Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Sun Paladin |
Level / Exp | 10 / 64% |
Size | medium |
Lifes / Deaths | Killed by Glorosevea the white worm mass at level 10 on the 31st Dusk 122nd year of Ascendancy at 15:04 / 1 |
Primary Stats
Strength | 27 (base 15) |
Dexterity | 19 (base 12) |
Constitution | 18 (base 18) |
Magic | 42 (base 34) |
Willpower | 12 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -9/408 |
Positive | 44/77 |
Healing Factor | 1.2811363549267 |
Regeneration | 11.154475488059 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Invisible | 3 |
Offense: Mainhand
Damage | 29 |
Accuracy | 26 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 39 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +6% |
Arcane | +17% |
Cold | +20% |
Mind | +3% |
Offense: Damage Penetration
Darkness | +15% |
Lightning | +5% |
Mind | +15% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 17 (35.65183292883%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 5 |
Physical Save | 27 |
Spell Save | 28 |
Mental Save | 13 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 37%( 70%) |
All | + 9%( 70%) |
Darkness | + 17%( 70%) |
Light | + 25%( 70%) |
Temporal | + 19%( 70%) |
Mind | + 17%( 70%) |
Lightning | + 36%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Combat veteran | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Emelevea the forest troll. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed orc heart. * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * You've found the needed warg claw. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Hettasus (0 def, 5 armour) Hettasus (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% arcane Ignore resists +5% temporal When Hit 10 blight defense ------ Armor +5 Fatigue +2% Resistance +5% arcane +3% temporal other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Woecutter Woecutter2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +3% acid +3% cold +6% darkness Spell save +3 (+1 eff.) Life +43.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Ulfuntir' (0 def, 3 armour) iron helm 'Ulfuntir' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Wil defense ------ Armor +3 Fatigue +5% Resistance +5% blight +3% temporal +6% cold Spell save +9 (+4 eff.) Mind save +6 (+6 eff.) Life Regen +2.00 other ------- Hate-on-crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Butontir the rough leather gloves (0 def, 1 armour) Butontir the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Mind Crit +1% Critical power +5.00% Damage +9% acid When Hit 6 mind On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +1 Life Regen +1.00 other ------- Stamina/turn +0.60 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | iron pickaxe 'Woepython' (dig speed 30 turns) iron pickaxe 'Woepython' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +6% cold Ignore resists +15% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 16 defense ------ Resistance +3% darkness +9% mind other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Gyma the copper ring Gyma the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% cold defense ------ Armor +4 Resistance +22% cold Crit Resistance 15.00% Confus Resist +10% Rings make your fingers look great! |
On fingers | Aerema the copper ring Aerema the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +3% mind When Hit 6 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 defense ------ Spell save +6 (+3 eff.) other ------- See Invisibility +3 Rings make your fingers look great! |
Around neck | Dazzlebraze Dazzlebraze0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% light When Hit 2 cold 4 darkness 6 light defense ------ Healmod +11% Cut Resist +40% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 191 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | iron longsword 'Ararigatta' (101% power, 2 apr) iron longsword 'Ararigatta' (101% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +12 acid While equipped: offense ------ Accuracy +6 (+3 eff.) On-Hit (Melee): * 10% chance to reduce armor by 31% defense ------ Defense +11 (+6 eff.) Healmod +10% Disarm Resist +20% Sharp, long, and deadly. |
Around waist | grounding rough leather belt of resilience grounding rough leather belt of resilience1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning +5% temporal Life +33.00 A belt that goes around your waist. |
In off hand | iron shield of lightning resistance (+15%) (0 def, 2 armour, 98% power, 20 block) iron shield of lightning resistance (+15%) (0 def, 2 armour, 98% power, 20 block)7.0 Encumbrance T1 shield armor [Ego] Master When used to Attack: Weapon Damage 99% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 While equipped: defense ------ Armor +2 Fatigue +8% Resistance +15% lightning other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Cloudtouch the linen cloak (1 def, 0 armour) Cloudtouch the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% cold Ignore resists +15% darkness +5% lightning defense ------ Defense +1 (+1 eff.) Resistance +9% lightning Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Daimirogas (2 def, 2 armour) Daimirogas (2 def, 2 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Master While equipped: offense ------ Spell Crit +5% Mind Crit +1% Spellpower +17 (+6 eff.) Mindpower +15 (+8 eff.) Damage +14% arcane defense ------ Armor +2 Defense +2 (+1 eff.) Resistance +9% all Physical save +19 (+9 eff.) other ------- Mana/turn +0.16 Hate-on-crit +3.00 Max mana +68.00 Max hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
teleportation rune of the titan (range 40; cd 12) teleportation rune of the titan (range 40; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Ulfudin' (16 def, 0 armour) linen cloak 'Ulfudin' (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Con offense ------ Critical power +10.00% Physical Power +10 (+4 eff.) defense ------ Defense +16 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Araba' (0 def, 1 armour) pair of rough leather boots 'Araba' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +4 Cun offense ------ Mind Crit +3% Spellpower +4 (+2 eff.) defense ------ Armor +1 other ------- Hate-on-crit +3.00 Max hate +4.00 Max psi +10.00 A pair of boots made of leather. |
rough leather gloves 'Bokyromithel' (0 def, 1 armour) rough leather gloves 'Bokyromithel' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Wil offense ------ Physical Power +6 (+3 eff.) defense ------ Armor +1 Spell save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Duridosta the rough leather cap (0 def, 1 armour) Duridosta the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Crit +2.0% Accuracy +5 (+2 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal +6% light +3% darkness A cap made of leather. |
miner's iron helm of strength (+2) (0 def, 5 armour) miner's iron helm of strength (+2) (0 def, 5 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +5 Fatigue +5% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Alnubaghels the Skeleton Sun Paladin level 10
29th Dusk 122nd year of Ascendancy at 18:57 see stats
By Alnubaghels the Skeleton Sun Paladin level 10
31st Dusk 122nd year of Ascendancy at 15:04 see stats
By Alnubaghels the Skeleton Sun Paladin level 5
3rd Dusk 122nd year of Ascendancy at 07:10 see stats
By Alnubaghels the Skeleton Sun Paladin level 5
1st Dusk 122nd year of Ascendancy at 09:15 see stats
Log
Alnubaghels is afflicted by a crippling illness!
Bethiwe the cutpurse's Shoot hits Alnubaghels for (21 absorbed), 0 physical, (4 absorbed), 0 blight, (4 absorbed), 0 physical (0 total damage).
Bethiwe the cutpurse shoots!
Your shield crumbles under the damage!
The shield around Alnubaghels crumbles.
Glorosevea the white worm mass damages himself through Martyrdom!
Melee retaliation hits Glorosevea the white worm mass for 6 light, 4 darkness, 10 blight, 2 cold, 12 mind, 6 light, 4 darkness, 10 blight, 2 cold, 6 mind (61 total damage).
Alnubaghels hits Glorosevea the white worm mass for 3 physical, 0 darkness, 2 physical (5 total damage).
Glorosevea the white worm mass hits Alnubaghels for (39 absorbed), 27 physical, 5 darkness, 24 physical (56 total damage).
Alnubaghels casts Rune: Shielding.
A shield forms around Alnubaghels.
Alnubaghels is confused and fails to use Rune: Blink.
The fabric of time around Bethiwe the cutpurse stabilizes to normal.
Xeriwe the brown mold casts Invoke Darkness.
Xeriwe the brown mold hits Alnubaghels for (68 absorbed), 8 darkness (8 total damage).
Bethiwe the cutpurse's Shoot hits Alnubaghels for (26 absorbed), 0 physical, (4 absorbed), 0 blight, (4 absorbed), 0 physical (0 total damage).
Talent Dig is ready to use.
Bethiwe the cutpurse shoots!
Alnubaghels is confused and fails to use Rune: Blink.
Your shield crumbles under the damage!
The shield around Alnubaghels crumbles.
New Achievement: Take you with me (Insane (Roguelike) difficulty)!
Glorosevea the white worm mass damages himself through Martyrdom!
Bethiwe the cutpurse's Shoot hits Alnubaghels for (23 absorbed), 0 physical, (4 absorbed), 0 blight, (0 absorbed), 4 physical (4 total damage).
Melee retaliation hits Glorosevea the white worm mass for 6 light, 4 darkness, 10 blight, 2 cold, 12 mind, 6 light, 4 darkness (43 total damage).
Alnubaghels hits Glorosevea the white worm mass for 6 physical damage.
Glorosevea the white worm mass hits Alnubaghels for 61 physical damage.
Alnubaghels the level 10 skeleton sun paladin was minced to death by Glorosevea the white worm mass on level 3 of Ruins of Kor'Pul.