










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 21 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by gloomy giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:29 / 95Killed by Aleb the thalore at level 7 on the 6th Flare 122nd year of Ascendancy at 07:15 Killed by vampire at level 8 on the 52nd Dusk 122nd year of Ascendancy at 21:46 Killed by orc elite berserker at level 8 on the 52nd Dusk 122nd year of Ascendancy at 23:06 Killed by lesser vampire at level 8 on the 52nd Dusk 122nd year of Ascendancy at 23:21 Killed by orc warrior at level 8 on the 52nd Dusk 122nd year of Ascendancy at 23:47 Killed by orc elite berserker at level 8 on the 52nd Dusk 122nd year of Ascendancy at 23:55 Killed by orc elite berserker at level 8 on the 53rd Dusk 122nd year of Ascendancy at 00:05 Killed by orc elite berserker at level 8 on the 53rd Dusk 122nd year of Ascendancy at 00:27 Killed by orc warrior at level 8 on the 53rd Dusk 122nd year of Ascendancy at 00:49 Killed by orc elite berserker at level 8 on the 53rd Dusk 122nd year of Ascendancy at 02:14 Killed by armoured skeleton warrior at level 8 on the 53rd Dusk 122nd year of Ascendancy at 02:34 Killed by armoured skeleton warrior at level 8 on the 53rd Dusk 122nd year of Ascendancy at 03:09 Killed by armoured skeleton warrior at level 8 on the 53rd Dusk 122nd year of Ascendancy at 03:51 Killed by orc soldier at level 8 on the 53rd Dusk 122nd year of Ascendancy at 05:08 Killed by master vampire at level 8 on the 53rd Dusk 122nd year of Ascendancy at 05:51 Killed by orc elite berserker at level 8 on the 53rd Dusk 122nd year of Ascendancy at 07:16 Killed by orc elite berserker at level 8 on the 53rd Dusk 122nd year of Ascendancy at 08:43 Killed by orc elite berserker at level 8 on the 53rd Dusk 122nd year of Ascendancy at 10:41 Killed by orc assassin at level 9 on the 53rd Dusk 122nd year of Ascendancy at 11:59 Killed by fiery orc wyrmic at level 9 on the 53rd Dusk 122nd year of Ascendancy at 12:32 Killed by master vampire at level 9 on the 53rd Dusk 122nd year of Ascendancy at 13:44 Killed by orc soldier at level 9 on the 53rd Dusk 122nd year of Ascendancy at 15:20 Killed by fiery orc wyrmic at level 9 on the 53rd Dusk 122nd year of Ascendancy at 16:16 Killed by orc warrior at level 9 on the 53rd Dusk 122nd year of Ascendancy at 16:46 Killed by orc assassin at level 9 on the 53rd Dusk 122nd year of Ascendancy at 18:42 Killed by lesser vampire at level 9 on the 53rd Dusk 122nd year of Ascendancy at 19:28 Killed by fiery orc wyrmic at level 9 on the 53rd Dusk 122nd year of Ascendancy at 21:11 Killed by ghoul at level 9 on the 53rd Dusk 122nd year of Ascendancy at 21:48 Killed by skeleton archer at level 9 on the 53rd Dusk 122nd year of Ascendancy at 23:47 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 01:59 Killed by skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 02:20 Killed by skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 03:02 Killed by master vampire at level 9 on the 54th Dusk 122nd year of Ascendancy at 03:09 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 03:40 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 04:18 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 05:13 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 06:32 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 07:00 Killed by skeleton archer at level 9 on the 54th Dusk 122nd year of Ascendancy at 07:14 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 08:48 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 10:38 Killed by orc master assassin at level 9 on the 54th Dusk 122nd year of Ascendancy at 11:21 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 12:21 Killed by ghoul at level 9 on the 54th Dusk 122nd year of Ascendancy at 12:45 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 13:37 Killed by orc master assassin at level 9 on the 54th Dusk 122nd year of Ascendancy at 14:52 Killed by orc master assassin at level 9 on the 54th Dusk 122nd year of Ascendancy at 15:39 Killed by orc master assassin at level 9 on the 54th Dusk 122nd year of Ascendancy at 16:17 Killed by orc master assassin at level 9 on the 54th Dusk 122nd year of Ascendancy at 17:39 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 18:06 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 18:38 Killed by orc master assassin at level 9 on the 54th Dusk 122nd year of Ascendancy at 19:45 Killed by skeleton archer at level 9 on the 54th Dusk 122nd year of Ascendancy at 21:19 Killed by armoured skeleton warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 23:00 Killed by skeleton archer at level 9 on the 54th Dusk 122nd year of Ascendancy at 23:06 Killed by skeleton archer at level 9 on the 54th Dusk 122nd year of Ascendancy at 23:53 Killed by skeleton archer at level 9 on the 55th Dusk 122nd year of Ascendancy at 00:25 Killed by skeleton archer at level 9 on the 55th Dusk 122nd year of Ascendancy at 01:13 Killed by skeleton archer at level 9 on the 55th Dusk 122nd year of Ascendancy at 03:18 Killed by orc archer at level 9 on the 55th Dusk 122nd year of Ascendancy at 04:12 Killed by skeleton archer at level 9 on the 55th Dusk 122nd year of Ascendancy at 05:14 Killed by skeleton archer at level 9 on the 55th Dusk 122nd year of Ascendancy at 06:56 Killed by skeleton archer at level 9 on the 55th Dusk 122nd year of Ascendancy at 07:03 Killed by skeleton archer at level 10 on the 55th Dusk 122nd year of Ascendancy at 08:06 Killed by forest wight at level 10 on the 55th Dusk 122nd year of Ascendancy at 09:59 Killed by skeleton archer at level 10 on the 55th Dusk 122nd year of Ascendancy at 11:25 Killed by skeleton master archer at level 10 on the 55th Dusk 122nd year of Ascendancy at 14:18 Killed by skeleton archer at level 10 on the 55th Dusk 122nd year of Ascendancy at 15:11 Killed by skeleton master archer at level 10 on the 55th Dusk 122nd year of Ascendancy at 15:21 Killed by orc assassin at level 10 on the 55th Dusk 122nd year of Ascendancy at 15:52 Killed by orc assassin at level 10 on the 55th Dusk 122nd year of Ascendancy at 16:19 Killed by dread at level 10 on the 55th Dusk 122nd year of Ascendancy at 18:05 Killed by Emuriabeth the giant lightning ant at level 11 on the 57th Dusk 122nd year of Ascendancy at 12:05 Killed by Filio Flightfond at level 12 on the 58th Dusk 122nd year of Ascendancy at 06:19 Killed by Filio Flightfond at level 12 on the 58th Dusk 122nd year of Ascendancy at 06:33 Killed by Xeryriawyn the skeleton master archer at level 12 on the 58th Dusk 122nd year of Ascendancy at 07:14 Killed by Xeryriawyn the skeleton master archer at level 12 on the 58th Dusk 122nd year of Ascendancy at 07:42 Killed by Filio Flightfond at level 12 on the 58th Dusk 122nd year of Ascendancy at 08:44 Killed by Xeryriawyn the skeleton master archer at level 12 on the 58th Dusk 122nd year of Ascendancy at 10:55 Killed by fire drake hatchling at level 13 on the 73rd Dusk 122nd year of Ascendancy at 13:26 Killed by greater gwelgoroth at level 15 on the 21st Haze 122nd year of Ascendancy at 06:25 Killed by Xeryriawyn the skeleton master archer at level 15 on the 29th Haze 122nd year of Ascendancy at 05:48 Killed by Filio Flightfond at level 15 on the 29th Haze 122nd year of Ascendancy at 07:53 Killed by Xaneda the minotaur at level 15 on the 30th Haze 122nd year of Ascendancy at 03:31 Killed by The Master at level 17 on the 35th Haze 122nd year of Ascendancy at 00:43 Killed by armoured skeleton warrior at level 17 on the 35th Haze 122nd year of Ascendancy at 02:12 Killed by The Master at level 17 on the 35th Haze 122nd year of Ascendancy at 03:31 Killed by elder vampire at level 17 on the 35th Haze 122nd year of Ascendancy at 04:53 Killed by The Master at level 17 on the 35th Haze 122nd year of Ascendancy at 06:03 Killed by elder vampire at level 17 on the 35th Haze 122nd year of Ascendancy at 08:04 Killed by Celia at level 19 on the 9th Regrowth 123rd year of Ascendancy at 19:16 Killed by Isida the ghoul at level 20 on the 9th Regrowth 123rd year of Ascendancy at 20:50 Killed by storm wyrm at level 21 on the 69th Pyre 123rd year of Ascendancy at 15:45 Killed by Oshrorna at level 21 on the 69th Pyre 123rd year of Ascendancy at 15:51 |
Primary Stats
| Strength | 52 (base 31) |
| Dexterity | 62 (base 48) |
| Constitution | 22 (base 21) |
| Magic | 17 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 36 (base 12) |
Resources
| Life | 463/463 |
| Stamina | 202/202 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931182 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 64 |
| Crit Chance | 13% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Arcane | +31% |
| Cold | +37% |
| All | 0% |
| Lightning | +35% |
| Light | +15% |
| Physical | +5% |
| Darkness | +15% |
| Fire | +25% |
| Nature | +3% |
Offense: Damage Penetration
| Darkness | +10% |
| Cold | +25% |
| Arcane | +35% |
| Fire | +25% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 34 (69.687909656376%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 14 |
| Mental Save | 38 |
Defense: Resistances
| Lightning | + 30%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 8%( 70%) |
| Physical | + 8%( 70%) |
| Darkness | + 22%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 241 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.50 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved mental save by +12. | done |
You failed to protect the lone alchemist from death by skeleton master archer. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by gloomy giant grey rat. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by vampire. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 4. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -5% Maximum encumbrance: +20 Physical save: +10 (+5 eff.) Stamina each turn: +0.70 Maximum stamina: +15.00 A pair of boots made of leather. |
| Quiver | psychokinetic quiver of yew arrows of grasping (12/25, 141% power, 10 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 141% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 114 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 114 physical damage Damage (Ranged): +17 physical Arrows are used with bows to pierce your foes to death. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Light radius: +10 Absorbs all darkness (power 75, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 203.55 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | grounding hardened leather cap of strength (+4) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Changes resistances: +8% lightning / +7% temporal A cap made of leather. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 4 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | warrior's steel ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 142, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | NatureblastRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +11 acid / +11 cold Damage (radius 2) on crit: +12 nature When wielded/worn: Physical power: +8 (+2 eff.) Effects on ranged hit: * 10% chance to slow global speed by 46% Changes stats: +3 Str Changes damage: +14% acid / +12% cold / +3% nature / +6% arcane Longbows are used to shoot arrows at your foes. |
| On hands | Yviwe (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+3 eff.) Armour: +2 Changes stats: +2 Str / +6 Dex / +3 Mag Changes resistances penetration: +10% arcane Changes damage: +12% acid Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 56.58 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | PolaweInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +6 Changes stats: +3 Cun / +6 Str Physical save: +9 (+5 eff.) Amulets make your neck look great! |
Inventory
marksman's steel ring of time (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +11% temporal Changes damage: +11% temporal Rings make your fingers look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+4 eff.) Rings make your fingers look great! |
wizard's copper ring of nature (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +22% nature Changes damage: +11% nature Spell save: +4 (+4 eff.) Rings make your fingers look great! |
nightruned rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Mental save: +6 (+3 eff.) Spellpower: +3 (+2 eff.) A belt that goes around your waist. |
thick cashmere cloak of the Shaloren (2 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +17% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +5% temporal Stamina each turn: +0.30 Maximum stamina: +12.00 A pair of boots made of leather. |
blighted rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 blight Changes stats: +2 Mag Changes resistances: +5% blight Changes damage: +3% arcane / +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Tempestblack' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +2 Effects on melee hit: * 20% chance to slow global speed by 46% Changes resistances: +3% lightning / +5% arcane / +12% nature Physical save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
prismatic rough leather armour of acid resistance (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +16% acid / +11% light / +10% darkness A suit of armour made of leather. |
rejuvenating rough leather armour of natural resilience (3 def, 2 armour)Requires: - Strength 10 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +10% nature / +10% blight Reduced damage from: +5% Unnatural Life regen: +2.20 Stamina each turn: +0.70 A suit of armour made of leather. |
Xona (19/19, 146% power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 146% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 On weapon hit: * Create an explosion dealing 37 acid damage (1/turn) Damage (Ranged): +20 blight Damage (radius 2) on crit: +20 arcane Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (16/16, 104% power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 104% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(70 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.piercing dragonbone wand of shielding [power 368] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Oshrorna the Thalore Archer level 19
37th Haze 122nd year of Ascendancy at 19:30 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Oshrorna the Thalore Archer level 19
52nd Haze 122nd year of Ascendancy at 14:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Oshrorna the Thalore Archer level 21
5th Pyre 123rd year of Ascendancy at 04:59 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oshrorna the Thalore Archer level 19
52nd Haze 122nd year of Ascendancy at 12:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Oshrorna the Thalore Archer level 10
55th Dusk 122nd year of Ascendancy at 07:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Oshrorna the Thalore Archer level 20
9th Regrowth 123rd year of Ascendancy at 20:37 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Oshrorna the Thalore Archer level 19
67th Haze 122nd year of Ascendancy at 01:38 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Oshrorna the Thalore Archer level 19
52nd Haze 122nd year of Ascendancy at 14:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Oshrorna the Thalore Archer level 15
78th Dusk 122nd year of Ascendancy at 15:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Oshrorna the Thalore Archer level 17
34th Haze 122nd year of Ascendancy at 10:40 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Oshrorna the Thalore Archer level 21
69th Pyre 123rd year of Ascendancy at 15:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Oshrorna the Thalore Archer level 17
35th Haze 122nd year of Ascendancy at 09:00 see stats
Log
Storm wyrm speeds up.
Bleeding from Oshrorna hits Storm wyrm for 8 fire, 9 cold, 2 lightning, 8 arcane (29 total damage).
Oshrorna shoots!
Storm drake hatchling misses Oshrorna.
Oshrorna's Shoot hits Storm wyrm for 62 fire, 68 cold, 16 lightning, 65 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane, 5 fire, 5 cold, 1 lightning, 5 arcane (254 total damage).
Storm wyrm hits Oshrorna for 84 physical damage.
Storm wyrm stops bleeding.
Oshrorna shoots!
Storm drake hatchling misses Oshrorna.
Storm wyrm slows down.
Oshrorna's Shoot hits Storm wyrm for 35 fire, 39 cold, 9 lightning, 37 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane, 5 fire, 5 cold, 1 lightning, 5 arcane (164 total damage).
Oshrorna shoots!
Storm drake hatchling misses Oshrorna.
Oshrorna's Shoot hits Storm wyrm for 36 fire, 39 cold, 9 lightning, 37 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane, 5 fire, 5 cold, 1 lightning, 5 arcane (165 total damage).
Storm wyrm hits Oshrorna for 84 physical damage.
Oshrorna the level 21 thalore archer was disembowelled to death by a storm wyrm on level 1 of Elven Ruins.
Oshrorna shoots!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Storm wyrm killed Oshrorna!
Saving game...
Talent Steady Shot is ready to use.
Oshrorna activates Concealment.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!




















































































