Jolly Hoof the level 14 Whitehoof Necromancer by jimmytim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp14 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution33 (base 27)
Magic52 (base 40)
Willpower10 (base 13)
Cunning12 (base 11)

Resources

Life226/226
Mana101/101
Soul9/9
Healing Factor1.3989294477288
Regeneration4.2667348155729

Speed

Mental0%
Attack0%
Movement+100%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage25
Accuracy3
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower45
Crit Chance8%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Darkness+15%

Defense: Base

Armour (hardiness)12 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save35
Spell Save24
Mental Save24

Defense: Resistances

Cold+ 27%( 70%)
Darkness+ 23%( 70%)
Light+ 40%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
2/5
1/5
1/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
1/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
1/5
1/5
1/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
1/5
1/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
1/5
1/5
1/5
Race / Whitehooves1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

active
active
done
active
active
done

Equipment

On fingers
Around neck
In main hand
On feet
Light source
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By Jolly Hoof the Whitehoof Necromancer level 7
31st Retaking 124th year of Ascendancy at 03:15
see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Jolly Hoof the Whitehoof Necromancer level 13
40th Retaking 124th year of Ascendancy at 19:48
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Jolly Hoof the Whitehoof Necromancer level 10
35th Retaking 124th year of Ascendancy at 12:06
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Jolly Hoof the Whitehoof Necromancer level 3
11st Retaking 124th year of Ascendancy at 15:54
see stats

Log

Ran for 35 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 45th Retaking of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Stale sewer water hits
Jolly Hoof for (3 flat reduction), 0 nature (0 total damage).
Stale sewer water hits
Jolly Hoof for (2 flat reduction), 0 nature (0 total damage).
Ghoul is poisoned!

Stale sewer water hits Ghoul for
4 nature damage.
Stale sewer water hits Ghoul for
4 nature damage.
Poison from Stale sewer water hits Ghoul for
9 nature damage.
Stale sewer water hits Ghoul for
4 nature damage.
Poison from Stale sewer water hits Ghoul for
12 nature damage.
Your summoned ghoul disappears.
There is a next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


You gain 10.25 gold from the melting of
cleansing steel torque of mindblast [power 175] (15 cooldown).
You collect a new ingredient:
lump of steel (1).
You gain 1.62 gold from the melting of
impenetrable steel plate armour of temporal resistance (0 def, 14 armour).
You gain 1.27 gold from the melting of
prismatic cured leather armour (6 def, 4 armour).
You gain 2.82 gold from the melting of
cruel ash starstaff (15-18 power, 3 apr, light element).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.53 gold from the melting of
creative vined mindstar of life (4-4 power, 18 apr, mind damage).
You collect a new ingredient:
lump of steel (1).
You gain 3.62 gold from the melting of
flaming steel dagger of the mystic (12-16 power, 6 apr).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.