusk 122nd year of Ascendancy at 04:53 Killed by snow giant boulder thrower at level 15 on the 37th Dusk 122nd year of Ascendancy at 05:08 Killed by snow giant boulder thrower at level 15 on the 37th Dusk 122nd year of Ascendancy at 05:34 Killed by snow giant boulder thrower at level 15 on the 37th Dusk 122nd year of Ascendancy at 09:21 Killed by cold drake at level 16 on the 37th Dusk 122nd year of Ascendancy at 17:10 Killed by snow giant boulder thrower at level 16 on the 37th Dusk 122nd year of Ascendancy at 17:25 Killed by snow giant thunderer at level 16 on the 37th Dusk 122nd year of Ascendancy at 17:36 Killed by snow giant thunderer at level 16 on the 37th Dusk 122nd year of Ascendancy at 17:58 Killed by Adokira the great wolf at level 16 on the 38th Dusk 122nd year of Ascendancy at 00:01 Killed by Bethysekira the giant acid ant at level 16 on the 38th Dusk 122nd year of Ascendancy at 15:06 Killed by Rantha the Worm at level 16 on the 39th Dusk 122nd year of Ascendancy at 01:04 Killed by Rantha the Worm at level 16 on the 39th Dusk 122nd year of Ascendancy at 01:41 Killed by Rantha the Worm at level 16 on the 39th Dusk 122nd year of Ascendancy at 02:10 Killed by skeleton warrior at level 18 on the 57th Dusk 122nd year of Ascendancy at 08:42 Killed by snow giant boulder thrower at level 18 on the 57th Dusk 122nd year of Ascendancy at 09:19 Killed by skeleton warrior at level 18 on the 57th Dusk 122nd year of Ascendancy at 09:43 Killed by skeleton warrior at level 18 on the 57th Dusk 122nd year of Ascendancy at 10:13 Killed by skeleton warrior at level 18 on the 57th Dusk 122nd year of Ascendancy at 20:37 |
Primary Stats
| Strength | 50 (base 44) |
| Dexterity | 37 (base 22) |
| Constitution | 26 (base 24) |
| Magic | 18 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 545/545 |
| Stamina | 154/154 |
| Healing Factor | 1.1316586254955 |
| Regeneration | 11.481980949197 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 9 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 40 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +6% |
| Darkness | +3% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 53.723073231957 (96.438666929426%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 18 |
| Physical Save | 31 |
| Spell Save | 29 |
| Mental Save | 20 |
Defense: Resistances
| Blight | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 11%( 70%) |
| All | 0%( 70%) |
| Lightning | + 5%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 6%( 70%) |
| Fire | + 20%( 70%) |
| Darkness | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Confusion Resistance | 23% |
| Pinning Resistance | 10% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 37% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by Salylewen the degenerated skeleton warrior. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by mountain troll thunderer. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | grounding pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of steel shots 'Adiwen' (21/21, 23-28 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 23.0 - 27.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 21 Ranged+ +16 mind On Crit.r2 +4 mind On Hit: * 20 arcane resource burn * 10% chance to slow global speed by 32% On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) A cap made of leather. |
| Tool | Earidil [power 392] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Str +2 Con ----- def ----- Resists +6% blight Crit.chn- 15.00% Create a shield absorbing up to 392 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to heal for 62. 100% to increase the duration of 1 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
| On fingers | Dimtorrent the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% darkness +3% cold ----- def ----- Defense +10 (+5 eff.) Blind- +22% ---------- misc Stam/turn +3.00 Infravis +4 See.Stealth +9 See.Invis +5 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Xuma the Quenchquench (24-37 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 24.5 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 nature While equipped: Stats +2 Str +2 Dex +2 Mag dps ---------- Dmg.mod +3% cold ---------- misc Infravis +1 Massive two-handed battleaxes. |
| On hands | Baradokath (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane Acc +12 (+4 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 7 ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Mayylekira the dwarven-steel plate armour (8 def, 26 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +1% ----- def ----- Armour +26 Defense +8 (+4 eff.) Fatigue +22% Resists +20% fire +10% light +13% darkness Mind.save +13 (+7 eff.) Pinning- +10% A suit of armour made of metal plates. |
| Cloak | enveloping linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Cyrudabeth'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +5 Mag ----- def ----- Resists +11% mind Crit.chn- 10.00% Confus- +23% ---------- misc Light +1 Amulets make your neck look great! |
Inventory
shatter afflictions rune of the psychic (absorb 42; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dazzleradiance the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Res.pen +10% light +10% physical Melee Ret 8 mind ----- def ----- Defense +5 (+2 eff.) Resists +16% fire +10% cold ---------- misc Light +2 Amulets make your neck look great! |
steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
warrior's steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +9% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Shiverroar the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +15 (+11 eff.) Dmg.mod +6% mind Res.pen +5% cold ----- def ----- Resists +14% lightning +3% cold Stun/Frz- +32% ---------- misc Equi/ret +0.08 Amulets make your neck look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 51% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
arcing stralite greatmaul of erosion (54-82 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane/Nature Power 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +12 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Massive two-handed mauls. |
truestriking stralite greatsword (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +21 (+7 eff.) Apr +14 Massive two-handed swords. |
Shockstar (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +4 lightning While equipped: dps ---------- Dmg.mod +15% lightning Acc +7 (+2 eff.) Melee Ret 2 lightning ----- def ----- Defense +7 (+3 eff.) Disarm- +20% ---------- misc Light +3 Infravis +3 Sharp, long, and deadly. |
acidic dwarven-steel longsword of massacre (32-45 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 Sharp, long, and deadly. |
arcing dwarven-steel longsword of daylight (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 light Against +13% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Sharp, long, and deadly. |
Obsidiantrial the dwarven-steel mace (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage While equipped: dps ---------- Dmg.mod +6% darkness +15% arcane Res.pen +10% darkness ----- def ----- Resists +6% darkness Blunt and deadly. |
dwarven-steel mace of corruption (28-39 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane Power 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: 20% Curse of Death 3 Blunt and deadly. |
acidic stralite mace of daylight (36-50 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane Power 36.0 - 50.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +6 light Against +5% Undead On Crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 Blunt and deadly. |
Strikerage (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +8 acid On Crit.r2 +12 mind While equipped: Stats +5 Str dps ---------- Dmg.mod +3% mind +5% physical Res.pen +25% lightning Acc +8 (+2 eff.) ----- def ----- Resists +3% acid One-handed war axes. |
steel waraxe (10-14 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Velarina the Shockbreaker (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +8 lightning +6 fire On Hit: * 20% chance to reduce damage dealt by 7% While equipped: dps ---------- Res.pen +10% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 7% ----- def ----- Resists +18% lightning One-handed war axes. |
arcing stralite waraxe of paradox (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +5 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage While equipped: ----- def ----- Resists +9% temporal One-handed war axes. |
flaming stralite waraxe of massacre (40-57 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane/Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +8 fire One-handed war axes. |
steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
thought-forged steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Psionic Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 mind On Hit: * 15% chance to reduce all saves and defense by 7 While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
balanced stralite dagger of persecution (26-34 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Disrupt/Master Power 26.0 - 33.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Against +15% Unnatural While equipped: Stats +2 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +28% Sharp, short and deadly. |
Snowbrace (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +2.0% Mind.crit +2% Mind.pwr +4 (+4 eff.) ----- def ----- Resists +9% cold Mind.save +4 (+2 eff.) ---------- misc Max.stam +30.00 Max.psi +22.00 Light +3 Infravis +2 See.Invis +6 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty ash longbow of acid4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +9 acid While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +15% acid Longbows are used to shoot arrows at your foes. |
ranger's yew longbow of lightning4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +12 lightning While equipped: Stats +3 Dex dps ---------- Dmg.mod +20% lightning Longbows are used to shoot arrows at your foes. |
steady elven-wood longbow of acid4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +8 acid While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +12% acid Acc +11 (+3 eff.) Longbows are used to shoot arrows at your foes. |
hardened leather sling of piercing4.0 T3 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +5% all Acc +5 (+1 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
psychokinetic quiver of ash arrows (18/18, 22-30 power, 7 apr)3.0 T2 arrow ammo [Ego+] Psionic Power 21.5 - 30.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Ranged+ +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 16 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Noonsmash' (42/42, 23-32 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 23.0 - 32.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 42 Ranged+ +4 light +12 fire On Hit.r1 +8 fire On Crit.r2 +16 light On Hit: * 20% chance to slow global speed by 32% * 20 arcane resource burn While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of corruption (21/21, 44-61 power, 14 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 43.5 - 60.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 On Hit: 20% Curse of Impotence 4 Arrows are used with bows to pierce your foes to death. |
pouch of steel shots of paradox (15/15, 20-23 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 19.5 - 23.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Ranged+ +8 temporal On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
shocking steel shield of resilience (0 def, 4 armour, 39 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 5 lightning Melee Ret 5 lightning ----- def ----- Armour +4 Fatigue +8% Max.HP +42.00 ---------- misc Talents +1 Block Handheld deflection devices. |
acidic dwarven-steel shield of cold resistance (+17%) (0 def, 6 armour, 77.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 acid Melee Ret 1 acid ----- def ----- Armour +6 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
shocking stralite shield of fire resistance (+18%) (0 def, 8 armour, 144 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 9 lightning Melee Ret 9 lightning ----- def ----- Armour +8 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
prismatic hardened leather armour of spell shielding (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +6% arcane +12% light +12% darkness Spell.save +16 (+8 eff.) A suit of armour made of leather. |
rejuvenating reinforced leather armour of resilience (12 def, 7 armour)9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Max.HP +44.00 HP.reg +3.20 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Hailbrand (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +15% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 7 ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +9% blight +18% fire +3% mind +15% cold A suit of armour made of mail. |
Velitira the Sepsishunter (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Armour +7 Fatigue +22% Resists +3% temporal +16% fire +15% light +3% darkness Spell.save +6 (+3 eff.) A suit of armour made of metal plates. |
dwarven-steel plate armour of command (8 def, 16 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +16 Defense +8 (+4 eff.) Fatigue +22% Mind.save +10 (+5 eff.) A suit of armour made of metal plates. |
Demonbraid1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +10 (+6 eff.) S.pwr/crit +2 Dmg.mod +6% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 7% ----- def ----- Armour +5 Resists +3% darkness ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Create a temporary shield that absorbs 233 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +5 (+3 eff.) ---------- misc Max.mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +3 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+2 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
bladed rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 80.5 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gunidraduntir1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% Spell.crit +2% Spell.pwr +15 (+8 eff.) ----- def ----- Defense +10 (+5 eff.) Mind.save +8 (+4 eff.) ---------- misc Stam/turn +2.00 Light +4 See.Stealth +7 See.Invis +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of clarity1.0 T3 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +7 (+4 eff.) ---------- misc Light +4 See.Stealth +9 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+5 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing ash totem of stinging [power 194] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Anchelor the Higher Berserker level 15
32nd Dusk 122nd year of Ascendancy at 17:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Anchelor the Higher Berserker level 18
57th Dusk 122nd year of Ascendancy at 20:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Anchelor the Higher Berserker level 10
6th Mirth 122nd year of Ascendancy at 06:43 see stats
Log
There is a next level here (press '' or right click to use).
Master vampire misses Anchelor.
Anchelor hits Master vampire for 73 physical, 1 nature (74 total damage).
Phantasmal Shield hits Anchelor for 57 light damage.
Master vampire misses Anchelor.
Anchelor hits Master vampire for 78 physical, 1 nature (79 total damage).
Master vampire misses Anchelor.
Anchelor hits Master vampire for 67 physical, 1 nature (68 total damage).
Master vampire's is vulnerable to attacks and effects!
Anchelor hits Master vampire for 58 physical, 1 nature (59 total damage).
Master vampire hits Anchelor for 1 blight damage.
Master vampire misses Anchelor.
Anchelor hits Master vampire for 77 physical, 1 nature (78 total damage).
Anchelor has recovered!
Master vampire uses Stun.
Master vampire misses Anchelor.
Anchelor hits Master vampire for 68 physical, 1 nature (70 total damage).
Anchelor hits Master vampire for 63 physical damage.
Anchelor killed Master vampire!
Today is the 58th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a next level here (press '' or right click to use).













































































































