










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Brawler combo displayer 1.7.4Displays combo point icon when you get it. Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Writhing One |
| Level / Exp | 24 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 20 on the 24th Haze 122nd year of Ascendancy at 19:26 0 / 7Killed by Urkis, the High Tempest at level 20 on the 24th Haze 122nd year of Ascendancy at 20:16 Killed by Grand Corruptor at level 22 on the 31st Regrowth 123rd year of Ascendancy at 21:40 Killed by fire drake at level 23 on the 31st Regrowth 123rd year of Ascendancy at 23:46 Killed by Culu (servant of C'abone) at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 02:35 Killed by Polildarin the skeleton archer at level 24 on the 41st Regrowth 123rd year of Ascendancy at 04:18 Killed by Polildarin the skeleton archer at level 24 on the 41st Regrowth 123rd year of Ascendancy at 04:59 |
Primary Stats
| Strength | 50 (base 23) |
| Dexterity | 40 (base 11) |
| Constitution | 47 (base 45) |
| Magic | 52 (base 32) |
| Willpower | 24 (base 15) |
| Cunning | 27 (base 18) |
Resources
| Life | -29/798 |
| Insanity | 100/100 |
| Healing Factor | 1.5523364354647 |
| Regeneration | 8.1497662861898 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
| See Stealth | 45.797963493854 |
| See Invisible | 51.797963493854 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 49 |
| Crit Chance | 18% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Darkness | +7% |
| Blight | +4% |
| Physical | +5% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Physical | +12% |
| Nature | +20% |
| Arcane | +10% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.551211628464 (73.607947236566%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 24 |
| Physical Save | 44 |
| Spell Save | 25 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 9%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 9%( 70%) |
| Darkness | + 29%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Teleport Resistance | 20% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 5 darkness, 4 blight |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.52 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 59. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed minotaur nose. * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. traveler's pair of dwarven-steel boots of evasion (8 def, 4 armour) (On feet)]traveler's pair of dwarven-steel boots of evasion (8 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +8 (+4 eff.) (-) Fatigue: -5% (-) Maximum encumbrance: +25 (-) Physical save: +7 (+2 eff.) (-) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. alchemist's lamp 'Chillbreeze' (Light source)]alchemist's lamp 'Chillbreeze' Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 2(-) lightning / 6(-) cold Changes resistances penetration: +10%(-) darkness / +25%(-) cold Changes damage: +6%(-) lightning / +3%(-) cold / +3%(-) darkness Physical save: +9 (+3 eff.) (-) Light radius: +4 (-) Healing mod.: +17% (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. leafwalker's dwarven-steel helm of might (0 def, 4 armour) (On head)]leafwalker's dwarven-steel helm of might (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) (-) Armour: +4 (-) Fatigue: +4% (-) Changes stats: +3(-) Str / +2(-) Con Changes resistances: +7%(-) nature Spell save: +4 (+2 eff.) (-) Maximum life: +48.00 (-) Healing mod.: +12% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Steel Helm of Garkul. |
| Tool | [vs. Smearpassion [power 185] (25 cooldown) (Tool)]Smearpassion [power 185] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +4(-) Str / +2(-) Dex / +2(-) Mag / +2(-) Wil Changes resistances penetration: +20%(-) nature Physical save: +12 (+4 eff.) (-) It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 370 Base Damage: 198 Armor: 0 All Resist: 14 Activation puts all charms on cooldown for 25 turns. When used: * Gain a 19% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Getubers (On fingers, 1 of 2)]Getubers Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Changes resistances: +3%(-) cold Changes resistances penetration: +5%(-) physical Stun/Freeze immunity: +22% (-) Life regen: +1.00 (-) Hate when firing a critical mind attack: +2.00 (-) Mindpower: +5 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Getubers (On fingers, 1 of 2)]conjurer's steel ring of pilfering Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Physical crit. chance: +0.0% (-2.0%) Defense: +8 (+4 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +0%(-3%) cold Changes resistances penetration: +0%(-5%) physical Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-1.00) Hate when firing a critical mind attack: +0.00 (-2.00) Spellpower: +5 (+1 eff.) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Emeridarin the Plaguewire (Around waist, 1 of 2)]Emeridarin the Plaguewire Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% (-) Physical power: +5 (+2 eff.) (-) Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-20) item manaburn arcane Changes stats: +4(-) Dex Changes resistances: +3%(-) acid / +3%(-) cold / +3%(-) nature / +9%(-) blight Critical mult.: +5.00% (-) Only die when reaching: -20.00 life (-) A belt that goes around your waist. Tap to cycle through comparison choices |
| In main hand | [vs. truestriking stralite waraxe of projection (34-48 power, 5 apr) (In main hand, 1 of 3)]truestriking stralite waraxe of projection (34-48 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +6.5% (-) Attack speed: 100% (-) On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +13 (+4 eff.) (-) Armour penetration: +9 (-) Changes resistances penetration: +7%(-) physical One-handed war axes. Tap to cycle through comparison choices |
| On hands | [vs. Lisema the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Lisema the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Fatigue: +3% (-) Changes stats: +2(-) Dex / +3(-) Mag / +9(-) Cun Changes resistances: +6%(-) light / +7%(-) darkness Spellpower: +20 (+7 eff.) (-) Infravision radius: +1 (-) See invisible: +6 (-) Damage Shield penetration: +30% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 69.00 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Flamewrought. |
| Main armor | [vs. radiant dwarven-steel plate armour of stability (0 def, 11 armour) (Main armor, 1 of 2)]radiant dwarven-steel plate armour of stability (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (-) Fatigue: +22% (-) Changes stats: +2(-) Wil Changes resistances: +15%(-) blight / +7%(-) physical / +20%(-) darkness Physical save: +13 (+4 eff.) (-) Light radius: +2 (-) A suit of armour made of metal plates. Tap to cycle through comparison choices |
| Cloak | [vs. Wrap of Stone (0 def, 0 armour) =Cloak= (Cloak)]Wrap of Stone (0 def, 0 armour) =Cloak= Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5%(-) physical Changes damage: +5%(-) physical Talent masteries: +0.20(-) Chronomancy / Gravity +0.20(-) Spell / Stone +0.10(-) Chronomancy / Matter +0.20(-) Spell / Earth Spellpower: +6 (+2 eff.) (-) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 104.57 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | [vs. Glekira (Around neck)]Glekira Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6%(-) lightning Changes resistances penetration: +10%(-) arcane Talent masteries: +0.22(-) Demented / Horrific body Teleport immunity: +20% (-) Life regen: +4.00 (-) Spellpower on spell critical (stacks up to 3 times): +8 (-) Spell crit. chance: +2% (-) Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Getubers (On fingers, 1 of 2)]This item will automatically be transmogrified when you leave the level. warrior's gold ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Armour: +8 Changes stats: +4 Str Changes resistances: +0%(-3%) cold Changes resistances penetration: +0%(-5%) physical Stun/Freeze immunity: +31% (+9%) Life regen: +3.00 (+2.00) Hate when firing a critical mind attack: +0.00 (-2.00) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. truestriking stralite waraxe of projection (34-48 power, 5 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. flaming dwarven-steel waraxe (18-25 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2(-16.5 - -23.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-1) Crit. chance: +4.5% (-2.0%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-4 eff.)) Armour penetration: +0 (-9) Changes resistances penetration: +0%(-7%) physical One-handed war axes. Tap to cycle through comparison choices |
[vs. truestriking stralite waraxe of projection (34-48 power, 5 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel waraxe of vileness (21-29 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4(-13.5 - -18.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-1) Crit. chance: +4.5% (-2.0%) Attack speed: 100% (-) On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 26 - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +8 blight When wielded/worn: Accuracy: +8 (+2 eff.) (-5 (-2 eff.)) Armour penetration: +10 (+1) Changes resistances penetration: +8%(+1%) physical One-handed war axes. Tap to cycle through comparison choices |
[vs. truestriking stralite waraxe of projection (34-48 power, 5 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of massacre (23-30 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 23.0 - 29.9(-11.5 - -18.4) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 (+2) Crit. chance: +6.0% (-0.5%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: + Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-4 eff.)) Armour penetration: +0 (-9) Changes resistances penetration: +0%(-7%) physical Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. truestriking stralite waraxe of projection (34-48 power, 5 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Hare-Skin Sling Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-5) Crit. chance: +0.0% (-6.5%) Attack speed: 100% (-) Firing range: +10 On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-4 eff.)) Armour penetration: +0 (-9) Physical crit. chance: +5.0% Defense: +10 (+5 eff.) Changes stats: +10 Lck Changes resistances penetration: +0%(-7%) physical Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level.pouch of steel shots (19/19, 18-22 power, 2 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.psychokinetic pouch of dwarven-steel shots of accuracy (20/21, 34-41 power, 3 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +10 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 99 physical damage Damage (Ranged): +19 physical Shots are used with slings to pummel your foes to death. |
[vs. Blackfire Aegis (8 def, 18 armour, 235 block) (In off hand of Culu (servant of C'abone))]This item will automatically be transmogrified when you leave the level. windwalling dwarven-steel shield of cold resistance (+13%) (0 def, 6 armour, 85 block) Requires: - Shield usage training - Strength 24 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 (-12) Defense: +0 (+0 eff.) (-8 (-8 eff.)) Ranged Defense: +0 (+0 eff.) (-12 (-9 eff.)) Fatigue: +8% (-17%) Damage when hit (Melee): 0(-24) darkness / 0(-24) fire Changes stats: +3 Wil Changes resistances: +0%(-35%) fire / +18% cold / +0%(-20%) darkness / +13% physical Talents granted: +1.00(-) Block Spellpower: +0 (+0 eff.) (-8 (-3 eff.)) Slows Projectiles: +19% Bonus block near projectiles: +29 Handheld deflection devices. |
[vs. radiant dwarven-steel plate armour of stability (0 def, 11 armour) (Main armor, 1 of 2)]This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of fire resistance (9 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-5) Defense: +9 (+5 eff.) Fatigue: +8% (-14%) Changes stats: +0(-2) Wil Changes resistances: +0%(-7%) physical / +0%(-20%) darkness / +12%(-3%) blight / +17% fire / +12% nature Physical save: +0 (+0 eff.) (-13 (-4 eff.)) Light radius: +0 (-2) A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. radiant dwarven-steel plate armour of stability (0 def, 11 armour) (Main armor, 1 of 2)]This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour of acid resistance (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-5) Defense: +12 (+6 eff.) Fatigue: +8% (-14%) Changes stats: +5 Str / +4 Dex / +0(-2) Wil Changes resistances: +19% acid / +0%(-7%) physical / +0%(-20%) darkness / +0%(-15%) blight Physical save: +10 (+3 eff.) (-3 (-1 eff.)) Light radius: +0 (-2) A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. radiant dwarven-steel plate armour of stability (0 def, 11 armour) (Main armor, 1 of 2)]radiant dwarven-steel mail armour of implacability (3 def, 12 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 (+1) Defense: +3 (+2 eff.) Fatigue: +8% (-14%) Changes stats: +2(-) Wil Changes resistances: +10%(-5%) blight / +0%(-7%) physical / +12%(-8%) darkness Physical save: +7 (+2 eff.) (-6 (-2 eff.)) Light radius: +1 (-1) A suit of armour made of mail. This object's appearance was changed to woollen robe. Tap to cycle through comparison choices |
[vs. Wrap of Stone (0 def, 0 armour) =Cloak= (Cloak)]Cloak of Deception =Undead= Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Changes resistances: +0%(-5%) physical Changes damage: +0%(-5%) physical Talent masteries: +0.00(-0.20) Chronomancy / Gravity +0.00(-0.20) Spell / Stone +0.00(-0.10) Chronomancy / Matter +0.00(-0.20) Spell / Earth Spellpower: +5 (+1 eff.) (-1 (-1 eff.)) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. traveler's pair of dwarven-steel boots of evasion (8 def, 4 armour) (On feet)]This item will automatically be transmogrified when you leave the level. grounding pair of hardened leather boots of speed (0 def, 3 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-1) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +0% (+5%) Changes resistances: +8% lightning / +7% temporal Maximum encumbrance: +0 (-25) Physical save: +0 (+0 eff.) (-7 (-2 eff.)) Movement speed: +25% A pair of boots made of leather. |
[vs. Lisema the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Fatigue: +3% (-) Changes stats: +0(-2) Dex / +0(-3) Mag / +0(-9) Cun Changes resistances: +0%(-6%) light / +0%(-7%) darkness Spellpower: +0 (+0 eff.) (-20 (-7 eff.)) Infravision radius: +0 (-1) See invisible: +0 (-6) Damage Shield penetration: +0% (-30%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. leafwalker's dwarven-steel helm of might (0 def, 4 armour) (On head)]This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of light (+18%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Armour: +0 (-4) Defense: +2 (+1 eff.) Fatigue: +0% (-4%) Changes stats: +0(-3) Str / +0(-2) Con Changes resistances: +18% light / +0%(-7%) nature Changes damage: +12% light Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Life regen: +2.60 Maximum life: +0.00 (-48.00) Healing mod.: +0% (-12%) Damage Shield Power: +9% A pointy cloth hat, very wizardly... |
[vs. leafwalker's dwarven-steel helm of might (0 def, 4 armour) (On head)]This item will automatically be transmogrified when you leave the level. cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Armour: +0 (-4) Defense: +2 (+1 eff.) Fatigue: +0% (-4%) Changes stats: +0(-3) Str / +5 Wil / +4 Cun / +0(-2) Con Changes resistances: +0%(-7%) nature Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Maximum life: +0.00 (-48.00) Mindpower: +4 (+2 eff.) Healing mod.: +0% (-12%) A pointy cloth hat, very wizardly... |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Smearpassion [power 185] (25 cooldown) (Tool)]sapper's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1(-3) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +1 Cun Changes resistances penetration: +0%(-20%) nature Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Smearpassion [power 185] (25 cooldown) (Tool)]overpowered iron torque of mindblast [power 145] (23 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +0(-4) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil Changes resistances penetration: +0%(-20%) nature Physical save: +0 (+0 eff.) (-12 (-4 eff.)) It can be used to blast the opponent's mind dealing 145 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 23 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Smearpassion [power 185] (25 cooldown) (Tool)]innervating ash totem of thorny skin [power 25] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +0(-4) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil Changes resistances penetration: +0%(-20%) nature Physical save: +0 (+0 eff.) (-12 (-4 eff.)) It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By C'abone the Skeleton Writhing One level 23
31st Regrowth 123rd year of Ascendancy at 23:12 see stats
Bringer of Doom
Killed a Bringer of Doom.By C'abone the Skeleton Writhing One level 13
7th Flare 122nd year of Ascendancy at 09:44 see stats
Earth Master
Killed Harkor'Zun.By C'abone the Skeleton Writhing One level 19
24th Haze 122nd year of Ascendancy at 14:43 see stats
Exterminator
Killed 1000 creatures.By C'abone the Skeleton Writhing One level 16
43rd Dusk 122nd year of Ascendancy at 06:41 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By C'abone the Skeleton Writhing One level 22
21st Regrowth 123rd year of Ascendancy at 01:56 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By C'abone the Skeleton Writhing One level 19
21st Haze 122nd year of Ascendancy at 03:24 see stats
Level 10
Got a character to level 10.By C'abone the Skeleton Writhing One level 10
1st Summertide 122nd year of Ascendancy at 16:45 see stats
Level 20
Got a character to level 20.By C'abone the Skeleton Writhing One level 20
24th Haze 122nd year of Ascendancy at 14:43 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By C'abone the Skeleton Writhing One level 20
38th Haze 122nd year of Ascendancy at 21:44 see stats
Size matters
Did over 600 damage in one attack.By C'abone the Skeleton Writhing One level 16
43rd Dusk 122nd year of Ascendancy at 06:40 see stats
The Arena
Unlocked Arena mode.By C'abone the Skeleton Writhing One level 8
7th Mirth 122nd year of Ascendancy at 10:56 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By C'abone the Skeleton Writhing One level 20
5th Allure 123rd year of Ascendancy at 11:41 see stats
The secret city
Discovered the truth about mages.By C'abone the Skeleton Writhing One level 10
3rd Summertide 122nd year of Ascendancy at 21:48 see stats
Treasure Hunter
Amassed 1000 gold pieces.By C'abone the Skeleton Writhing One level 16
43rd Dusk 122nd year of Ascendancy at 01:40 see stats
Log
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C'abone activates Constrict.
Polildarin the skeleton archer is constricted by a tentacle.
Your shield crumbles under the damage!
The shield around C'abone crumbles.
C'abone is on fire!
Melee retaliation hits Polildarin the skeleton archer for 6 fire, 9 darkness, 6 fire, 9 darkness (30 total damage).
Polildarin the skeleton archer hits C'abone for (35 absorbed), 3 physical, 5 acid, 10 temporal, 35 fire, 40 physical, 5 acid, 10 temporal, 35 fire (143 total damage).
Tempest of Metal hits Culu (servant of C'abone) for 29 physical, 0 acid, 10 temporal, 36 fire, 9 physical (85 total damage).
Tempest of Metal hits C'abone for 17 physical, 5 acid, 10 temporal, 35 fire, 10 physical, 5 acid, 10 temporal, 35 fire (128 total damage).
Melee retaliation hits Polildarin the skeleton archer for 3 lightning, 0 cold, 3 lightning, 7 cold, 2 lightning, 7 cold, 1 lightning, 5 cold (28 total damage).
Tempest of Metal killed Culu (servant of C'abone)!
Burning from Polildarin the skeleton archer hits C'abone for 47 fire damage.
Melee retaliation hits C'abone for 8 acid damage.
Weakness Disease from Culu (servant of C'abone) hits Polildarin the skeleton archer for 9 blight damage.
Tentacle Constriction from C'abone hits Polildarin the skeleton archer for 114 darkness, 0 arcane (114 total damage).
--------------------------------
C'abone casts Tendrils Eruption.
Polildarin the skeleton archer is caught by a slimy tendril.
C'abone hits Polildarin the skeleton archer for 51 physical, 0 arcane, 97 darkness, 0 arcane, 214 darkness, 0 arcane (362 total damage).
Melee retaliation hits C'abone for 8 acid, 8 acid, 8 acid (23 total damage).
Polildarin the skeleton archer uses To The Arms.
C'abone is suffering and fails to concentrate on dealing damage.
Polildarin the skeleton archer hits C'abone for 53 physical, 3 acid, 7 temporal, 23 fire (85 total damage).
Tempest of Metal hits C'abone for 11 physical, 3 acid, 7 temporal, 23 fire, 6 physical, 3 acid, 7 temporal, 23 fire (82 total damage).
Melee retaliation hits Polildarin the skeleton archer for 1 lightning, 5 cold, 1 lightning, 6 cold, 3 lightning, 4 cold (21 total damage).
C'abone the level 24 skeleton writhing one was flamed to death by Polildarin the skeleton archer on level 3 of Dreadfell.
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Polildarin the skeleton archer is free from the tentacle constriction.

























































































