Varic the level 2 Yeek Anorithil by Kazeron

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassAnorithil
Level / Exp2 / 33%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution8 (base 13)
Magic18 (base 18)
Willpower16 (base 10)
Cunning18 (base 14)

Resources

Life90/90
Positive33/33
Negative33/33
Healing Factor0.98314606741573
Regeneration1.2289325842697

Speed

Mental0%
Attack0%
Movement+10.19017333275%
Spell+2.94163817644%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance13%
Speed0.97142421445248

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Fire-10%
Light+20%

Defense: Base

Armour (hardiness)3 (45%)
Defense0
Ranged Defense0
Fatigue0
Physical Save13
Spell Save11
Mental Save11

Defense: Resistances

Physical+ 10%( 70%)
Light+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance14%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

Main armor
On fingers
On fingers
Light source
In main hand

Inventory

Achievements

Log


Varic casts
Searing Light.
You collect a new ingredient:
vial of squid ink (1).
Varic hits Squid for 54 light damage.
Varic killed Squid!

Resting starts...

Talent Searing Light is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Ran for 15 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


You gain 0.72 gold from the transmogrification of
scholar's pair of iron boots (0 def, 3 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.27 gold from the transmogrification of
iron shield of fire resistance (+16%) (0 def, 2 armour, 20 block).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 109% power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (16/16, 108% power, 5 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, mind damage).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (110% power, 5 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, blight element).
There is a previous level here (press '' or right click to use).
Varic deactivates
Hymn of Shadows.
Varic deactivates
Chant of Fortress.