












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 19 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Xanawyn the temporal stalker at level 19 on the 5th Allure 123rd year of Ascendancy at 16:27 / 1 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 60 (base 47) |
| Constitution | 14 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 23 (base 11) |
| Cunning | 45 (base 36) |
Resources
| Life | -274/457 |
| Stamina | 22/206 |
| Healing Factor | 1.1372895330003 |
| Regeneration | 4.8334805152515 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 35.981969560783 |
| See Invisible | 35.981969560783 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 49 |
| Crit Chance | 24% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +6% |
| Nature | +23% |
| Cold | +10% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Darkness | +15% |
| Light | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 35 (40%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 15 |
| Physical Save | 12 |
| Spell Save | 12 |
| Mental Save | 33 |
Defense: Resistances
| Lightning | + 40%( 70%) |
| Nature | + 35%( 70%) |
| Fire | + 16%( 70%) |
| Cold | + 28%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 30% |
| Disarm Resistance | 33% |
| Stun Resistance | 34% |
| Poison Resistance | 20% |
| Knockback Resistance | 80% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 488% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed warg claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed giant spider spinneret. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Glildama' (20 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Defense +20 (+7 eff.) Die.at -80.00 life ---------- misc Infravis +1 A pair of boots made of leather. |
| Quiver | pouch of iron shots 'Blackwrest' (5/15, 120% power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 121% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Proj.spd +200% Ranged+ +4 darkness +21 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 119 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Gorileg'2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Con dps ---------- Crit.mult +5.00% Res.pen +25% physical Melee Ret 10 fire ----- def ----- Resists +6% fire ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Ulfivon' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% mind ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.stam +20.00 Max.hate +4.00 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Ivykira (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Max.HP +60.00 Poison- +20% Stun/Frz- +10% Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Adyth the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +2% Apr +6 ----- def ----- Defense +5 (+2 eff.) Resists +3% cold Crit.chn- 15.00% HP.reg +4.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | Duskrupture the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% darkness ----- def ----- Resists +12% lightning +3% nature Max.HP +20.00 Disarm- +23% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
| Around neck | Shadejeer0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Dex +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Resists +12% lightning Mind.save +6 (+3 eff.) Heal.mod +10% Disarm- +10% Confus- +30% Stun/Frz- +24% Amulets make your neck look great! |
| In main hand | cured leather sling 'Growthwrest'4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 nature +8 cold On Crit.r2 +12 nature While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% nature +10% cold Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Zular the Blazesear (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Dmg.mod +6% light Res.pen +10% light ----- def ----- Armour +7 Defense +1 (+1 eff.) Resists +10% cold Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emelyvea the Cureblow (9 def, 7 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex +4 Wil +8 Cun dps ---------- Dmg.mod +3% nature Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Armour +7 Defense +9 (+3 eff.) Fatigue +7% Resists +16% lightning +6% nature Mind.save +11 (+5 eff.) A suit of armour made of leather. |
Inventory
Cyrugatta the Searvagrant0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +9% light +9% fire ----- def ----- Resists +3% light +9% fire ---------- misc Infravis +1 Amulets make your neck look great! |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
insulating copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% fire +12% cold Amulets make your neck look great! |
copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings make your fingers look great! |
wizard's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+6 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +8 Rings make your fingers look great! |
ash starstaff of might (111% power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+6 eff.) Dmg.mod +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash magestaff (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +11 (+9 eff.) Dmg.mod +15% fire ----- def ----- HP.reg +0.50 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Vilefiend (127% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 127% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +2 Dmg.mod +6% nature ----- def ----- Max.HP +100.00 Disease- +20% Disarm- +20% Massive two-handed battleaxes. |
chilling steel battleaxe of the mystic (121% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 122% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 cold While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +7 (+7 eff.) Massive two-handed battleaxes. |
Gindur (111% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 temporal While equipped: dps ---------- Res.pen +15% physical +8% all Acc +19 (+7 eff.) Apr +8 ----- def ----- Defense +30 (+10 eff.) ---------- misc Stam/turn +3.00 Sharp, long, and deadly. |
balanced steel longsword of daylight (111% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 light Against +9% Undead While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +25% Sharp, long, and deadly. |
steel longsword (115% power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 115% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
Sparktouch (124% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +2 Cun ----- def ----- Resists +6% lightning +5% arcane +6% light Spell.save +12 (+10 eff.) ---------- misc Equi/ret +0.12 Blunt and deadly. |
acidic steel waraxe of massacre (120% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
flaming steel waraxe (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +5 fire One-handed war axes. |
balanced iron dagger of erosion (102% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature/Master Power 102% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +23% Sharp, short and deadly. |
flaming steel dagger of massacre (118% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire Sharp, short and deadly. |
hateful steel dagger of massacre (117% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master/Psionic Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 darkness Against +5% Living Sharp, short and deadly. |
gifted vined mindstar (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +9 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Issorek the Sparkcutter4.0 T1 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +8 lightning On Crit.r2 +8 lightning While equipped: Stats +2 Str +5 Mag +2 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Resists +6% lightning Slings are used to hurl stones or metal shots at your foes. |
blazebringer's rough leather sling of piercing4.0 T1 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Crit.r2 +9 fire While equipped: dps ---------- All.spd +2% Res.pen +5% fire +5% all Acc +8 (+3 eff.) Apr +6 Slings are used to hurl stones or metal shots at your foes. |
mighty cured leather sling of fire4.0 T2 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +6 fire While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +8% fire Slings are used to hurl stones or metal shots at your foes. |
Dusksage (13/13, 122% power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +9.0% Capacity 13 Ranged+ +4 acid On Crit.r2 +8 darkness On Hit: * 20% chance to reduce armor by 17% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
high-capacity pouch of iron shots of accuracy (45/45, 107% power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 107% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 45 While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
deadly pouch of steel shots of erosion (18/18, 131% power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 131% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +6 nature Shots are used with slings to pummel your foes to death. |
Shockborn (0 def, 4 armour, 117% power, 43.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 117% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +44 Melee+ +11 fire On Hit.r1 +8 lightning +12 blight While equipped: Stats +2 Str dps ---------- Dmg.mod +9% blight Melee Ret 2 fire ----- def ----- Armour +4 Fatigue +8% Resists +17% lightning +28% fire ---------- misc Talents +1 Block Handheld deflection devices. |
acidic steel shield of purity (0 def, 4 armour, 105% power, 41 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 106% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 On Hit: * 13% chance to reduce armor by 17% While equipped: dps ---------- Melee+ 5 acid Melee Ret 5 acid ----- def ----- Armour +4 Fatigue +8% Resists +12% nature +11% blight ---------- misc Talents +1 Block Handheld deflection devices. |
focusing cashmere robe of corrosion (+22%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +15% acid ----- def ----- Resists +22% acid +11% all ---------- misc Mana/turn +0.10 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyramira (6 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Wil +2 Con dps ---------- Crit.mult +5.00% Apr +3 ----- def ----- Armour +2 Defense +6 (+2 eff.) Fatigue +6% Crit.chn- 15.00% Phys.save +7 (+7 eff.) ---------- misc Max.stam +10.00 A suit of armour made of leather. |
Sunsweeper (15 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +15% light +18% darkness Res.pen +5% lightning Apr +7 ----- def ----- Armour +4 Defense +15 (+5 eff.) Fatigue +7% Resists +12% light ---------- misc Stam/turn +0.70 Light +1 Second Wind: (Instant) Puts all charms on 29 cooldown Level 4.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 59 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
cured leather armour (6 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% A suit of armour made of leather. |
enlightening cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Mind.save +12 (+6 eff.) A suit of armour made of leather. |
rejuvenating cured leather armour of stability (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +6% physical Phys.save +13 (+10 eff.) HP.reg +3.10 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +21% fire HP.reg +3.10 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
rejuvenating steel mail armour of resilience (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +20.00 HP.reg +2.40 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training Str 26 [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Winterserpent (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +3% light +12% cold Melee Ret 2 cold ----- def ----- Defense +1 (+1 eff.) Resists +3% cold ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Scaldrend' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun +4 Mag dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
storm hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 lightning Dmg.mod +5% lightning Acc +15 (+5 eff.) ----- def ----- Armour +2 Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +4 (+4 eff.) ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Eremygen (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Mag +1 Wil +3 Con ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% ---------- misc Infravis +2 A cap made of leather. |
rough leather cap 'Neralrawen' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +1 Mag +4 Con ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/ret +0.80 Equi/ret +0.70 See.Invis +3 A cap made of leather. |
hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/ret +1.00 Equi/ret +1.10 A cap made of leather. |
iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Arcoath the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Con dps ---------- Res.pen +5% lightning Melee Ret 12 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Barizilafast the Cystwedge2.0 T1 lite [Rare] Master While equipped: ----- def ----- Armour +2 Defense +10 (+4 eff.) Resists +9% fire +3% nature +6% light Crit.chn- 10.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Emorimitha the Windpeal2.0 T1 lite [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Dmg.mod +3% physical ----- def ----- Armour +2 Resists +6% nature ---------- misc Max.stam +20.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +22% Confus- +13% ---------- misc Light +7 See.Stealth +5 See.Invis +7 Track: Puts all charms on 33 cooldown Level 2.6 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Agent K the Shalore Skirmisher level 14
8th Haze 122nd year of Ascendancy at 05:49 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Agent K the Shalore Skirmisher level 10
61st Dusk 122nd year of Ascendancy at 07:59 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Agent K the Shalore Skirmisher level 14
49th Haze 122nd year of Ascendancy at 18:17 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Agent K the Shalore Skirmisher level 18
4th Allure 123rd year of Ascendancy at 17:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Agent K the Shalore Skirmisher level 10
62nd Dusk 122nd year of Ascendancy at 01:23 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Agent K the Shalore Skirmisher level 17
75th Haze 122nd year of Ascendancy at 10:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Agent K the Shalore Skirmisher level 16
66th Haze 122nd year of Ascendancy at 12:09 see stats
Log
Shadow misses Agent K.
Deadly Poison from Agent K hits Xanawyn the temporal stalker for (17 absorbed), 0 nature (0 total damage).
Agent K shoots!
Agent K's Shoot hits Xanawyn the temporal stalker for (61 absorbed), 0 physical, (16 absorbed), 0 physical, (6 absorbed), 0 cold, (5 absorbed), 0 nature, (3 absorbed), 0 darkness (0 total damage).
Agony from Xanawyn the temporal stalker hits Agent K for (24 flat reduction), (26 absorbed), 0 mind (0 total damage).
Shadow misses Agent K.
Deadly Poison from Agent K hits Xanawyn the temporal stalker for (17 absorbed), 0 nature (0 total damage).
Agent K aims carefully.
Agent K shoots!
The shield around Xanawyn the temporal stalker crumbles.
Agent K's Shoot hits Xanawyn the temporal stalker for (28 absorbed), 44 physical, 16 physical, 6 cold, 5 nature, 3 darkness (74 total damage).
Xanawyn the temporal stalker uses Reproach.
Agent K reacts to damage from Xanawyn the temporal stalker, mitigating the blow!.
Xanawyn the temporal stalker hits Agent K for (24 flat reduction), (36 reacted , -3 stam), (222 absorbed), 0 mind (0 total damage).
Agony from Xanawyn the temporal stalker hits Agent K for (24 flat reduction), (51 absorbed), 0 mind (0 total damage).
Agent K cleverly deflects the attack with his shield!
Agent K repels an attack from Shadow.
Deadly Poison from Agent K hits Xanawyn the temporal stalker for 17 nature damage.
Agent K shoots!
Agent K's Shoot hits Xanawyn the temporal stalker for 69 physical, 16 physical, 6 cold, 5 nature, 3 darkness (99 total damage).
Xanawyn the temporal stalker uses Willful Strike.
Xanawyn the temporal stalker's mind surges with critical power!
Agent K reacts to damage from Xanawyn the temporal stalker, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Agent K crumbles.
Xanawyn the temporal stalker hits Agent K for (24 flat reduction), (39 reacted , -3 stam), (28 absorbed), 213 physical (213 total damage).
Agent K the level 19 shalore skirmisher was crushed to death by Xanawyn the temporal stalker on level 1 of The Maze.






























































































