HarvSP the level 11 Dwarf Sun Paladin by Harv121

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp11 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 25)
Dexterity10 (base 10)
Constitution20 (base 14)
Magic39 (base 30)
Willpower22 (base 10)
Cunning12 (base 10)

Resources

Life385/385
Positive50/70
Stamina184/190
Healing Factor1.3070588855781
Regeneration1.5031177184148

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage36
Accuracy14
Crit Chance8%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+18%
Light+21%
Cold+3%

Defense: Base

Armour (hardiness)24.118138619369 (56.297102139833%)
Defense21
Ranged Defense21
Fatigue27
Physical Save27
Spell Save34
Mental Save27

Defense: Resistances

Acid+ 3%( 70%)
Blight+ 5%( 70%)
Physical+ 11%( 70%)
Cold+ 8%( 70%)
All 0%( 70%)
Darkness+ 3%( 70%)
Light+ 58%( 70%)
Temporal+ 5%( 70%)
Lightning+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
2/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
2/5
2/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

talent
detrimental effect

Quests

failed
done
done
active
active
done
active
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By HarvSP the Dwarf Sun Paladin level 10
14th Profit 122nd year of Ascendancy at 22:59
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By HarvSP the Dwarf Sun Paladin level 5
19th Voratun 122nd year of Ascendancy at 14:22
see stats

Log

HarvSP wears (replacing reinforced steel shield (0 def, 6 armour, 14-17 power, 67 block)): steel shield of physical resistance (+11%) (0 def, 4 armour, 12-14 power, 38.5 block).
HarvSP deactivates
Chant of Fortress.
Chant of Fortress has been disrupted by
anti-magic forces!

You gain 1.21 gold from the transmogrification of
acidic steel shield of lightning resistance (+15%) (0 def, 4 armour, 15-18 power, 42.5 block).
You gain 1.67 gold from the transmogrification of
prismatic cured leather armour of spell shielding (6 def, 4 armour).
You gain 15.33 gold from the transmogrification of
cashmere wizard hat 'Emeyathra' (2 def, 6 armour).
You gain 3.96 gold from the transmogrification of
timebroken woollen robe (0 def, 0 armour).
You gain 4.22 gold from the transmogrification of
balanced steel waraxe of persecution (12-16 power, 3 apr).
You gain 3.17 gold from the transmogrification of
surging ash vilestaff of might (15-18 power, 3 apr, acid element).
You gain 2.60 gold from the transmogrification of
earthen ash starstaff of might (15-18 power, 3 apr, physical element).
You gain 2.88 gold from the transmogrification of
ash magestaff of illumination (15-18 power, 3 apr, lightning element).
You gain 7.36 gold from the transmogrification of
thorny mindstar 'Pureraptor' (8-9 power, 24 apr, nature damage).
You gain 8.28 gold from the transmogrification of
Anirim the Moldsun (28-40 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (28-44 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (28-42 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (29-44 power, 2 apr).
You gain 3.17 gold from the transmogrification of
hateful steel greatmaul of erosion (29-44 power, 2 apr).
You gain 1.56 gold from the transmogrification of
flaming steel greatmaul of massacre (38-56 power, 2 apr).
You gain 2.49 gold from the transmogrification of
steel dagger of vileness (12-15 power, 6 apr).
You gain 9.68 gold from the transmogrification of
dwarven-steel dagger 'Floeoracle' (18-24 power, 7 apr).
You gain 2.23 gold from the transmogrification of
chilling steel battleaxe of erosion (24-36 power, 2 apr).
You gain 1.20 gold from the transmogrification of
acidic steel battleaxe of massacre (26-38 power, 2 apr).
You gain 2.15 gold from the transmogrification of
psionicist's steel ring of sensing.
You gain 1.03 gold from the transmogrification of
teleportation rune of the wizard (range 62; cd 15).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot use items on the world map.