





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Horror | 
| Class | Eldritch | 
| Level / Exp | 28 / 0% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded5 / 0 | 
Primary Stats
| Strength | 38 (base 30) | 
| Dexterity | 16 (base 12) | 
| Constitution | 15 (base 12) | 
| Magic | 53 (base 40) | 
| Willpower | 16 (base 10) | 
| Cunning | 14 (base 10) | 
Resources
| Life | 618/658 | 
| Hate | 108/108 | 
| Vim | 138/138 | 
| Healing Factor | 0.54603112194175 | 
| Regeneration | 2.7301556097088 | 
Speed
| Mental | -20% | 
| Attack | 0% | 
| Movement | +42.609950326513% | 
| Spell | -20% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 58 | 
| Accuracy | 59 | 
| Crit Chance | 8% | 
| APR | 17 | 
| Speed | 1.25 | 
Offense: Offhand
| Damage | 25 | 
| Accuracy | 59 | 
| Crit Chance | 2% | 
| APR | 15 | 
| Speed | 1.25 | 
Offense: Spell
| Spellpower | 60 | 
| Crit Chance | 2% | 
| Speed | 1.25 | 
Offense: Mind
| Mindpower | 21 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | -54% | 
| All | -60% | 
Offense: Damage Penetration
| Blight | +22% | 
| Cold | +27% | 
| All | +12% | 
Defense: Base
| Armour (hardiness) | 43.413408721348 (65.897138898113%) | 
| Defense | 19 | 
| Ranged Defense | 19 | 
| Fatigue | 6 | 
| Physical Save | 36 | 
| Spell Save | 35 | 
| Mental Save | 22 | 
Defense: Resistances
| Acid | +100%(100%) | 
| Blight | +100%(100%) | 
| Physical | + 26%(100%) | 
| Cold | + 33%(100%) | 
| All | + 19%(100%) | 
| Darkness | + 31%(100%) | 
| Light | + 29%(100%) | 
| Fire | + 6%(100%) | 
| Lightning | + 25%(100%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Knockback Resistance | 41% | 
| Disarm Resistance | 21% | 
| Pinning Resistance | 23% | 
| Blind Resistance | 100% | 
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. | 
Class Talents
| Corruption / Scourge | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Reaving combat | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Rot | 0.80 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Corruption / Plague | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
| talent | Infestation | 
| talent | Worm that Walks Link | 
| talent | Ruin | 
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance.Shared Insanity | 
Quests
Equipment
| Tool |  Hazesweeper the dragonbone wand of shielding [power 398]  (2/20 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 4 acid / 4 cold Changes resistances: +9% cold Changes resistances penetration: +15% cold Changes damage: +6% acid It can be used to create a shield absorbing up to 398 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Increase all damage penetration by 27% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  marksman's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +21% Maximum life: +23.00 Rings make your fingers look great! | 
| On fingers |  conjurer's gold ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 15 Damage (Melee): 16 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 15 Damage (Ranged): 13 physical Changes stats: +5 Mag / +6 Wil / +3 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Spellpower: +8 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! | 
| On fingers |  wizard's copper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +3 Mag Spell save: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! | 
| On fingers |  savage's gold ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +6 (+3 eff.) Changes stats: +3 Con Spell save: +12 (+5 eff.) Maximum stamina: +22.00 Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! | 
| Around waist |  Earylach Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +10 Changes stats: +1 Mag Changes resistances penetration: +10% blight Maximum life: +33.00 A belt that goes around your waist. | 
| Main armor |  stralite mail armour 'Ce'Nuyanne' (9 def, 27 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +27 Defense: +9 (+5 eff.) Fatigue: +6% Effects on melee hit: * 10 arcane resource burn Changes stats: +1 Dex / +4 Mag / +1 Cun Changes resistances: +5% acid / +9% physical / +6% light / +3% blight / +17% fire / +7% lightning / +8% cold Physical save: +9 (+4 eff.) Mental save: +10 (+5 eff.) A suit of armour made of mail. | 
| In off hand |  Uraharamahell (14-20 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 cold When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +2 Changes stats: +8 Str Only die when reaching: -20.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Blunt and deadly. | 
| In main hand |  Saloth (34-47 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +8 Changes resistances: +6% light Changes resistances penetration: +12% all Physical save: +18 (+7 eff.) Knockback immunity: +20% Life regen: +4.00 Maximum life: +100.00 Maximum stamina: +30.00 One-handed war axes. | 
Inventory
|  healing infusion of the psychic (heal 86; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  copper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! | 
|  copper ring of lightning (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! | 
|  wizard's steel ring of darkness (+24%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +24% darkness Changes damage: +12% darkness Spell save: +6 (+3 eff.) Rings make your fingers look great! | 
|  wizard's gold ring of time (+13%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +13% temporal Changes damage: +13% temporal Spell save: +8 (+4 eff.) Rings make your fingers look great! | 
|  dwarven-steel longsword of vileness (24-34 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +10 blight Sharp, long, and deadly. | 
|  hateful dwarven-steel mace of evisceration (28-39 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +10 darkness Damage against: +8% Living When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+3 eff.) Blunt and deadly. | 
|  arcing stralite mace (39-55 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage Blunt and deadly. | 
|  Layunor the Phoenixsage (46-64 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). Damage (radius 1) on hit: +27 fire When wielded/worn: Changes stats: +2 Wil / +3 Con Changes resistances: +9% fire See invisible: +9 Blunt and deadly. | 
|  Aerilena the Hellslash (18-25 power, 7 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 22% chance to reduce all saves and defense by 15 Damage (Melee): +11 mind When wielded/worn: Defense: +25 (+13 eff.) Damage when hit (Melee): 6 fire Changes stats: +5 Dex / +3 Wil / +3 Cun Critical mult.: +10.00% One-handed war axes. | 
|  warbringer's dwarven-steel waraxe of torment (18-24 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +10% One-handed war axes. | 
|  Swordbreaker (25-32 power, 20 apr) Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+6 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. | 
|  Radhozilarab the Heatobeisance (0 def, 11 armour) Requires: - Massive armour training - Strength 22 Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +12% blight / +24% fire / +11% nature / +3% cold Reduced damage from: +6% Unnatural Disarm immunity: +20% Life regen: +4.00 A suit of armour made of metal plates. | 
|  impenetrable iron plate armour of command (6 def, 17 armour) Requires: - Massive armour training - Strength 22 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +17 Defense: +6 (+3 eff.) Fatigue: +22% Changes stats: +2 Cun Mental save: +12 (+6 eff.) A suit of armour made of metal plates. | 
|  Dourcutter (8 def, 15 armour) Requires: - Massive armour training - Strength 28 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +8 (+4 eff.) Fatigue: +22% Effects on melee hit: * 20% chance to reduce all saves and defense by 15 * 20% chance to reduce damage dealt by 13% Changes stats: +3 Cun Changes resistances: +3% darkness / +9% mind Changes resistances penetration: +25% fire Changes damage: +9% darkness Mental save: +14 (+7 eff.) A suit of armour made of metal plates. | 
|  Thunderstone the dwarven-steel plate armour (0 def, 22 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +22 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 40% Damage when hit (Melee): 4 lightning / 10 darkness Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Changes damage: +6% nature / +6% darkness A suit of armour made of metal plates. | 
|  Armomagorn Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Effects on melee hit: * 10 arcane resource burn * 20% chance to slow global speed by 40% Changes stats: +2 Mag Changes resistances: +3% cold / +3% temporal Spell save: +6 (+3 eff.) Light radius: +1 Size category: +1 A belt that goes around your waist. | 
|  Duveran the Sunmalice Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +6 Damage when hit (Melee): 4 mind Changes stats: +3 Dex Changes resistances: +6% fire Changes damage: +9% fire It can be used to create a temporary shield that absorbs 185 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. | 
|  Flashgore Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 40% Damage when hit (Melee): 10 light Changes stats: +6 Con Changes resistances: +8% acid / +9% light / +7% blight Infravision radius: +3 A belt that goes around your waist. | 
|  Xeryma the Lavaroar Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Damage when hit (Melee): 8 acid / 6 fire Changes resistances: +6% fire Changes damage: +15% acid / +6% temporal / +15% fire It can be used to create a temporary shield that absorbs 269 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. | 
|  Heatblow (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to reduce armor by 38% Damage when hit (Melee): 6 fire Changes resistances penetration: +5% acid Changes damage: +9% acid Silence immunity: +22% Confusion immunity: +21% Stun/Freeze immunity: +22% A pair of boots made of leather. | 
|  dwarven-steel pickaxe 'Nerewen' (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+3 eff.) Changes stats: +2 Str Changes resistances: +3% blight Critical mult.: +14.00% Blindness immunity: +20% Silence immunity: +20% Life regen: +2.00 Maximum life: +40.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  soothing stralite torque of mindblast [power 250]  (2/15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 69. Torques are made by powerful psionics to store psionic powers. | 
Achievements
Log
Connection to online server lost, trying to reconnect.
Connection to online server established.
Character control switched to Vagoras.
You give dwarven-steel pickaxe 'Nerewen' (dig speed 15 turns) to worm that walks (servant of Vagoras).
You give soothing stralite torque of mindblast [power 250]  (15 cooldown) to worm that walks (servant of Vagoras).
You give Hazesweeper the dragonbone wand of shielding [power 398]  (20 cooldown) to worm that walks (servant of Vagoras).
Character control switched to worm that walks (servant of Vagoras).
Worm that walks (servant of Vagoras) wears: Hazesweeper the dragonbone wand of shielding [power 398]  (20 cooldown).
Xeryma the Lavaroar is still recharging.
Character control switched to Vagoras.
You give savage's gold ring of speed to worm that walks (servant of Vagoras).
Character control switched to worm that walks (servant of Vagoras).
Worm that walks (servant of Vagoras) wears: savage's gold ring of speed.
Talent Dig is ready to use.
Worm that walks (servant of Vagoras) wears (replacing Xeryma the Lavaroar): Earylach.
Vagoras regains balance.
Worm that walks (servant of Vagoras) deactivates Infestation.
Worm that walks (servant of Vagoras) activates Infestation.
Worm that walks (servant of Vagoras) deactivates Worm that Walks Link.
Worm that walks (servant of Vagoras) activates Worm that Walks Link.
Worm that walks (servant of Vagoras) deactivates Ruin.
Worm that walks (servant of Vagoras) activates Ruin.



























