











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 24 / 96% |
Size | medium |
Lifes / Deaths | Killed by Islunne the gigantic corrosive tunneler at level 24 on the 2nd Haze 122nd year of Ascendancy at 05:57 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 17 (base 10) |
Magic | 10 (base 10) |
Willpower | 47 (base 47) |
Cunning | 63 (base 54) |
Resources
Life | -192/678 |
Hate | 100/100 |
Equilibrium | 25 |
Psi | 137/137 |
Healing Factor | 1.398314359563 |
Regeneration | 12.794576390002 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 31 |
Accuracy | 49 |
Crit Chance | 27% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 49 |
Crit Chance | 25% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Nature | +19% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Cold | +20% |
Defense: Base
Armour (hardiness) | 35 (35.65183292883%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 20 |
Mental Save | 29 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 21%( 70%) |
All | + 12%( 70%) |
Darkness | + 23%( 70%) |
Physical | + 12%( 70%) |
Temporal | + 17%( 70%) |
Lightning | + 23%( 70%) |
Mind | + 12%( 70%) |
Fire | + 13%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Pinning Resistance | 47% |
Confusion Resistance | 28% |
Fear Resistance | 18% |
Poison Resistance | 22% |
Disarm Resistance | 48% |
Teleport Resistance | 20% |
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() invigorating pair of hardened leather boots of tirelessness (Misfortune) (0 def, 3 armour) 2.0 T3 feet armor [Ego+] Nature/Master While equipped: dps ---------- Mov.spd +10% (-) ----- def ----- Armour +3 (-) Fatigue -6% (-) Max.HP +35.00 (-) ---------- misc Stam/turn +0.70 (-) Max.stam +28.00 (-) Curse of Misfortune A pair of boots made of leather. |
Light source | ![]() Scabradiance the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% (-) Mind.pwr +20 (+7 eff.) (-) Melee Ret 2(-) nature ----- def ----- Max.HP +44.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Yvekira the Frozenwalker (Misfortune) (11 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% (-) Dmg.mod +12%(-) nature Res.pen +10%(-) cold ----- def ----- Defense +11 (+4 eff.) (-) Resists +18%(-) nature +6%(-) temporal +5%(-) arcane +12%(-) darkness Crit.chn- 10.00% (-) Curse of Misfortune A pointy cloth hat, very wizardly... |
On hands | ![]() dwarven-steel gauntlets 'Xanota' (Misfortune) (20 def, 18 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5(-) Cun +5(-) Dex dps ---------- Acc +8 (+3 eff.) (-) Apr +7 (-) ----- def ----- Armour +18 (-) Defense +20 (+7 eff.) (-) Fatigue +3% (-) Die.at -40.00 life (-) Max.HP +20.00 (-) HP.reg +4.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Layina (dig speed 28 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str +2(-) Cun dps ---------- Phys.crit +3.0% (-) Acc +23 (+11 eff.) (-) Melee Ret 2(-) physical ----- def ----- Defense +10 (+3 eff.) (-) Die.at -40.00 life (-) ---------- misc Infravis +3 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() copper ring 'Mayerewe' (Madness) 0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +10 (+3 eff.) (-) Resists +9%(-) blight Max.HP +24.00 (-) Disarm- +24% (-) Pinning- +24% (-) Knockbk- +22% (-) Teleport- +20% (-) Curse of Madness Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() titan's steel ring of tenacity (Madness) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +0%(-9%) blight Phys.save +6 (+4 eff.) Max.HP +21.00 (-3.00) Disarm- +24% (-) Pinning- +23% (-1%) Knockbk- +27% (+5%) Teleport- +0% (-20%) Curse of Madness Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() steel amulet 'Mayidamina' 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2(-) Str +2(-) Wil +5(-) Lck dps ---------- Acc +5 (+2 eff.) (-) ----- def ----- Defense +5 (+2 eff.) (-) Fatigue -5% (-) Resists +11%(-) fire +10%(-) cold Unseen.red 11% (-) Die.at -20.00 life (-) HP.reg +1.00 (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) Amulets make your neck look great! |
In main hand | ![]() Bloomsoul (Shrouds) (8-9 power, 13 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 (-) Crit +7.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +4% (-) Mind.pwr +8 (+3 eff.) (-) ----- def ----- HP.reg +2.00 (-) Heal.mod +20% (-) ---------- misc Masteries +0.30(-) Wild-gift/Fungus Curse of Shrouds Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 2/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 30 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices |
Around waist | ![]() Mighty Girdle (Nightmares) 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) Curse of Nightmares This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Eye of Winter (Shrouds) (8-9 power, 18 apr, cold damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+5) Crit +5.0% (-2.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +4% (-) Mind.pwr +8 (+3 eff.) (-) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire HP.reg +0.00 (-2.00) Heal.mod +0% (-20%) ---------- misc Masteries +0.00(-0.30) Wild-gift/Fungus On Mind Hit: 10% Winter's Fury 2 Curse of Shrouds This mindstar glows with a dim cool light, but seems somehow incomplete. Tap to cycle through comparison choices |
Cloak | ![]() Layyrivena (Nightmares) (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +1(-) Dex dps ---------- Acc +9 (+4 eff.) (-) Apr +4 (-) ----- def ----- Defense +1 (+0 eff.) (-) Resists +12%(-) lightning Die.at -80.00 life (-) Confus- +10% (-) ---------- misc Max.stam +20.00 (-) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() verdant woollen robe of life (Corpses) (0 def, 0 armour) 2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +4(-) Con dps ---------- Dmg.mod +7%(-) nature ----- def ----- Resists +7%(-) blight +9%(-) all Max.HP +48.00 (-) HP.reg +1.90 (-) Heal.mod +14% (-) Poison- +22% (-) Disease- +26% (-) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() movement infusion (speed 411%; cd 11) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 411% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion of the psychic (speed 609%; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 609% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the duelist (heal 245; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-2) Str +0(-2) Wil +0(-5) Lck dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +0% (+5%) Resists +0%(-11%) fire +0%(-10%) cold Unseen.red 0% (-11%) Die.at +0.00 life (+20.00 life) HP.reg +0.00 (-1.00) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() restful copper amulet 0.1 T1 amulet jewelry [Ego] Master While equipped: Stats +0(-2) Str +0(-2) Wil +0(-5) Lck dps ---------- Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue -5% (-) Resists +0%(-11%) fire +0%(-10%) cold Unseen.red 0% (-11%) Die.at +0.00 life (+20.00 life) HP.reg +2.00 (+1.00) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) Amulets make your neck look great! |
![]() copper ring (Madness) 0.1 T1 ring jewelry [Normal] While equipped: ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +0%(-9%) blight Max.HP +0.00 (-24.00) Disarm- +0% (-24%) Pinning- +0% (-24%) Knockbk- +0% (-22%) Teleport- +0% (-20%) Curse of Madness Rings make your fingers look great! Tap to cycle through comparison choices |
![]() copper ring (Misfortune) 0.1 T1 ring jewelry [Normal] While equipped: ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +0%(-9%) blight Max.HP +0.00 (-24.00) Disarm- +0% (-24%) Pinning- +0% (-24%) Knockbk- +0% (-22%) Teleport- +0% (-20%) Curse of Misfortune Rings make your fingers look great! Tap to cycle through comparison choices |
![]() copper ring (Shrouds) 0.1 T1 ring jewelry [Normal] While equipped: ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +0%(-9%) blight Max.HP +0.00 (-24.00) Disarm- +0% (-24%) Pinning- +0% (-24%) Knockbk- +0% (-22%) Teleport- +0% (-20%) Curse of Shrouds Rings make your fingers look great! Tap to cycle through comparison choices |
![]() copper ring (Shrouds) 0.1 T1 ring jewelry [Normal] While equipped: ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +0%(-9%) blight Max.HP +0.00 (-24.00) Disarm- +0% (-24%) Pinning- +0% (-24%) Knockbk- +0% (-22%) Teleport- +0% (-20%) Curse of Shrouds Rings make your fingers look great! Tap to cycle through comparison choices |
![]() marksman's copper ring of power (Misfortune) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +6 (+2 eff.) Acc +6 (+2 eff.) ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +0%(-9%) blight Max.HP +0.00 (-24.00) Disarm- +0% (-24%) Pinning- +0% (-24%) Knockbk- +0% (-22%) Teleport- +0% (-20%) Curse of Misfortune Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Shineripper the steel ring (Misfortune) 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +15% cold +30% light Melee Ret 4 cold ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +24% lightning +5% arcane +0%(-9%) blight Max.HP +0.00 (-24.00) Disarm- +0% (-24%) Pinning- +0% (-24%) Knockbk- +0% (-22%) Teleport- +0% (-20%) Curse of Misfortune Rings make your fingers look great! Tap to cycle through comparison choices |
![]() dwarven-steel battleaxe (Shrouds) (32-49 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Normal] Power 32.5 - 48.8(+24.5 - +40.0) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-11) Crit +6.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-8 (-3 eff.)) ----- def ----- HP.reg +0.00 (-2.00) Heal.mod +0% (-20%) ---------- misc Masteries +0.00(-0.30) Wild-gift/Fungus Curse of Shrouds Massive two-handed battleaxes. |
![]() dwarven-steel battleaxe of erosion (Shrouds) (34-50 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Nature Power 33.5 - 50.2(+25.5 - +41.5) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-11) Crit +6.5% (-0.5%) Atk.spd 100% (-) Melee+ +7 nature While equipped: dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-8 (-3 eff.)) ----- def ----- HP.reg +0.00 (-2.00) Heal.mod +0% (-20%) ---------- misc Masteries +0.00(-0.30) Wild-gift/Fungus Curse of Shrouds Massive two-handed battleaxes. |
![]() River's Fury (Nightmares) (23-32 power, 8 apr) 3.0 T1 trident 2H weapon Reqs Str 12 [Unique] Arcane Power 23.0 - 32.2(+15.0 - +23.4) Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 (-5) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +15 cold While equipped: dps ---------- Mind.crit +0% (-4%) Spell.pwr +10 (+10 eff.) Mind.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+3 eff.) ----- def ----- Resists +10% cold HP.reg +0.00 (-2.00) Heal.mod +0% (-20%) ---------- misc Masteries +0.00(-0.30) Wild-gift/Fungus On Spell Hit: 20% Glacial Vapour 1 Curse of Nightmares Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.83 cold damage and 3.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() Corpathus (Corpses) (40-56 power, 12 apr) 3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 40.0 - 56.0(+32.0 - +47.2) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +12 (-1) Crit +4.0% (-3.0%) Atk.spd 100% (-) Melee+ +18 draining blight On Crit: + grows in power On Kill: + grows dramatically in power While equipped: dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-8 (-3 eff.)) Dmg.mod +5% blight ----- def ----- HP.reg +0.00 (-2.00) Heal.mod +0% (-20%) Cut- -25% ---------- misc Max.vim +20.00 Masteries +0.00(-0.30) Wild-gift/Fungus Curse of Corpses Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Serpent's Glare (Misfortune) (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-1.0 - -1.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+2) Crit +7.0% (-) Atk.spd 100% (-) Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% (-2%) Mind.pwr +4 (+2 eff.) (-4 (-1 eff.)) Dmg.mod +10% nature ----- def ----- Resists +10% nature HP.reg +0.00 (-2.00) Heal.mod +0% (-20%) Poison- +50% ---------- misc Masteries +0.00(-0.30) Wild-gift/Fungus Curse of Misfortune Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 121.19 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
![]() Gadar the yew longbow (Corpses) 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-13) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +9 Ranged+ +14 fire On Hit: 10% Shoot 1 While equipped: Stats +1 Str +10 Dex dps ---------- Spell.crit +1% Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-8 (-3 eff.)) Dmg.mod +6% blight +14% fire ----- def ----- HP.reg +0.00 (-2.00) Heal.mod +0% (-20%) ---------- misc Masteries +0.00(-0.30) Wild-gift/Fungus Curse of Corpses Longbows are used to shoot arrows at your foes. |
![]() Yvudalaith the Ravenserpent (Nightmares) 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Disrupt Acc+ +0.2% base dam (max 20%) Apr +0 (-13) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +7 Proj.spd +200% Ranged+ +10 nature +20 cold On Crit: + silences the target While equipped: Stats +5 Dex dps ---------- Mind.crit +0% (-4%) Phys.pwr +15 (+8 eff.) Mind.pwr +0 (+0 eff.) (-8 (-3 eff.)) Dmg.mod +6% darkness Res.pen +8% nature ----- def ----- Armour +6 HP.reg +0.00 (-2.00) Heal.mod +0% (-20%) ---------- misc Masteries +0.00(-0.30) Wild-gift/Fungus Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
![]() Silk Current (Nightmares) (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +0(-4) Con dps ---------- Spell.pwr +5 (+5 eff.) Mov.spd +15% Dmg.mod +0%(-7%) nature +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +0%(-7%) blight +15% cold +7%(-2%) all Max.HP +0.00 (-48.00) HP.reg +0.00 (-1.90) Heal.mod +0% (-14%) Poison- +0% (-22%) Disease- +0% (-26%) ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 Curse of Nightmares This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() linen robe of life (Corpses) (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +0(-4) Con dps ---------- Dmg.mod +0%(-7%) nature ----- def ----- Resists +7%(-) blight +7%(-2%) all Max.HP +40.00 (-8.00) HP.reg +1.70 (-0.20) Heal.mod +10% (-4%) Poison- +0% (-22%) Disease- +0% (-26%) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Worm Nest (Nightmares) (0 def, 0 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +0(-4) Con +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+12 eff.) Mov.spd +32% Dmg.mod +22% blight +0%(-7%) nature ----- def ----- Resists +0%(-7%) blight +13%(+4%) all Dmg.red +22 all Max.HP +0.00 (-48.00) HP.reg +0.00 (-1.90) Heal.mod +0% (-14%) Poison- +0% (-22%) Disease- +0% (-26%) Curse of Nightmares Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() enlightening dwarven-steel mail armour (Corpses) (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +5 Wil +4 Cun +0(-4) Con dps ---------- Dmg.mod +0%(-7%) nature ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +0%(-7%) blight +0%(-9%) all Mind.save +10 (+5 eff.) Max.HP +0.00 (-48.00) HP.reg +0.00 (-1.90) Heal.mod +0% (-14%) Poison- +0% (-22%) Disease- +0% (-26%) Curse of Corpses A suit of armour made of mail. |
![]() impenetrable dwarven-steel plate armour of implacability (Nightmares) (0 def, 21 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Master While equipped: Stats +0(-4) Con dps ---------- Dmg.mod +0%(-7%) nature ----- def ----- Armour +21 Fatigue +16% Resists +0%(-7%) blight +0%(-9%) all Phys.save +8 (+5 eff.) Max.HP +0.00 (-48.00) HP.reg +0.00 (-1.90) Heal.mod +0% (-14%) Poison- +0% (-22%) Disease- +0% (-26%) Curse of Nightmares A suit of armour made of metal plates. |
![]() rough leather belt of unlife (Corpses) 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Resists +6% blight Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Corpses A belt that goes around your waist. |
![]() Velutta the Flashreeve (Corpses) (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Cun +0(-1) Dex dps ---------- Dmg.mod +3% lightning +3% mind Acc +0 (+0 eff.) (-9 (-4 eff.)) Apr +0 (-4) ----- def ----- Armour +6 Defense +1 (+0 eff.) (-) Resists +0%(-12%) lightning +11% cold Spell.save +6 (+3 eff.) Die.at +0.00 life (+80.00 life) Poison- +20% Confus- +0% (-10%) ---------- misc Max.stam +0.00 (-20.00) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() resilient linen cloak (Nightmares) (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: Stats +0(-2) Cun +0(-1) Dex dps ---------- Acc +0 (+0 eff.) (-9 (-4 eff.)) Apr +0 (-4) ----- def ----- Defense +1 (+0 eff.) (-) Resists +0%(-12%) lightning Die.at +0.00 life (+80.00 life) Max.HP +31.00 Confus- +0% (-10%) ---------- misc Max.stam +0.00 (-20.00) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Kilnhunt the pair of rough leather boots (Corpses) (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +0% (-10%) Dmg.mod +3% mind +12% fire ----- def ----- Armour +1 (-2) Fatigue -5% (+1%) Phys.save +5 (+4 eff.) Max.HP +0.00 (-35.00) ---------- misc Max.enc +22 Stam/turn +0.00 (-0.70) Max.stam +0.00 (-28.00) Max.hate +4.00 Curse of Corpses A pair of boots made of leather. |
![]() pair of rough leather boots 'Gunoregokath' (Corpses) (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Mov.spd +0% (-10%) Res.pen +5% physical Acc +5 (+2 eff.) ----- def ----- Armour +1 (-2) Fatigue +0% (+6%) Resists +6% blight +5% fire +6% cold Max.HP +0.00 (-35.00) ---------- misc Stam/turn +0.00 (-0.70) Max.stam +0.00 (-28.00) Curse of Corpses A pair of boots made of leather. |
![]() Zanedothad the Lustrevile (Nightmares) (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Cun +2 Con dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) Mov.spd +0% (-10%) ----- def ----- Armour +3 (-) Fatigue +2% (+8%) Max.HP +0.00 (-35.00) ---------- misc Stam/turn +0.00 (-0.70) Max.stam +0.00 (-28.00) Max.psi +20.00 Light +1 Curse of Nightmares Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Duvorondil (Madness) (8 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Mov.spd +0% (-10%) Melee Ret 8 acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 (+1) Defense +8 (+3 eff.) Fatigue +3% (+9%) Resists +12% temporal +9% fire +3% darkness +5% arcane Spell.save +6 (+3 eff.) Max.HP +0.00 (-35.00) ---------- misc Stam/turn +0.00 (-0.70) Max.stam +0.00 (-28.00) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() rough leather gloves of dexterity (+2) (Corpses) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2(-3) Dex +0(-5) Cun dps ---------- Acc +11 (+4 eff.) (+3 (+1 eff.)) Apr +0 (-7) ----- def ----- Armour +1 (-17) Defense +0 (+0 eff.) (-20 (-7 eff.)) Fatigue +0% (-3%) Die.at +0.00 life (+40.00 life) Max.HP +0.00 (-20.00) HP.reg +0.00 (-4.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Hettiblek (Madness) (10 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +0(-5) Cun +0(-5) Dex dps ---------- Melee+ 10 mind Dmg.mod +4% mind Acc +0 (+0 eff.) (-8 (-3 eff.)) Apr +0 (-7) Melee Ret 2 arcane ----- def ----- Armour +2 (-16) Defense +10 (+4 eff.) (-10 (-3 eff.)) Fatigue +0% (-3%) Resists +12% lightning +6% temporal +7% mind Crit.chn- 10.00% Die.at +0.00 life (+40.00 life) Max.HP +0.00 (-20.00) HP.reg +0.00 (-4.00) Poison- +20% Silence- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Storm Bringer's Gauntlets (Madness) (0 def, 5 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +0(-5) Dex +6 Mag +0(-5) Cun dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+11 eff.) Dmg.mod +15% lightning Acc +0 (+0 eff.) (-8 (-3 eff.)) Apr +0 (-7) ----- def ----- Armour +5 (-13) Defense +0 (+0 eff.) (-20 (-7 eff.)) Fatigue +0% (-3%) Resists +15% lightning Die.at +0.00 life (+40.00 life) Max.HP +0.00 (-20.00) HP.reg +0.00 (-4.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. Curse of Madness This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() mindwoven linen wizard hat of madness (Nightmares) (1 def, 0 armour) 2.0 T1 head armor [Ego+] Psionic While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +7% (+5%) Mind.pwr +3 (+1 eff.) Dmg.mod +0%(-12%) nature Res.pen +0%(-10%) cold ----- def ----- Defense +1 (+1 eff.) (-10 (-3 eff.)) Resists +0%(-18%) nature +0%(-6%) temporal +0%(-5%) arcane +0%(-12%) darkness Crit.chn- 0.00% (-10.00%) Mind.save +11 (+6 eff.) ---------- misc Psi/turn +0.12 Curse of Nightmares Hateful Whisper: Puts all charms on 15 cooldown Level 3.9 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 167 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Nightspiker (Nightmares) (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +0% (-2%) Dmg.mod +0%(-12%) nature +3% fire Res.pen +0%(-10%) cold Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +1 Defense +0 (+0 eff.) (-11 (-4 eff.)) Fatigue +1% Resists +15% lightning +5%(-1%) temporal +0%(-12%) darkness +3% fire +0%(-5%) arcane +0%(-18%) nature Crit.chn- 0.00% (-10.00%) Curse of Nightmares A cap made of leather. |
![]() Poleda (Madness) (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Dex +3 Cun +1 Con dps ---------- Phys.crit +1.0% Mind.crit +0% (-2%) Dmg.mod +0%(-12%) nature Res.pen +0%(-10%) cold ----- def ----- Defense +1 (+1 eff.) (-10 (-3 eff.)) Resists +0%(-18%) nature +0%(-6%) temporal +0%(-5%) arcane +0%(-12%) darkness Crit.chn- 0.00% (-10.00%) Mind.save +5 (+3 eff.) ---------- misc Stam/turn +3.00 Curse of Madness A pointy cloth hat, very wizardly... |
![]() Silelle (Nightmares) (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +0% (-2%) Mind.pwr +4 (+1 eff.) Dmg.mod +0%(-12%) nature Res.pen +0%(-10%) cold Melee Ret 4 mind ----- def ----- Armour +1 Defense +0 (+0 eff.) (-11 (-4 eff.)) Fatigue +1% Resists +0%(-6%) temporal +0%(-12%) darkness +0%(-18%) nature +6% fire +0%(-5%) arcane +3% physical Crit.chn- 5.00% (-5.00%) ---------- misc Max.hate +6.00 Curse of Nightmares A cap made of leather. |
![]() rough leather cap 'Bokyromisus' (Corpses) (15 def, 3 armour) 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Mind.crit +0% (-2%) Dmg.mod +6% acid +3% physical +0%(-12%) nature Res.pen +0%(-10%) cold +10% physical ----- def ----- Armour +3 Defense +15 (+5 eff.) (+4 (+1 eff.)) Fatigue +1% Resists +0%(-18%) nature +0%(-6%) temporal +0%(-5%) arcane +0%(-12%) darkness Crit.chn- 0.00% (-10.00%) ---------- misc Infravis +1 Curse of Corpses A cap made of leather. |
![]() Glowshine the iron helm (Corpses) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +5 Dex +1 Mag +1 Cun dps ---------- Mind.crit +0% (-2%) Dmg.mod +0%(-12%) nature Res.pen +0%(-10%) cold Melee Ret 6 light ----- def ----- Armour +3 Defense +0 (+0 eff.) (-11 (-4 eff.)) Fatigue +5% Resists +0%(-6%) temporal +0%(-12%) darkness +0%(-18%) nature +0%(-5%) arcane +6% light Crit.chn- 0.00% (-10.00%) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Steel Helm of Garkul (Madness) (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Mind.crit +0% (-2%) Dmg.mod +0%(-12%) nature +10% physical Res.pen +0%(-10%) cold ----- def ----- Armour +6 Defense +0 (+0 eff.) (-11 (-4 eff.)) Fatigue +8% Resists +0%(-18%) nature +0%(-6%) temporal +0%(-5%) arcane +0%(-12%) darkness Crit.chn- 0.00% (-10.00%) Phys.save +12 (+7 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Madness A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-7 eff.)) Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light Melee Ret 0(-2) nature ----- def ----- Resists +30% light Max.HP +0.00 (-44.00) Heal.mod +10% ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(104 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() survivor's brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-7 eff.)) Melee Ret 0(-2) nature ----- def ----- Phys.save +6 (+4 eff.) Max.HP +42.00 (-2.00) Heal.mod +12% ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Planar Beacon 1.0 lite [Unique] Arcane While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-7 eff.)) Melee Ret 0(-2) nature ----- def ----- Max.HP +0.00 (-44.00) ---------- misc Light +3 (-) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 44.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 44.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Lightningwisp (dig speed 36 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1(-) Str +5 Wil +0(-2) Cun dps ---------- Phys.crit +0.0% (-3.0%) Mind.crit +1% Dmg.mod +6% nature Res.pen +10% mind Acc +0 (+0 eff.) (-23 (-11 eff.)) Melee Ret 6 lightning 0(-2) physical ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +11% nature Die.at +0.00 life (+40.00 life) ---------- misc Hate/m.crit +1.00 Max.hate +2.00 Infravis +0 (-3) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() ash totem of stinging 'Dourkiss' [power 170] (15 cooldown) 2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +0(-1) Str +0(-2) Cun dps ---------- Phys.crit +0.0% (-3.0%) Dmg.mod +6% mind Acc +0 (+0 eff.) (-23 (-11 eff.)) Melee Ret 6 mind 0(-2) physical ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +3% darkness Die.at +0.00 life (+40.00 life) ---------- misc Infravis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Sting an enemy dealing 202 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
![]() elm wand of lightning storm 'Alarig' [power 122] (15 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +0(-1) Str +0(-2) Cun dps ---------- Phys.crit +0.0% (-3.0%) Acc +10 (+5 eff.) (-13 (-6 eff.)) Melee Ret 0(-2) physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +1% physical Die.at -40.00 life (-) ---------- misc Max.stam +20.00 Infravis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (121 total damage) Puts all charms on 15 cooldown 100% to heal for 41. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() fungal elm longbow of dampening (Madness) 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Nature/Disrupt Acc+ +0.2% crit chance (max 25%) Apr +0 (-13) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +6 While equipped: Stats +3 Con dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-8 (-3 eff.)) ----- def ----- Resists +12% acid +12% lightning +12% cold +12% fire +5% all Spell.save +8 (+4 eff.) HP.reg +0.00 (-2.00) Heal.mod +0% (-20%) ---------- misc Masteries +0.15(-0.15) Wild-gift/Fungus Curse of Madness Regenerate 68 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Achievements
By cc the Cornac Doomed level 19
25th Dusk 122nd year of Ascendancy at 18:49 see stats
By cc the Cornac Doomed level 22
70th Dusk 122nd year of Ascendancy at 06:01 see stats
By cc the Cornac Doomed level 11
3rd Flare 122nd year of Ascendancy at 16:47 see stats
By cc the Cornac Doomed level 24
1st Time of Equilibrium 122nd year of Ascendancy at 19:08 see stats
By cc the Cornac Doomed level 10
2nd Mirth 122nd year of Ascendancy at 10:53 see stats
By cc the Cornac Doomed level 20
33rd Dusk 122nd year of Ascendancy at 14:46 see stats
By cc the Cornac Doomed level 10
3rd Mirth 122nd year of Ascendancy at 01:22 see stats
By cc the Cornac Doomed level 23
72nd Dusk 122nd year of Ascendancy at 02:04 see stats
By cc the Cornac Doomed level 10
4th Mirth 122nd year of Ascendancy at 22:59 see stats
By cc the Cornac Doomed level 18
16th Dusk 122nd year of Ascendancy at 04:37 see stats
Log
Cc uses Infusion: Wild.
Cc rearms.
Cc is cured!
Cc lessens the pain.
Cc slows down.
Cc starts regenerating health quickly.
fungal elm longbow of dampening (Madness) returns to your bags!
Islunne the gigantic corrosive tunneler's Beyond the Flesh performs a melee critical strike against cc!
You have deflected 31 incoming damage!
Islunne the gigantic corrosive tunneler slows down.
Islunne the gigantic corrosive tunneler uses Skullcracker.
Cc harrows shadow!
Cc wanders around!
cc HEALS from darkness damage!
Islunne the gigantic corrosive tunneler hits cc for 116 physical damage.
Islunne the gigantic corrosive tunneler's Beyond the Flesh hits cc for (31 deflected), 49 physical, 3 darkness, 2 healing (51 total damage) [2 healing].
Melee retaliation hits Islunne the gigantic corrosive tunneler for (1 to psi shield), 2 physical, (1 to psi shield), 2 nature, (1 to psi shield), 2 physical, (1 to psi shield), 2 nature (7 total damage).
Curse of Nightmares hits Shadow for 55 mind, 16 darkness (71 total damage).
Cc is confused and fails to use Dream Walk.
You have deflected 31 incoming damage!
Islunne the gigantic corrosive tunneler uses Brainfreeze.
Islunne the gigantic corrosive tunneler's mind surges with critical power!
cc HEALS from darkness damage!
Islunne the gigantic corrosive tunneler hits cc for 147 cold damage.
Islunne the gigantic corrosive tunneler's Beyond the Flesh hits cc for (31 deflected), 52 physical, 3 darkness, 2 healing (55 total damage) [2 healing].
Melee retaliation hits Islunne the gigantic corrosive tunneler for (1 to psi shield), 2 physical, (1 to psi shield), 2 nature (3 total damage).
cc the level 24 cornac doomed was iced to death by Islunne the gigantic corrosive tunneler on level 4 of Sandworm lair.
Islunne the gigantic corrosive tunneler prepares for the next kill!
Cc stops regenerating health quickly.