
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Allow Respec Anywhere 1.2.3Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Das Blinkenlights 1.6.0Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Brawler combo displayer 1.7.4Displays combo point icon when you get it. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Hood toggle with keybind 1.7.4Allows toggle the cloak hood setting on\off with a keybind. Default Shift-H Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 21 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:03 0 / 6Killed by Gimida the fire drake at level 13 on the 65th Dusk 122nd year of Ascendancy at 19:17 Killed by Vorydhenn the Thug at level 14 on the 66th Dusk 122nd year of Ascendancy at 14:48 Killed by Cyrabregarin the copperhead snake at level 17 on the 74th Dusk 122nd year of Ascendancy at 22:59 Killed by Isamina the thief at level 17 on the 74th Dusk 122nd year of Ascendancy at 23:53 Killed by Oak at level 21 on the 5th Decay 122nd year of Ascendancy at 08:30 |
Primary Stats
| Strength | 50 (base 26) |
| Dexterity | 35 (base 9) |
| Constitution | 35 (base 29) |
| Magic | 52 (base 34) |
| Willpower | 32 (base 10) |
| Cunning | 32 (base 27) |
Resources
| Life | -11/664 |
| Mana | 221/350 |
| Stamina | 153/235 |
| Healing Factor | 1.3116660017318 |
| Regeneration | 8.9849121118627 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 37.300317620788 |
| See Invisible | 37.300317620788 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 47 |
| Crit Chance | 17% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | 0% |
| Darkness | +6% |
| Cold | +15% |
| Fire | +15% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +8% |
| Mind | +5% |
| Nature | +13% |
Defense: Base
| Armour (hardiness) | 30.999999999999 (44.574340358689%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 24 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Nature | + 13%( 70%) |
| Cold | + 52%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 24%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (7 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by onilug. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Shardskin. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Shoes of Moving Slowly (0 def, 0 armour) (On feet)]Shoes of Moving Slowly (0 def, 0 armour) 2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8(-) Mag +8(-) Wil offense ------ Spellpower +5 (+2 eff.) (-) defense ------ Fatigue +3% (-) Knockbk Resist +100% (-) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
| Light source | Planar Beacon 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 (-) Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 3/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 116.30 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 116.30 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | [vs. hardened leather cap 'Firedash' (5 def, 9 armour) (On head)]hardened leather cap 'Firedash' (5 def, 9 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +6%(-) darkness +15%(-) fire When Hit 4(-) darkness defense ------ Armor +9 (-) Defense +5 (+2 eff.) (-) Fatigue +3% (-) Resistance +15%(-) fire +3%(-) all Physical save +8 (+4 eff.) (-) A cap made of leather. |
| On hands | [vs. Lisossra the Bloomhacker (0 def, 2 armour) (On hands)]Lisossra the Bloomhacker (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Spellpower +10 (+4 eff.) (-) On-Hit 0(-20) item nature slow Damage +3%(-) mind Ignore resists +5%(-) mind Accuracy +6 (+2 eff.) (-) When Hit 6(-) nature On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +2 (-) Fatigue +3% (-) Physical save +7 (+4 eff.) (-) Mind save +7 (+3 eff.) (-) Disarm Resist +26% (-) other ------- Mana/turn +0.08 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil offense ------ Mindpower +5 (+3 eff.) (-) defense ------ Mind save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 7/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. solipsist's steel ring of pilfering (On fingers, 1 of 2)]solipsist's steel ring of pilfering 0.1 Encumbrance T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5(-) Cun +5(-) Wil offense ------ Mindpower +6 (+3 eff.) (-) Accuracy +9 (+3 eff.) (-) Ignore Armor +7 (-) defense ------ Defense +8 (+3 eff.) (-) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. solipsist's steel ring of pilfering (On fingers, 1 of 2)]Vargh Redemption 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4(-1) Wil +0(-5) Cun +6 Con offense ------ Mindpower +0 (+0 eff.) (-6 (-3 eff.)) Damage +15% cold Accuracy +0 (+0 eff.) (-9 (-3 eff.)) Ignore Armor +0 (-7) defense ------ Defense +0 (+0 eff.) (-8 (-3 eff.)) Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.87 cold and 12.06 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) (-) On-Hit 5(-) mind On-Ranged-Hit 5(-) mind other ------- See Stealth +10 (-) See Invisibility +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand)]caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) 3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego++] Nature/Master Weapon Damage 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 (-) Critical Rate +3.5% (-) Attack Speed 100% (-) On-crit, radius 2 +5(-) acid +8(-) nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% (-) Ignore resists +8%(-) acid +13%(-) nature Ignore Armor +8 (-) Sharp, long, and deadly. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. swashbuckler's stralite shield of resistance (0 def, 8 armour, 46-55 power, 142.5 block) (In off hand)]swashbuckler's stralite shield of resistance (0 def, 8 armour, 46-55 power, 142.5 block) 7.0 Encumbrance T4 shield armor Reqs - Shield usage training Str 35 [Ego++] Nature/Master When used to Attack: Weapon Damage 45.5 - 54.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% (-) Block +142 (-) While equipped: Stats +4(-) Str +5(-) Dex offense ------ Accuracy +12 (+4 eff.) (-) defense ------ Armor +8 (-) Fatigue +8% (-) Resistance +6%(-) acid +7%(-) fire +7%(-) lightning +9%(-) cold other ------- Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Cloak of Deception (Cloak)]Cloak of Deception 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) (-) Spellpower +5 (+2 eff.) (-) Mindpower +5 (+3 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | [vs. troll-hide drakeskin leather armour of cold resistance (20 def, 8 armour) (Main armor)]troll-hide drakeskin leather armour of cold resistance (20 def, 8 armour) 9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Nature/Master While equipped: defense ------ Armor +8 (-) Defense +20 (+7 eff.) (-) Fatigue +8% (-) Resistance +17%(-) cold Life +36.00 (-) Life Regen +6.60 (-) Healmod +12% (-) A suit of armour made of leather. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
[vs. Rune: Manasurge (on body)]manasurge rune of the duelist (regen 817% over 10 turns; mana 41; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 817% for 10 turns (7 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. solipsist's steel ring of pilfering (On fingers, 1 of 2)]Woeransom 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +0(-5) Cun +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-6 (-3 eff.)) Damage +3% lightning +11% nature +3% darkness Ignore resists +15% darkness Accuracy +0 (+0 eff.) (-9 (-3 eff.)) Ignore Armor +0 (-7) defense ------ Defense +0 (+0 eff.) (-8 (-3 eff.)) Resistance +22% nature Mind save +3 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. solipsist's steel ring of pilfering (On fingers, 1 of 2)]marksman's copper ring of perseverance 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex +0(-5) Cun +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-6 (-3 eff.)) Accuracy +6 (+2 eff.) (-3 (-1 eff.)) Ignore Armor +0 (-7) defense ------ Defense +0 (+0 eff.) (-8 (-3 eff.)) Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. solipsist's steel ring of pilfering (On fingers, 1 of 2)]savior's copper ring of corrosion (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-5) Cun +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-6 (-3 eff.)) Damage +11% acid Accuracy +0 (+0 eff.) (-9 (-3 eff.)) Ignore Armor +0 (-7) defense ------ Defense +0 (+0 eff.) (-8 (-3 eff.)) Resistance +22% acid Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. solipsist's steel ring of pilfering (On fingers, 1 of 2)]Xaniyara the Poxsmasher 0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +0(-5) Cun +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-6 (-3 eff.)) Damage +12% acid +6% nature Ignore resists +25% acid Accuracy +0 (+0 eff.) (-9 (-3 eff.)) Ignore Armor +0 (-7) On-Hit (Melee): * 20% chance to reduce armor by 34% defense ------ Defense +0 (+0 eff.) (-8 (-3 eff.)) Resistance +27% acid +3% nature Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. solipsist's steel ring of pilfering (On fingers, 1 of 2)]rogue's steel ring of power 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-3) Cun +0(-5) Wil offense ------ Physical Power +5 (+2 eff.) Spellpower +7 (+2 eff.) Mindpower +8 (+4 eff.) (+2 (+1 eff.)) Accuracy +0 (+0 eff.) (-9 (-3 eff.)) Ignore Armor +0 (-7) defense ------ Defense +4 (+2 eff.) (-4 (-1 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. solipsist's steel ring of pilfering (On fingers, 1 of 2)]wizard's gold ring of arcana (+0.16/turn) 0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag +0(-5) Wil +0(-5) Cun offense ------ Mindpower +0 (+0 eff.) (-6 (-3 eff.)) Accuracy +0 (+0 eff.) (-9 (-3 eff.)) Ignore Armor +0 (-7) defense ------ Defense +0 (+0 eff.) (-8 (-3 eff.)) Spell save +6 (+3 eff.) Silence Resist +22% other ------- Mana/turn +0.16 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand)]Kor's Fall (10-12 power, 0 apr, blight element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0(-13.0 - -20.2) Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +0 (-4) Critical Rate +1.5% (-2.0%) Attack Speed 100% (-) On-crit, radius 2 +0(-5) acid +0(-8) nature On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +0.0% (-7.0%) Spell Crit +8% Spellpower +7 (+2 eff.) Damage +10% acid +10% fire +10% darkness +10% blight Ignore resists +0%(-8%) acid +0%(-13%) nature Ignore Armor +0 (-8) other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 132.28 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (265). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand)]dwarven-steel greatmaul (42-62 power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Normal] Weapon Damage 41.5 - 62.2(+18.5 - +30.1) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-2) Critical Rate +1.5% (-2.0%) Attack Speed 100% (-) On-crit, radius 2 +0(-5) acid +0(-8) nature On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +0.0% (-7.0%) Ignore resists +0%(-8%) acid +0%(-13%) nature Ignore Armor +0 (-8) Massive two-handed mauls. |
[vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand)]truestriking iron greatsword of projection (18-28 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Ego++] Master/Psionic Weapon Damage 17.5 - 28.0(-5.5 - -4.2) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-3) Critical Rate +2.5% (-1.0%) Attack Speed 100% (-) On-crit, radius 2 +0(-5) acid +0(-8) nature On Hit: + Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +0.0% (-7.0%) Ignore resists +0%(-8%) acid +9% physical +0%(-13%) nature Accuracy +9 (+3 eff.) Ignore Armor +7 (-1) Massive two-handed swords. |
[vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand)]flaming steel greatsword of daylight (28-44 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 27.5 - 44.0(+4.5 - +11.8) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-2) Critical Rate +3.0% (-0.5%) Attack Speed 100% (-) On-hit +7 light Damage Against +9% Undead On-Hit, radius 1 +10 fire On-crit, radius 2 +0(-5) acid +0(-8) nature On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +0.0% (-7.0%) Ignore resists +0%(-8%) acid +0%(-13%) nature Ignore Armor +0 (-8) Massive two-handed swords. |
[vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand)]steel greatsword 'Sepsisraven' (26-41 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Rare] Arcane Weapon Damage 25.5 - 40.8(+2.5 - +8.6) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-2) Critical Rate +3.0% (-0.5%) Attack Speed 100% (-) On-hit +4 blight On-crit, radius 2 +8(-) nature +0(-5) acid On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Mag +3 Wil offense ------ Physical Crit +0.0% (-7.0%) Critical power +15.00% Spellpower +10 (+3 eff.) Ignore resists +10%(-3%) nature +0%(-8%) acid Ignore Shields +30% Ignore Armor +0 (-8) other ------- Max vim +10.00 Massive two-handed swords. |
[vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand)]steel greatsword of torment (25-40 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego+] Psionic Weapon Damage 25.0 - 40.0(+2.0 - +7.8) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-2) Critical Rate +3.0% (-0.5%) Attack Speed 100% (-) On-crit, radius 2 +0(-5) acid +0(-8) nature On Hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +0.0% (-7.0%) Ignore resists +0%(-8%) acid +0%(-13%) nature Ignore Armor +0 (-8) Massive two-handed swords. |
[vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand)]acidic iron waraxe of crippling (13-18 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego+] Arcane/Master Weapon Damage 13.0 - 18.2(-10.0 - -14.0) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-2) Critical Rate +3.5% (-) Attack Speed 100% (-) On-crit, radius 2 +0(-5) acid +0(-8) nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% + Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 While equipped: offense ------ Physical Crit +5.0% (-2.0%) Ignore resists +0%(-8%) acid +0%(-13%) nature Ignore Armor +0 (-8) One-handed war axes. |
[vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand, 1 of 2)]arcing iron dagger of massacre (16-21 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Weapon Damage 16.5 - 21.4(-6.5 - -10.7) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (+1) Critical Rate +4.0% (+0.5%) Attack Speed 100% (-) On-crit, radius 2 +0(-5) acid +0(-8) nature On Hit: + 25% chance for lightning to strike from the target to a second target dealing 79 damage On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +0.0% (-7.0%) Ignore resists +0%(-8%) acid +0%(-13%) nature Ignore Armor +0 (-8) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. caustic dwarven-steel longsword of crippling (23-32 power, 4 apr) (In main hand, 1 of 2)]flaming iron dagger of massacre (16-21 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Weapon Damage 16.0 - 20.8(-7.0 - -11.4) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (+1) Critical Rate +4.0% (+0.5%) Attack Speed 100% (-) On-Hit, radius 1 +6 fire On-crit, radius 2 +0(-5) acid +0(-8) nature On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +0.0% (-7.0%) Ignore resists +0%(-8%) acid +0%(-13%) nature Ignore Armor +0 (-8) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. swashbuckler's stralite shield of resistance (0 def, 8 armour, 46-55 power, 142.5 block) (In off hand)]icy steel shield of cold resistance (+15%) (0 def, 4 armour, 14-17 power, 39.5 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training Str 16 [Ego] Nature/Master When used to Attack: Weapon Damage 14.5 - 17.4(-31.0 - -37.2) Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% (-1.5%) Block +40 (-103) While equipped: Stats +0(-4) Str +0(-5) Dex offense ------ On-Hit 5 cold Accuracy +0 (+0 eff.) (-12 (-4 eff.)) When Hit 2 ice defense ------ Armor +4 (-4) Fatigue +8% (-) Resistance +0%(-6%) acid +15%(+6%) cold +0%(-7%) lightning +0%(-7%) fire other ------- Talents +1.00(-) Block Handheld deflection devices. |
[vs. swashbuckler's stralite shield of resistance (0 def, 8 armour, 46-55 power, 142.5 block) (In off hand)]steel shield 'Firepall' (0 def, 4 armour, 19-23 power, 40.5 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training Str 16 [Rare] Master When used to Attack: Weapon Damage 19.0 - 22.8(-26.5 - -31.8) Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% (-1.5%) Block +40 (-102) On-hit +8 fire While equipped: Stats +0(-4) Str +0(-5) Dex offense ------ Damage +12% fire Ignore resists +10% nature Accuracy +0 (+0 eff.) (-12 (-4 eff.)) On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +4 (-4) Fatigue +8% (-) Resistance +17%(+10%) lightning +0%(-7%) fire +0%(-9%) cold +3%(-3%) acid other ------- Talents +1.00(-) Block Handheld deflection devices. |
[vs. troll-hide drakeskin leather armour of cold resistance (20 def, 8 armour) (Main armor)]rough leather armour 'Bloomgrinder' (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +3 Dex +1 Mag +1 Wil defense ------ Armor +2 (-6) Defense +3 (+1 eff.) (-17 (-6 eff.)) Fatigue +6% (-2%) Resistance +15% lightning +0%(-17%) cold Life +0.00 (-36.00) Life Regen +0.00 (-6.60) Healmod +0% (-12%) other ------- Light +1 A suit of armour made of leather. |
[vs. troll-hide drakeskin leather armour of cold resistance (20 def, 8 armour) (Main armor)]Bokyneg the Tideburst (13 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: Stats +11 Str +10 Dex offense ------ Damage +12% cold defense ------ Armor +4 (-4) Defense +13 (+5 eff.) (-7 (-2 eff.)) Fatigue +7% (-1%) Resistance +0%(-17%) cold Physical save +12 (+6 eff.) Life +38.00 (+2.00) Life Regen +5.70 (-0.90) Healmod +12% (-) other ------- Infravision +1 A suit of armour made of leather. |
[vs. troll-hide drakeskin leather armour of cold resistance (20 def, 8 armour) (Main armor)]Undeathvault the dwarven-steel mail armour (3 def, 11 armour) 14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Nature While equipped: offense ------ Damage +15% nature Ignore resists +25% nature When Hit 6 darkness On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +11 (+3) Defense +3 (+1 eff.) (-17 (-6 eff.)) Fatigue +12% (+4%) Resistance +8% acid +8%(-9%) cold Life +0.00 (-36.00) Life Regen +0.00 (-6.60) Healmod +0% (-12%) other ------- Breathe water A suit of armour made of mail. |
[vs. Cloak of Deception (Cloak)]Wind's Whisper (4 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex offense ------ Physical Power +0 (+0 eff.) (-5 (-1 eff.)) Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Mindpower +0 (+0 eff.) (-5 (-3 eff.)) defense ------ Defense +4 (+1 eff.) Deflect Projectile +25% Slow Projectiles +20% Silence Resist +30% Evasion: (Instant) Effective talent level: 2.0 Power cost 50 out of 50/50. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
[vs. Shoes of Moving Slowly (0 def, 0 armour) (On feet)]Hathorim the pair of iron boots (5 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +0(-8) Mag +0(-8) Wil offense ------ Spellpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Armor +3 (+3) Defense +5 (+2 eff.) (+5 (+2 eff.)) Fatigue +2% (-1%) Resistance +6% lightning +7% temporal +6% blight Unlife -20.00 life Disarm Resist +20% Confus Resist +10% Knockbk Resist +0% (-100%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Lisossra the Bloomhacker (0 def, 2 armour) (On hands)]steady rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Psionic While equipped: offense ------ Spellpower +0 (+0 eff.) (-10 (-4 eff.)) On-Hit 0(-20) item nature slow Damage +0%(-3%) mind Ignore resists +0%(-5%) mind Accuracy +6 (+2 eff.) (-) When Hit 0(-6) nature defense ------ Armor +1 (-1) Fatigue +0% (-3%) Physical save +6 (+3 eff.) (-1 (-1 eff.)) Mind save +6 (+3 eff.) (-1 (+0 eff.)) Disarm Resist +22% (-4%) other ------- Mana/turn +0.00 (-0.08) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Lisossra the Bloomhacker (0 def, 2 armour) (On hands)]hardened leather gloves 'Adirialle' (15 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: offense ------ Physical Crit +2.0% Spellpower +0 (+0 eff.) (-10 (-4 eff.)) On-Hit 8 light 0(-20) item nature slow Damage +3% light +0%(-3%) mind Ignore resists +0%(-5%) mind +5% physical Accuracy +0 (+0 eff.) (-6 (-2 eff.)) Ignore Armor +3 When Hit 0(-6) nature defense ------ Armor +2 (-) Defense +15 (+5 eff.) Fatigue +0% (-3%) Resistance +9% light +3% mind Physical save +0 (+0 eff.) (-7 (-4 eff.)) Mind save +0 (+0 eff.) (-7 (-3 eff.)) Disarm Resist +0% (-26%) other ------- Mana/turn +0.00 (-0.08) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Lisossra the Bloomhacker (0 def, 2 armour) (On hands)]polar iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ Spellpower +0 (+0 eff.) (-10 (-4 eff.)) On-Hit 0(-20) item nature slow 6 cold Damage +0%(-3%) mind +4% cold Ignore resists +0%(-5%) mind Accuracy +0 (+0 eff.) (-6 (-2 eff.)) When Hit 0(-6) nature defense ------ Armor +1 (-1) Fatigue +1% (-2%) Resistance +6% cold Physical save +0 (+0 eff.) (-7 (-4 eff.)) Mind save +0 (+0 eff.) (-7 (-3 eff.)) Disarm Resist +0% (-26%) other ------- Mana/turn +0.00 (-0.08) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. hardened leather cap 'Firedash' (5 def, 9 armour) (On head)]linen wizard hat 'Glowbright' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% cold +0%(-6%) darkness +0%(-15%) fire Ignore resists +10% light +5% cold When Hit 2 light 0(-4) darkness defense ------ Armor +0 (-9) Defense +1 (+1 eff.) (-4 (-1 eff.)) Fatigue +0% (-3%) Resistance +0%(-15%) fire +19% cold +6% light +0%(-3%) all Physical save +0 (+0 eff.) (-8 (-4 eff.)) A pointy cloth hat, very wizardly... |
[vs. hardened leather cap 'Firedash' (5 def, 9 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold +0%(-6%) darkness +0%(-15%) fire When Hit 0(-4) darkness defense ------ Armor +0 (-9) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +0% (-3%) Resistance +10% lightning +10% cold +0%(-15%) fire +0%(-3%) all Physical save +0 (+0 eff.) (-8 (-4 eff.)) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.87 to 101.60 lightning damage (67.73 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Eye of the Dreaming One (Tool)]miner's iron pickaxe (dig speed 28 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-3 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]ash totem of stinging 'Shadewell' [power 194] (15 cooldown) 2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +0(-5) Wil offense ------ Spellpower +10 (+3 eff.) Mindpower +0 (+0 eff.) (-5 (-3 eff.)) Ignore resists +15% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Resistance +15% mind Mind save +0 (+0 eff.) (-10 (-5 eff.)) other ------- Max mana +20.00 Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Oak the Skeleton Arcane Blade level 19
27th Haze 122nd year of Ascendancy at 06:41 see stats
Exterminator
Killed 1000 creatures.By Oak the Skeleton Arcane Blade level 17
79th Dusk 122nd year of Ascendancy at 08:47 see stats
Level 10
Got a character to level 10.By Oak the Skeleton Arcane Blade level 10
3rd Flare 122nd year of Ascendancy at 17:50 see stats
Level 20
Got a character to level 20.By Oak the Skeleton Arcane Blade level 20
75th Haze 122nd year of Ascendancy at 13:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Oak the Skeleton Arcane Blade level 19
48th Haze 122nd year of Ascendancy at 03:14 see stats
That was close
Killed your target while having only 1 life left.By Oak the Skeleton Arcane Blade level 17
74th Dusk 122nd year of Ascendancy at 23:46 see stats
The Arena
Unlocked Arena mode.By Oak the Skeleton Arcane Blade level 11
7th Flare 122nd year of Ascendancy at 07:20 see stats
The secret city
Discovered the truth about mages.By Oak the Skeleton Arcane Blade level 8
8th Mirth 122nd year of Ascendancy at 15:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Oak the Skeleton Arcane Blade level 17
75th Dusk 122nd year of Ascendancy at 10:40 see stats
Log
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Saw horror has been put to sleep.
Luminous horror shrugs off Oak's 'Sleep'!
Luminous horror has been put to sleep.
Oak has been put to sleep.
The shield around luminous horror crumbles.
Luminous horror starts to bleed.
Saw horror's phys.bleed area effect hits Luminous horror for (33 absorbed), 11 physical (11 total damage).
Saw horror's phys.bleed area effect hits Luminous horror for (44 absorbed), 0 physical (0 total damage).
Saw horror's phys.bleed area effect hits Oak for 65 physical damage.
Saw horror's phys.bleed area effect hits Luminous horror for (44 absorbed), 0 physical (0 total damage).
Oak's demonfire area effect hits Oak for 23 fire damage.
Oak is no longer sleeping.
Saw horror is suffering from insomnia.
Luminous horror is suffering from insomnia.
Bleeding from Saw horror hits Luminous horror for 4 physical damage.
Oak speeds up.
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Oak uses Block.
The shield around luminous horror crumbles.
Luminous horror starts to bleed.
Saw horror's phys.bleed area effect hits Luminous horror for 44 physical damage.
Saw horror's phys.bleed area effect hits Luminous horror for (44 absorbed), 0 physical (0 total damage).
Saw horror's phys.bleed area effect hits Oak for (65 blocked), 0 physical (0 total damage).
Saw horror's phys.bleed area effect hits Luminous horror for (35 absorbed), 9 physical (9 total damage).
Oak's demonfire area effect hits Oak for 23 fire damage.
Oak the level 21 skeleton arcane blade was roasted to death by himself (how embarrassing) on level 3 of Lake of Nur.
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Luminous horror is no longer sleeping.













































































































