










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 42 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:15 0 / 9Killed by elven tempest at level 25 on the 69th Dusk 122nd year of Ascendancy at 01:08 Killed by orc blood mage at level 27 on the 8th Haze 122nd year of Ascendancy at 02:01 Killed by Grand Corruptor at level 27 on the 56th Haze 122nd year of Ascendancy at 08:03 Killed by Urkis, the High Tempest at level 29 on the 76th Haze 122nd year of Ascendancy at 21:56 Killed by orc blood mage at level 31 on the 6th Allure 123rd year of Ascendancy at 21:47 Killed by Warmaster Gnarg at level 37 on the 67th Regrowth 123rd year of Ascendancy at 20:54 Killed by Layevea the gigantic sandworm tunneler at level 40 on the 2nd Pyre 123rd year of Ascendancy at 13:34 Killed by Cejrowski zaklada buty's Inner Demon at level 42 on the 62nd Pyre 123rd year of Ascendancy at 12:04 |
Primary Stats
| Strength | 116 (base 63) |
| Dexterity | 63 (base 49) |
| Constitution | 38 (base 16) |
| Magic | 101 (base 66) |
| Willpower | 20 (base 14) |
| Cunning | 23 (base 12) |
Resources
| Life | -5/1212 |
| Stamina | 248/278 |
| Vim | 133/304 |
| Healing Factor | 1.4902122670883 |
| Regeneration | 12.294251203479 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 306 |
| Accuracy | 56 |
| Crit Chance | 43% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +17% |
| Physical | +22% |
| All | +3% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +20% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 103.69923295441 (85.404685247777%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 13 |
| Physical Save | 63 |
| Spell Save | 44 |
| Mental Save | 30 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 19%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 11%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 19%( 70%) |
| Fire | + 11%( 70%) |
| Lightning | + 27%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 605 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 306 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Wrath | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.40 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by thief. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Xanabeth the orc archer. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 547. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed snow giant kidney. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vampire lord fang. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ce'Nalenne the Galeraze (15 def, 20 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +2 Dex +2 Con offense ------ Move Speed +25% Ignore resists +20% lightning On-Hit (Melee): * 20% chance to slow global speed by 40% defense ------ Armor +20 Defense +15 (+5 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Spidertaint'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +9% physical Accuracy +5 (+2 eff.) Ignore Armor +3 When Hit 4 nature defense ------ Defense +5 (+2 eff.) Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Wheel of Fate0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +6 Dex +9 Mag +6 Cun +7 Con offense ------ Critical power +10.00% Physical Power +10 (+2 eff.) Damage +6% blight Ignore Shields +30% Accuracy +9 (+3 eff.) defense ------ Spell save +12 (+4 eff.) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | psionicist's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+4 eff.) Life +61.00 Life Regen +8.00 Healmod +13% Rings make your fingers look great! |
| Around waist | Elenudedur1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +8.00% Physical Power +5 (+1 eff.) Ignore Armor +4 When Hit 4 mind defense ------ Armor +2 Defense +10 (+4 eff.) other ------- Max stamina +30.00 A belt that goes around your waist. |
| In main hand | Dethblyd (70-112 power, 18 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 70.0 - 112.0 Physical Uses 60% Mag, 130% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +18 Critical Rate +20.0% Attack Speed 100% Lifesteal +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con offense ------ Damage +3% all defense ------ Resistance +3% all other ------- Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | Falygablek the drakeskin leather gloves (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 13 blight Damage +8% blight defense ------ Armor +7 Resistance +7% blight +9% cold +18% lightning Crit Resistance 5.00% Healmod +15% Disease Resist +20% Unarmed combat: Weapon Damage 25.5 - 28.1 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +12 blight On Hit: 20% Soul Rot level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Eremedan the voratun plate armour (0 def, 56 armour)17.0 Encumbrance T5 massive armor [Random Unique] Master While equipped: Stats +1 Str +1 Wil offense ------ Critical power +10.00% Ignore resists +20% mind +10% physical defense ------ Armor +56 Fatigue +2% Resistance +3% temporal +9% physical Physical save +64 (+16 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of metal plates. |
| Cloak | enveloping linen cloak of protection (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: defense ------ Defense +7 (+3 eff.) Physical save +5 (+1 eff.) Spell save +6 (+2 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Layisevea0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun +7 Str defense ------ Resistance +5% arcane other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (161). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
voratun battleaxe 'Duskclamor' (57-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 57.0 - 85.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +26 fire On-crit, radius 2 +16 darkness On Hit: * 20% chance to reduce armor by 39% * Create an explosion dealing 102 lightning damage (1/turn) On Critical: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +19.0% Physical Power +20 (+4 eff.) Damage +35% lightning +6% darkness Ignore resists +30% lightning +5% darkness +10% acid Massive two-handed battleaxes. |
arcing voratun dagger of evisceration (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage On Critical: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +10 (+2 eff.) Sharp, short and deadly. |
elemental stralite greatmaul of shearing (53-80 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 53.0 - 79.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 102 lightning damage (1/turn) While equipped: offense ------ Damage +14% lightning Ignore resists +17% lightning +13% all Accuracy +19 (+6 eff.) Ignore Armor +12 Massive two-handed mauls. |
Elyriamina the Jetrune (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +30% arcane +42% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Defense +15 (+5 eff.) Resistance +6% blight +9% cold Healmod +10% other ------- Mana/turn +0.29 Max mana +100.00 Max positive +15.00 Max negative +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic stralite waraxe of massacre (42-58 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 41.5 - 58.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +19 acid +17 nature While equipped: offense ------ Ignore resists +8% acid +11% nature Ignore Armor +12 One-handed war axes. |
elven-silk cloak of conjuring (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Arcane While equipped: offense ------ Spell Crit +4% Critical power +19.00% Spellpower +7 (+2 eff.) Damage +13% arcane Ignore resists +13% arcane defense ------ Defense +3 (+1 eff.) other ------- Max mana +56.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
voratun helm of constitution (+7) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego] Master While equipped: Stats +7 Con defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+4 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+4 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Eremybar the voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +7 Wil +2 Cun +7 Con offense ------ Mindpower +25 (+13 eff.) Damage +6% arcane defense ------ Armor +16 Fatigue +22% Resistance +15% acid +15% physical +28% darkness +15% lightning +30% blight +15% fire +10% mind +15% cold Spell save +9 (+3 eff.) Mind save +25 (+11 eff.) Life +90.00 Disarm Resist +32% Stun Resist +40% Knockbk Resist +39% other ------- Max vim +20.00 Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Cejrowski zaklada buty the Cornac Doombringer level 33
11st Regrowth 123rd year of Ascendancy at 22:51 see stats
Against all odds
Killed Ukruk in the ambush.By Cejrowski zaklada buty the Cornac Doombringer level 33
1st Regrowth 123rd year of Ascendancy at 10:19 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Cejrowski zaklada buty the Cornac Doombringer level 27
56th Haze 122nd year of Ascendancy at 09:42 see stats
Arachnophobia
Destroyed the spydric menace.By Cejrowski zaklada buty the Cornac Doombringer level 37
52nd Regrowth 123rd year of Ascendancy at 20:41 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cejrowski zaklada buty the Cornac Doombringer level 38
68th Regrowth 123rd year of Ascendancy at 08:33 see stats
Brave new world
Went to the Far East and took part in the war.By Cejrowski zaklada buty the Cornac Doombringer level 36
50th Regrowth 123rd year of Ascendancy at 10:10 see stats
Bringer of Doom
Killed a Bringer of Doom.By Cejrowski zaklada buty the Cornac Doombringer level 29
77th Haze 122nd year of Ascendancy at 11:46 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Cejrowski zaklada buty the Cornac Doombringer level 40
14th Pyre 123rd year of Ascendancy at 21:47 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Cejrowski zaklada buty the Cornac Doombringer level 35
47th Regrowth 123rd year of Ascendancy at 10:57 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Cejrowski zaklada buty the Cornac Doombringer level 40
12nd Pyre 123rd year of Ascendancy at 06:59 see stats
Earth Master
Killed Harkor'Zun.By Cejrowski zaklada buty the Cornac Doombringer level 18
23rd Dusk 122nd year of Ascendancy at 14:11 see stats
Exterminator
Killed 1000 creatures.By Cejrowski zaklada buty the Cornac Doombringer level 22
38th Dusk 122nd year of Ascendancy at 13:18 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cejrowski zaklada buty the Cornac Doombringer level 33
30th Regrowth 123rd year of Ascendancy at 08:17 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Cejrowski zaklada buty the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 08:30 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cejrowski zaklada buty the Cornac Doombringer level 22
38th Dusk 122nd year of Ascendancy at 19:04 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Cejrowski zaklada buty the Cornac Doombringer level 39
68th Regrowth 123rd year of Ascendancy at 21:06 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Cejrowski zaklada buty the Cornac Doombringer level 30
2nd Allure 123rd year of Ascendancy at 04:41 see stats
Level 10
Got a character to level 10.By Cejrowski zaklada buty the Cornac Doombringer level 10
2nd Flare 122nd year of Ascendancy at 01:17 see stats
Level 20
Got a character to level 20.By Cejrowski zaklada buty the Cornac Doombringer level 20
24th Dusk 122nd year of Ascendancy at 19:27 see stats
Level 30
Got a character to level 30.By Cejrowski zaklada buty the Cornac Doombringer level 30
8th Decay 122nd year of Ascendancy at 02:37 see stats
Level 40
Got a character to level 40.By Cejrowski zaklada buty the Cornac Doombringer level 40
68th Regrowth 123rd year of Ascendancy at 21:06 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Cejrowski zaklada buty the Cornac Doombringer level 41
61st Pyre 123rd year of Ascendancy at 02:20 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Cejrowski zaklada buty the Cornac Doombringer level 25
61st Dusk 122nd year of Ascendancy at 05:24 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Cejrowski zaklada buty the Cornac Doombringer level 27
32nd Haze 122nd year of Ascendancy at 07:19 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cejrowski zaklada buty the Cornac Doombringer level 26
71st Dusk 122nd year of Ascendancy at 02:14 see stats
Size is everything
Did over 1500 damage in one attack.By Cejrowski zaklada buty the Cornac Doombringer level 25
61st Dusk 122nd year of Ascendancy at 02:17 see stats
Size matters
Did over 600 damage in one attack.By Cejrowski zaklada buty the Cornac Doombringer level 21
37th Dusk 122nd year of Ascendancy at 05:34 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Cejrowski zaklada buty the Cornac Doombringer level 35
47th Regrowth 123rd year of Ascendancy at 13:12 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Cejrowski zaklada buty the Cornac Doombringer level 26
2nd Haze 122nd year of Ascendancy at 08:22 see stats
The secret city
Discovered the truth about mages.By Cejrowski zaklada buty the Cornac Doombringer level 15
7th Dusk 122nd year of Ascendancy at 12:07 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Cejrowski zaklada buty the Cornac Doombringer level 40
12nd Pyre 123rd year of Ascendancy at 06:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Cejrowski zaklada buty the Cornac Doombringer level 29
78th Haze 122nd year of Ascendancy at 06:27 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Cejrowski zaklada buty the Cornac Doombringer level 19
24th Dusk 122nd year of Ascendancy at 14:53 see stats
Unstoppable
Returned from the dead.By Cejrowski zaklada buty the Cornac Doombringer level 40
2nd Pyre 123rd year of Ascendancy at 13:34 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Cejrowski zaklada buty the Cornac Doombringer level 33
10th Allure 123rd year of Ascendancy at 21:18 see stats
Log
Cejrowski zaklada buty steals life from Something!
Melee retaliation hits Cejrowski zaklada buty for (4 abyssal shield), (3 absorbed), 1 blight, (2 abyssal shield), (2 absorbed), 1 fire, (0 abyssal shield), (0 absorbed), 0 mind, (1 abyssal shield), (0 absorbed), 0 nature (2 total damage).
Cejrowski zaklada buty hits Something for (44 abyssal shield), (18 absorbed), 254 physical (254 total damage).
Cejrowski zaklada buty's Inner Demon manifests!
Cejrowski zaklada buty is no longer suffering from insomnia.
Talent Abduction is ready to use.
Waking Nightmare from Nightmare horror hits Cejrowski zaklada buty for (14 abyssal shield), (14 absorbed), 0 darkness (0 total damage).
Burning from Cejrowski zaklada buty's Inner Demon hits Cejrowski zaklada buty for (1 abyssal shield), (0 absorbed), 0 fire (0 total damage).
Cejrowski zaklada buty's Inner Demon feels closer to the abyss!
The shield around Cejrowski zaklada buty's Inner Demon crumbles.
Your shield crumbles under the damage!
The shield around Cejrowski zaklada buty crumbles.
Nightmare horror's abyssal darkness area effect hits Cejrowski zaklada buty's Inner Demon for (11 abyssal shield), (8 absorbed), 3 darkness (3 total damage).
Nightmare horror's abyssal darkness area effect hits Cejrowski zaklada buty for (11 abyssal shield), (8 absorbed), 3 darkness (3 total damage).
--------------------------------
Cejrowski zaklada buty misses Something.
Waking Nightmare from Nightmare horror hits Cejrowski zaklada buty for (14 abyssal shield), 14 darkness (14 total damage).
Burning from Cejrowski zaklada buty's Inner Demon hits Cejrowski zaklada buty for (1 abyssal shield), 1 fire (1 total damage).
Something performs a melee critical strike against Cejrowski zaklada buty!
Share the Pain performs a melee critical strike against Cejrowski zaklada buty!
Cejrowski zaklada buty's weapon stops glowing.
Something steals life from Cejrowski zaklada buty!
Something reflects damage back to Cejrowski zaklada buty!
Cejrowski zaklada buty steals life from Something!
Melee retaliation hits Cejrowski zaklada buty for (8 abyssal shield), 8 blight, (5 abyssal shield), 5 fire, (1 abyssal shield), 1 mind, (1 abyssal shield), 1 nature (14 total damage).
Something hits Cejrowski zaklada buty for (45 abyssal shield), 9 reflected, (2 abyssal shield), 2 fire, (7 abyssal shield), 7 fire, 4 reflected, 3 reflected, 2 reflected, 514 physical, (3 abyssal shield), 3 blight, 7 reflected, 5 reflected, 1 reflected, 1 reflected, (1 abyssal shield), 1 fire, (6 abyssal shield), 6 fire, (43 abyssal shield), 170 physical, (3 abyssal shield), 3 blight, 7 reflected, 5 reflected (750 total damage).
Share the Pain hits Cejrowski zaklada buty for (44 abyssal shield), 369 physical, (4 abyssal shield), 4 blight, 9 reflected, 6 reflected, 1 reflected, 1 reflected (390 total damage).
Cejrowski zaklada buty hits Something for (3 abyssal shield), (2 absorbed), 1 fire (1 total damage).
Cejrowski zaklada buty the level 42 cornac doombringer was battered to death by a Cejrowski zaklada buty's Inner Demon on level 3 of Issarosus.








































































































