Ivutta the level 50 Whitehoof Archmage by EatThisShoe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1850%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 10)
Dexterity54 (base 41)
Constitution15 (base 10)
Magic115 (base 60)
Willpower91 (base 60)
Cunning90 (base 48)

Resources

Mana655/655
Life968/968
Positive177/177
Paradox300
Steam90/90
Healing Factor1.2205405405405
Regeneration2.0138918918918

Speed

Mental0%
Attack0%
Movement+60%
Spell+10%
Global+100%

Vision

Sight10
Lite11
Infravision13
See Stealth30.797149506677
See Invisible73.984686157302
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage57
Accuracy37
Crit Chance36%
APR6
Speed1.00

Offense: Spell

Spellpower107
Crit Chance87%
Speed0.90909090909091

Offense: Mind

Mindpower64
Crit Chance22%
Speed1

Offense: Damage Bonus

Lightning+64%
Physical+56%
Temporal+46%
Fire+46%
Arcane+71%
Cold+90%
All+9%

Offense: Damage Penetration

Blight+10%
Cold+54%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense48
Ranged Defense48
Fatigue10
Physical Save36
Spell Save66
Mental Save49

Defense: Resistances

Acid+ 59%( 70%)
Arcane+ 53%( 70%)
Cold+ 48%( 70%)
All+ 25%( 70%)
Darkness+ 40%( 70%)
Light+ 32%( 70%)
Temporal+ 30%( 70%)
Lightning+ 70%( 70%)
Fire+ 43%( 70%)
Mind+ 48%( 70%)

Defense: Immunities

Stun Resistance50%
Confusion Resistance44%
Poison Resistance100%
Blind Resistance20%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (4/4)

Implants
Runes
Runes
Implants

Class Talents

Spell / Occult technomancy1.70
4/5
5/5
2/5
3/5
Spell / Ice1.60
5/5
5/5
1/5
5/5
Spell / Temporal1.60
1/5
2/5
1/5
0/5
Spell / Air1.60
0/5
0/5
0/5
0/5
Spell / Arcane1.80
1/5
1/5
1/5
5/5
Spell / Phantasm1.60
0/5
0/5
0/5
0/5
Spell / Terrene technomancy1.70
4/5
1/5
5/5
3/5
Spell / Earth1.60
0/5
0/5
0/5
0/5
Spell / Water1.60
5/5
4/5
2/5
1/5
Spell / Fire1.60
0/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.10
1/5
1/5
1/5
0/5
Celestial / Chants1.10
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
0/5
0/5
0/5
Spell / Aegis1.60
1/5
4/5
1/5
1/5
Steamtech / Chemistry1.30
3/5
1/5
1/5
0/5
Steamtech / Physics1.30
4/5
4/5
4/5
0/5
Spell / Divination1.60
1/5
3/5
0/5
0/5
Spell / Conveyance1.60
4/5
1/5
1/5
0/5
Race / Whitehooves1.30
3/5
4/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By Ivutta the Whitehoof Archmage level 3
11st Retaking 124th year of Ascendancy at 09:16
see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Ivutta the Whitehoof Archmage level 11
29th Retaking 124th year of Ascendancy at 18:38
see stats
Blood on the Moon (Nightmare (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By Ivutta the Whitehoof Archmage level 37
31st Pain 124th year of Ascendancy at 00:03
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Ivutta the Whitehoof Archmage level 27
7th Revenge 124th year of Ascendancy at 06:52
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Ivutta the Whitehoof Archmage level 10
19th Retaking 124th year of Ascendancy at 09:49
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Ivutta the Whitehoof Archmage level 20
44th Retaking 124th year of Ascendancy at 21:33
see stats
Level 30 (Nightmare (Roguelike) difficulty) Got a character to level 30.
By Ivutta the Whitehoof Archmage level 30
17th Revenge 124th year of Ascendancy at 21:08
see stats
Level 40 (Nightmare (Roguelike) difficulty) Got a character to level 40.
By Ivutta the Whitehoof Archmage level 40
37th Pain 124th year of Ascendancy at 05:44
see stats
Level 50 (Nightmare (Roguelike) difficulty) Got a character to level 50.
By Ivutta the Whitehoof Archmage level 50
36th Loss 124th year of Ascendancy at 05:35
see stats
Merry wintertide! (Nightmare (Roguelike) difficulty) Finish the Santascape event and free the little helper elves.
By Ivutta the Whitehoof Archmage level 42
15th Dearth 124th year of Ascendancy at 20:22
see stats
One Ill Turn Deserves Another (Nightmare (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Ivutta the Whitehoof Archmage level 50
13rd Destruction 124th year of Ascendancy at 02:57
see stats
Reclaiming Garkul's Heritage (Nightmare (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Ivutta the Whitehoof Archmage level 35
27th Pain 124th year of Ascendancy at 09:36
see stats
Santassacre! (Nightmare (Roguelike) difficulty) Killed the little helper elves after saving them!
By Ivutta the Whitehoof Archmage level 43
15th Dearth 124th year of Ascendancy at 20:45
see stats
Size is everything (Nightmare (Roguelike) difficulty) Did over 1500 damage in one attack.
By Ivutta the Whitehoof Archmage level 41
12nd Dearth 124th year of Ascendancy at 11:40
see stats
Size matters (Nightmare (Roguelike) difficulty) Did over 600 damage in one attack.
By Ivutta the Whitehoof Archmage level 17
42nd Retaking 124th year of Ascendancy at 20:22
see stats
The Dead God Rests (Nightmare (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Ivutta the Whitehoof Archmage level 50
23rd Destruction 124th year of Ascendancy at 05:48
see stats
The High Lady's Destiny (Finale) (Nightmare (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Ivutta the Whitehoof Archmage level 39
37th Pain 124th year of Ascendancy at 05:44
see stats
The bigger the better! (Nightmare (Roguelike) difficulty) Did over 3000 damage in one attack.
By Ivutta the Whitehoof Archmage level 43
22nd Dearth 124th year of Ascendancy at 09:52
see stats
This will make a big Omelette! (Nightmare (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Ivutta the Whitehoof Archmage level 25
6th Revenge 124th year of Ascendancy at 06:12
see stats
To the Bitter End (Nightmare (Roguelike) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Ivutta the Whitehoof Archmage level 50
23rd Destruction 124th year of Ascendancy at 12:01
see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) Amassed 3000 gold pieces.
By Ivutta the Whitehoof Archmage level 47
8th Loss 124th year of Ascendancy at 05:49
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Ivutta the Whitehoof Archmage level 32
51st Revenge 124th year of Ascendancy at 04:55
see stats

Log

You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 8.00 gold from the melting of
schematic: Shocking Edge.
You collect a new ingredient:
stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of
schematic: Kinetic Stabiliser.
You collect a new ingredient:
stack of herbs (goldleaf) (2).
You gain 6.00 gold from the melting of
schematic: Flash Powder.
You collect a new ingredient:
stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of
schematic: Air Recycler.
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

New Achievement: To the Bitter End (Nightmare (Roguelike) difficulty)!

Today is the 24th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.


There is a Entrance to the Sunwall Outpost here (press '' or right click to use).

Ivutta deactivates
Metaphasic Spin.
Ivutta deactivates
Shielding.
Ivutta deactivates
Cryogenic Digs.
Galen's Flowing Robe activates and resets Ivutta's Metaphasic Spin cooldown!
Ivutta deactivates
Chant of Resistance.
Ivutta deactivates
Disruption Shield.
Ivutta deactivates
Keen Senses.
Ivutta deactivates
Arcane Shield.
Ivutta deactivates
Uttercold.
Galen's Flowing Robe activates and resets Ivutta's Cryogenic Digs cooldown!
Ivutta deactivates
Contingency.
Galen's Flowing Robe activates and resets Ivutta's Arcane Shield cooldown!