












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 24 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by snow cat at level 2 on the 77th Pyre 122nd year of Ascendancy at 09:52 / 104Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 18:32 Killed by cold drake hatchling at level 7 on the 3rd Mirth 122nd year of Ascendancy at 20:39 Killed by cold drake hatchling at level 7 on the 3rd Mirth 122nd year of Ascendancy at 22:01 Killed by enthralled slave at level 9 on the 58th Dusk 122nd year of Ascendancy at 02:15 Killed by enthralled slave at level 9 on the 58th Dusk 122nd year of Ascendancy at 06:07 Killed by enthralled slave at level 9 on the 58th Dusk 122nd year of Ascendancy at 06:52 Killed by Gloreldata the slaver at level 9 on the 58th Dusk 122nd year of Ascendancy at 07:38 Killed by Gloreldata the slaver at level 9 on the 58th Dusk 122nd year of Ascendancy at 09:03 Killed by enthralled slave at level 10 on the 58th Dusk 122nd year of Ascendancy at 13:36 Killed by enthralled slave at level 10 on the 58th Dusk 122nd year of Ascendancy at 22:00 Killed by enthralled slave at level 10 on the 58th Dusk 122nd year of Ascendancy at 22:39 Killed by enthralled slave at level 10 on the 59th Dusk 122nd year of Ascendancy at 20:26 Killed by slaver at level 10 on the 60th Dusk 122nd year of Ascendancy at 04:55 Killed by enthralled slave at level 10 on the 60th Dusk 122nd year of Ascendancy at 07:05 Killed by Blood Master at level 10 on the 60th Dusk 122nd year of Ascendancy at 22:40 Killed by Blood Master at level 10 on the 61st Dusk 122nd year of Ascendancy at 00:08 Killed by Blood Master at level 10 on the 61st Dusk 122nd year of Ascendancy at 02:01 Killed by snow giant thunderer at level 13 on the 27th Haze 122nd year of Ascendancy at 01:56 Killed by snow giant boulder thrower at level 13 on the 27th Haze 122nd year of Ascendancy at 02:46 Killed by snow giant boulder thrower at level 13 on the 27th Haze 122nd year of Ascendancy at 04:01 Killed by Isariaba the snow giant chieftain at level 13 on the 27th Haze 122nd year of Ascendancy at 05:30 Killed by snow giant thunderer at level 13 on the 27th Haze 122nd year of Ascendancy at 06:51 Killed by Isariaba the snow giant chieftain at level 13 on the 27th Haze 122nd year of Ascendancy at 07:58 Killed by Isariaba the snow giant chieftain at level 13 on the 27th Haze 122nd year of Ascendancy at 08:46 Killed by snow giant boulder thrower at level 13 on the 27th Haze 122nd year of Ascendancy at 13:47 Killed by snow giant thunderer at level 13 on the 27th Haze 122nd year of Ascendancy at 16:28 Killed by snow giant thunderer at level 13 on the 27th Haze 122nd year of Ascendancy at 18:25 Killed by snow giant boulder thrower at level 14 on the 29th Haze 122nd year of Ascendancy at 10:35 Killed by snow giant thunderer at level 14 on the 30th Haze 122nd year of Ascendancy at 22:44 Killed by snow giant boulder thrower at level 14 on the 31st Haze 122nd year of Ascendancy at 10:22 Killed by snow giant thunderer at level 15 on the 33rd Haze 122nd year of Ascendancy at 06:30 Killed by snow giant boulder thrower at level 15 on the 33rd Haze 122nd year of Ascendancy at 13:14 Killed by snow giant thunderer at level 15 on the 34th Haze 122nd year of Ascendancy at 01:40 Killed by skeleton archer at level 15 on the 34th Haze 122nd year of Ascendancy at 11:52 Killed by forest wight at level 15 on the 34th Haze 122nd year of Ascendancy at 12:53 Killed by skeleton magus at level 15 on the 34th Haze 122nd year of Ascendancy at 13:53 Killed by forest wight at level 15 on the 34th Haze 122nd year of Ascendancy at 14:38 Killed by forest wight at level 15 on the 34th Haze 122nd year of Ascendancy at 15:56 Killed by skeleton archer at level 15 on the 34th Haze 122nd year of Ascendancy at 16:46 Killed by skeleton magus at level 15 on the 34th Haze 122nd year of Ascendancy at 18:36 Killed by skeleton master archer at level 15 on the 34th Haze 122nd year of Ascendancy at 19:44 Killed by Salobeth the forest wight at level 15 on the 34th Haze 122nd year of Ascendancy at 20:53 Killed by Salobeth the forest wight at level 15 on the 34th Haze 122nd year of Ascendancy at 21:46 Killed by temporal stalker at level 16 on the 37th Haze 122nd year of Ascendancy at 15:37 Killed by Rantha the Abomination at level 16 on the 38th Haze 122nd year of Ascendancy at 01:45 Killed by Chronolith Twin at level 16 on the 38th Haze 122nd year of Ascendancy at 19:58 Killed by Chronolith Twin at level 16 on the 38th Haze 122nd year of Ascendancy at 20:48 Killed by Chronolith Twin at level 16 on the 38th Haze 122nd year of Ascendancy at 22:18 Killed by Belyreth the wolf at level 17 on the 48th Haze 122nd year of Ascendancy at 19:03 Killed by skeleton magus at level 17 on the 48th Haze 122nd year of Ascendancy at 20:08 Killed by Belyreth the wolf at level 17 on the 48th Haze 122nd year of Ascendancy at 21:27 Killed by Velatha the Guardian at level 17 on the 48th Haze 122nd year of Ascendancy at 23:23 Killed by Ivusedhekira the chitinous spider at level 17 on the 49th Haze 122nd year of Ascendancy at 01:29 Killed by Gloranor the ultimate gwelgoroth at level 18 on the 50th Haze 122nd year of Ascendancy at 03:51 Killed by Beluribeth the Guardian at level 18 on the 50th Haze 122nd year of Ascendancy at 06:50 Killed by dredge captain at level 18 on the 50th Haze 122nd year of Ascendancy at 17:10 Killed by orc necromancer at level 18 on the 50th Haze 122nd year of Ascendancy at 18:11 Killed by maelstrom at level 18 on the 50th Haze 122nd year of Ascendancy at 19:17 Killed by Ivavena the blade horror at level 18 on the 51st Haze 122nd year of Ascendancy at 03:09 Killed by Ivavena the blade horror at level 18 on the 51st Haze 122nd year of Ascendancy at 03:53 Killed by Emelybrevea the storm drake hatchling at level 18 on the 51st Haze 122nd year of Ascendancy at 05:05 Killed by Ivavena the blade horror at level 18 on the 51st Haze 122nd year of Ascendancy at 07:28 Killed by Ivavena the blade horror at level 18 on the 51st Haze 122nd year of Ascendancy at 10:32 Killed by Layavea the giant acid ant at level 18 on the 51st Haze 122nd year of Ascendancy at 16:54 Killed by Layavea the giant acid ant at level 18 on the 51st Haze 122nd year of Ascendancy at 18:49 Killed by Ividana the gigantic corrosive tunneler at level 18 on the 51st Haze 122nd year of Ascendancy at 20:20 Killed by Layavea the giant acid ant at level 18 on the 51st Haze 122nd year of Ascendancy at 21:41 Killed by Layavea the giant acid ant at level 18 on the 51st Haze 122nd year of Ascendancy at 22:53 Killed by Layavea the giant acid ant at level 18 on the 52nd Haze 122nd year of Ascendancy at 00:10 Killed by Layavea the giant acid ant at level 18 on the 52nd Haze 122nd year of Ascendancy at 01:31 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 07:20 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 08:11 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 09:50 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 11:28 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 12:22 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 13:20 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 14:17 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 15:23 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 16:21 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 17:31 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 18:40 Killed by Emydhemina the barrow wight at level 18 on the 52nd Haze 122nd year of Ascendancy at 19:45 Killed by multi-hued crystal at level 18 on the 67th Haze 122nd year of Ascendancy at 08:47 Killed by Shardskin at level 19 on the 71st Haze 122nd year of Ascendancy at 11:18 Killed by abyssal horror at level 20 on the 78th Haze 122nd year of Ascendancy at 18:48 Killed by entrenched horror at level 20 on the 78th Haze 122nd year of Ascendancy at 19:54 Killed by luminous horror at level 20 on the 78th Haze 122nd year of Ascendancy at 22:31 Killed by boiling horror at level 20 on the 79th Haze 122nd year of Ascendancy at 02:10 Killed by blade horror at level 20 on the 79th Haze 122nd year of Ascendancy at 02:52 Killed by naga psyren at level 20 on the 79th Haze 122nd year of Ascendancy at 04:43 Killed by naga myrmidon at level 20 on the 79th Haze 122nd year of Ascendancy at 12:32 Killed by naga myrmidon at level 21 on the 79th Haze 122nd year of Ascendancy at 16:15 Killed by luminous horror at level 21 on the 79th Haze 122nd year of Ascendancy at 18:21 Killed by naga myrmidon at level 21 on the 80th Haze 122nd year of Ascendancy at 01:54 Killed by Gunsnake at level 21 on the 1st Decay 122nd year of Ascendancy at 15:27 Killed by giant netherworm at level 22 on the 1st Wintertide 123rd year of Ascendancy at 14:17 Killed by Elyvea the armoured skeleton warrior at level 22 on the 1st Allure 123rd year of Ascendancy at 03:59 Killed by Elyvea the armoured skeleton warrior at level 22 on the 1st Allure 123rd year of Ascendancy at 04:51 Killed by Animated ethereal ash vilestaff of breaching at level 22 on the 1st Allure 123rd year of Ascendancy at 14:53 Killed by Animated ethereal ash vilestaff of breaching at level 22 on the 1st Allure 123rd year of Ascendancy at 15:37 Killed by Animated ethereal ash vilestaff of breaching at level 22 on the 1st Allure 123rd year of Ascendancy at 17:22 Killed by Animated thorny mindstar of sand at level 23 on the 1st Allure 123rd year of Ascendancy at 22:03 Killed by Animated balanced dwarven-steel greatmaul of persecution at level 23 on the 2nd Allure 123rd year of Ascendancy at 09:54 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 37 (base 24) |
| Constitution | 35 (base 30) |
| Magic | 27 (base 10) |
| Willpower | 70 (base 39) |
| Cunning | 50 (base 28) |
Resources
| Life | 518/518 |
| Equilibrium | 18 |
| Healing Factor | 1.1916660017318 |
| Regeneration | 3.8729145056283 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 98.130263235346 |
| See Invisible | 98.130263235346 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 45 |
| Crit Chance | 20% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 58 |
| Accuracy | 45 |
| Crit Chance | 18% |
| APR | 56 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Nature | +25% |
| Cold | +35% |
| Lightning | +3% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +8% |
Defense: Base
| Armour (hardiness) | 30 (87.718496631565%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 38 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 36%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 22%( 70%) |
| Light | + 22%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Fear Resistance | 0% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Summoning (distance) | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 49. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of bone giant dust. Agrimley the hermit has completed an elixir of serendipity without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+6 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| On hands | restful rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+5 eff.) Apr +9 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | conjurer's stralite ring of misery0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +8 (+4 eff.) Melee+ 10 physical Ranged+ 21 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 33 On Hit (Ranged): * 16% chance to reduce all saves and defense by 33 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | savior's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +10 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) Amulets make your neck look great! |
| In main hand | Serpent's Glare (91% power, 22 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 80% Wil, 48% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +22 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 173.88 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | wyrm's pulsing mindstar of venom (108% power, 47 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 108% Range: 1.1x Uses 80% Wil, 48% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +47 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +13 (+4 eff.) Melee+ 17 acid 3 physical 6 cold 3 lightning 5 fire Dmg.mod +5% acid Res.pen +8% acid ----- def ----- Resists +8% acid +3% physical +4% fire +3% cold +4% lightning HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Tempestweeper' (7 def, 10 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 2 lightning ----- def ----- Armour +10 Defense +7 (+2 eff.) Phys.save +5 (+3 eff.) Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Rune of the Rift (430.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 430.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Tundrawisp0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% cold Res.pen +20% darkness Melee Ret 2 cold ----- def ----- Resists +10% temporal Pinning- +23% Knockbk- +22% ---------- misc Light +3 Amulets make your neck look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Rings make your fingers look great! |
harmonious vined mindstar of balance (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +2% nature Res.pen +3% nature ----- def ----- Resists +4% nature Phys.save +2 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen wizard hat 'Branirach' (16 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +16 (+5 eff.) Resists +3% darkness HP.reg +2.00 Poison- +20% ---------- misc Max.mana +18.00 A pointy cloth hat, very wizardly... |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
103 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 241/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Asria the Cornac Summoner level 18
62nd Haze 122nd year of Ascendancy at 04:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Asria the Cornac Summoner level 21
3rd Decay 122nd year of Ascendancy at 09:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Asria the Cornac Summoner level 10
58th Dusk 122nd year of Ascendancy at 09:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Asria the Cornac Summoner level 20
71st Haze 122nd year of Ascendancy at 12:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Asria the Cornac Summoner level 15
34th Haze 122nd year of Ascendancy at 12:44 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Asria the Cornac Summoner level 9
7th Mirth 122nd year of Ascendancy at 05:35 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Asria the Cornac Summoner level 15
34th Haze 122nd year of Ascendancy at 19:29 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Asria the Cornac Summoner level 10
61st Dusk 122nd year of Ascendancy at 03:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Asria the Cornac Summoner level 18
52nd Haze 122nd year of Ascendancy at 22:34 see stats
Log
--------------------------------
There is a way to the lake of Nur here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Space around you starts to dissolve...
--------------------------------
Saving done.
Resting starts...
Asria regains balance.
Talent Meditation is ready to use.
Asria meditates on nature.
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
--------------------------------
Saving game...
Saving done.
Today is the 14th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Talent Meditation is ready to use.
--------------------------------
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
--------------------------------
There is a stair back to the lake of Nur here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.









































































