Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Krog |
Class | Mindslayer |
Level / Exp | 28 / 42% |
Size | big |
Lifes / Deaths | Killed by Emelathra the warg at level 27 on the 1st Wintertide 123rd year of Ascendancy at 01:37 / 2Killed by skeleton mage at level 28 on the 2nd Wintertide 123rd year of Ascendancy at 12:38 |
Antimagic | Follower |
Primary Stats
Strength | 17 (base 11) |
Dexterity | 10 (base 10) |
Constitution | 17 (base 10) |
Magic | 8 (base 10) |
Willpower | 79 (base 60) |
Cunning | 65 (base 55) |
Resources
Life | -388/914 |
Equilibrium | 13 |
Psi | 74/218 |
Healing Factor | 1.062941519274 |
Regeneration | 4.5175014569147 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
Offense: Mainhand
Damage | 44 |
Accuracy | 61 |
Crit Chance | 21% |
APR | 36 |
Speed | 1.00 |
Offense: Offhand
Damage | 44 |
Accuracy | 61 |
Crit Chance | 21% |
APR | 36 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Acid | +33% |
Fire | +9% |
Nature | +17% |
Cold | +8% |
Physical | +11% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Acid | +30% |
Light | +40% |
Lightning | +60% |
Physical | +28% |
Cold | +33% |
All | +25% |
Defense: Base
Armour (hardiness) | 47 (65.65183292883%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 31 |
Mental Save | 45 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 34%( 70%) |
All | + 14%( 70%) |
Lightning | + 50%( 70%) |
Light | + 19%( 70%) |
Physical | + 20%( 70%) |
Fire | + 70%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 20% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 814% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 207 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed giant spider spinneret. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed skeleton mage skull. * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
On hands | drakeskin leather gloves 'Ivalevena' (0 def, 10 armour) drakeskin leather gloves 'Ivalevena' (0 def, 10 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) Melee+ 9 physical Dmg.mod +5% physical ----- def ----- Armour +10 Resists +9% lightning Die.at -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Ulugorach Ulugorach1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% lightning +1% physical +5% arcane +9% blight Max.HP +46.00 Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Nerinn (0 def, 1 armour) Nerinn (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +3% physical +6% blight +5% arcane +3% nature Mind.save +7 (+3 eff.) Max.HP +80.00 Blind- +20% A cap made of leather. |
On feet | Boltknight the pair of rough leather boots (15 def, 3 armour) Boltknight the pair of rough leather boots (15 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +10% lightning +15% light ----- def ----- Armour +3 Defense +15 (+5 eff.) Die.at -40.00 life Max.HP +80.00 ---------- misc Infravis +2 A pair of boots made of leather. |
Tool | Aerysagund the ash totem of summon tentacle [power 160] (25 cooldown) Aerysagund the ash totem of summon tentacle [power 160] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Defense +25 (+8 eff.) Resists +12% lightning +5% arcane Teleport- +20% ---------- misc Max.psi +40.00 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 435 Base Damage: 194 Armor: 11 All Resist: 13 Puts all charms on 25 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Tempestgrinder Tempestgrinder0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid Res.pen +5% acid +25% lightning Melee Ret 4 acid ----- def ----- Resists +12% lightning HP.reg +3.00 Stun/Frz- +25% Rings make your fingers look great! |
On fingers | Beyrim the steel ring Beyrim the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +8 Wil ----- def ----- HP.reg +1.00 Stun/Frz- +28% ---------- misc Mana/s.crit +1.00 Rings make your fingers look great! |
Around neck | gold amulet 'Brightcast' gold amulet 'Brightcast'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Acc +25 (+9 eff.) ----- def ----- Resists +17% fire +6% light +13% cold Die.at -60.00 life ---------- misc Psi/ret +0.20 Hate/m.crit +3.00 Amulets make your neck look great! |
In main hand | nature's pulsing mindstar of balance (14-15 power, 32 apr, nature damage) nature's pulsing mindstar of balance (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +2% nature ----- def ----- Resists +6% blight Phys.save +4 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +5 (+2 eff.) Disease- +12% ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | rough leather belt 'Stokesquall' rough leather belt 'Stokesquall'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Resists +3% nature +3% fire Max.HP +93.00 Confus- +10% A belt that goes around your waist. |
In off hand | honing pulsing mindstar of frost (14-15 power, 32 apr, mind damage) honing pulsing mindstar of frost (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 8 cold Dmg.mod +6% physical +8% cold Res.pen +3% physical +8% cold ----- def ----- Armour +9 Resists +3% physical +10% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | resilient cashmere cloak of Eldoral (2 def, 0 armour) resilient cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +2 (+0 eff.) Max.HP +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion of the titan (speed 453%; cd 13) movement infusion of the titan (speed 453%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 453% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 373; 16 cd) regeneration infusion of the psychic (heal 373; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 373 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 333; 14 cd) regeneration infusion of the sneak (heal 333; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 31%; mental; dur 4; cd 15) wild infusion of the psychic (res 31%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 30%; magical; dur 4; cd 13) wild infusion of the sneak (res 30%; magical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Islota the copper amulet Islota the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Defense +30 (+10 eff.) Resists +3% fire Confus- +10% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Neriwen Neriwen0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Wil ----- def ----- Resists +9% cold Spell.save +3 (+2 eff.) ---------- misc Equi/ret +0.04 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel amulet 'Hathotir' steel amulet 'Hathotir'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Dex dps ---------- Spell.pwr +15 (+14 eff.) Dmg.mod +6% arcane ----- def ----- Resists +13% mind +12% lightning Confus- +23% Stun/Frz- +26% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Adomiyanne the copper ring Adomiyanne the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Mind.pwr +15 (+4 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind +3% acid ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
Zuborimina the Winterrace Zuborimina the Winterrace0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +5% cold ----- def ----- Defense +15 (+5 eff.) Resists +22% lightning +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
copper ring 'Ivymira' copper ring 'Ivymira'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% arcane +5% physical Apr +2 ----- def ----- Defense +15 (+5 eff.) Resists +5% arcane Max.HP +22.00 Disarm- +22% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
gladiator's copper ring of perseverance gladiator's copper ring of perseverance0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Hellprophet the steel greatsword (25-40 power, 2 apr) Hellprophet the steel greatsword (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Resists +6% mind Massive two-handed swords. |
Belalle the dwarven-steel mace (30-41 power, 4 apr) Belalle the dwarven-steel mace (30-41 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Master Power 29.5 - 41.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil +4 Mag dps ---------- Res.pen +8% physical Acc +12 (+5 eff.) Apr +8 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.28 Max.mana +60.00 Blunt and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Glintbrace the vined mindstar (6-6 power, 18 apr, mind damage) Glintbrace the vined mindstar (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +8 light While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +5% mind +27% light Res.pen +4% mind +20% light +15% arcane ----- def ----- Resists +4% mind +12% cold Dmg.Resnn +11% ---------- misc Psi/ret +1.30 Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Samagorn Samagorn4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Dmg.mod +10% physical Res.pen +25% arcane ----- def ----- Resists +3% acid +6% fire +6% light Crit.chn- 10.00% Confus- +20% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 55.94 to 69.93 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+14 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
focusing woollen robe of frost (+18%) (0 def, 0 armour) =5m= focusing woollen robe of frost (+18%) (0 def, 0 armour) =5m=2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +12% cold ----- def ----- Resists +9% all +18% cold ---------- misc Mana/turn +0.12 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivuvea the Prismtorrent (9 def, 6 armour) Ivuvea the Prismtorrent (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Mind.crit +5% Crit.mult +15.00% Dmg.mod +6% light Res.pen +10% light ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +14% light +16% darkness ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Max.hate +6.00 Max.psi +40.00 A suit of armour made of leather. |
Barizilathel the steel mail armour (2 def, 6 armour) Barizilathel the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Arcane While equipped: Stats +3 Str +3 Mag +7 Con dps ---------- Spell.pwr +10 (+10 eff.) S.pwr/crit +6 Dmg.mod +6% blight Res.pen +25% arcane ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +19% Resists +7% fire -13% light +8% darkness Crit.chn- 10.00% Phys.save +7 (+4 eff.) Spell.save +16 (+8 eff.) Mind.save +7 (+3 eff.) A suit of armour made of mail. |
Haroruibers (20 def, 9 armour) Haroruibers (20 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Spell.pwr +10 (+10 eff.) S.pwr/crit +8 ----- def ----- Armour +9 Defense +20 (+6 eff.) Fatigue +22% Resists +18% lightning +2% physical ---------- misc Max.mana +40.00 A suit of armour made of metal plates. |
Rope Belt of the Thaloren Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Cinderwilder the drakeskin leather belt =3m= Cinderwilder the drakeskin leather belt =3m=1.0 T5 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Mag +4 Cun dps ---------- Res.pen +25% fire ----- def ----- Resists +8% lightning +6% temporal ---------- misc Infravis +3 A belt that goes around your waist. |
Burnhash the pair of hardened leather boots (0 def, 3 armour) =4m= Burnhash the pair of hardened leather boots (0 def, 3 armour) =4m=2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Cun +4 Mag dps ---------- Res.pen +5% fire ----- def ----- Armour +3 Fatigue -6% Phys.save +9 (+5 eff.) ---------- misc Max.enc +32 Light +3 Infravis +2 A pair of boots made of leather. |
pair of dwarven-steel boots 'Lisyra' (0 def, 4 armour) pair of dwarven-steel boots 'Lisyra' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Mag +4 Wil +3 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+10 eff.) S.pwr/crit +6 Res.pen +15% blight ----- def ----- Armour +4 Fatigue +3% Phys.save +11 (+6 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+3 eff.) ---------- misc Mana/turn +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloomobsidian the iron gauntlets (0 def, 1 armour) =4m= Gloomobsidian the iron gauntlets (0 def, 1 armour) =4m=1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +4 Mag +2 Con dps ---------- Dmg.mod +6% darkness Res.pen +10% fire Acc +11 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Alugund (1 def, 0 armour) Alugund (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Dmg.mod +9% mind ----- def ----- Defense +1 (+0 eff.) Resists +3% mind Phys.save +6 (+3 eff.) Max.HP +20.00 Silence- +20% A pointy cloth hat, very wizardly... |
rough leather cap 'Betinn' (0 def, 1 armour) =6c= rough leather cap 'Betinn' (0 def, 1 armour) =6c=2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +6 Con dps ---------- Apr +2 ----- def ----- Armour +1 Fatigue +1% Resists +1% physical ---------- misc See.Invis +3 A cap made of leather. |
hardened leather cap 'Chillsin' (0 def, 3 armour) =5m= hardened leather cap 'Chillsin' (0 def, 3 armour) =5m=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +5 Mag +4 Cun +3 Con dps ---------- Dmg.mod +6% cold Res.pen +10% cold Apr +6 Melee Ret 10 darkness 10 cold ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
63 alchemist agate 63 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Daimuhor Daimuhor2.0 T1 lite [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Crit.mult +15.00% Phys.pwr +5 (+3 eff.) Mind.pwr +20 (+6 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonviper Demonviper2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce damage dealt by 27% * 10% chance to reduce all saves and defense by 34 ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern of the zealot watchleader's brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) Blind- +20% Confus- +11% ---------- misc Light +6 See.Stealth +5 See.Invis +8 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Morbuswilder (dig speed 20 turns) Morbuswilder (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Melee Ret 2 fire ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +3% nature Max.HP +22.00 Disease- +20% ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive yew totem of healing [power 254] (15 cooldown) evasive yew totem of healing [power 254] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By kg the Krog Mindslayer level 18
51st Dusk 122nd year of Ascendancy at 01:42 see stats
By kg the Krog Mindslayer level 21
26th Haze 122nd year of Ascendancy at 06:48 see stats
By kg the Krog Mindslayer level 10
14th Dusk 122nd year of Ascendancy at 16:10 see stats
By kg the Krog Mindslayer level 26
9th Decay 122nd year of Ascendancy at 09:59 see stats
By kg the Krog Mindslayer level 21
26th Haze 122nd year of Ascendancy at 23:19 see stats
By kg the Krog Mindslayer level 10
14th Dusk 122nd year of Ascendancy at 16:08 see stats
By kg the Krog Mindslayer level 20
23rd Haze 122nd year of Ascendancy at 16:41 see stats
By kg the Krog Mindslayer level 19
11st Haze 122nd year of Ascendancy at 22:53 see stats
By kg the Krog Mindslayer level 9
4th Mirth 122nd year of Ascendancy at 02:35 see stats
By kg the Krog Mindslayer level 21
56th Haze 122nd year of Ascendancy at 21:57 see stats
By kg the Krog Mindslayer level 24
70th Haze 122nd year of Ascendancy at 11:37 see stats
By kg the Krog Mindslayer level 15
39th Dusk 122nd year of Ascendancy at 13:05 see stats
By kg the Krog Mindslayer level 27
1st Wintertide 123rd year of Ascendancy at 01:37 see stats
Log
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Kg performs a telekinetically enhanced leap!
Skeleton mage receives 53 healing from Rime Wraith from Bethiyalle the greater telugoroth.
Armoured skeleton warrior receives 54 healing from Rime Wraith from Bethiyalle the greater telugoroth.
Armoured skeleton warrior receives 54 healing from Rime Wraith from Bethiyalle the greater telugoroth.
Burning from Kg hits Bethiyalle the greater telugoroth for (5 dissipated), (11 to time), 0 fire (0 total damage).
Bethiyalle the greater telugoroth retunes the fabric of spacetime.
Kg deactivates Beyond the Flesh.
Talent Pyrokinesis is ready to use.
Skeleton mage casts Manathrust.
Skeleton mage receives 53 healing from Rime Wraith from Bethiyalle the greater telugoroth.
Armoured skeleton warrior receives 54 healing from Rime Wraith from Bethiyalle the greater telugoroth.
Bethiyalle the greater telugoroth receives 62 healing from Rime Wraith from Bethiyalle the greater telugoroth.
Skeleton mage hits Armoured skeleton warrior for 0 cold damage.
Skeleton mage hits kg for 252 cold damage.
kg the level 28 krog mindslayer was iced to death by a skeleton mage on level 1 of Temporal Rift.