











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Gunsnixed Lite 1.7.0Increases the minimum spawn level of Gunsnake from the Embers of Rage DLC (required) from 8 to 15. (In theory, it could still appear at an earlier level depending on out-of-depth checks in zone generation, but the likelihood of that should be significantly reduced.) Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 29 / 73% |
| Size | huge |
| Lifes / Deaths | Killed by Adawen the eternal bone giant at level 28 on the 26th Haze 122nd year of Ascendancy at 04:54 3 / 3Killed by war hound at level 28 on the 28th Haze 122nd year of Ascendancy at 16:05 Killed by Layeldawen the mean looking elven guard at level 29 on the 30th Haze 122nd year of Ascendancy at 07:24 |
Primary Stats
| Strength | 68 (base 60) |
| Dexterity | 6 (base 4) |
| Constitution | 28 (base 24) |
| Magic | 75 (base 60) |
| Willpower | 16 (base 10) |
| Cunning | 23 (base 1) |
Resources
| Life | 743/955 |
| Vim | 106/106 |
| Healing Factor | 1.2956298990388 |
| Regeneration | 2.9151672728374 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 19 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 48 |
| Crit Chance | 36% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 48 |
| Crit Chance | 34% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Light | +8% |
| Nature | +3% |
| Blight | +20% |
| Darkness | +18% |
| Cold | +17% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Cold | +39% |
| Temporal | +19% |
| Blight | +10% |
| Physical | +8% |
| Mind | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 77.292304923968 (87.807182003187%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 29 |
| Physical Save | 26 |
| Spell Save | 33 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 63%( 70%) |
| Cold | + 39%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 64%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 48% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 38% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 215 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 421% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Infestation |
| talent | Ruin |
| talent | Overkill |
| talent | Bone Shield |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 6. Bloodlust |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing (Vim) |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed orc heart. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed giant spider spinneret. * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ce'Narin the Starbearer (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +19% temporal +15% darkness +20% cold Apr +8 Melee Ret 2 cold ----- def ----- Armour +5 Fatigue +4% Resists +20% temporal +3% light +9% cold +20% darkness +14% fire Def/telep +13 Res/telep +20% Dur/telep +22% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Obsidianhunger the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 4 darkness ----- def ----- Resists +3% darkness Mind.save +15 (+7 eff.) Blind- +38% Confus- +18% ---------- misc Light +8 See.Stealth +7 See.Invis +7 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| On hands | Durodig the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 8 acid Dmg.mod +7% acid ----- def ----- Armour +2 Fatigue +3% Resists +7% acid +3% cold +12% darkness Mind.save +3 (+1 eff.) Die.at -80.00 life Silence- +20% Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +8 acid On Hit: 10% Corrosive Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dragonbone wand of shielding 'Duvydar' [power 470] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Cun ----- def ----- Resists +6% darkness HP.reg +2.00 Heal.mod +15% Confus- +20% ---------- misc Wards +3 acid +2 fire +3 darkness +4 blight Talents +1 Ward Create a shield absorbing up to 470 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Gesemina the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +11 Cun dps ---------- Spell.crit +6% Crit.mult +15.00% ----- def ----- Defense +10 (+5 eff.) Resists +6% mind ---------- misc Psi/ret +0.12 Mana/s.crit +2.00 Hate/m.crit +3.00 Rings make your fingers look great! |
| On fingers | Daimibers the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +11% darkness Res.pen +10% mind Acc +25 (+8 eff.) ----- def ----- Armour +6 Resists +22% darkness ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
| Around neck | steel amulet 'Eleth'0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 8 light 8 darkness Dmg.mod +8% light +7% darkness On Melee Ret: * 7% chance to reduce damage dealt by 17% * 7% chance to blind ----- def ----- Armour +4 Defense +20 (+10 eff.) Resists +6% fire +12% light +12% temporal Max.HP +60.00 Cut- +20% Amulets make your neck look great! |
| In main hand | elemental stralite waraxe of ruin (30-41 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Arcane/Master Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 81 cold damage (1/turn) While equipped: dps ---------- Phys.crit +9.0% Crit.mult +18.00% Dmg.mod +17% cold Res.pen +19% cold Apr +13 One-handed war axes. |
| Around waist | Ulaleg1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +14 Resists +6% cold Spell.save +7 (+3 eff.) Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Treehue (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 nature On Hit.r1 +8 nature +8 acid On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+2 eff.) Dmg.mod +12% acid Res.pen +5% nature +8% physical Acc +5 (+1 eff.) Apr +11 One-handed war axes. |
| Cloak | cashmere cloak 'Serpentpeal' (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 46% * 10% chance to reduce armor by 34% ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +6% fire +9% nature +18% cold Spell.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 21.05 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
heroism infusion of the sneak (die at -405; dur 7; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -405 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 495 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 403; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 22%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 21%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the wizard (absorb 487; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 487 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Yarugrim0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +6 Wil dps ---------- Res.pen +10% acid Acc +8 (+2 eff.) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Max.vim +40.00 Rings make your fingers look great! |
marksman's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) Confus- +29% Rings make your fingers look great! |
steel ring 'Neromikira'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Wil +2 Con dps ---------- Mind.crit +3% Dmg.mod +12% mind ----- def ----- Resists +12% mind Spell.save +14 (+7 eff.) HP.reg +3.00 Stun/Frz- +27% ---------- misc Equi/ret +0.08 Psi/ret +0.08 Max.stam +18.00 Rings make your fingers look great! |
warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +23% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
stralite greatmaul 'Chogar' (66-100 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 66.5 - 99.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +16 fire While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Dmg.mod +3% arcane Res.pen +20% arcane Acc +12 (+4 eff.) ----- def ----- Defense +13 (+7 eff.) Disarm- +46% Massive two-handed mauls. |
Aralenn the dwarven-steel longsword (34-48 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Master Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 46% While equipped: Stats +4 Str +1 Mag +2 Cun +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +8% physical Res.pen +9% physical Acc +11 (+3 eff.) ----- def ----- Resists +6% acid +6% fire +3% darkness Disarm- +15% ---------- misc Light +3 Sharp, long, and deadly. |
Barknull (28-39 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +18% darkness Melee Ret 2 nature ----- def ----- Resists +3% fire +6% nature +6% darkness Blunt and deadly. |
Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
quick stralite mace of corruption (36-50 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Arcane/Master Power 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 4 While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +11 (+3 eff.) Blunt and deadly. |
thorny mindstar 'Unlightquick' (7-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 7.0 - 7.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +16 arcane On Hit: * 20% chance to reduce damage dealt by 17% While equipped: Stats +5 Dex dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Res.pen +15% darkness +25% physical ----- def ----- Resists +15% darkness Phys.save +9 (+5 eff.) Max.HP +31.00 HP.reg +1.10 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Emywe (30-36 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +25.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% lightning +12% arcane Res.pen +15% arcane ----- def ----- Resists +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mikhad (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Random Unique] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +3% Spell.pwr +12 (+4 eff.) Dmg.mod +20% blight +12% physical Apr +2 ----- def ----- Armour +4 Defense +18 (+9 eff.) HP.reg +1.10 Heal.mod +13% ---------- misc Light +7 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 78.80 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone magestaff of greater warding (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% cold ----- def ----- Armour +9 Defense +9 (+5 eff.) Resists +14% darkness +10% temporal Def/telep +13 Res/telep +19% Dur/telep +12% ---------- misc Wards +3 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Jetmortal (20-28 power, 8 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +6.5% Atk.spd 100% On Crit.r2 +16 darkness While equipped: Stats +2 Str +7 Wil +8 Con dps ---------- Res.pen +20% physical ----- def ----- Max.HP +60.00 One-handed war axes. |
elemental dwarven-steel waraxe of projection (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Psionic Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 81 fire damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +5% fire Res.pen +6% fire One-handed war axes. |
stralite waraxe 'Stormcrack' (34-47 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 lightning On Hit.r1 +20 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage While equipped: dps ---------- Dmg.mod +15% arcane +15% mind Res.pen +10% lightning ----- def ----- Resists +12% mind One-handed war axes. |
rough leather belt 'Ulfoyamnir'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Apr +2 ----- def ----- Phys.save +3 (+2 eff.) Mind.save +6 (+3 eff.) Max.HP +32.00 ---------- misc Hate/m.crit +1.00 A belt that goes around your waist. |
Borokalthodas the Arcmaster (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +3% mind +3% blight Res.pen +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +1 Resists +9% blight A pair of boots made of leather. |
blood-soaked pair of iron boots of rushing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +3 Fatigue +2% Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Shivervein' (15 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Con dps ---------- Phys.crit +4.0% Res.pen +5% physical Acc +15 (+5 eff.) ----- def ----- Armour +4 Defense +15 (+8 eff.) Fatigue +3% Resists +6% cold Phys.save +10 (+5 eff.) Mind.save +13 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Garabeth' (20 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +5 (+1 eff.) Dmg.mod +3% arcane ----- def ----- Armour +3 Defense +20 (+10 eff.) Resists +7% fire +5% arcane +8% cold ---------- misc Max.stam +10.00 Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
pair of iron boots 'Korosamnir' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +3 Fatigue +2% Resists +9% lightning +5% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Lisynn' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Dex +3 Mag +7 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +1 Disease- +24% ---------- misc See.Invis +21 A pair of boots made of leather. |
restorative pair of dwarven-steel boots of evasion (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +4 Defense +5 (+3 eff.) Fatigue +3% HP.reg +4.00 Heal.mod +12% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Galyrand the hardened leather gloves (15 def, 16 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% blight Phasing +30% ----- def ----- Armour +16 Defense +15 (+8 eff.) Spell.save +9 (+4 eff.) HP.reg +7.00 ---------- misc Stam/turn +4.20 Mana/s.crit +2.00 Max.stam +25.00 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Dairaldir' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.pwr +30 (+13 eff.) S.pwr/crit +10 Melee+ 11 nature Dmg.mod +6% nature ----- def ----- Armour +2 Resists +7% nature ---------- misc Psi/ret +0.12 Unarmed combat: Power 18.5 - 20.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +9 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Camykalthochak the Murkwalker (10 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +3% Resists +15% mind Mind.save +16 (+7 eff.) Cut- +10% Confus- +23% Pinning- +20% Teleport- +10% A cap made of leather. |
Healbliss the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +8.0% On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +3 Fatigue +3% Resists +11% acid +9% physical +11% cold +7% fire +9% nature +11% lightning A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
cashmere wizard hat 'Nerama' (2 def, 6 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +19% lightning Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Die.at -80.00 life Max.HP +60.00 Blind- +20% A pointy cloth hat, very wizardly... |
rough leather cap 'Emavea' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +3 Wil +2 Con dps ---------- Dmg.mod +6% blight Res.pen +5% blight +5% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Mind.save +5 (+2 eff.) A cap made of leather. |
voratun plate armour 'Snowravage' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 11 acid 18 fire Dmg.mod +6% lightning +15% cold Melee Ret 11 acid 13 fire ----- def ----- Armour +16 Fatigue +22% Resists +19% acid +16% physical +18% cold +22% fire Phys.save +37 (+17 eff.) A suit of armour made of metal plates. |
383 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emirassra the Starglean (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Crit.mult +10.00% Acc +4 (+1 eff.) ----- def ----- Defense +15 (+8 eff.) Resists +3% light ---------- misc Light +2 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Frigidrupture (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Mag dps ---------- Spell.crit +7% Dmg.mod +9% cold Res.pen +10% nature ----- def ----- Armour +4 Defense +7 (+4 eff.) Resists +5% physical +6% nature +12% cold Max.HP +29.00 ---------- misc Max.mana +60.00 Max.stam +22.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Voroth the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +15.00% Phys.pwr +30 (+7 eff.) ----- def ----- Phys.save +9 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+3 eff.) Max.HP +61.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Doursweep the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Mind.crit +3% On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +9% nature +3% darkness Max.HP +58.00 ---------- misc Max.psi +10.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Gloryna'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex +3 Mag ----- def ----- Resists +6% nature +3% lightning Phys.save +6 (+3 eff.) HP.reg +2.00 Heal.mod +11% Silence- +10% Confus- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Growvault'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature +3% blight Melee Ret 2 nature 11 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +3% nature +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Pomman the Ogre Reaver level 16
52nd Dusk 122nd year of Ascendancy at 22:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Pomman the Ogre Reaver level 22
2nd Haze 122nd year of Ascendancy at 06:51 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Pomman the Ogre Reaver level 10
18th Dusk 122nd year of Ascendancy at 12:58 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Pomman the Ogre Reaver level 20
78th Dusk 122nd year of Ascendancy at 22:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Pomman the Ogre Reaver level 6
5th Mirth 122nd year of Ascendancy at 13:37 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Pomman the Ogre Reaver level 25
16th Haze 122nd year of Ascendancy at 20:23 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Pomman the Ogre Reaver level 15
39th Dusk 122nd year of Ascendancy at 01:27 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Pomman the Ogre Reaver level 25
16th Haze 122nd year of Ascendancy at 18:41 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Pomman the Ogre Reaver level 27
24th Haze 122nd year of Ascendancy at 20:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Pomman the Ogre Reaver level 19
76th Dusk 122nd year of Ascendancy at 06:22 see stats
Log
Blight Poison from Carrion worm mass hits Elven blood mage for 12 blight damage.
Pomman casts Drain.
Pomman casts Vimsense.
Pomman's spell attains critical power!
Pomman performs a melee critical strike against Elven blood mage!
Pomman receives 6 healing from Ruin.
Overkill hits Carrion worm mass for 0 blight damage.
Bone Spike hits Elven blood mage for 12 physical damage.
Bone Spike hits Adevea the mean looking elven guard for 0 physical damage.
Bone Spike hits Layeldawen the mean looking elven guard for 19 physical damage.
Pomman hits Elven blood mage for 92 blight, 50 blight, 5 light, 6 acid, 6 darkness, 11 blight, 126 cold, 40 blight (336 total damage).
Pomman hits Layeldawen the mean looking elven guard for 178 cold damage.
Pomman killed Elven blood mage!
Pomman HEALS from blight damage!
Elven blood mage's Blood Grasp hits Pomman for (89 to bones), 0 blight, 54 healing (0 total damage) [54 healing].
Layeldawen the mean looking elven guard casts Chain Lightning.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 82.
The powerful blow energizes Pomman reducing their cooldowns!
Talent Virulent Disease is ready to use.
Layeldawen the mean looking elven guard hits Carrion worm mass for 501 lightning damage.
Layeldawen the mean looking elven guard hits Pomman for 7 healing, 247 lightning (247 total damage) [7 healing].
Layeldawen the mean looking elven guard's light area effect hits Carrion worm mass for 146 light damage.
Carrion worm mass's wormblight area effect hits Layeldawen the mean looking elven guard for 48 blight damage.
Carrion worm mass's wormblight area effect hits Something for 40 blight damage.
Carrion worm mass's wormblight area effect hits Adevea the mean looking elven guard for 0 blight damage.
Pomman receives 16 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Adevea the mean looking elven guard for 52 blight damage.
Pomman receives 16 healing from Carrion worm mass's wormblight area effect.
Layeldawen the mean looking elven guard killed Carrion worm mass!























































































































