













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 23 / 21% |
| Size | huge |
| Lifes / Deaths | Killed by Chalutodor's Inner Demon at level 23 on the 15th Regrowth 123rd year of Ascendancy at 04:10 / 1 |
Primary Stats
| Strength | 27 (base 14) |
| Dexterity | 73 (base 53) |
| Constitution | 20 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 69 (base 44) |
Resources
| Life | -137/616 |
| Stamina | 190/240 |
| Healing Factor | 1.1870588855781 |
| Regeneration | 16.915589119488 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 52 |
| Crit Chance | 41% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 52 |
| Crit Chance | 43% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Light | +14% |
| Blight | +6% |
| Darkness | +10% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 14 (38.594633868923%) |
| Defense | 63 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 21 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Light | + 11%( 70%) |
| Physical | + 2%( 70%) |
| Darkness | + 32%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.50 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Throwing knives | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Ce'Nelle the brown mold. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed honey tree root. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed ice wyrm tooth. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Noonblack (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Damage +3% acid +9% light Ignore resists +5% light +10% acid defense ------ Armor +1 Physical save +10 (+5 eff.) Mind save +11 (+5 eff.) other ------- Light +3 A pair of boots made of leather. |
| Light source | Leliharachak the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% acid defense ------ Resistance +3% acid +2% physical Life +120.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aryta the drakeskin leather cap (10 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +6 Dex defense ------ Armor +5 Defense +10 (+3 eff.) Fatigue +5% Resistance +12% darkness +18% acid Physical save +6 (+3 eff.) Spell save +9 (+5 eff.) Healmod +10% Pinning Resist +20% other ------- Infravision +5 A cap made of leather. |
| On hands | Xanodath (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +3 Dex +4 Cun offense ------ Critical power +10.00% On-Hit 8 light Damage +5% light +6% blight When Hit 4 arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Fatigue +3% Resistance +8% light Physical save +5 (+3 eff.) Life Regen +1.00 other ------- Stamina/turn +0.70 Mana/turn +0.04 Max stamina +21.00 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 18.5 - 25.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +12.0% Attack Speed 83% On Hit: 20% Searing Light level 3 On Hit: 10% Nightmare level 3 On Hit: 10% Set Up level 3 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | soothing stralite torque of psionic shield [power 101] (20/25 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 101 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 66. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ce'Nada the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +5 Str +3 Wil +3 Cun offense ------ Ignore resists +10% acid defense ------ Life Regen +7.00 Stun Resist +20% Rings make your fingers look great! |
| On fingers | marksman's copper ring of darkness (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Damage +10% darkness Accuracy +4 (+1 eff.) defense ------ Resistance +20% darkness Rings make your fingers look great! |
| Around neck | wanderer's stralite amulet of mastery (0.20 Technique / Throwing knives)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +6 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.60 Masteries +0.20 Technique/Throwing knives Amulets make your neck look great! |
| In main hand | Searsin the steel waraxe (16-22 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +8 lightning +20 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Damage +12% fire defense ------ Resistance +9% fire other ------- Light +1 One-handed war axes. |
| Around waist | rough leather belt 'Lustreblow'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Critical power +15.00% Physical Power +2 (+1 eff.) Spellpower +5 (+5 eff.) defense ------ Resistance +3% light +5% arcane Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | acidic dwarven-steel dagger of evisceration (22-29 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 22.0 - 28.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 While equipped: offense ------ Physical Crit +8.0% Physical Power +6 (+2 eff.) Sharp, short and deadly. |
| Cloak | Bethyvena the cashmere cloak (17 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Critical power +13.00% Damage +15% acid Accuracy +8 (+3 eff.) Ignore Armor +7 On-Hit (Melee): * 20% chance to reduce armor by 19% defense ------ Defense +17 (+5 eff.) Mind save +9 (+4 eff.) Stealth +8 Life Regen +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
healing infusion of the wizard (heal 60; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
stormshield rune of the psychic (threshold 28; blocks 3; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 3 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+8 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
wanderer's steel amulet of the eclipse0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Cun +4 Con offense ------ Move Speed +10% On-Hit 6 light 7 darkness Damage +7% light +7% darkness When Hit: * 7% chance to reduce damage dealt by 16% * 5% chance to blind defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Elolema0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +1 Wil offense ------ Physical Power +8 (+3 eff.) Combat Speed +10% Damage +7% physical defense ------ Defense +10 (+3 eff.) Spell save +9 (+5 eff.) Life +20.00 Healmod +5% Pinning Resist +20% other ------- Max hate +6.00 Amulets make your neck look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+1 eff.) Rings make your fingers look great! |
Rageranik (30-36 power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+10 eff.) Damage +15% physical +30% cold Accuracy +20 (+6 eff.) defense ------ Defense +10 (+3 eff.) Resistance +3% light +6% fire Life +80.00 Disease Resist +20% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 46.64 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Mardyneg the Glintoracle (76-122 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Rare] Master Weapon Damage 76.5 - 122.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +20 light +8 lightning While equipped: Stats +3 Wil defense ------ Mind save +9 (+4 eff.) other ------- Light +3 Massive two-handed swords. |
iron mace 'Isosena' (18-25 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +4 Str +2 Dex +2 Mag +1 Cun offense ------ Damage +3% acid other ------- Light +1 Blunt and deadly. |
Toxinwreath (29-41 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage +15% mind Accuracy +10 (+3 eff.) When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 45% defense ------ Defense +10 (+3 eff.) Resistance +18% acid Disarm Resist +34% Blunt and deadly. |
stralite mace 'Smearobeisance' (36-51 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage +15% nature Ignore resists +25% lightning +9% physical Accuracy +13 (+4 eff.) Ignore Armor +9 When Hit 4 mind defense ------ Resistance +3% nature Blunt and deadly. |
voratun mace 'Barundur' (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Rare] Master Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Dex +4 Mag offense ------ Physical Crit +9.0% Critical power +22.00% Ignore Armor +9 defense ------ Resistance +12% temporal +12% cold other ------- Psi when Hit +0.08 Blunt and deadly. |
Silent Blade (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 35% Cun, 65% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Mayyrin the voratun dagger (38-49 power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Master Weapon Damage 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +10.0% Attack Speed 100% On-hit +8 physical While equipped: offense ------ Ignore resists +10% physical Accuracy +15 (+5 eff.) Ignore Armor +9 defense ------ Defense +20 (+5 eff.) Resistance +9% fire +5% arcane +6% mind other ------- Stamina/turn +3.00 Sharp, short and deadly. |
Deepsstun the pouch of voratun shots (23/23, 55-66 power, 6 apr)3.0 Encumbrance T5 shot ammo [Rare] Master Weapon Damage 55.0 - 66.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +18.0% Capacity 23 On-ranged-hit +20 acid +16 darkness On-Hit, radius 1 +8 darkness +20 acid On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Furnacespar (6 def, 6 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature While equipped: offense ------ When Hit 2 acid 4 fire defense ------ Armor +6 Defense +6 (+2 eff.) Fatigue +7% Resistance +22% acid +7% cold Life +36.00 Life Regen +5.60 Healmod +10% other ------- Stamina/turn +0.90 Breathe water A suit of armour made of leather. |
Zugund the stralite mail armour (4 def, 17 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Random Unique] Nature/Master While equipped: defense ------ Armor +17 Defense +4 (+1 eff.) Fatigue +12% Resistance +9% acid +35% cold +6% light +9% mind Mind save +6 (+3 eff.) Unlife -60.00 life Life +36.00 Silence Resist +10% other ------- Breathe water A suit of armour made of mail. |
Mayytira the Bleakvagrant (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +5 Str +2 Dex +6 Wil +3 Con offense ------ Damage +9% darkness When Hit 6 darkness defense ------ Defense +2 (+1 eff.) Physical save +7 (+4 eff.) Life +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arelefang the Flarefear (0 def, 5 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Critical power +5.00% Physical Power +10 (+4 eff.) Damage +15% fire Ignore resists +5% physical Accuracy +5 (+2 eff.) defense ------ Armor +5 Fatigue +1% other ------- Stamina when Hit +0.90 EQ when Hit +0.70 A cap made of leather. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
177 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 358.40 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Chalutodor the Cornac Rogue level 22
1st Allure 123rd year of Ascendancy at 20:09 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Chalutodor the Cornac Rogue level 21
3rd Decay 122nd year of Ascendancy at 16:21 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chalutodor the Cornac Rogue level 22
5th Decay 122nd year of Ascendancy at 21:15 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Chalutodor the Cornac Rogue level 10
3rd Flare 122nd year of Ascendancy at 23:07 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Chalutodor the Cornac Rogue level 20
1st Decay 122nd year of Ascendancy at 04:19 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Chalutodor the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 18:09 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Chalutodor the Cornac Rogue level 22
6th Regrowth 123rd year of Ascendancy at 11:45 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Chalutodor the Cornac Rogue level 15
15th Haze 122nd year of Ascendancy at 05:42 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Chalutodor the Cornac Rogue level 22
6th Regrowth 123rd year of Ascendancy at 11:42 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Chalutodor the Cornac Rogue level 16
22nd Haze 122nd year of Ascendancy at 21:02 see stats
Log
Xanemina the brown bear activates Mind Storm.
Chalutodor's Inner Demon uses Evasion.
Chalutodor's Inner Demon tries to evade attacks.
Chalutodor's Inner Demon activates Numbing Poison.
Chalutodor's Inner Demon deactivates Insidious Poison.
Chalutodor's Inner Demon activates Crippling Poison.
Chalutodor's Inner Demon deactivates Numbing Poison.
Chalutodor's Inner Demon uses Dual Strike.
Chalutodor's Inner Demon performs a melee critical strike against Chalutodor!
Chalutodor is cut deeply.
Chalutodor is covered in acid!
Chalutodor redirects the effect 'Bleeding'!
Chalutodor's Inner Demon redirects the effect 'Bleeding'!
Chalutodor redirects the effect 'Bleeding'!
Thought-forged warrior starts to bleed.
Chalutodor is stunned!
Chalutodor's Inner Demon misses Chalutodor.
Chalutodor's Inner Demon hits Chalutodor for 50 physical, 5 light (55 total damage).
Melee retaliation hits Chalutodor's Inner Demon for 4 arcane damage.
Chalutodor uses Infusion: Healing.
Chalutodor's deep wound closes.
Chalutodor receives 122 healing from Infusion: Healing.
Chalutodor fumbles and fails to use Rogue's Brew, injuring himself!
Chalutodor's Inner Demon's Quickdraw Knife performs a melee critical strike against Chalutodor!
Chalutodor starts to bleed.
Chalutodor's Inner Demon's Quickdraw Knife hits Chalutodor for 139 physical damage.
Fumble from Chalutodor's Inner Demon hits Chalutodor for 141 physical damage.
Melee retaliation hits Chalutodor's Inner Demon for 2 arcane damage.
Chalutodor the level 23 cornac rogue was punctured to death by a Chalutodor's Inner Demon on level 2 of Bearscape.



































































































