










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Enemy UI 1.7.21. improve the default shockbolt of enemy, making them brighter and easier to find. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 11 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 11 on the 33rd Dusk 122nd year of Ascendancy at 22:52 / 1 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 45 (base 34) |
| Willpower | 33 (base 24) |
| Cunning | 14 (base 11) |
Resources
| Life | -99/173 |
| Mana | 54/285 |
| Healing Factor | 1.1460311219417 |
| Regeneration | 2.1201575755922 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 17 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 6 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Lightning | +31% |
| Physical | +5% |
| Cold | +8% |
| Mind | +11% |
Offense: Damage Penetration
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 25 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Light | + 10%( 70%) |
| Cold | + 12%( 70%) |
| Mind | + 34%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 15%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Teleport Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 895% for 10 turns (45 total) and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 101 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.40 (-) Max.stam +10.00 (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern of clarity (Light source)]brass lantern of clarity 2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+4 eff.) (-) ---------- misc Light +3 (-) See.Stealth +7 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Weepwasp the linen wizard hat (1 def, 0 armour) (On head)]Weepwasp the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +1(-) Dex +1(-) Wil +2(-) Cun dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +11%(-) mind On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Defense +1 (+1 eff.) (-) Resists +20%(-) mind A pointy cloth hat, very wizardly... |
| Tool | [vs. elm totem of healing 'Hurybers' [power 116] (15 cooldown) (Tool)]elm totem of healing 'Hurybers' [power 116] (15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +3%(-) fire +9%(-) mind +3%(-) light Spell.save +3 (+2 eff.) (-) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. copper ring 'Lisarelaith' (On fingers)]copper ring 'Lisarelaith' 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% (-) Mind.pwr +10 (+5 eff.) (-) Dmg.mod +11%(-) acid ----- def ----- Resists +22%(-) acid ---------- misc Stam/turn +1.00 (-) Rings make your fingers look great! |
| Around waist | [vs. rough leather belt of life (Around waist)]rough leather belt of life 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 (-) Heal.mod +10% (-) A belt that goes around your waist. |
| In main hand | [vs. elm magestaff 'Skyrend' (10-12 power, 2 apr, lightning element) (In main hand)]elm magestaff 'Skyrend' (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Phys.pwr +5 (+5 eff.) (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +13%(-) lightning ----- def ----- Defense +16 (+16 eff.) (-) Phys.save +3 (+3 eff.) (-) Die.at -60.00 life (-) ---------- misc Light +3 (-) Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 90.63 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Belindur the Quenchwell (0 def, 1 armour) (On hands)]Belindur the Quenchwell (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2(-) Str +3(-) Con dps ---------- Res.pen +5%(-) cold ----- def ----- Armour +1 (-) HP.reg +1.00 (-) ---------- misc Stam/turn +0.70 (-) Max.stam +12.00 (-) Light +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. stormwoven linen robe (0 def, 0 armour) (Main armor)]stormwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +4(-) Str +4(-) Mag +5(-) Wil dps ---------- Dmg.mod +6%(-) lightning +5%(-) physical +8%(-) cold ----- def ----- Resists +5%(-) lightning +5%(-) cold +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. linen cloak 'Lightningblow' (1 def, 0 armour) (Cloak)]linen cloak 'Lightningblow' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +2(-) Con dps ---------- Dmg.mod +12%(-) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +6%(-) fire Teleport- +10% (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
[vs. elm magestaff 'Skyrend' (10-12 power, 2 apr, lightning element) (In main hand)]steady rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +6 While equipped: dps ---------- Phys.crit +2.0% Spell.crit +0% (-1%) Phys.pwr +0 (+0 eff.) (-5 (-5 eff.)) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-13%) lightning Acc +5 (+5 eff.) ----- def ----- Defense +0 (+0 eff.) (-16 (-16 eff.)) Phys.save +0 (+0 eff.) (-3 (-3 eff.)) Die.at +0.00 life (+60.00 life) ---------- misc Light +0 (-3) Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
[vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of iron boots 'Airrigor' (4 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% lightning Melee Ret 6 acid ----- def ----- Armour +3 (+2) Defense +4 (+2 eff.) Fatigue +2% Resists +15% acid +9% lightning Crit.chn- 5.00% ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-10.00) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of clarity (Light source)]Flashwedge 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +3% fire Res.pen +5% darkness +15% lightning ----- def ----- Resists +9% darkness +3% lightning Mind.save +0 (+0 eff.) (-5 (-4 eff.)) ---------- misc Light +5 (+2) See.Stealth +0 (-7) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Entarlethi the Shalore Archmage level 10
1st Dusk 122nd year of Ascendancy at 06:34 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Entarlethi the Shalore Archmage level 10
1st Dusk 122nd year of Ascendancy at 06:32 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Entarlethi the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:32 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Entarlethi the Shalore Archmage level 11
33rd Dusk 122nd year of Ascendancy at 21:57 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Entarlethi the Shalore Archmage level 10
7th Dusk 122nd year of Ascendancy at 07:21 see stats
Log
You have found: Velith the treant(Doomed,Summoner)
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Velith the treant)).
You have found: Velith the treant(Doomed,Summoner)
Entarlethi picks up (e.): Flashwedge.
Talent Arcane Reconstruction is ready to use.
Velith the treant uses Feed.
Velith the treant summons a War Hound!
Velith the treant's mind surges with critical power!
--------------------------------
Entarlethi casts Pulverizing Auger.
Entarlethi hits Velith the treant for 64 physical damage.
Entarlethi hits War hound for 76 physical damage.
Talent Rune: Manasurge is ready to use.
War hound hits Entarlethi for 85 physical damage.
--------------------------------
Entarlethi misses War hound.
War hound hits Entarlethi for 86 physical damage.
--------------------------------
Talent Pulverizing Auger is ready to use.
Shadow hits Entarlethi for 27 physical damage.
--------------------------------
Entarlethi casts Rune: Manasurge.
Entarlethi starts to surge mana.
War hound hits Entarlethi for 81 physical damage.
Entarlethi the level 11 shalore archmage was sliced to death by a war hound on level 2 of Norgos Lair.









































































