











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Interact with Sidekicks 1.7.0Provides an interface to interact with party members similar to the Interact with the Golem talent, by which yo ucan alter their equipment or spend their talent points. Also adds additional functionality like applying a rune or infusion directly to a party member, or managing its talent point plan in conjunction with the Talent Point Planner addon. Standard actions from the "Give order" dialog can also optionally be included, controlled by game option "Gameplay | Include party orders in interaction dialogs". The interaction dialog is bound to Alt-Shift-I by default, and can also be accessed by right-clicking on a suitable party member on the map or via the "Interact with Party Members" action on the main game menu. (NOTE: If you are using this addon in conjunction with the Talent Point Planner addon, you will need to upgrade the latter to release 10.8.3 or higher for compatibility. Similarly, if you are using this addon with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to upgrade it to release 17.2.3 or higher for compatibility.) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module: 
 Affected talents from the Embers of Rage DLC: 
 Affected talents from the Ashes of Urh'Rok DLC: 
 Affected talents from the Forbidden Cults DLC: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by  Codefly  
 DescriptionThis addon replaces ToME's floating combat text: 
 Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat. 
 Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game: 
 Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Sun Paladin | 
| Level / Exp | 19 / 10% | 
| Size | medium | 
| Lifes / Deaths | Killed by Gunsnake at level 12 on the 9th Mirth 122nd year of Ascendancy at 21:041 / 5 Killed by Cyridhelevena the elven mage at level 13 on the 8th Dusk 122nd year of Ascendancy at 14:41 Killed by Assassin Lord at level 19 on the 40th Dusk 122nd year of Ascendancy at 12:18 Killed by Assassin Lord at level 19 on the 40th Dusk 122nd year of Ascendancy at 13:38 Killed by Jacan at level 19 on the 40th Dusk 122nd year of Ascendancy at 13:43 | 
Primary Stats
| Strength | 43 (base 39) | 
| Dexterity | 24 (base 10) | 
| Constitution | 12 (base 10) | 
| Magic | 53 (base 47) | 
| Willpower | 11 (base 10) | 
| Cunning | 13 (base 10) | 
Resources
| Life | 412/412 | 
| Positive | 104/104 | 
| Stamina | 156/156 | 
| Healing Factor | 1.3791526171258 | 
| Regeneration | 9.4471954273117 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 7 | 
| See Invisible | 9 | 
Offense: Mainhand
| Damage | 68 | 
| Accuracy | 40 | 
| Crit Chance | 7% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 36 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 12 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +10% | 
| Light | +29% | 
| Cold | +10% | 
| Nature | +14% | 
| Physical | +12% | 
| Fire | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +5% | 
| Light | +10% | 
| Mind | +5% | 
Defense: Base
| Armour (hardiness) | 25.413408721348 (65.897138898113%) | 
| Defense | 23 | 
| Ranged Defense | 23 | 
| Fatigue | 21 | 
| Physical Save | 19 | 
| Spell Save | 34 | 
| Mental Save | 21 | 
Defense: Resistances
| Acid | + 8%( 70%) | 
| Cold | + 34%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 69%( 70%) | 
| Light | + 70%( 70%) | 
| Temporal | + 6%( 70%) | 
| Mind | + 6%( 70%) | 
| Fire | + 19%( 70%) | 
| Nature | + 28%( 70%) | 
Defense: Immunities
| Teleport Resistance | 40% | 
| Silence Resistance | 21% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 21% | 
| Stun Resistance | 86% | 
| Disarm Resistance | 10% | 
| Poison Resistance | 10% | 
| Blind Resistance | 51% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 4 turns. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Teleportation Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Strength stat. | 
Class Talents
| Technique / Combat veteran | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Guardian | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Combat | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Celestial / Sun | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Shield offense | 1.00 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Radiance | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Celestial / Light | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Effects
Quests
| You failed to protect the lost defiler from death by Lady Zoisla the Tidebringer.Escort: lost defiler (level 2 of Trollmire) | failed | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire.Escort: lost defiler (level 3 of Trollmire) As a reward you improved Magic by +5. | done | 
| You failed to protect the lost warrior from death by thought-forged bowman.Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late.Serpentine Invaders Locate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed orc heart. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | active | 
Equipment
| On feet |  Ivuriariassra the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Con ----- def ----- Armour +1 Resists +3% acid +6% temporal Silence- +21% Confus- +21% Stun/Frz- +23% Teleport- +20% A pair of boots made of leather. | 
| Light source |  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 20/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 20.07 to 60.21 lightning damage (40.14 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
| On hands |  iron gauntlets 'Xerodhemira' (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +12% physical Apr +1 ----- def ----- Armour +1 Fatigue +1% Spell.save +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Elulle the elm totem of healing [power 122]  (11/15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +12 Dex +1 Wil dps ---------- Res.pen +5% mind Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  Ce'Nimira 0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +14% nature ----- def ----- Defense +10 (+5 eff.) Resists +28% nature +3% lightning Spell.save +3 (+2 eff.) HP.reg +3.00 Heal.mod +15% Blind- +26% Stun/Frz- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +9 Rings make your fingers look great! | 
| On fingers |  copper ring 'Gunukalthohek' 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Spell.save +3 (+2 eff.) Disease- +20% Stun/Frz- +20% Rings make your fingers look great! | 
| Around neck |  Moldblood the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Mag +1 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 32% ----- def ----- Resists +12% lightning Spell.save +12 (+6 eff.) Stun/Frz- +23% ---------- misc Infravis +2 Amulets make your neck look great! | 
| In main hand |  Gloryrarin the Scaldswift (18-25 power, 2 apr) 3.0 T1 waraxe 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +4 cold While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Resists +12% fire Poison- +10% Disarm- +10% One-handed war axes. | 
| Around waist |  rough leather belt 'Dayusher' 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% light ----- def ----- Resists +3% light +6% mind HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. | 
| In off hand |  Zeredorin (0 def, 7 armour, 14-17 power, 78 block) 7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +78 While equipped: dps ---------- Melee+ 5 lightning Melee Ret 5 lightning ----- def ----- Armour +7 Fatigue +8% Resists +5% acid +7% fire +25% lightning +6% cold Teleport- +20% ---------- misc Talents +1 Block Handheld deflection devices. | 
| Cloak |  linen cloak 'Cyrubeth' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +30 (+8 eff.) Res.pen +5% physical Acc +15 (+5 eff.) Apr +1 ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  steel mail armour 'Eilinuda' (7 def, 10 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +20.00% ----- def ----- Armour +10 Defense +7 (+4 eff.) Fatigue +12% Resists +19% lightning +18% cold Mind.save +10 (+5 eff.) A suit of armour made of mail. | 
Inventory
|  movement infusion of the sneak (speed 439%; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the psychic (heal 116; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 116 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Blood of Life 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." | 
|  Blood of Undeath 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. | 
|  Prismatic Rune (6 turns; acid, physical, light, nature, temporal) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 3 light, 4 nature, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the warrior (range 4; phase 15; cd 11) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the sneak (absorb 33; cd 20) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the titan (absorb 86; dur 3; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  teleportation rune of the psychic (range 33; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 33 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  copper amulet 'Thundersage' 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +1 Wil dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +9% cold Blind- +10% Disease- +10% Amulets make your neck look great! | 
|  copper amulet of strength (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! | 
|  Ninik the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +3% temporal Melee Ret 6 temporal ----- def ----- Max.HP +21.00 Disarm- +22% Pinning- +20% Knockbk- +20% ---------- misc Max.hate +2.00 Rings make your fingers look great! | 
|  Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. | 
|  Garibeth the iron waraxe (12-17 power, 2 apr) 3.0 T1 waraxe 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 mind On Hit.r1 +4 mind On Hit: * 11% chance to reduce all saves and defense by 7 While equipped: Stats +6 Cun +2 Wil dps ---------- Mind.crit +1% Dmg.mod +6% arcane ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.hate +4.00 One-handed war axes. | 
|  Kilnspire the iron waraxe (10-15 power, 2 apr) 3.0 T1 waraxe 1H weapon [Rare] Nature Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Res.pen +10% fire ----- def ----- Armour +2 Die.at -20.00 life Knockbk- +20% One-handed war axes. | 
|  balanced iron waraxe of paradox (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 temporal While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +6% temporal Disarm- +20% One-handed war axes. | 
|  thought-forged dwarven-steel waraxe (20-28 power, 4 apr) 3.0 T3 waraxe 1H weapon [Ego] Psionic Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 mind On Hit: * 13% chance to reduce all saves and defense by 7 While equipped: Stats +3 Cun +3 Wil One-handed war axes. | 
|  Duathelguile 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% On Hit (Melee): * 10% chance to reduce damage dealt by 7% ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. | 
|  Puswrack 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% fire Melee Ret 4 nature 6 fire On Hit (Melee): * 10% chance to slow global speed by 32% ----- def ----- Armour +6 Resists +3% nature Create a temporary shield that absorbs 182 damage Puts all charms on 30 cooldown A belt that goes around your waist. | 
|  rough leather belt 'Spiderpierce' 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% lightning +5% temporal +6% nature +3% blight A belt that goes around your waist. | 
|  resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  thick linen cloak of the Shaloren (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +2 Wil ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Robes of Deflection (0 def, 7 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. | 
|  Viperqueen the pair of iron boots (25 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +3% temporal Res.pen +10% nature +10% temporal ----- def ----- Armour +3 Defense +25 (+13 eff.) Fatigue +2% Resists +1% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Daimorab the Brightwire (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning +3% fire +3% light Res.pen +20% light Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 7 ----- def ----- Armour +1 Resists +6% lightning ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  fearforged steel mail armour of lightning resistance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +5 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +17% Resists +15% lightning +6% fire -11% light +6% darkness Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A suit of armour made of mail. | 
|  Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 27.03 to 81.09 lightning damage (54.06 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. | 
|  Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 47.33 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. | 
|  Elogabeth the Tideworth (6 def, 10 armour) 17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% physical Acc +5 (+2 eff.) ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +22% Resists +3% cold Mind.save +11 (+6 eff.) ---------- misc Stam/turn +2.00 A suit of armour made of metal plates. | 
|  Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
|  3 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  239 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Forbidden Tome: "The Day It Came" 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? | 
|  6 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Chunaridig [power 116]  (11/15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Wil ----- def ----- Resists +3% acid +6% light +5% arcane ---------- misc Light +3 Sting an enemy dealing 132 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. | 
|  Xanerin the Lustrenail [power 15]  (11/20 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str +1 Mag ----- def ----- Defense +5 (+3 eff.) Resists +6% light +2% physical ---------- misc Stam/turn +3.00 Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to heal for 34. Natural totems are made by powerful wilders to store nature power. | 
|  elm totem of healing [power 122]  (11/15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  Rhuyakhad [power 122]  (11/15 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Wil ----- def ----- Defense +5 (+3 eff.) Resists +1% physical ---------- misc Stam/turn +1.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (134 total damage) Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Smearvengeance the elm wand of conjuration [power 100]  (11/15 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% nature +3% mind Melee Ret 2 mind ---------- misc Max.hate +2.00 Fire a magical bolt dealing 100 acid damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  6 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Jacan the Cornac Sun Paladin level 10
2nd Mirth 122nd year of Ascendancy at 03:19 see stats
 Lost in translation (Insane (Adventure) difficulty)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.
			Lost in translation (Insane (Adventure) difficulty)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Jacan the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 12:15 see stats
 The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Jacan the Cornac Sun Paladin level 13
4th Dusk 122nd year of Ascendancy at 01:01 see stats
 Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Jacan the Cornac Sun Paladin level 17
28th Dusk 122nd year of Ascendancy at 18:13 see stats
 Utterly Destroyed (Insane (Adventure) difficulty)
			Died on the Eidolon Plane.
			Utterly Destroyed (Insane (Adventure) difficulty)
			Died on the Eidolon Plane.By Jacan the Cornac Sun Paladin level 19
40th Dusk 122nd year of Ascendancy at 13:43 see stats
Log
Assassin Lord hits Jacan for (95 absorbed), 0 darkness, (24 absorbed), 0 darkness, (6 absorbed), 0 fire, (47 absorbed), 0 darkness, (8 absorbed), 0 mind, (24 absorbed), 0 darkness (0 total damage).
Your shield crumbles under the damage!
The shield around Jacan crumbles.
Talent Infusion: Regeneration is ready to use.
Talent Shield Slam is ready to use.
Assassin Lord damages himself through Martyrdom!
Jacan receives 7 healing from Shield of Light.
Deadly Poison from Assassin Lord hits Jacan for (40 absorbed), 33 nature (33 total damage).
Deep Wound from Assassin Lord hits Jacan for (30 absorbed), 0 physical (0 total damage).
Jacan hits Assassin Lord for 1 nature damage.
Searing Sight hits Assassin Lord for 6 light damage.
Jacan hits Assassin Lord for (8 ignored), 0 lightning (0 total damage).
Assassin Lord performs a melee critical strike against Jacan!
Assassin Lord damages himself through Martyrdom!
Jacan receives 7 healing from Shield of Light.
Assassin Lord hits Jacan for 253 darkness damage.
Jacan hits Assassin Lord for 10 darkness damage.
Melee retaliation hits Assassin Lord for 3 lightning, 8 light, (3 ignored), 0 lightning, 8 light (20 total damage).
Jacan the level 19 cornac sun paladin was shadowed to death by Assassin Lord on level 2 of Unknown tunnels.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Assassin Lord killed Jacan!
Saving game...
Saving done.
Talent Healing Light is ready to use.
Talent Shield Pummel is ready to use.
Talent Path of the Sun is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!















































