










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Corrupted Summoner 1.7.6Notice: This addon requires Ashes of Urh'Rok DLC. Class talents: Generic talents: Additionally you can summon some unique demons that you have defeated. All new icons were made by https://game-icons.net/ . ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Steam-Fu 1.7.6Adds a new Tinker subclass and a brawler evolution. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes. Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise. Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary. --- Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech. Crush your foes faster with novel techniques born by the blessing of steam. Enjoy! Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Light |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Corrupted Summoner |
| Level / Exp | 29 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Isedaba, expedition guard leader at level 29 on the 12nd Dusk 122nd year of Ascendancy at 21:08 / 1 |
Primary Stats
| Strength | 26 (base 14) |
| Dexterity | 40 (base 10) |
| Constitution | 22 (base 10) |
| Magic | 77 (base 53) |
| Willpower | 20 (base 13) |
| Cunning | 78 (base 52) |
Resources
| Life | -121/836 |
| Paradox | 300 |
| Vim | 209/276 |
| Healing Factor | 1.2224166372473 |
| Regeneration | 10.08493725729 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | +5.9278821699674% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 19 |
| See Stealth | 40.606190251377 |
| See Invisible | 50.606190251377 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 27 |
| Crit Chance | 40% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 34% |
| Speed | 0.94403850951673 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +56% |
| Arcane | +53% |
| Cold | +31% |
| All | +19% |
| Lightning | +78% |
| Temporal | +26% |
| Physical | +34% |
| Darkness | +34% |
| Nature | +32% |
Offense: Damage Penetration
| Physical | +20% |
| Lightning | +15% |
| Temporal | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36 (30%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 19 |
| Physical Save | 26 |
| Spell Save | 29 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 29%( 70%) |
| All | -3%( 70%) |
| Physical | + 35%( 70%) |
| Lightning | + 70%( 70%) |
| Light | 0%( 70%) |
| Temporal | + 5%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Silence Resistance | 14% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Melee Demons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Summoning Demons (Augmentation) | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Summoning Demons (Advanced) | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Distance Demons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Greater Demons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Demi-Demon | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining the Chronomancy/Energy tree, unlocked. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining knowledge of the Corruption/Vile Life tree, unlocking it. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * The Light is almost complete again. Only a small bit is missing, and you can feel it calling from the ruined city to the east. * Travel through the old, abandoned dwarven tunnels and enter the ruins of Old Mythrescar. Find the last missing piece so you can be whole again. | active |
Equipment
| On feet | Aetherwalk (sludge-imbued) (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +10% acid +25% arcane +10% nature defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +20% acid +25% arcane +20% nature Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 214 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 16 power out of 11/24 A wispy purple aura surrounds these translucent black boots. |
| Quiver | Layynne the Thunderschism (18/18, 44-62 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Rare] Arcane Weapon Damage 44.5 - 62.3 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 18 On-ranged-hit +20 lightning +20 light +38 blight +20 mind On-Hit, radius 1 +20 lightning +8 mind +12 light On-crit, radius 2 +20 mind On Hit: 20% Epidemic level 4 On Hit: * 23% chance to reduce strength, dexterity, and constitution by 29 Arrows are used with bows to pierce your foes to death. |
| Light source | The Dead Light The Dead Light0.0 Encumbrance unknown lite [Unique] Unknown While equipped: Stats +6 Cun offense ------ Critical power +10.00% Damage +15% all defense ------ Defense +6 (+2 eff.) Resistance +30% darkness -6% all Affinity +10% darkness Unlife -30.00 life Blind Resist +40% other ------- Light -1000 Infravision +7 An orb that still faintly glows with an afterimage of the light that once was. It is dead and somehow... wrong. Twisted. Every sense you have screams that this is not how it should be. |
| On head | Emelarassra the Rootpride (shaded) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +8 Cun +15 Dex offense ------ Physical Crit +7.0% Damage +15% physical +3% nature +15% darkness Ignore Armor +12 On-Hit (Melee): * 10% chance to slow global speed by 56% defense ------ Armor +5 Fatigue +5% Resistance +29% darkness +6% fire +5% arcane +3% light Fear Resist +100% other ------- Infravision +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | voratun pickaxe 'Amirion' (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +6 Str offense ------ Spell Crit +3% Spellpower/crit +10 defense ------ Life +37.00 other ------- Mana/turn +0.12 Max mana +60.00 Max stamina +27.00 Max vim +50.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Flashsun'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +34% lightning Ignore resists +15% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +50% lightning +9% darkness +15% mind Rings make your fingers look great! |
| On fingers | gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +60.00 Life Regen +8.00 Healmod +12% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Layariratha'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Mag offense ------ Ignore resists +20% physical defense ------ Armor +7 Defense +8 (+2 eff.) Resistance +9% blight Physical save +16 (+8 eff.) other ------- Stamina/turn +1.00 Light +2 A belt that goes around your waist. |
| In main hand | Storm Fury4.0 Encumbrance T5 longbow 2H weapon [Unique] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+7 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+8 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 117 to 234 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | Halilathel the Frigidwreck (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 10 temporal On-Ranged-Hit 13 temporal Damage +27% acid +7% temporal +12% cold Ignore resists +20% temporal defense ------ Armor +3 Fatigue +5% Resistance +6% acid +8% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Baruregorim (20 def, 21 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature While equipped: Stats +1 Wil offense ------ Critical power +5.00% Spellpower +5 (+1 eff.) Mindpower +13 (+4 eff.) On-Hit 9 fire On-Ranged-Hit 9 fire Damage +9% arcane defense ------ Armor +21 Defense +20 (+6 eff.) Fatigue +8% Resistance +29% acid +37% physical +31% cold +16% lightning +41% fire Spell save +6 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +20.00 Breathe water A suit of armour made of leather. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+6 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+4 eff.) Resistance +10% darkness +10% mind Mind save +10 (+5 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 39 power out of 34/60 The evilness of undeath radiates from this amulet. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shatter afflictions rune (absorb 38; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 63; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
steel amulet 'Belobeth'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +7 Lck offense ------ Accuracy +7 (+4 eff.) defense ------ Armor +2 Defense +7 (+2 eff.) Resistance +6% nature +2% physical Resist unseen 10% Amulets make your neck look great! |
Yvolaith the Cindermaster (shade-thirsty)0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +17 Lck +8 Con offense ------ Physical Crit +6.0% Physical Power +9 (+5 eff.) Spellpower +11 (+2 eff.) Combat Speed +10% Damage +12% fire +19% darkness +9% physical Accuracy +13 (+7 eff.) defense ------ Armor +6 Defense +17 (+5 eff.) Resist unseen 18% On Spell Hit: 10% Shadow Grasp level 2 Amulets make your neck look great! |
painweaver's steel ring of life0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +6 (+3 eff.) Spellpower +5 (+1 eff.) Mindpower +6 (+2 eff.) Damage +5% all defense ------ Life +40.00 Life Regen +7.00 Healmod +11% Rings make your fingers look great! |
Xyrinor the Pitchstar0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun +3 Wil offense ------ Critical power +20.00% Spellpower +15 (+3 eff.) Ignore resists +25% darkness +25% blight When Hit 6 arcane defense ------ Defense +10 (+3 eff.) Resistance +9% lightning Spell save +6 (+3 eff.) Rings make your fingers look great! |
conjurer's voratun ring of arcana (+0.22/turn)0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +9 (+2 eff.) defense ------ Silence Resist +35% other ------- Mana/turn +0.22 Rings make your fingers look great! |
voratun ring 'Shadesear'0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +11 Wil offense ------ Spellpower +11 (+2 eff.) Damage +9% darkness When Hit 4 arcane 8 darkness other ------- Infravision +2 See Invisibility +21 Rings make your fingers look great! |
Duredunagar the dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 1H weapon [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Damage +30% blight Ignore resists +15% acid defense ------ Resistance +9% lightning +12% temporal +6% darkness +15% fire +15% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of illumination (39-47 power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Ego] Arcane/Nature Weapon Damage 39.0 - 46.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +19 (+4 eff.) Damage +39% blight defense ------ Defense +9 (+3 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 1.0 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 106.17 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone magestaff of the prodigy (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +11 Mag +17 Wil +15 Cun offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Spellpower/crit +7 Damage +30% lightning defense ------ Resistance +9% darkness +12% temporal Out-of-Phase Defense +18 Out-of-Phase Resistance +15% Out-of-Phase Resilience +14% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Stormfront (30-45 power, 15 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Nature Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-hit +15 lightning +15 cold On Critical: * inflicts either shocked or wet, chosen at random While equipped: offense ------ Damage +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Gunytodin the dwarven-steel greatmaul (42-64 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Arcane Weapon Damage 42.5 - 63.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +20 blight +16 arcane On-crit, radius 2 +8 blight On Hit: * 48% chance to reduce strength, dexterity, and constitution by 29 While equipped: defense ------ Armor +14 Resistance +9% temporal Spell save +12 (+6 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Massive two-handed mauls. |
Stokeknight (69-104 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Weapon Damage 69.0 - 103.5 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +8 fire On Critical: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +21.0% Physical Power +21 (+11 eff.) Damage +27% mind +6% fire defense ------ Resistance +6% blight Crit Resistance 15.00% Poison Resist +20% Cut Resist +20% Silence Resist +20% Disarm Resist +20% Massive two-handed mauls. |
Zanuhad the voratun greatmaul (68-103 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Weapon Damage 68.5 - 102.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 29 On Critical: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Wil offense ------ Physical Crit +21.0% Physical Power +21 (+11 eff.) Damage +18% arcane Ignore resists +25% mind other ------- EQ when Hit +0.16 Mana-on-crit +2.00 Massive two-handed mauls. |
flaming voratun greatsword of paradox (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Arcane Weapon Damage 60.5 - 96.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +17 temporal On-Hit, radius 1 +14 fire While equipped: defense ------ Resistance +16% temporal Massive two-handed swords. |
thought-forged voratun greatsword of corruption (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Arcane/Psionic Weapon Damage 61.0 - 97.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +31 mind On Hit: 20% Curse of Defenselessness level 5 On Hit: * 34% chance to reduce all saves and defense by 29 While equipped: Stats +2 Cun +6 Wil Massive two-handed swords. |
chilling stralite longsword of crippling (32-44 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane/Master Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +14 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Sharp, long, and deadly. |
Eilineta the Coalsmash (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Nature Weapon Damage 42.5 - 59.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 nature +20 darkness On-crit, radius 2 +12 darkness +20 cold While equipped: offense ------ Damage +12% cold Ignore resists +25% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Resistance +6% mind Sharp, long, and deadly. |
Singekill the voratun longsword (41-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Disrupt Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 fire On-crit, radius 2 +16 fire On Hit: * 20% chance to slow global speed by 56% While equipped: offense ------ Ignore resists +10% fire On-Hit (Melee): * 20 arcane resource burn * 20% chance to reduce damage dealt by 24% defense ------ Resistance +18% darkness +6% cold Sharp, long, and deadly. |
Spellblade (mossy) (50-70 power, 0 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 28 [Unique] Arcane Weapon Damage 50.0 - 70.0 Physical Uses 20% Mag, 90% Str Accuracy Bonus +0.4% critical power (max 40%) Critical Rate +5.0% Attack Speed 100% On Hit: 20% Nourishing Moss level 3 While equipped: Stats +4 Str +8 Mag offense ------ Spell Crit +9% Spellpower +25 (+6 eff.) Damage +30% lightning +30% fire +30% arcane defense ------ Healmod +23% other ------- Light +1 On Spell Hit: 12% Lightning level 5 On Spell Hit: 12% Flame level 5 On Spell Hit: 12% Manathrust level 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Iveletira the dwarven-steel dagger (14-18 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 14.0 - 18.2 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +12 blight While equipped: Stats +7 Str +4 Con offense ------ Ignore resists +11% physical Accuracy +13 (+7 eff.) Ignore Armor +11 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Resistance +9% acid Life +40.00 other ------- See Invisibility +12 Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
creative vined mindstar of resolve (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun +2 Wil offense ------ Mind Crit +2% Critical power +5.00% Mindpower +4 (+1 eff.) defense ------ Spell save +3 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning thorny mindstar of flames (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Disrupt Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On Hit: * 16 arcane resource burn While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Global Speed +4% On-Hit 4 fire Damage +9% fire Ignore resists +10% fire defense ------ Resistance +4% arcane +8% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of gales (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +7.0% Attack Speed 100% On Hit: * 11% chance to slow global speed by 56% * 15% chance to reduce armor by 39% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +12% lightning +10% cold +11% physical defense ------ Defense +20 (+6 eff.) Pinning Resist +27% other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal dragonbone longbow of enduring4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +23 Con +14 Wil defense ------ Life +77.00 other ------- Masteries +0.15 Wild-gift/Fungus Regenerate 206 life over 5 turns Puts all charms on 13 turn cooldown Longbows are used to shoot arrows at your foes. |
quiver of elven-wood arrows 'Poruwen' (24/56, 44-61 power, 23 apr)3.0 Encumbrance T4 arrow ammo [Rare] Master Weapon Damage 43.5 - 60.9 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +23 Critical Rate +2.5% Capacity 56 Projectile Speed +200% While equipped: other ------- Reload +12 Arrows are used with bows to pierce your foes to death. |
Quenchoozer the stralite shield (0 def, 13 armour, 135 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Random Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 7 fire When Hit 9 fire On-Hit (Melee): * 20% chance to slow global speed by 56% defense ------ Armor +13 Fatigue +8% Resistance +9% acid +9% fire +13% lightning +7% cold Spell save +6 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
Adywe the Flashfame (0 def, 22 armour, 299.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +4 Dex +5 Wil +6 Con offense ------ Damage +6% light On shield block: * Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) When Hit: * 26% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +22 Fatigue +8% Resistance +20% temporal +18% cold Physical save +15 (+7 eff.) other ------- Talents +1 Block Handheld deflection devices. |
icy voratun shield of earthen fury (0 def, 13 armour, 206.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 30 cold When Hit 11 ice defense ------ Armor +13 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Bethona the Ravenstreaker (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +5% nature +3% darkness Ignore resists +5% physical defense ------ Resistance +7% all Poison Resist +21% Disease Resist +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hanudan the Eclipsebile (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +1% Mindpower +5 (+1 eff.) Damage +8% mind Ignore resists +6% mind +15% darkness defense ------ Resistance +3% darkness +9% all Crit Resistance 10.00% Mind save +3 (+1 eff.) Cut Resist +10% other ------- Psi/turn +0.30 Max psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+0 eff.) Damage +5% acid +7% physical +5% fire +8% cold defense ------ Resistance +11% acid +10% physical +11% fire +11% cold +9% all Mind save +15 (+7 eff.) other ------- Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
ancient silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Damage +9% temporal +13% physical Ignore resists +11% temporal +9% physical defense ------ Resistance +13% all Anomaly Control +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (6 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Physical Power +10 (+5 eff.) Spellpower +30 (+7 eff.) defense ------ Defense +6 (+2 eff.) Resistance +15% all Spell save +25 (+12 eff.) Blind Resist +50% other ------- See Invisibility +10 On Spell Hit: 5% Blood Grasp level 3 On Spell Hit: 5% Soul Rot level 3 A silk robe, darker than the darkest night sky, it radiates power. |
elven-silk robe 'Duathelstalker' (30 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: Stats +7 Str +8 Mag +8 Wil offense ------ Damage +30% lightning +25% physical +29% cold Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Defense +30 (+8 eff.) Resistance +15% lightning +6% darkness +3% acid +15% cold +5% arcane +15% all Life Regen +4.00 Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+5 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 17 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 92.86 to 278.58 lightning damage (185.72 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
marauder's drakeskin leather armour (27 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +6 Str +6 Dex defense ------ Armor +8 Defense +27 (+8 eff.) Fatigue +8% Physical save +16 (+8 eff.) A suit of armour made of leather. |
steel mail armour of command (11 def, 11 armour)14.0 Encumbrance T2 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +11 Defense +11 (+3 eff.) Fatigue +12% Mind save +14 (+7 eff.) A suit of armour made of mail. |
Chromatic Harness (10 def, 14 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% lightning +20% physical +20% cold +20% fire +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Nightsweep the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +4 Con offense ------ When Hit 2 darkness defense ------ Defense +1 (+0 eff.) Resistance +3% lightning +6% nature Spell save +3 (+2 eff.) other ------- Stamina/turn +0.40 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Thunderblight the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Damage +6% lightning +3% physical +6% darkness Ignore resists +7% darkness Accuracy +15 (+8 eff.) defense ------ Defense +1 (+0 eff.) Resistance +10% darkness +3% lightning Stealth +8 other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% fire +6% cold other ------- Stamina/turn +0.40 Max stamina +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tulolar the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Disrupt While equipped: Stats +1 Str +4 Wil +1 Cun offense ------ Physical Power +5 (+3 eff.) Accuracy +5 (+3 eff.) Ignore Armor +6 defense ------ Armor +1 Resistance +6% blight Spell save +9 (+5 eff.) other ------- Light +2 See Invisibility +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Xanera' (0 def, 11 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +3 Cun +1 Wil offense ------ On-Hit 9 physical Damage +3% blight +8% physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Armor +11 Crit Resistance 10.00% other ------- Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psion's linen wizard hat of madness (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego++] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +7% Mindpower +6 (+2 eff.) Damage +6% mind defense ------ Defense +1 (+0 eff.) Resistance +7% mind Physical save +6 (+3 eff.) Mind save +18 (+8 eff.) other ------- Max psi +10.00 Hateful Whisper: Puts all charms on 10 turn cooldown Effective talent level: 3.0 Power cost 10 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 158 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +5 Wil defense ------ Defense +2 (+0 eff.) Physical save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Tarrydunafang (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +10 Dex offense ------ Ignore Armor +2 defense ------ Armor +5 Fatigue +5% Resistance +20% blight +12% fire +12% mind Healmod +10% Teleport Resist +20% A cap made of leather. |
Corrupted Gaze (sludge-imbued) (4 def, 8 armour)3.0 Encumbrance T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun offense ------ Damage +20% blight +10% nature +10% acid Ignore resists +10% blight Accuracy +10 (+5 eff.) defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +6% Resistance +20% blight +20% nature +20% acid Disease Resist +50% other ------- See Stealth +12 See Invisibility +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense level 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
165 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Gada the Tempestsweeper [power 100] (10 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% lightning When Hit 6 lightning defense ------ Resistance +3% darkness Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 134 physical damage Puts all charms on 10 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of gale force [power 305] (10 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 409 physical damage Puts all charms on 10 turn cooldown 100% to heal for 51. Torques are made by powerful psionics to store psionic powers. |
Fograven [power 200] (13 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +9% acid +3% temporal Ignore resists +10% darkness When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Resistance +3% temporal Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of lightning storm [power 170] (10 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 60 lightning damage and will be dazed for 1 turn (302 total damage) Puts all charms on 10 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By fff the Ghoul Corrupted Summoner level 10
2nd Mirth 122nd year of Ascendancy at 18:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By fff the Ghoul Corrupted Summoner level 20
8th Flare 122nd year of Ascendancy at 11:11 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By fff the Ghoul Corrupted Summoner level 21
10th Flare 122nd year of Ascendancy at 08:46 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By fff the Ghoul Corrupted Summoner level 23
3rd Dusk 122nd year of Ascendancy at 17:47 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By fff the Ghoul Corrupted Summoner level 17
3rd Flare 122nd year of Ascendancy at 07:14 see stats
Log
Fff's purging blight area effect hits Something for (16 blocked), 0 blight (0 total damage).
Your shield crumbles under the damage!
The shield around fff crumbles.
fff reflects damage back to Something!
fff hits Something for 391 reflected, 75 reflected (466 total damage).
Something hits fff for (10 resilience), (27 dissipated), (391 absorbed), 0 physical, (27 dissipated), (75 absorbed), 72 light (72 total damage).
A bolt of lightning fires from fff's bow, striking Something!
fff hits Something for (204 blocked), 0 lightning (0 total damage).
Searing Sight hits fff for (8 dissipated), 19 light (19 total damage).
fff receives 32 healing from Fff's purging blight area effect.
Fff's purging blight area effect hits Something for (16 blocked), 0 blight (0 total damage).
Fff's spell attains critical power!
A bolt of lightning fires from fff's bow, striking Something!
fff hits Something for (336 blocked), 53 lightning (53 total damage).
fff receives 41 healing from Blood Splash.
Fff resists!
Isedaba, expedition guard leader shrugs off fff's 'Burning'!
Isedaba, expedition guard leader's Double Shots performs a ranged critical strike against fff!
Fff resists!
Isedaba, expedition guard leader's Double Shots hits fff for (27 dissipated), 142 physical, (5 dissipated), 12 fire, (9 dissipated), 22 fire (175 total damage).
Isedaba, expedition guard leader's Double Shots hits fff for (27 dissipated), 208 physical, (5 dissipated), 12 fire (220 total damage).
Fff uses Ghoulish Leap.
Fff speeds up.
Searing Sight hits fff for (8 dissipated), 19 light (19 total damage).
Fff's purging blight area effect hits Something for 10 blight damage.
As you fall, you hear Isedaba, expedition guard leader grunt "Breathe deep. It's the LAST time! "
Something hits fff for (27 dissipated), 220 light (220 total damage).
fff the level 29 ghoul corrupted summoner was radiated to death by Isedaba, expedition guard leader on level 1 of Old Mythrescar.






































































































