






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Corruptor |
Level / Exp | 5 / 55% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:07 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 12 (base 12) |
Magic | 26 (base 20) |
Willpower | 14 (base 13) |
Cunning | 10 (base 10) |
Resources
Life | 0/180 |
Vim | 150/170 |
Healing Factor | 1.0191526171258 |
Regeneration | 0.25478815428145 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 10 |
Accuracy | 7 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Blight | +10% |
Darkness | +11% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Cold | +8% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 20 |
Mental Save | 15 |
Defense: Resistances
Darkness | + 27%( 70%) |
Cold | + 21%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Corruption / Blood | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() savior's copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11%(-) darkness ----- def ----- Resists +22%(-) darkness Phys.save +6 (+6 eff.) (-) Spell.save +6 (+6 eff.) (-) Mind.save +6 (+6 eff.) (-) Rings make your fingers look great! |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+5 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() elm bonestaff (10-12 power, 2 apr, blight element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +10%(-) blight ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) (-) Mov.spd +15% (-) Dmg.mod +10%(-) cold Res.pen +8%(-) cold Melee Ret 10(-) cold ----- def ----- Defense +12 (+12 eff.) (-) Resists +7%(-) all +15%(-) cold ---------- misc Masteries +0.30(-) Spell/Glacial waste +0.30(-) Spell/Rime wraith +0.30(-) Spell/Water +0.30(-) Spell/Frost alchemy +0.30(-) Spell/Grave +0.30(-) Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
![]() iron greatmaul (19-28 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Normal] Power 19.0 - 28.5(+9.0 - +16.5) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) blight ---------- misc Talents +0(+-1) Command Staff Massive two-handed mauls. |
![]() hateful iron greatsword of vileness (16-26 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane/Psionic Power 16.0 - 25.6(+6.0 - +13.6) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +7 blight +9 darkness Against +7% Living On Hit: * 9% chance to reduce strength, dexterity, and constitution by 16 While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) blight ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
![]() iron dagger (10-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 9.5 - 12.3(-0.5 - +0.3) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) blight ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
![]() 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Master Power 23.5 - 32.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 14 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Ranged+ +8 lightning On Crit.r2 +5 lightning Shots are used with slings to pummel your foes to death. |
![]() linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Defense +0 (+0 eff.) (-12 (-12 eff.)) Resists +0%(-15%) cold +7%(-) all ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() linen robe of frost (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mov.spd +0% (-15%) Dmg.mod +11%(+1%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Defense +0 (+0 eff.) (-12 (-12 eff.)) Resists +7%(-) all +16%(+1%) cold ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() prismatic rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +2 Defense +3 (+3 eff.) (-9 (-9 eff.)) Fatigue +6% Resists +10% darkness +0%(-15%) cold +10% light +0%(-7%) all ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A suit of armour made of leather. |
![]() fortifying iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Master While equipped: Stats +2 Str +3 Con dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +4 Defense +2 (+2 eff.) (-10 (-10 eff.)) Fatigue +12% Resists +0%(-7%) all +0%(-15%) cold Max.HP +34.00 ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A suit of armour made of mail. |
![]() rejuvenating iron mail armour of acid resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature/Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +4 Defense +2 (+2 eff.) (-10 (-10 eff.)) Fatigue +12% Resists +15% acid +0%(-15%) cold +0%(-7%) all HP.reg +2.30 ---------- misc Stam/turn +0.60 Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A suit of armour made of mail. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Log
Weakness Disease from Angrael hits Skeleton warrior for 12 blight damage.
Weakness Disease from Angrael killed Skeleton warrior!
Angrael casts Soul Rot.
Angrael's Soul Rot hits Skeleton warrior for 71 blight damage.
Weakness Disease from Angrael hits Skeleton warrior for 12 blight damage.
Talent Virulent Disease is ready to use.
Skeleton warrior hits Angrael for 28 physical damage.
Melee retaliation hits Skeleton warrior for 11 cold damage.
Weakness Disease from Angrael hits Skeleton warrior for 12 blight damage.
Skeleton magus casts Flame.
Skeleton magus's spell attains critical power!
Weakness Disease from Angrael hits Skeleton warrior for 12 blight damage.
Angrael is on fire!
Weakness Disease from Angrael killed Skeleton warrior!
Skeleton magus's Flame hits Angrael for 87 fire damage.
Burning from Skeleton magus hits Angrael for 29 fire damage.
Angrael uses Infusion: Healing.
Angrael receives 51 healing from Infusion: Healing.
Angrael uses Infusion: Regeneration.
Angrael starts regenerating health quickly.
Skeleton magus casts Manathrust.
Skeleton magus's Manathrust hits Angrael for 79 arcane damage.
Talent Drain is ready to use.
Talent Soul Rot is ready to use.
Burning from Skeleton magus hits Angrael for 29 fire damage.
Angrael the level 5 higher corruptor was scorched to death by a skeleton magus on level 3 of Trollmire.