












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Light From Below 1.7.4Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Light |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 38 / 62% |
| Size | big |
| Lifes / Deaths | Killed by Ivegama the void horror at level 38 on the 5th Wealth 122nd year of Ascendancy at 11:14 / 1 |
Primary Stats
| Strength | 94 (base 60) |
| Dexterity | 64 (base 60) |
| Constitution | 38 (base 10) |
| Magic | 24 (base 10) |
| Willpower | 39 (base 17) |
| Cunning | 70 (base 36) |
Resources
| Life | -184/1169 |
| Hate | 38/120 |
| Psi | 103/129 |
| Healing Factor | 1.1669079479418 |
| Regeneration | 14.294622362287 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -989.86790804733 |
| Infravision | 16.132091952673 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 146 |
| Accuracy | 51 |
| Crit Chance | 24% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +40% |
| Blight | +33% |
| Physical | +50% |
| Cold | +50% |
| All | +30% |
| Darkness | +62% |
| Light | +40% |
| Mind | +39% |
| Nature | +40% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +15% |
| Mind | +54% |
| Physical | +20% |
| Cold | +25% |
| Nature | +26% |
Defense: Base
| Armour (hardiness) | 84.317011280365 (72.903125182002%) |
| Defense | 66 |
| Ranged Defense | 68 |
| Fatigue | 31 |
| Physical Save | 50 |
| Spell Save | 32 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 52%( 70%) |
| Cold | + 44%( 70%) |
| All | 0%( 70%) |
| Darkness | + 73%(100%) |
| Light | + 15%( 70%) |
| Temporal | + 15%( 70%) |
| Lightning | + 69%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 67% |
| Disarm Resistance | 49% |
| Bleed Resistance | 0% |
| Confusion Resistance | 78% |
| Fear Resistance | 18% |
| Knockback Resistance | 68% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 127.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 3 times. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You have become whole. Now it is time to fulfill your wishes. FreedomNo longer will you be caged underground, by those who would condemn or kill you on sight. You will be free, and it will be g l o r i o u s. * One more thing stands in your way: the dwarven fortress known as the Iron Gate. * However, it is fortified by several ancient runestones. Assaulting the fortress while these last might be unwise. * You have located a damaged runestone which should allow you to sabotage the whole network, in the Fields of Flesh and Steel. * However, it is guarded by an old dwarven warrior who has proven himself over and over again. Be careful. * With the network of runestones warding the Iron Gate sabotaged, you are confident you can succeed in your attempt to breach the fortress. * But beware: the magic that still lingers will make using your Rod of Recall impossible, and the dwarves will undoubtedly close off any escape routes. * This is it: freedom or death. Gather your strength, and fight your way past the High Guardian. To the surface, and towards freedom. | active |
You have entered... somewhere. It is always, and never. This place has existed for countless millennia, all in the span of a single breath. Places of Power: EternityDeep within, you can feel eternity gazing upon you. It finds you wanting. *The source of this power should... exist. Take it, and break free of this fractured place! | active |
You have entered a cleft in the side of a mountain, exposing a strange crystalline growth. Places of Power: The GeodeDeep within, you can sense something moving - seemingly aware of you. *You have taken the power that lingered in this place, gaining the Cunning/Scoundrel tree, unlocked. | done |
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining fragments of the Psionic/Augmented Mobility tree, but mostly other power. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining fragments of the Technique/Conditioning tree, but mostly other power. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * You are whole. You are complete. Now take your last steps towards freedom. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Shiverraptor' (living) (Shrouds) (0 def, 6 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Spellpower +8 (+4 eff.) Ignore resists +25% cold When Hit 2 cold defense ------ Armor +6 Fatigue -3% Physical save +10 (+3 eff.) Life Regen +6.00 Healmod +27% other ------- Encumbrance +28 Infravision +1 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Cyruma (22/22, 73 - 88 damage, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Nature/Master/Psionic Weapon Damage 52.0 - 62.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +12.0% Capacity 22 Projectile Speed +200% On-ranged-hit +21 lightning +20 physical On-crit, radius 2 +7 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 211 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | The Hollow Heart The Hollow Heart0.0 Encumbrance unknown lite [Unique] Unknown While equipped: Stats +20 Cun offense ------ Critical power +40.00% Damage +30% all defense ------ Defense +24 (+6 eff.) Resistance +60% darkness -15% all Max Resistance +30% darkness Affinity +20% darkness Unlife -80.00 life Blind Resist +100% other ------- Light -1000 Infravision +12 Ruined, broken. A shell of what could have been. But oh, what a grand ruin it is. The dead emptiness hungers... and it will not be sated easily. |
| On head | Helm of the Dwarven Emperors (Madness) (umbral) (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con offense ------ Mind Crit +10% Mindpower +11 (+4 eff.) Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +110% Confus Resist +60% other ------- Hate-on-crit +2.00 Light +6 Masteries +0.20 Cursed/Darkness Curse of Madness A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | Ruthless Grip (Misfortune) (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Unarmed combat: Weapon Damage 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Dominate level 3 On Hit: 5% Slash level 3 Curse of Misfortune Instill Fear: Effective talent level: 3.0 Power cost 20 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 27.11 mind and 31.59 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 22% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 21. Terrified: Deals 6.25 mind and 7.29 darkness damage per turn and increases cooldowns by 34%. Haunted: Causes the target to suffer 10.57 mind and 12.32 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Tool | Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 6/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | voratun ring 'Smearkarma'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Dex +10 Cun offense ------ Ignore resists +15% lightning +26% nature When Hit 10 nature defense ------ Defense +20 (+5 eff.) other ------- Light +3 Infravision +3 Rings make your fingers look great! |
| On fingers | Noonvenom the stralite ring (sludge-imbued)0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Con offense ------ Damage +10% nature +10% acid Ignore resists +15% light defense ------ Armor +10 Resistance +34% acid +2% physical +18% cold +26% fire +20% nature +17% lightning Spell save +14 (+7 eff.) other ------- Max stamina +20.00 Light +1 Rings make your fingers look great! |
| Around neck | Daneth's Neckguard (living)2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical Life Regen +6.00 Healmod +27% A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | voratun mace 'Emeludhebeth' (Madness) (146 - 204 damage, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +29% mind Accuracy +15 (+5 eff.) When Hit 10 acid defense ------ Defense +11 (+2 eff.) Resistance +12% nature +12% blight Crit Resistance 17.56% Mind save +12 (+4 eff.) Disarm Resist +49% Stun Resist +23% other ------- Psi when Hit +0.28 Curse of Madness Blunt and deadly. |
| Around waist | Woesaw the drakeskin leather belt (of the bursting pustule) (Madness)1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +15 (+4 eff.) Damage +3% blight +20% physical +9% mind +12% darkness Ignore resists +5% mind +20% physical When Hit 2 blight 20 phys.bleed When Hit: * 21% chance to reduce strength, dexterity, and constitution by 15 defense ------ Resistance +15% lightning +15% temporal +3% darkness +6% blight Physical save +15 (+5 eff.) Cut Resist -100% other ------- Size +1 Curse of Madness A belt that goes around your waist. |
| In off hand | Piercing Gaze (Corpses) (5 def, 25 armour, 67 - 94 damage, 180 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +180 While equipped: offense ------ On shield block: * 30% chance of petrifying the attacker. defense ------ Armor +25 Defense +5 (+1 eff.) Ranged Defense +10 (+3 eff.) Fatigue +12% Resistance +10% acid +10% physical +10% lightning +10% fire other ------- Talents +1 Block On block: 30% chance of petrifying the attacker. Curse of Corpses This gigantic shield has a stone eye embedded in it. |
| Cloak | Silinor (Nightmares) (16 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Mag offense ------ Ignore resists +20% mind defense ------ Defense +16 (+4 eff.) Resistance +7% acid +15% light +17% fire +7% lightning +6% cold Physical save +11 (+4 eff.) Stealth +8 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (Corpses) (10 def, 14 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck defense ------ Armor +14 Defense +10 (+2 eff.) Fatigue +16% Resistance +20% lightning +20% physical +20% cold +20% fire +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Corpses This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
movement infusion (speed 400%; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 316; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 316 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 220 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
gold amulet 'Ichorquill'0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +4 Damage +9% temporal When Hit 2 nature defense ------ Armor +10 Defense +11 (+2 eff.) Resistance +6% temporal Max Resistance +5% all Physical save +18 (+6 eff.) other ------- Mana/turn +0.10 Max mana +20.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+4 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 30 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 10 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
warrior's copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +3 Str offense ------ Accuracy +7 (+2 eff.) Ignore Armor +7 defense ------ Armor +6 Defense +8 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Quencharc the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex +1 Wil offense ------ Physical Power +5 (+2 eff.) Spellpower +8 (+4 eff.) Mindpower +9 (+3 eff.) When Hit 2 cold defense ------ Resistance +15% cold Rings make your fingers look great! |
Boltclash0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Spellpower +30 (+14 eff.) Damage +13% light defense ------ Resistance +26% light +3% lightning other ------- Mana/turn +0.04 Vim-on-crit +2.00 Rings make your fingers look great! |
gladiator's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Master While equipped: Stats +5 Str +7 Con offense ------ Physical Power +7 (+2 eff.) Accuracy +9 (+3 eff.) Ignore Armor +11 defense ------ Defense +9 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
iron battleaxe (Corpses) (113 - 169 damage, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Corpses Massive two-handed battleaxes. |
Jetobsidian (sludge-dripping) (Misfortune) (160 - 257 damage, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +8 darkness +13 nature On-Hit, radius 1 +12 darkness On-crit, radius 2 +8 darkness On Hit: 20% Slime Spit level 2 On Hit: * 11% chance to slow global speed by 60% While equipped: Stats +13 Con +17 Wil offense ------ Ignore resists +10% darkness +13% physical Accuracy +27 (+8 eff.) Ignore Armor +14 defense ------ Resistance +6% cold Life +40.00 Curse of Misfortune Massive two-handed swords. |
Chargedream the voratun longsword (weapon of light) (Shrouds) (144 - 201 damage, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 arcane +19 blinding light On-Hit, radius 1 +24 judgement +11 fire On-crit, radius 2 +12 lightning While equipped: Stats +6 Dex +7 Con offense ------ Physical Power +14 (+4 eff.) Combat Speed +10% Damage +12% arcane +6% darkness Ignore resists +13% physical Accuracy +24 (+8 eff.) defense ------ Resistance +15% lightning Healmod +8% Disarm Resist +35% Curse of Shrouds Sharp, long, and deadly. |
Woeraptor (Nightmares) (96 - 135 damage, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Nature Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +5 Con +5 Wil offense ------ Damage +3% darkness Ignore resists +10% darkness defense ------ Resistance +3% darkness Life +14.00 Curse of Nightmares Blunt and deadly. |
Gann the dwarven-steel mace (Corpses) (120 - 168 damage, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Damage +3% temporal defense ------ Armor +2 Physical save +3 (+1 eff.) Mind save +6 (+2 eff.) Pinning Resist +20% Knockbk Resist +10% Curse of Corpses Blunt and deadly. |
Tempestbliss (mossy) (Madness) (136 - 190 damage, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Random Unique] Nature/Psionic Weapon Damage 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +8 nature On-crit, radius 2 +46 fire On Hit: 20% Nourishing Moss level 3 On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Global Speed +8% Damage +18% blight Ignore resists +5% lightning +11% fire When Hit 6 lightning defense ------ Healmod +25% Curse of Madness Blunt and deadly. |
stormbringer's stralite mace of torment (Misfortune) (137 - 191 damage, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego++] Nature/Psionic Weapon Damage 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +17 lightning +19 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Move Speed +28% Ignore resists +6% lightning +13% cold Curse of Misfortune Blunt and deadly. |
voratun mace 'Zubathra' (Misfortune) (145 - 203 damage, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Damage +21% acid +24% blight Ignore resists +26% acid Accuracy +15 (+5 eff.) defense ------ Defense +14 (+3 eff.) Resistance +9% acid Disarm Resist +48% other ------- Hate-on-crit +5.17 Max psi +51.72 Curse of Misfortune Blunt and deadly. |
hateful iron waraxe of vileness (Nightmares) (96 - 135 damage, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane/Psionic Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 blight +6 darkness Damage Against +5% Living On Hit: * 5% chance to reduce strength, dexterity, and constitution by 15 Curse of Nightmares One-handed war axes. |
Silimira the Umbrabraid (Nightmares) (109 - 152 damage, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Arcane Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 cold On-Hit, radius 1 +8 darkness While equipped: Stats +5 Wil offense ------ Damage +6% arcane When Hit 2 blight defense ------ Resistance +12% acid other ------- Max mana +40.00 Curse of Nightmares One-handed war axes. |
Layotira (sludge-dripping) (Nightmares) (138 - 193 damage, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +10 blight +13 cold On Hit: 20% Slime Spit level 2 On Hit: 20% Epidemic level 4 On Hit: * 12% chance to slow global speed by 60% * 10% chance to reduce strength, dexterity, and constitution by 15 While equipped: offense ------ Damage +9% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% temporal Disease Resist +10% Curse of Nightmares One-handed war axes. |
balanced stralite waraxe of enduring (Corpses) (126 - 177 damage, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +10 Con +9 Wil offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +9 (+2 eff.) Life +42.00 Disarm Resist +41% Curse of Corpses One-handed war axes. |
steel dagger 'Flashriver' (Misfortune) (45 - 58 damage, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Nature Weapon Damage 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +8 Con +9 Wil offense ------ Mind Crit +5% Mindpower +20 (+7 eff.) defense ------ Defense +10 (+2 eff.) Resistance +15% light +9% cold Unlife -40.00 life Life +84.00 Curse of Misfortune Sharp, short and deadly. |
iron mail armour 'Eilinudhetha' (Corpses) (2 def, 8 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: defense ------ Armor +8 Defense +2 (+0 eff.) Fatigue +12% Resistance +15% lightning Curse of Corpses A suit of armour made of mail. |
iron mail armour (Shrouds) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
enlightening steel plate armour of the dragon (Nightmares) (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +9 Fatigue +22% Resistance +7% acid +6% physical +6% cold +7% lightning +6% fire Mind save +12 (+4 eff.) Disarm Resist +21% Stun Resist +23% Knockbk Resist +22% other ------- Cooldown Rush -5 Curse of Nightmares A suit of armour made of metal plates. |
grounding rough leather belt of the giants (Nightmares)1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Resistance +6% lightning +6% temporal Spell save +5 (+3 eff.) other ------- Size +1 Curse of Nightmares A belt that goes around your waist. |
rough leather belt 'Balygund' (Corpses)1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +3 Con offense ------ Physical Crit +1.0% Critical power +15.00% Mindpower +3 (+1 eff.) defense ------ Physical save +6 (+2 eff.) Curse of Corpses A belt that goes around your waist. |
Polalratira the hardened leather belt (sludge-imbued) (Nightmares)1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +5 Wil offense ------ Physical Crit +5.0% Spell Crit +4% Critical power +8.00% Physical Power +10 (+3 eff.) Damage +10% nature +10% acid defense ------ Resistance +23% acid +2% physical +20% nature Spell save +14 (+7 eff.) Life +60.00 other ------- Size +1 Curse of Nightmares A belt that goes around your waist. |
Lightrigor the linen cloak (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex offense ------ Critical power +10.00% Ignore Armor +5 defense ------ Defense +1 (+0 eff.) other ------- Light +1 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisydamina (Shrouds) (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +14% cold Spell save +6 (+3 eff.) Unlife -40.00 life other ------- Stamina/turn +1.00 Max stamina +30.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Coalransom the pair of rough leather boots (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Cun offense ------ Critical power +10.00% Mindpower +5 (+2 eff.) Damage +6% darkness On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 defense ------ Armor +1 Resistance +5% lightning +6% temporal +6% darkness Curse of Shrouds A pair of boots made of leather. |
traveler's pair of iron boots of tirelessness (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue -2% Physical save +5 (+2 eff.) other ------- Encumbrance +20 Stamina/turn +0.30 Max stamina +10.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flarecast the pair of dwarven-steel boots (Shrouds) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Cun +3 Dex offense ------ Critical power +10.00% Spellpower +5 (+2 eff.) Damage +12% arcane +6% fire When Hit 2 arcane defense ------ Armor +4 Fatigue +3% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Shrouds Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of dexterity (+2) (Nightmares) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +11 (+3 eff.) defense ------ Armor +1 Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +5.0% Attack Speed 100% Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Islilena the hardened leather gloves (Corpses) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +4 Wil +3 Cun +6 Con offense ------ Damage +6% arcane defense ------ Armor +2 Resistance +5% arcane Life Regen +5.00 other ------- Stamina/turn +0.80 Max stamina +25.00 Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of butchering (Misfortune) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ Physical Power +4 (+1 eff.) Accuracy +7 (+2 eff.) Ignore Armor +7 defense ------ Armor +2 Resistance +6% blight Spell save +10 (+5 eff.) Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +3.0% Attack Speed 100% On Hit: * 13% chance to slow global speed by 60% * 10% chance to reduce armor by 25% Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (dulled) (Misfortune) (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con offense ------ On-Hit (Melee): * 11% chance to reduce damage dealt by 26% defense ------ Armor +8 Resistance +20% light Spell save +17 (+8 eff.) Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 Curse of Misfortune These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
drakeskin leather gloves of war-making (Shrouds) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +11.0% Spell Crit +12% Mind Crit +9% Critical power +9.00% defense ------ Armor +3 Unarmed combat: Weapon Damage 36.0 - 39.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +17.0% Attack Speed 100% On Crit: 20% Cripple level 5 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of archery (Shrouds) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +7 Dex offense ------ Accuracy +13 (+4 eff.) Ignore Armor +11 defense ------ Armor +3 Physical save +7 (+2 eff.) Mind save +7 (+2 eff.) Disarm Resist +49% Unarmed combat: Weapon Damage 26.5 - 29.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +10 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Perfect Control level 5 On Hit: 15% Perfect Strike level 5 Curse of Shrouds Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Neriwe' (Misfortune) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 5 acid Damage +3% acid When Hit 4 mind defense ------ Armor +2 Fatigue +3% Resistance +5% acid +6% mind +3% darkness +9% lightning Unarmed combat: Weapon Damage 19.5 - 27.3 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +7 acid On Hit: 10% Corrosive Breath level 3 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (Misfortune) (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 27.0 - 37.8 Physical Uses 60% Str, 30% Cun, 30% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 83% On-hit +10 acid On Hit: 10% Corrosive Mist level 1 On Hit: 20% Earthen Missiles level 3 Curse of Misfortune Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Storm Bringer's Gauntlets (Nightmares) (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+6 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. Curse of Nightmares This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Fistwraps of the Pugilistic Archer (Nightmares) (0 def, 0 armour)1.0 Encumbrance T4 hands armor [Unique] Master While equipped: Stats +15 Cun +15 Dex offense ------ Accuracy +18 (+6 eff.) Ignore Armor +10 Unarmed combat: Weapon Damage 15.0 - 21.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: 20% Crippling Shot level 1 On Hit: 100% Shoot level 1 On Hit: 40% Steady Shot level 1 Will trigger Shoot and may trigger some other archery talents when hitting in melee. Curse of Nightmares Scatter Shot: Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Fires a wave of projectiles in a radius 6 cone, dealing 132% weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for 3 turns. Each target struck has a 20% chance to be marked. The chance to knockback and stun increases with your Accuracy. Made by a cave troll "archer" who pioneered the "technique" of clubbing his enemies to death with his bow, these "gloves" have inherited his... unique fighting style. |
voratun gauntlets of war-making (Shrouds) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +8% Mind Crit +9% Critical power +9.00% defense ------ Armor +3 Fatigue +5% Unarmed combat: Weapon Damage 36.5 - 51.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +14.0% Attack Speed 83% On Crit: 20% Cripple level 5 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
The Floodgate of Thought (Madness) (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature/Unknown While equipped: Stats +16 Cun This hat is affected by the Psiblades sustain (needs to be equipped while the sustain is activated). Curse of Madness This 'hat' is coated in carefully arranged pieces of mindstars, almost as if someone smashed several of the foci and used their bits to assemble a mosaic. It seems to enhance your mental capabilities, although some of its power is only accessible with proper training. |
bladed iron helm (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +2 Str defense ------ Armor +3 Fatigue +5% Curse of Corpses Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 793.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Oloran' (Corpses) (30 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +3 Con offense ------ Physical Power +3 (+1 eff.) Spellpower/crit +4 defense ------ Armor +4 Defense +30 (+7 eff.) Fatigue +4% Physical save +6 (+2 eff.) other ------- Max mana +80.00 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Base Crystal0.0 Encumbrance T1 base gem [Unique] Unknown While carried: Cut Resist +30% Mana/turn +0.50 See Invisibility +10 Latent Damage Type: Physical Phase Door: Effective talent level: 1.0 Power cost 5 out of 10/10. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 8 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 7). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. It is the most basic of crystals. The one that came first, and that brought into being all other crystals. Never mentioned, never praised, but never forgotten. Except once, and then it led to great suffering. |
339 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Malundil the dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats +3 Str +4 Wil Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 12% for 2 turns. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
powerful dwarven-steel torque of psionic shield [power 73] (25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of gale force [power 695] (19 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 18 spaces and dealing 1042 physical damage Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Hurylatharab [power 46] (20 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Dex +9 Wil offense ------ Physical Crit +3.0% Mindpower +15 (+5 eff.) Spellpower/crit +6 Damage +9% arcane Ignore Armor +3 defense ------ Mind save +19 (+6 eff.) other ------- Hate-on-crit +4.00 Max mana +80.00 Harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50% Puts all charms on 20 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin 'Flashwyrd' [power 44] (20 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +21% fire Ignore resists +10% acid When Hit 4 acid 6 fire On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Resistance +24% fire Harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50% Puts all charms on 20 turn cooldown 100% to reduce fatigue by 43% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Gleamglory [power 61] (20 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +8% Damage +18% cold Ignore resists +26% light defense ------ Mind save +15 (+5 eff.) other ------- EQ when Hit +0.16 Psi when Hit +0.12 Light +3 Harden the skin for 7 turns increasing armour by 61 and armour hardiness by 60% Puts all charms on 20 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
yew wand of shielding 'Frigidtyphoon' [power 272] (20 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +15% arcane Ignore resists +15% cold When Hit 6 arcane defense ------ Resistance +6% cold Create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 78. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Murkraptor (Shrouds)4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Disrupt/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-Hit, radius 1 +16 darkness While equipped: Stats +11 Str +9 Wil +11 Cun offense ------ Physical Crit +8.0% Physical Power +17 (+5 eff.) Mindpower +21 (+7 eff.) Accuracy +23 (+7 eff.) On-Hit (Ranged): * 38 arcane resource burn defense ------ Defense +15 (+3 eff.) Resistance +9% blight Life Regen +4.18 other ------- Masteries +0.30 Wild-gift/Antimagic Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Thematically Fitting Character the Dwarf Cursed level 30
27th Profit 122nd year of Ascendancy at 09:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Thematically Fitting Character the Dwarf Cursed level 10
22nd Voratun 122nd year of Ascendancy at 08:22 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Thematically Fitting Character the Dwarf Cursed level 20
2nd Profit 122nd year of Ascendancy at 13:33 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Thematically Fitting Character the Dwarf Cursed level 30
22nd Profit 122nd year of Ascendancy at 14:50 see stats
Made Whole (Insane (Roguelike) difficulty)
You survived the ambush in Old Mythrescar and became whole again.By Thematically Fitting Character the Dwarf Cursed level 33
30th Profit 122nd year of Ascendancy at 08:40 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Thematically Fitting Character the Dwarf Cursed level 38
4th Wealth 122nd year of Ascendancy at 16:10 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Thematically Fitting Character the Dwarf Cursed level 27
20th Profit 122nd year of Ascendancy at 22:04 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Thematically Fitting Character the Dwarf Cursed level 25
12nd Profit 122nd year of Ascendancy at 18:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Thematically Fitting Character the Dwarf Cursed level 17
1st Acquisition 122nd year of Ascendancy at 05:05 see stats
Log
Dredge receives 85 healing from Rime Wraith from Ivomina the dredge.
Ce'Nissra the dredge receives 140 healing from Rime Wraith from Ivomina the dredge.
Void shard shrugs off Thematically Fitting Character's 'Sleep'!
Ce'Nissra the dredge has been put to sleep.
Void shard shrugs off Thematically Fitting Character's 'Sleep'!
Void shard shrugs off Thematically Fitting Character's 'Sleep'!
Thematically Fitting Character begins rampaging!
Thematically Fitting Character is recovering from the damage!
Ivomina the dredge's Netherblast hits Thematically Fitting Character for (58 rampage shugs off), 192 cold, 284 cold (476 total damage).
Dredgling is no longer a statue.
Dredgling casts Dust to Dust.
Ivegama the void horror uses Block.
Dredgling hits Thematically Fitting Character for 75 cold, 75 cold (149 total damage).
Dredgling hits Void shard for 198 cold damage.
Energy Decomposition hits Ivegama the void horror for (10 dissipated), (20 dissipated) (0 total damage).
Ivegama the void horror hits Void shard for 101 temporal, 101 physical, 101 temporal (304 total damage).
Ivegama the void horror hits Void shard for 169 cold, 169 cold (338 total damage).
Ivegama the void horror hits Void shard for 101 temporal, 72 physical, 172 temporal (345 total damage).
Ivegama the void horror hits Void monolith for 62 temporal, 66 physical, 52 cold, 52 cold, 62 temporal, 66 physical, 106 temporal, 113 physical, 62 temporal, 66 physical, 62 temporal, 66 physical (838 total damage).
Ivegama the void horror hits Thematically Fitting Character for 58 temporal, 34 physical, 58 temporal, 34 physical, 58 temporal, 34 physical, 58 temporal, 34 physical, 99 temporal (466 total damage).
Ivegama the void horror hits Ivegama the void horror for (40 flat reduction), 24 temporal, (40 flat reduction), 84 physical (108 total damage).
Ivegama the void horror hits Void shard for 101 temporal, 101 physical, 169 cold (371 total damage).
Ivegama the void horror hits Dredge for 45 temporal, 72 physical, 45 temporal, 72 physical (233 total damage).
Ivegama the void horror hits Dredgling for 47 cold, 47 cold, 76 temporal, 101 physical, 76 temporal, 101 physical (449 total damage).
Ivegama the void horror hits Void shard for 101 temporal, 101 physical, 101 temporal (304 total damage).
Ivegama the void horror hits Ce'Nissra the dredge for 68 temporal, 51 physical, 68 temporal, 51 physical, 68 temporal, 51 physical, 68 temporal, 51 physical, 116 temporal, 86 physical, 51 cold, 51 cold (781 total damage).
Thematically Fitting Character the level 38 dwarf cursed was replaced by a time clone (and no one ever knew the difference) to death by Ivegama the void horror on level 2 of An Eternal Instant.
Ce'Nissra the dredge is no longer sleeping.
Ce'Nissra the dredge is no longer being stalked by Thematically Fitting Character.





































































































































