










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Doomelf |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 33 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Velonor the multi-hued drake hatchling at level 33 on the 55th Regrowth 123rd year of Ascendancy at 06:41 / 2Killed by multi-hued drake hatchling at level 33 on the 55th Regrowth 123rd year of Ascendancy at 06:46 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 102 (base 60) |
| Willpower | 87 (base 60) |
| Cunning | 25 (base 21) |
Resources
| Life | -140/509 |
| Mana | 796/852 |
| Healing Factor | 1.3497162075846 |
| Regeneration | 13.834591127742 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.1316282072803E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 5 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Light | +15% |
| Lightning | +5% |
| Cold | +5% |
| Arcane | +25% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 44 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 19%( 70%) |
| Mind | + 25%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 24%( 70%) |
| Physical | + 16%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 49% |
| Confusion Resistance | 83% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 53% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 536 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1512% for 10 turns (192 total) and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 811% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Thaumaturgy | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed wretchling eyeball. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed minotaur nose. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Armour +1 Silence- +21% Confus- +21% Stun/Frz- +22% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+3 eff.) Max.HP +44.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aerewe the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Spell.pwr +20 (+5 eff.) S.pwr/crit +10 Phasing +30% ----- def ----- Defense +2 (+1 eff.) Resists +10% lightning +8% temporal ---------- misc Max.mana +40.00 A pointy cloth hat, very wizardly... |
| Tool | Rhuhek [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +4% ----- def ----- Resists +9% acid +12% mind Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 46. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Vorera0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +12% blight Phys.save +3 (+1 eff.) HP.reg +4.00 Confus- +20% Stun/Frz- +27% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| On fingers | stralite ring 'Glitterwither'0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: dps ---------- Phys.pwr +9 (+6 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +15% light Melee Ret 4 light On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Resists +6% acid Mind.save +9 (+3 eff.) Silence- +32% Confus- +32% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
| Around waist | spiritwalker's hardened leather belt of valiance1.0 T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +3 Wil ----- def ----- Mind.save +7 (+2 eff.) Max.HP +51.00 ---------- misc Mana/turn +0.30 Max.mana +20.00 A belt that goes around your waist. |
| In main hand | Porilrasenor the Morningream (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +21% Crit.mult +13.00% Spell.pwr +14 (+3 eff.) Dmg.mod +20% arcane Res.pen +10% light ----- def ----- Defense +15 (+7 eff.) Resists +1% physical Die.at -60.00 life ---------- misc Max.mana +25.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 4 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Relgithel the Blindhunger (3 def, 4 armour)2.0 T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Mag +7 Wil ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +3% temporal +3% light +19% blight +9% fire +9% nature +15% all Phys.save +26 (+11 eff.) Max.HP +74.00 HP.reg +6.00 Heal.mod +24% ---------- misc Mana/turn +0.32 Psi/turn +0.27 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+2 eff.) ---------- misc Max.mana +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | archmage's copper amulet0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +5% acid +4% fire +5% cold +5% lightning Amulets make your neck look great! |
Inventory
Rune of the Rift (498.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 498.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.2 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (168). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Belynor the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +6 Wil dps ---------- Phys.crit +3.0% ----- def ----- Resists +6% darkness +6% nature Mind.save +12 (+4 eff.) Max.HP +40.00 Disease- +20% Knockbk- +10% Rings make your fingers look great! |
blazebringer's steel mace of disruption (16-22 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego++] Nature/Disrupt Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Against +12% Unnatural On Crit.r2 +18 fire On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- All.spd +1% Res.pen +10% fire Blunt and deadly. |
enhanced iron waraxe (11-15 power, 2 apr) =Stat Stick=3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego+] Nature Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +4 Mag +3 Wil +4 Cun +4 Con One-handed war axes. |
steel dagger 'Sparktyphoon' (18-24 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 lightning +20 temporal While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Res.pen +15% lightning ----- def ----- Resists +15% temporal ---------- misc Vim/s.crit +2.00 Sharp, short and deadly. |
quick stralite dagger of torment (30-39 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master/Psionic Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +17 (+15 eff.) Sharp, short and deadly. |
truestriking stralite dagger of crippling (28-37 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Power 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +5% physical Acc +9 (+9 eff.) Apr +9 Sharp, short and deadly. |
resonating thorny mindstar of flames (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +5% Melee+ 9 fire Dmg.mod +4% mind +8% fire Res.pen +4% mind +11% fire ----- def ----- Resists +5% mind +9% fire Dmg.Resnn +8% ---------- misc Psi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of storms (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +3 Mag +4 Wil +1 Cun +4 Con dps ---------- Mind.crit +8% Mind.pwr +11 (+4 eff.) Melee+ 7 lightning Dmg.mod +13% mind +12% lightning Res.pen +5% lightning ----- def ----- Resists +12% lightning ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Aeruwyn the Frigidblast (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +5 Dex +2 Mag +4 Wil +5 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 12 lightning 14 acid Dmg.mod +13% lightning +15% cold +7% nature +8% acid Res.pen +12% lightning +9% nature +14% acid Melee Ret 6 light ----- def ----- Resists +12% lightning +9% cold +10% nature +15% acid HP.reg +3.00 ---------- misc Light +2 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow 'Polawen'4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +17 fire While equipped: Stats +4 Mag +4 Cun +6 Con dps ---------- Dmg.mod +6% mind +17% fire Res.pen +15% arcane ---------- misc Light +3 Longbows are used to shoot arrows at your foes. |
prismatic hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +6 Cun ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +16% light +13% darkness Max.HP +46.00 A suit of armour made of leather. |
troll-hide reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego++] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Max.HP +81.00 HP.reg +8.40 Heal.mod +26% A suit of armour made of leather. |
rough leather belt of unlife =Undeath Belt=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
insulating hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +7 Wil dps ---------- Spell.crit +4% ----- def ----- Resists +7% fire +8% cold A belt that goes around your waist. |
shadow cashmere cloak of battle (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+2 eff.) Dmg.mod +10% darkness Res.pen +10% darkness ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +15% darkness Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Giletolin (3 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +3% darkness Phys.save +6 (+3 eff.) Die.at -40.00 life Max.HP +100.00 A pair of boots made of leather. |
catburglar's dwarven-steel helm of precognition (6 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Cun +7 Dex dps ---------- Acc +6 (+6 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +4% Resists +15% darkness ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
129 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Duskwinnow (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +2 Cun +2 Str dps ---------- Dmg.mod +7% fire +5% mind +3% darkness Res.pen +10% mind Acc +5 (+5 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +9% darkness Mind.save +6 (+2 eff.) ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Sepsisbane' (dig speed 30 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +4 Mag dps ---------- Spell.crit +7% Dmg.mod +24% nature Res.pen +25% mind Melee Ret 4 mind 4 nature On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +3% nature ---------- misc Max.mana +37.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Oozebliss [power 185] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Dex dps ---------- Dmg.mod +3% nature Apr +7 ----- def ----- Defense +10 (+5 eff.) Resists +6% lightning +3% physical Blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Elebretha the elven-wood totem of healing [power 368] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: ----- def ----- Armour +2 Resists +3% light Phys.save +6 (+3 eff.) Max.HP +20.00 Heal.mod +15% Confus- +10% Teleport- +10% Heal yourself and all friendly characters within 10 spaces for 368 Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. 100% to gain a 17% chance to evade weapon attacks for 2 turns. 100% to heal for 50. Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By The Ex Wife the Doomelf Archmage level 27
5th Regrowth 123rd year of Ascendancy at 11:01 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By The Ex Wife the Doomelf Archmage level 19
54th Dusk 122nd year of Ascendancy at 13:50 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By The Ex Wife the Doomelf Archmage level 31
39th Regrowth 123rd year of Ascendancy at 22:40 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By The Ex Wife the Doomelf Archmage level 23
55th Haze 122nd year of Ascendancy at 11:40 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By The Ex Wife the Doomelf Archmage level 23
54th Haze 122nd year of Ascendancy at 19:54 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By The Ex Wife the Doomelf Archmage level 31
39th Regrowth 123rd year of Ascendancy at 23:27 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By The Ex Wife the Doomelf Archmage level 22
49th Haze 122nd year of Ascendancy at 23:25 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By The Ex Wife the Doomelf Archmage level 6
77th Pyre 122nd year of Ascendancy at 17:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By The Ex Wife the Doomelf Archmage level 10
8th Dusk 122nd year of Ascendancy at 16:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By The Ex Wife the Doomelf Archmage level 20
74th Dusk 122nd year of Ascendancy at 05:58 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By The Ex Wife the Doomelf Archmage level 30
23rd Regrowth 123rd year of Ascendancy at 02:00 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By The Ex Wife the Doomelf Archmage level 29
9th Regrowth 123rd year of Ascendancy at 22:44 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By The Ex Wife the Doomelf Archmage level 25
71st Haze 122nd year of Ascendancy at 05:59 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By The Ex Wife the Doomelf Archmage level 23
56th Haze 122nd year of Ascendancy at 17:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By The Ex Wife the Doomelf Archmage level 12
14th Dusk 122nd year of Ascendancy at 04:41 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By The Ex Wife the Doomelf Archmage level 26
1st Regrowth 123rd year of Ascendancy at 19:39 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By The Ex Wife the Doomelf Archmage level 22
50th Haze 122nd year of Ascendancy at 15:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By The Ex Wife the Doomelf Archmage level 14
19th Dusk 122nd year of Ascendancy at 04:11 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By The Ex Wife the Doomelf Archmage level 22
50th Haze 122nd year of Ascendancy at 04:40 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By The Ex Wife the Doomelf Archmage level 21
18th Haze 122nd year of Ascendancy at 15:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By The Ex Wife the Doomelf Archmage level 15
25th Dusk 122nd year of Ascendancy at 09:04 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By The Ex Wife the Doomelf Archmage level 33
55th Regrowth 123rd year of Ascendancy at 06:41 see stats
Log
Emelaith the multi-hued drake uses Wing Buffet.
The Ex Wife is knocked back!
Emelaith the multi-hued drake is recovering from the damage!
The Ex Wife is knocked back!
The Ex Wife is knocked back!
The fabric of space around The Ex Wife stabilizes to normal.
The Ex Wife is knocked back!
LIFE LOST WARNING!
The Ex Wife teleports some damage to Emelaith the multi-hued drake!
Melee retaliation hits Emelaith the multi-hued drake for 3 light, 3 light, 3 light, 3 light (13 total damage).
Melee retaliation hits Emelaith the multi-hued drake for 3 fire, 3 cold, 3 fire, 3 cold (10 total damage).
Greater Weapon Focus from Emelaith the multi-hued drake hits The Ex Wife for (168 teleported), 0 physical, 162 physical, 22 light, 18 darkness (203 total damage).
Greater Weapon Focus from Emelaith the multi-hued drake hits Emelaith the multi-hued drake for 168 teleported damage.
Emelaith the multi-hued drake hits The Ex Wife for (189 teleported), 0 physical, 94 physical, (15 teleported), 7 light, 18 darkness (119 total damage).
Emelaith the multi-hued drake hits Multi-hued drake hatchling for 172 physical damage.
Emelaith the multi-hued drake hits Emelaith the multi-hued drake for 189 teleported, 15 teleported (205 total damage).
Keyboard input temporarily disabled.
Emelaith the multi-hued drake prepares for the next kill!
The Ex Wife slows down.
The Ex Wife hits Multi-hued drake hatchling for 29 physical, 4 arcane (33 total damage).
Melee retaliation hits The Ex Wife for 4 fire, 4 cold (9 total damage).
Talent Elemental Array Burst is ready to use.
Multi-hued drake hatchling uses Ice Claw.
Multi-hued drake hatchling resists!
Melee retaliation hits Multi-hued drake hatchling for 4 light damage.
Multi-hued drake hatchling hits The Ex Wife for 105 cold damage.
Multi-hued drake hatchling hits Multi-hued drake hatchling for 109 cold damage.
Melee retaliation hits Multi-hued drake hatchling for 2 fire, 4 cold (6 total damage).
The Ex Wife the level 33 doomelf archmage was chilled to death by a multi-hued drake hatchling on level 1 of Intimidating Cave.










































































































